I’m not a republic serial villain. Do you seriously think I’d explain my masterstroke if there remained the slightest chance of you affecting its outcome?
Ozymandias
Adrian Veidt
Power Level: 11 (191pp)
Abilities: STR: 18 (+4), DEX: 24 (+7), CON: 18 (+4), INT: 24 (+7), WIS: 16 (+3), CHA: 16 (+3)
Skills: Acrobatics 8 (+15), Concentration 16 (+19), Craft [Mechanical] 12 (+19), Diplomacy 12 (+15), Gather Information 12 (+15), Investigate 8 (+15), Knowledge [Business] 12 (+19), Knowledge [Technology] 16 (+23), Medicine 8 (+11), Notice 8 (+11), Pilot 4 (+9), Search 4 (+11), Sense Motive 8 (+11), Stealth 4 (+11)
Feats: Assessment, Benefit 5 (Wealth 5), Contacts, Defensive Roll 2, Eidetic Memory, Equipment 5, Improved Initiative, Inventor, Jack-Of-All-Trades, Master Plan, Minions 5 (“Bubastis,” rank 5), Trance, Well-Informed
Equipment:
Headquarters “Karnak” (24ep)
Size: Awesome; Toughness: 15; Features: Communications, Computer, Defense System, Gym, Hangar, Infirmary, Isolated, Laboratory, Library, Living Space, Pool, Power System, Security System, Workshop; Powers: Disintegration [Intrinsic Field Subtractor], Radiation Control [Tachyon Generator] (Area [Burst], Aura)
Combat: Attack +16; Damage +4 (Unarmed); Defense +14 (+7 flat-footed); Initiative +9
Saves: Toughness +6 (+4 flat-footed), Fortitude +8, Reflex +12, Will +10
Abilities 56 + Skills 33 (132 ranks) + Feats 26 + Powers 0 + Combat 60 + Saves 16 – Drawbacks 0 = Total 191
Complications: Fame, Obsession (saving the world)

Based on the old Charlton comics character, Thunderbolt, a mind over matter master who was able to accomplish anything he believed he could, Ozymandias possesses nearly superhuman agility and intelligence. Although it’s quite reasonable to give Ozymandias several low-level powers such as Chi, Deflect, Immunity, Quickness, Super-Senses, and even Nemesis, the setting of the Watchmen is decidedly street-level for the most part, so I decided to make Ozymandias more mundane but still borderline superhuman compared to the plebians around him. Some of his supposed abilities (hinted at in the “Veidt Method” self-help book)can be accomplished through Trance and his high Concentration bonus. In addition, he’ll utilize his Equipment and Inventor-produced devices, and good old-fashioned GM Fiat.

Ozymandias has 15pp of Equipment, Minions, and Wealth feats. He has great wealth thanks to his incredible business acumen. Karnak, his fortress in the antarctic is decades ahead of its time. Not least of all, he has a giant lynx in that fortress that let him briefly nullify the most powerful superhuman in the world.
Bubastis (Minion Rank 5)
Power Level: 7 (75pp)
Abilities: STR: 14 [22] (+6), DEX: 18 (+4), CON: 14 [18] (+4), INT: 2 (-4), WIS: 12 (+1), CHA: 6 (-2)
Skills: Notice 4 (+5), Stealth 8 (+12), Swim 4 (+10)
Feats: Improved Critical, Improved Grab, Uncanny Dodge [visual]
Powers:
Growth 4 (Extra: Continuous [+1]; Flaw: Permanent [-1]; Power Feat: Innate; 13pp)
Protection 4 (4pp)
Speed 1 (10 MPH; 1pp)
Super-Senses 2 (Low-Light Vision, Scent; 2pp)
Combat: Attack +9 [+8]; Damage +6 (claws, 19-20 Crit); Defense +7 [+6] (+3 flat-footed); Initiative +4
Saves: Toughness +8, Fortitude +8, Reflex +8, Will +3
Abilities 6 + Skills 4 (16 ranks) + Feats 3 + Powers 20 + Combat 32 + Saves 10 – Drawbacks 0 = Total 75