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Postby Thorpacolypse » Mon Sep 08, 2008 7:26 pm

Sidious wrote:Well if you look at it closely it's the JLA joining the JSA to size up the Gog situation.

The Superman with the Black in his S is actually the Superman from Kingdom Come, Earth-22. He got pulled to Earth 1 when Starman made a black hole to put out a fire. He Joined the JSA untill he goes home.

I expect him to die or go home by the end or at the end of this story arc.


Exactamundo. If any of you have not read Kingdom Come to understand the Earth-22/Kingdom Come Superman's significance, shame on you. 2nd best graphic novel of all time (behind Watchmen, of course).

But to sum up, this latest JSA arc seems to be building the pre-Kingdom Come setting here on this Earth, which is very intriguing. We've already seen the Red Robin costume in Countdown and Alan Scott was wearing his armor like he wore in Kingdom Come in a couple of issues and now Gog has created Magog, who those who have read the book know really sets of the chain of events in Kingdom Come. I am loving the arc.
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Postby Thorpacolypse » Mon Sep 08, 2008 7:34 pm

Continuing our God and Monsters Specials is this item that is getting stocked on Aisle 3.

Image
I hunger!!! Shall I eat another planet or just hit the Great Wall Chinese Buffet?!?!?

GALACTUS
PL:
20 (635 pp) – OPL: 20; DPL: 20

ABILITIES: STR: 56 (+23/+11) DEX: 20 (+5) CON: 56 (+23/+17) INT: 50 (+20) WIS: 40 (+15) CHA: 26 (+8)

SKILLS: Bluff 8 (+16), Climb (+11), Computers 20 (+40), Concentration 5 (+20), Craft [Electronic] 10 (+30), Craft [Mechanical] 10 (+30), Diplomacy 10 (+18), Disguise (+8), Escape Artist (+5), Gather Info 15 (+23) [Contacts, Well-Informed], Handle Animal (+8), Intimidate (+8/+14), Knowledge [Arcane Lore] 8 (+28), Knowledge [Earth Sciences] 8 (+28), Knowledge [History] 8 (+28), Knowledge [Life Sciences] 8 (+28), Knowledge [Technology] 10 (+30) [Inventor], Notice (+15), Pilot 8 (+13), Search (+20), Sense Motive (+15) [Assessment], Stealth (+5/-12), Survival (+15), Swim (+11), Knowledge [Theology and Philosophy] 8 (+28)

FEATS: Assessment, Beginner's Luck, Benefit (1) [Status], Contacts, Diehard, Eidetic Memory, Equipment (21), Fearsome Presence (10), Inventor, Sidekick (55) [Herald of his choice, usually the Silver Surfer], Speed of Thought, Well-Informed

POWERS:
Growth (Extra: Duration [Continuous], Flaw: Permanent; PF: Innate [37pp]) [12]

Attack/Def -4, Grapple +12, Stealth -12, Intimidation +6, Space 20ft, Reach 15ft, Strength +24, Con +12, Carrying Strength +15
Super-Strength (16pp) [8]
Immunity (Life Support, Aging [10pp]) [10]
Impervious Toughness (10pp) [10]
Super Senses (Detect Suitable Planets [Mental, Ranged, Extended x12], Cosmic Awareness [Mental]; 15pp) [15]
Power Cosmic (Variable Power; Multiple Powers from the Cosmic, Telepathic, Telekinetic, Empowerment, Power Control descriptors, Flaw: Uncontrolled, Fades, PF: Slow Fade 8 (1pp/week); [148pp]) [20]
Body Armor (Device, Hard to Lose [30pp traits]; 24pp) [6]

Protection (Extra: Impervious [10pp]) [5]
Removes Uncontrolled Flaw from Power Cosmic [20pp]) [20]

Drain (Toughness, Extra: Affects Objects, Flaw: Side Effect [Sleep]; 20pp) [20]
Cosmic Energy Converter (Device, Hard to Lose [20pp traits]; 16pp]) [4]

Removes Sleep Side Effect from Drain [20pp]) [20]

COMBAT: Base Attack +15, Melee +11, Ranged +11, Grapple +54 [Unarmed +23 (Bruise)]; Defense 18 (12 flat-footed); Init +20; Knockback -21

SAVES: Toughness +28 (+28 flat-footed, +15 Impervious), Fortitude +25, Reflex +5, Will +18

DRAWBACKS: Weakness -When he has not consumed suitable biosphere/energy from planet in a month [very uncommon, major; -1]

Abilities 152 + Skills 34 (136 ranks) + Feats 95 + Powers 296 + Combat 54 + Saves 5 – Drawbacks -1 = 635 / 635

Comments: Took a swing at Galactus while I was working on Gog. Again, not a lot different than the other Galactus builds on the tank; cosmic level, big energy drain, phenomenal cosmic powers and so forth. I just figured since I was whipping up a few high level builds, I should finally do this one.

