Thorpacolypse wrote:Getting stocked on Aisle 1 is one of our more dangerous items. Please handle with care. And with Earth-Prime Kryptonite gloves if at all possible...
This looks like a job for a psycho SOB!!!SUPERMAN-PRIME
PL: 18 (439 pp) –
OPL: 18;
DPL: 18
ABILITIES: STR: 66 [14] (+28/+2) DEX: 16 (+3) CON: 46 [14] (+18/+2) INT: 12 (+1) WIS: 8 (-1) CHA: 12 (+1)
SKILLS: Acrobatics 4 (+7), Bluff (+1), Climb (+28), Concentration 8 (+7), Craft [Electronic] 4 (+5), Diplomacy (+1), Disguise (+1), Escape Artist (+3), Gather Info (+1), Handle Animal (+1), Intimidate 9 (+10), Notice 6 (+5), Search (+1), Sense Motive 8 (+7), Stealth (+3), Survival (-1), Swim (+28)
FEATS: All-Out Attack, Chokehold, Crushing Pin, Fast Overrun, Favored Environment (2) [+
2 Dodge when Flying], Improved Grapple, Improved Initiative (1), Power Attack, Takedown Attack (1)
POWERS:
Enhanced Strength (52pp) [52]
Enhanced Constitution (32pp) [32]
Protection (Extra: Impervious [20pp]) [10]
Impervious Toughness (7pp) [7]
Space Travel (3pp) [3]
Super-Strength (PF: Countering Punch, Super Breath [138pp]) [68]
Immunity (Life Support, Aging [Limited]; 10pp) [10]
Heat Vision (Blast, Array; Extra: Penetrating, Flaw: Distracting; PF: Precise [41pp]) [20] - DC:35:tough
AP: Cold Control (Snare) [20] - DC:30:ref
AP: Cold Control (Weaken) [20] - DC:35:tough
AP: Super Senses (2pp)
Normal Vision [Extended x10], Normal Hearing [Acute, Extended x10], , Detect Life [Visual], X-Ray Vision [Flaw: Limited (Cannot penetrate Lead)], Microscopic Vision, Ultra Hearing [Acute, Extended x3], Ultra-Vision
Flight (Dynamic Array [38pp]) [19]
DAP: Speed [19] and Quickness [19] (2pp)Regeneration (Recovery Rate, Flaw: Requires sunlight [6pp])
Bruised 1/round [1]
Injured 1/1 minute [3]
Disabled 1/1 minute [5]
PF: Diehard, RegrowthSolar Energy Harness (Device, Hard to Lose, PF: Restricted [Kryptonians], [10pp traits]; 8pp) [2]Enhanced Feats: Beginner's Luck, Ultimate Effort x3 [Ultimate Fortitude Save, Ultimate Will Save, Ultimate Strength Check], Luck x6 COMBAT: Base Attack +8, Melee +8, Ranged +8, Grapple +104 [Unarmed +28 (Bruise), Heat Vision Blast +20 (Bruise)]; Defense 16 (13 flat-footed, 18 when Flying); Init +7; Knockback -22
SAVES: Toughness +28 (+28 flat-footed, +17 Impervious), Fortitude +23, Reflex +7, Will +4
DRAWBACKS: Power Loss -When exposed to Red Sun radiation [uncommon, major; -3]
Abilities 16 + Skills 10 (40 ranks) + Feats 10 + Powers 364 + Combat 28 + Saves 14 – Drawbacks -3 = 439 / 439Comments: After all the restraint I’ve been showing with my PC build attempts, I needed some release so with that, here is most powerful character I’ve ever done, Superman (Superboy)-Prime. No confusing this one with a PC build, folks.
Anyone surfing here should no his tale by now but if not, I’ll summarize. Came from Earth Prime and has all the powers of pre-Crisis on Infinite Earth’s Superman which means he can move planets, fly faster than light speed, etc. In the Infinite Crisis, he got out of his paradise dimension because he was manipulated into thinking New Earth was a mess and needed him, confronted Superboy Conner Kent which brought out a bunch of heroes, killed Conner, squared off with Kal-El and Kal-L (Superman of Earth-2), got taken down after he killed Kal-L and was imprisoned in a baby Red Sun Eater on Oa and was guarded by 30 Green Lanterns at all time.
Then Sinestro broke him out to join his Sinestro Corps, he did, came back to Earth, took on Superman, Supergirl and Power Girl, was laying the smack down on all of them when the tide turned against the corps, turned around and laid out the Anti-Monitor, who he wanted revenge on in the first place for destroyed Earth-Prime in the initial Crisis and finally got atomized by the death throes of a dying Guardian of the Galaxy. But now he is roaming the dimensions of the DC Multiverse trying to find a way to bring back Earth-Prime and as usual, wreaking havoc and killing people wherever he goes. He’s not a nice kid…
Build-wise, I think it speaks for itself. Pretty much unbeatable by a non-cosmic entity, but it’s possible he could go down to the combined might of some pretty powerful heroes if they are rolling well. And of course, he wouldn’t last 5 rounds with Squirrel Girl. :)
Which reminds me, I need to stat her up. She can be my first PLX! :)
I built him to hit hard but not hit that much unless he All-Out attacks or burns some HP for attack specializations due to his relative inexperience. But other than that, he is a beast of the highest order and is a major test for any group. And here I was earlier lamenting that it’s hard to come with challenges for the JLA. :)
On his solar collection suit (see pic below), I decided to ignore the whole constant solar Absorption power and just go with the Enhanced Feats route for its effects. All the Kryptonians are constantly absorbing and using solar energy and it would be a nightmare to stat that up all the time for all of them. If you want an option for how to do that, check Mike5000us' build on his Super Powerful Characters Thread.
