Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Kreuzritter
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Re: 1830

Post by Kreuzritter » Sat Aug 30, 2008 11:31 am

LeopoldKain wrote:
Kreuzritter wrote:Image

*angry raccoon sounds*

The Raccoon collective
Is that from Total Drama Island?
If yes...
I am so happy me and my wife are not the only older people in the world who watch that show...
If No...
Huh?
tis indeed, as noted by my including duncan in the shot for scaling purposes
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Kreuzritter
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1831

Post by Kreuzritter » Sun Aug 31, 2008 6:38 am

Image

Bazooka-Chan

PL: 8 (120)

abilities: (32)
STR 12 DEX 16 CON 16 INT 20 WIS 14 CHA 14

Combat: (20)
+7 init, +8/6/4 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+1/8 DMG (unarmed/plasma cannon)

saves: (8)
TOU +6/3 FORT +5 REF +5 WILL +5

Skills (21/84)
bluff +6
drive +4
craft: electronic +6
craft: mechanical +6
disable device +6
computers +6
gather ino +4
intimidate +8
language: english, chinese (native: japanese)
knowledge: physical sciences +6
knowledge: technology +6
notice +6
search +6
sense motive +6
stealth +6

feats (24)
all-out attack, accurate attack, atk focus: range 2, atk spec: plasma cannon, diehard, def roll 3, eidetic memory, evasion, dodge 4, improvised tools, inventor, improved initiative, master plan, move-by action, power attack, precise shot, skill mastery (craft: elec/mech, disable device, computers), startle

Powers (15)
device: Plasma cannon +5 (15)
- Blast +8 (feat: improved crit, extra: penetrating +1) [25]

costs
abilities 32 + combat 20 + saves 8 + skills 21/84 + feats 24 + powers 15 = 120 pts

:arrow: in another twist of archetype, Bazooka-chan is is one of the school's bullies/juvenile delinquents, rather than being amongst the school nerds
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Kreuzritter
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1832

Post by Kreuzritter » Sun Aug 31, 2008 7:51 am

Image

Mighty Steel Comet Girl, Kaguya

PL: 8 (120)

abilities: (12)
STR 20 DEX 14 CON n/a INT 10 WIS 14 CHA 14

Combat: (16)
+6 init, +6/4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+5/10 DMG (unarmed/power punch)

saves: (6)
TOU +10/5 FORT n/a REF +5 WILL +5

Skills (11/44)
Bluff +4
diplomacy +6
craft: mechanical +4
disable device +4
intimidate +4
knowledge: pop culture +6
notice +6
search +6
sense motive +4

feats (12)
all-out attack, atk focus: melee 2, dodge 2, fast overrun, improved trip, move-by action, improved initiative, power attack, takedown attack

Powers (67)
flight +4 (10)
- dap: superstrength +4
immunity +30 (fort) (30)
immovable +2 (extra: unstoppable +1) (4)
protection +10 (10)
regeneration "self-repair" +7 (rec bonus +7) (7)
Strike "power punch" +5 (feats: mighty) (6)

drawback (-4)
vulnerable: magnetics (uncommon, moderate) (-2)
impatient (very common, minor) (-2)

costs
abilities 12 + combat 16 + saves 6 + skills 11/44 + feats 12 + powers 67 - drawback 4 = 120 pts

:arrow: Kaguya's story is a familiar one. An advanced super-powered android prototype, built and programmed in the image of her creator's lost daughter. when her father discovered he was actually working for a dangerous supervillain, he destroyed his research and sacrificed himself to keep Kaguya out of their hands.

Alone on the streets of Tokyo, an android in a human world, Kaguya knew she was special, and that she had to protect herself, but not much else. luckily, Kaguya swiftly got herself an education in the ways of the world, as she hid from her father's killers in a Manga distributution warehouse. In those pages she saw the ways of the world, the values of truth, justice and Nakama. and how for androids like herself, but one option:

She would become a superhero.

A month or so later, She went to america, because that was where all the superheros went, and found friends and a new family in a superhero team.

Not long after that, she was accepted to kurtzberg academy.

Personality: innocent, enthusiastic, and honest, Kaguya is often described as "lawful stupid" by both friends and enemies. this is mostly true, but increasingly inaccurate. Yes, she thinks of the world in simplistic, bright primary colored terms, the world according to anime, where heros are paragons of virtue and villains may be among the lowest of the low, yet have the potential for redemption. But as Kaguya continues to see that the world doesn't work like that, the more she becomes convinced it's the way the world should be.
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Kreuzritter
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1833

Post by Kreuzritter » Sun Aug 31, 2008 12:55 pm

Image

Fenris Jr.

