tis indeed, as noted by my including duncan in the shot for scaling purposesLeopoldKain wrote:Is that from Total Drama Island?Kreuzritter wrote:
*angry raccoon sounds*
The Raccoon collective
If yes...
I am so happy me and my wife are not the only older people in the world who watch that show...
If No...
Huh?
Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut
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- Cosmic Entity
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Re: 1830
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1831

Bazooka-Chan
PL: 8 (120)
abilities: (32)
STR 12 DEX 16 CON 16 INT 20 WIS 14 CHA 14
Combat: (20)
+7 init, +8/6/4 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+1/8 DMG (unarmed/plasma cannon)
saves: (8)
TOU +6/3 FORT +5 REF +5 WILL +5
Skills (21/84)
bluff +6
drive +4
craft: electronic +6
craft: mechanical +6
disable device +6
computers +6
gather ino +4
intimidate +8
language: english, chinese (native: japanese)
knowledge: physical sciences +6
knowledge: technology +6
notice +6
search +6
sense motive +6
stealth +6
feats (24)
all-out attack, accurate attack, atk focus: range 2, atk spec: plasma cannon, diehard, def roll 3, eidetic memory, evasion, dodge 4, improvised tools, inventor, improved initiative, master plan, move-by action, power attack, precise shot, skill mastery (craft: elec/mech, disable device, computers), startle
Powers (15)
device: Plasma cannon +5 (15)
- Blast +8 (feat: improved crit, extra: penetrating +1) [25]
costs
abilities 32 + combat 20 + saves 8 + skills 21/84 + feats 24 + powers 15 = 120 pts

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1832

Mighty Steel Comet Girl, Kaguya
PL: 8 (120)
abilities: (12)
STR 20 DEX 14 CON n/a INT 10 WIS 14 CHA 14
Combat: (16)
+6 init, +6/4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+5/10 DMG (unarmed/power punch)
saves: (6)
TOU +10/5 FORT n/a REF +5 WILL +5
Skills (11/44)
Bluff +4
diplomacy +6
craft: mechanical +4
disable device +4
intimidate +4
knowledge: pop culture +6
notice +6
search +6
sense motive +4
feats (12)
all-out attack, atk focus: melee 2, dodge 2, fast overrun, improved trip, move-by action, improved initiative, power attack, takedown attack
Powers (67)
flight +4 (10)
- dap: superstrength +4
immunity +30 (fort) (30)
immovable +2 (extra: unstoppable +1) (4)
protection +10 (10)
regeneration "self-repair" +7 (rec bonus +7) (7)
Strike "power punch" +5 (feats: mighty) (6)
drawback (-4)
vulnerable: magnetics (uncommon, moderate) (-2)
impatient (very common, minor) (-2)
costs
abilities 12 + combat 16 + saves 6 + skills 11/44 + feats 12 + powers 67 - drawback 4 = 120 pts

Alone on the streets of Tokyo, an android in a human world, Kaguya knew she was special, and that she had to protect herself, but not much else. luckily, Kaguya swiftly got herself an education in the ways of the world, as she hid from her father's killers in a Manga distributution warehouse. In those pages she saw the ways of the world, the values of truth, justice and Nakama. and how for androids like herself, but one option:
She would become a superhero.
A month or so later, She went to america, because that was where all the superheros went, and found friends and a new family in a superhero team.
Not long after that, she was accepted to kurtzberg academy.
Personality: innocent, enthusiastic, and honest, Kaguya is often described as "lawful stupid" by both friends and enemies. this is mostly true, but increasingly inaccurate. Yes, she thinks of the world in simplistic, bright primary colored terms, the world according to anime, where heros are paragons of virtue and villains may be among the lowest of the low, yet have the potential for redemption. But as Kaguya continues to see that the world doesn't work like that, the more she becomes convinced it's the way the world should be.
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1833

Fenris Jr.
PL: 8 (120)
abilities: (30)
STR 26 DEX 18 CON 26 INT 10 WIS 14 CHA 16
Combat: (24)
+8 init, +8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+8 DMG (unarmed)
saves: (9)
TOU +8 FORT +10 REF +7 WILL +6
Skills (13/52)
bluff +8
climb +6
diplomacy +6
intimidate +8
notice +6
search +6
sense motive +6
perform: sing +6
feats (14)
all-out attack, attractive, atk spec: unarmed, diehard, dodge 2, fascinate: bluff, fast overrun, improved initiative, improved overrun, move-by action, power attack, startle, takedown attack
Powers (33)
Enhanced STR +10 (10)
enhanced DEX +10 (10)
immunity +1 (age) (1)
superstrength +3 (6)
supersenses +3 (low-light vision, ultra-hearing, danger sense [smell])
speed +3 (3)
drawback (3)
vulnerable: silver (uncommon, major) (-3)
costs
abilities 30 + combat 24 + saves 9 + skills 13/52 + feats 14 + powers 33 - drawback 3 = 120 pts

Part of a piece by a deviantart member called ShoNuff44. The bottom half of the image shows Scott's reaction to what Jean is doing, funny to see.SCKnight wrote:What the heck!?Where did that come from?