I may be off on my math for his strength to be able to move Earth, but I kept messing up the math so anyone of you stat majors out there are more than welcome to figure it up and correct me if need be. If I need to add Super-Strength points, I will since pp is no object with this bad boy.
Clean Up 9/8/08: Prime gets a clean up as a go through some high level builds. I took him down to PL18 and refined my vision of him a bit. He can still lay out pretty much anyone I've build, including my recent Galactus build, but he is beatable by Superman with some help. Maybe.
I got rid of a lot of his skills and feats because he is such a jerk that he wouldn't take time to learn a whole lot. He said he invented that harness, but it's sounding more and more like he stole it, so Inventor went away, along with other technical skills. Prime is about power, pure and simple and if you get past that, and if you have enough firepower, you have a shot.
Here is my original PL20 Prime for comparison, even though I never fixed the unecessary Kryptonite drawbacks:
SUPERMAN-PRIME
PL: 20 (475 pp) – OPL: 20; DPL: 20
ABILITIES: STR: 70 [12] (+30/+1) DEX: 15 (+2) CON: 50 [12] (+20/+1) INT: 14 (+2) WIS: 10 (0) CHA: 12 (+1)
SKILLS: Acrobatics 8 (+10), Bluff (+1), Climb (+30), Concentration 10 (+10), Craft [Mechanical] 8 (+10), Diplomacy (+1), Disguise (+1), Escape Artist 8 (+10), Gather Info (+1), Handle Animal (+1), Intimidate 9 (+10), Knowledge [Popular Culture] 6 (+8), Knowledge [Current Event] 6 (+8), Knowledge [Technology] 8 (+10) [Inventor], Languages 1 (English, Base: Kryptonian), Search (+2), Stealth (+2), Swim (+30)
FEATS: All-out Attack, Attack Specialization (1) [Heat Vision], Crushing Pin, Fast Overrun, Favored Environment (2) [+2 Dodge when Flying], Improved Grapple, Inventor, Power Attack, Takedown Attack (1)
POWERS:
Enhanced Strength [58]
Enhanced Constitution [38]
Force Field (Extra: Impervious, Continuous, PF: Subtle) [12]
Impervious Toughness [8]
Space Travel [3]
Super-Strength [65]
Immunity (Life Support, Aging [Limited]) [10]
Heat Vision (Blast, Array; Extra: Penetrating, Flaw: Distracting; PF: Precise [32pp array]) [30] - DC:45:tough
AP: Cold Control (Snare) [30] - DC:40:ref
AP: Cold Control (Weaken) [30] - DC:45:tough
AP: Super Senses
Normal Vision [Extended x7], Normal Hearing [Acute, Extended x6], , Detect Life [Visual], X-Ray Vision [Flaw: Limited (Cannot penetrate Lead)], Microscopic Vision, Ultra Hearing [Acute, Extended x3], Ultra-Vision
Flight (Dynamic Array [40pp]) [20]
DAP: Super-Speed [8]
Regeneration (Recovery Rate, Flaw: Requires sunlight)
Bruised 1/round [1]
Injured 1/1 minute [3]
Disabled 1/1 minute [5]
PF: Diehard, Regrowth
Solar Energy Harness (Device, Hard to Lose, PF: Restricted [Kryptonians], [10pp]) [2]
Enhanced Feats: Beginner's Luck, Ultimate Effort x3 [Ultimate Fortitude Save, Ultimate Will Save, Ultimate Strength Check], Luck x6
COMBAT: Base Attack +8, Melee +8, Ranged +8, Heat Vision +10, Grapple +103 [Unarmed +30 (Bruise), Heat Vision Blast +30 (Bruise)] Defense 16 (13 flat-footed, 18 when Flying); Init +2 (+34 with full Super-Speed); Knockback -26
SAVES: Toughness +32 (+32 flat-footed, +20 Impervious), Fortitude +25, Reflex +5, Will +5
DRAWBACKS: Involuntary Transform -When exposed to Kryptonite [Freq DC 15] [Sev DC 15], Power Loss -Requires exposure to sunlight to reactivate powers [Freq DC 10] [Sev DC 15], Weakness -Kryptonite poisoning (-1 con per minute, can kill) [Freq DC 10] [Sev DC 15]
[b]Abilities 15 + Skills 16 (64 ranks) + Feats 10 + Powers 404 + Combat 28 + Saves 13 – Drawbacks -11 = 475 / 475