PL: 8 (120)

abilities: (30)
STR 26 DEX 18 CON 26 INT 10 WIS 14 CHA 16

Combat: (24)
+8 init, +8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+8 DMG (unarmed)

saves: (9)
TOU +8 FORT +10 REF +7 WILL +6

Skills (13/52)
bluff +8
climb +6
diplomacy +6
intimidate +8
notice +6
search +6
sense motive +6
perform: sing +6

feats (14)
all-out attack, attractive, atk spec: unarmed, diehard, dodge 2, fascinate: bluff, fast overrun, improved initiative, improved overrun, move-by action, power attack, startle, takedown attack

Powers (33)
Enhanced STR +10 (10)
enhanced DEX +10 (10)
immunity +1 (age) (1)
superstrength +3 (6)
supersenses +3 (low-light vision, ultra-hearing, danger sense [smell])
speed +3 (3)

drawback (3)
vulnerable: silver (uncommon, major) (-3)

costs
abilities 30 + combat 24 + saves 9 + skills 13/52 + feats 14 + powers 33 - drawback 3 = 120 pts

:arrow: If Gigeress is meant to be the hero high's Queen bee, Fenris is te alpha male, the star quarterback who steals your girl and can get the whole school to applaud him for it. really, if it wasn't such a mouthful, his hero name would be "I'm better than you". a literal demigod, Fenris is named for his infamous parent, although time will tell if he follows in those tracks
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SCKnight
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Post by SCKnight » Sun Aug 31, 2008 9:12 pm

What the heck!? :shock: Where did that come from?

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Post by Psistrike » Mon Sep 01, 2008 12:41 am

SCKnight wrote:What the heck!? :shock: Where did that come from?
Part of a piece by a deviantart member called ShoNuff44. The bottom half of the image shows Scott's reaction to what Jean is doing, funny to see. :lol:

Warning! If you look him up on Deviantart, that is one of his more tame pieces of art there. Many have adult content in them. You have been warned.

Kreuzritter
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Location: Rumble City

1834

Post by Kreuzritter » Tue Sep 09, 2008 6:59 am

Image

Torunn

PL: 8 (120)

abilities: (34)
STR 20 DEX 16 CON 20 INT 10 WIS 14 CHA 14

Combat: (20)
+7 init, +6 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+5/10 DMG (unarmed/dragonfang)

saves: (9)
TOU +10 FORT +8 REF +5 WILL +6

Skills (7/28)
bluff +4
intimidate +8
notice +6
search +6
sense motive +4

feats (8)
all-out attack, diehard, dodge 2, fast overrun, improved initiative, move-by action, power attack, takedown attack

Powers (41)
Device: Dragonfang Sword +3 (feats: restricted-torunn) (11)
- Strike +5 (feats: mighty, improved crit 2, weapon break, extra: penetrating +1) [15]
- ap: blast +5 (feat: mighty) {11}
flight +5 (10)
immovable +2 (extra: unstoppable +1) (4)
protection +5 (extra: impervious +1) (10)
superstrength +3 (6)

costs
abilities 34 + combat 20 + saves 9 + skills 7/28 + feats 8 + powers 41 = 120 pts

:arrow: from the "Next Avengers" DVD movie, Torunn is none less than the daughter of Thor, and by the film's end, has become his successor as Asgard's Earthly champion.
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Kreuzritter
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1835

Post by Kreuzritter » Wed Sep 10, 2008 6:38 am

Image

"The world is a mess, and I just need to rule it."

Dr. Horrible, Phd

PL: 7 (105)

abilities: (24)
STR 10 DEX 14 CON 14 INT 18 WIS 14 CHA 14

Combat: (16)
+5 init, +7/4 ATK, +7 DEF (+3 dodge, +2 flat-footed)
+0/7 DMG (unarmed/ray gun)

saves: (9)
TOU +7/5/2 FORT +5 REF +5 WILL +5

Skills (24/96)
bluff +4
craft: electronic +8
craft: chemical +8
craft: mechanical +8
computers +6
disable device +6
drive +4
intimidate +6
knowledge: current events +4
knowledge: physical sciences +8
knowledge: technology +8
notice +6
perform: sing +6
search +4
sense motive +6
stealth +4

feats (16)
atk focus: range 3, def roll 2, dodge 3, equipment 2, improvised tools, inventor, master plan, move-by action, quick change, speed of thought

Powers (15)
Device: ray gun +5 (15)
- Paralyze "freeze Ray" +7 (feat: improved crit, reversible, slow fade, extra: range +1) [23]
- ap: blast "death ray" +7 (feat; improved crit, extra: penetrating +1) {22}

equipment
armored costume +3 [3]
flash goggles [1]
lab HQ (Tou: 10, size: small, features: computer, laboratory, living space, workshop) [5]
binoculars [1]

costs
abilities 24 + combat 16 + saves 9 + skills 24/96 + feats 16 + powers 15 = 105 pts