Warning! If you look him up on Deviantart, that is one of his more tame pieces of art there. Many have adult content in them. You have been warned.
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1834

Torunn
PL: 8 (120)
abilities: (34)
STR 20 DEX 16 CON 20 INT 10 WIS 14 CHA 14
Combat: (20)
+7 init, +6 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+5/10 DMG (unarmed/dragonfang)
saves: (9)
TOU +10 FORT +8 REF +5 WILL +6
Skills (7/28)
bluff +4
intimidate +8
notice +6
search +6
sense motive +4
feats (8)
all-out attack, diehard, dodge 2, fast overrun, improved initiative, move-by action, power attack, takedown attack
Powers (41)
Device: Dragonfang Sword +3 (feats: restricted-torunn) (11)
- Strike +5 (feats: mighty, improved crit 2, weapon break, extra: penetrating +1) [15]
- ap: blast +5 (feat: mighty) {11}
flight +5 (10)
immovable +2 (extra: unstoppable +1) (4)
protection +5 (extra: impervious +1) (10)
superstrength +3 (6)
costs
abilities 34 + combat 20 + saves 9 + skills 7/28 + feats 8 + powers 41 = 120 pts

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1835

"The world is a mess, and I just need to rule it."
Dr. Horrible, Phd
PL: 7 (105)
abilities: (24)
STR 10 DEX 14 CON 14 INT 18 WIS 14 CHA 14
Combat: (16)
+5 init, +7/4 ATK, +7 DEF (+3 dodge, +2 flat-footed)
+0/7 DMG (unarmed/ray gun)
saves: (9)
TOU +7/5/2 FORT +5 REF +5 WILL +5
Skills (24/96)
bluff +4
craft: electronic +8
craft: chemical +8
craft: mechanical +8
computers +6
disable device +6
drive +4
intimidate +6
knowledge: current events +4
knowledge: physical sciences +8
knowledge: technology +8
notice +6
perform: sing +6
search +4
sense motive +6
stealth +4
feats (16)
atk focus: range 3, def roll 2, dodge 3, equipment 2, improvised tools, inventor, master plan, move-by action, quick change, speed of thought
Powers (15)
Device: ray gun +5 (15)
- Paralyze "freeze Ray" +7 (feat: improved crit, reversible, slow fade, extra: range +1) [23]
- ap: blast "death ray" +7 (feat; improved crit, extra: penetrating +1) {22}
equipment
armored costume +3 [3]
flash goggles [1]
lab HQ (Tou: 10, size: small, features: computer, laboratory, living space, workshop) [5]
binoculars [1]
costs
abilities 24 + combat 16 + saves 9 + skills 24/96 + feats 16 + powers 15 = 105 pts

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1836

"Captain Hammer's here, hair blowing in the breeze, The day needs my saving expertise"
Captain Hammer
PL: 7 (105)
abilities: (26)
STR 26 DEX 14 CON 18 INT 10 WIS 12 CHA 16
Combat: (16)
+6 init, +6/4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+8 DMG (unarmed)
saves: (8)
TOU +8 FORT +6 REF +5 WILL +4
Skills (10/40)
Bluff +6
Diplomacy +6
Notice +6
intimidate +6
perform: sing +6
Search +4
Sense Motive +6
feats (11)
all-out attack, atk focus: melee 2, beginner's luck, diehard, dodge 2, improved initiative, move-by action, power attack, takedown attack
Powers (34)
enhanced STR +10 (10)
impervious TOU +4 (4)
flight +2 (4)
protection +4 (extra: impervious +1) (8)
superstrength +4 (8)
costs
abilities 28 + combat 16 + saves 8 + skills 10/40 + feats 11 + powers 34 = 105 pts

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my take is to go with what the setting shows, and if incorporated into another setting, what's the best fit. from what i saw, it's a low power setting, so i figured pl7 looked good (bout right for fitting them in the buffyverse, btw), and i just made sure the good captain could reliably throw a car at a moment's notice, and that horrible's weapons could feasibly stop hammer.Arthur Eld wrote:Ah, the Doc and the Hammer, awesome!
Great builds, Kreuz, and one's I'd been planning to do myself. I was just stuck on how strong to make Captain Hammer and how to model the fact that Dr. Horrible's inventions all seemed to have the Unreliable Flaw.
Still, I like your take on the characters.
i was originally gonna give hammer leaping, but flight seemed the better idea after watching act 1
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- Hireling
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Re: 1833
I love the song! It's from the movie Eurotrip, if you haven't seen it, do. It is well worth it.Kreuzritter wrote:
~KG
At the feast of Ego, everyone leaves hungry.
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1837

Mulciber
PL: 8 (120)
abilities: (24)
STR 12 DEX 14 CON 14 INT 14 WIS 14 CHA 16
Combat: (16)
+6 init, +8/4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+0/8 DMG (unarmed/magic)
saves: (9)
TOU +10/2 FORT +5 REF +5 WILL +5
Skills (17/68)
bluff +6
craft: artistic +6
craft: structural +4
diplomacy +6
disable device +6
intimidate +8
knowledge: arts +6
knowledge: occult +4
notice +6
perform: drama +8
sense motive +8
feats (18)
artificer, atk focus: range 4, diehard, dodge 2, fascinate 2 (perform, intimidate), fearsome prescence 3, improved initiative, master plan, move-by action, power attack, ritualist
Powers (36)
device: Mask of Vulcan +9 (36)
- blast +8 (extra: penetrating +1) [27]
- ap: fire control +8
- ap: metal control +8
- ap: shape matter +6
- immunity +2 (suffocation)
- Protection +8 (extra: impervious +1) [16]
costs
abilities 24 + combat 16 + saves 9 + skills 17/68 + feats 18 + powers 36 = 120 pts