:arrow: by popular demand, it's dr. horrible, with both freeze and death rays so one can use him from both before and after the events of his blog
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Kreuzritter
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Location: Rumble City

1836

Post by Kreuzritter » Wed Sep 10, 2008 6:41 am

Image

"Captain Hammer's here, hair blowing in the breeze, The day needs my saving expertise"

Captain Hammer

PL: 7 (105)

abilities: (26)
STR 26 DEX 14 CON 18 INT 10 WIS 12 CHA 16

Combat: (16)
+6 init, +6/4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+8 DMG (unarmed)

saves: (8)
TOU +8 FORT +6 REF +5 WILL +4

Skills (10/40)
Bluff +6
Diplomacy +6
Notice +6
intimidate +6
perform: sing +6
Search +4
Sense Motive +6

feats (11)
all-out attack, atk focus: melee 2, beginner's luck, diehard, dodge 2, improved initiative, move-by action, power attack, takedown attack

Powers (34)
enhanced STR +10 (10)
impervious TOU +4 (4)
flight +2 (4)
protection +4 (extra: impervious +1) (8)
superstrength +4 (8)

costs
abilities 28 + combat 16 + saves 8 + skills 10/40 + feats 11 + powers 34 = 105 pts

:arrow: naturally, a protagonist is nothing without their nemesis, in this case captain hammer
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Arthur Eld
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Post by Arthur Eld » Wed Sep 10, 2008 8:02 am

Ah, the Doc and the Hammer, awesome!
Great builds, Kreuz, and one's I'd been planning to do myself. I was just stuck on how strong to make Captain Hammer and how to model the fact that Dr. Horrible's inventions all seemed to have the Unreliable Flaw.

Still, I like your take on the characters.

Kreuzritter
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Post by Kreuzritter » Wed Sep 10, 2008 8:43 am

Arthur Eld wrote:Ah, the Doc and the Hammer, awesome!
Great builds, Kreuz, and one's I'd been planning to do myself. I was just stuck on how strong to make Captain Hammer and how to model the fact that Dr. Horrible's inventions all seemed to have the Unreliable Flaw.

Still, I like your take on the characters.
my take is to go with what the setting shows, and if incorporated into another setting, what's the best fit. from what i saw, it's a low power setting, so i figured pl7 looked good (bout right for fitting them in the buffyverse, btw), and i just made sure the good captain could reliably throw a car at a moment's notice, and that horrible's weapons could feasibly stop hammer.

i was originally gonna give hammer leaping, but flight seemed the better idea after watching act 1
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Arthur Eld
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Post by Arthur Eld » Wed Sep 10, 2008 8:46 am

Yeah, that's a good design philosophy.
Putting them in the Buffyverse, now that's such a good idea that it just needs to be written up.

I don't know about Flight, if only cause the Captain mentions vehicles (Hamcycle, Hamjet) but your explanation makes sense too.

Kreuzritter
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Post by Kreuzritter » Wed Sep 10, 2008 8:52 am

hey, hammer got into this to pick up chicks, of course he'd have some sweet ride to further impress the ladies, regardless of wether he needs it or not.
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Kryptons Girl
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Re: 1833

Post by Kryptons Girl » Wed Sep 10, 2008 1:53 pm

Kreuzritter wrote:Image
I love the song! It's from the movie Eurotrip, if you haven't seen it, do. It is well worth it.

~KG
At the feast of Ego, everyone leaves hungry.

Kreuzritter
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Posts: 21027
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Location: Rumble City

1837

Post by Kreuzritter » Sun Sep 14, 2008 8:34 am

Image

Mulciber

PL: 8 (120)

abilities: (24)
STR 12 DEX 14 CON 14 INT 14 WIS 14 CHA 16

Combat: (16)
+6 init, +8/4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+0/8 DMG (unarmed/magic)

saves: (9)
TOU +10/2 FORT +5 REF +5 WILL +5

Skills (17/68)
bluff +6
craft: artistic +6
craft: structural +4
diplomacy +6
disable device +6
intimidate +8
knowledge: arts +6
knowledge: occult +4
notice +6
perform: drama +8
sense motive +8

feats (18)
artificer, atk focus: range 4, diehard, dodge 2, fascinate 2 (perform, intimidate), fearsome prescence 3, improved initiative, master plan, move-by action, power attack, ritualist

Powers (36)
device: Mask of Vulcan +9 (36)
- blast +8 (extra: penetrating +1) [27]
- ap: fire control +8
- ap: metal control +8
- ap: shape matter +6
- immunity +2 (suffocation)
- Protection +8 (extra: impervious +1) [16]

costs
abilities 24 + combat 16 + saves 9 + skills 17/68 + feats 18 + powers 36 = 120 pts

:arrow: yet another hero high addition, Mulciber's the sort to find either in the art/shop classes or the drama club
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