One thing to note about this current run is that I leaving Gog and Galactus at PL20 when conceivably they could go much higher, but I would like them to be defeatable by my JLA or USAvengers so kept them at the "general cosmic" level. I may do PLX type builds of them later on, but I like the usability of these for now.
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Postby Thorpacolypse » Mon Sep 08, 2008 7:59 pm

Thorpacolypse wrote:Getting stocked on Aisle 1 is one of our more dangerous items. Please handle with care. And with Earth-Prime Kryptonite gloves if at all possible...

Image
This looks like a job for a psycho SOB!!!

SUPERMAN-PRIME
PL:
18 (439 pp) – OPL: 18; DPL: 18

ABILITIES: STR: 66 [14] (+28/+2) DEX: 16 (+3) CON: 46 [14] (+18/+2) INT: 12 (+1) WIS: 8 (-1) CHA: 12 (+1)

SKILLS: Acrobatics 4 (+7), Bluff (+1), Climb (+28), Concentration 8 (+7), Craft [Electronic] 4 (+5), Diplomacy (+1), Disguise (+1), Escape Artist (+3), Gather Info (+1), Handle Animal (+1), Intimidate 9 (+10), Notice 6 (+5), Search (+1), Sense Motive 8 (+7), Stealth (+3), Survival (-1), Swim (+28)

FEATS: All-Out Attack, Chokehold, Crushing Pin, Fast Overrun, Favored Environment (2) [+2 Dodge when Flying], Improved Grapple, Improved Initiative (1), Power Attack, Takedown Attack (1)

POWERS:
Enhanced Strength (52pp) [52]
Enhanced Constitution (32pp) [32]
Protection (Extra: Impervious [20pp]) [10]
Impervious Toughness (7pp) [7]
Space Travel (3pp) [3]
Super-Strength (PF: Countering Punch, Super Breath [138pp]) [68]
Immunity (Life Support, Aging [Limited]; 10pp) [10]
Heat Vision (Blast, Array; Extra: Penetrating, Flaw: Distracting; PF: Precise [41pp]) [20] - DC:35:tough
AP: Cold Control (Snare) [20] - DC:30:ref
AP: Cold Control (Weaken) [20] - DC:35:tough
AP: Super Senses (2pp)
Normal Vision [Extended x10], Normal Hearing [Acute, Extended x10], , Detect Life [Visual], X-Ray Vision [Flaw: Limited (Cannot penetrate Lead)], Microscopic Vision, Ultra Hearing [Acute, Extended x3], Ultra-Vision

Flight (Dynamic Array [38pp]) [19]
DAP: Speed [19] and Quickness [19] (2pp)

Regeneration (Recovery Rate, Flaw: Requires sunlight [6pp])
Bruised 1/round [1]
Injured 1/1 minute [3]
Disabled 1/1 minute [5]
PF: Diehard, Regrowth

Solar Energy Harness (Device, Hard to Lose, PF: Restricted [Kryptonians], [10pp traits]; 8pp) [2]
Enhanced Feats: Beginner's Luck, Ultimate Effort x3 [Ultimate Fortitude Save, Ultimate Will Save, Ultimate Strength Check], Luck x6

COMBAT: Base Attack +8, Melee +8, Ranged +8, Grapple +104 [Unarmed +28 (Bruise), Heat Vision Blast +20 (Bruise)]; Defense 16 (13 flat-footed, 18 when Flying); Init +7; Knockback -22

SAVES: Toughness +28 (+28 flat-footed, +17 Impervious), Fortitude +23, Reflex +7, Will +4

DRAWBACKS: Power Loss -When exposed to Red Sun radiation [uncommon, major; -3]

Abilities 16 + Skills 10 (40 ranks) + Feats 10 + Powers 364 + Combat 28 + Saves 14 – Drawbacks -3 = 439 / 439

Comments: After all the restraint I’ve been showing with my PC build attempts, I needed some release so with that, here is most powerful character I’ve ever done, Superman (Superboy)-Prime. No confusing this one with a PC build, folks.

Anyone surfing here should no his tale by now but if not, I’ll summarize. Came from Earth Prime and has all the powers of pre-Crisis on Infinite Earth’s Superman which means he can move planets, fly faster than light speed, etc. In the Infinite Crisis, he got out of his paradise dimension because he was manipulated into thinking New Earth was a mess and needed him, confronted Superboy Conner Kent which brought out a bunch of heroes, killed Conner, squared off with Kal-El and Kal-L (Superman of Earth-2), got taken down after he killed Kal-L and was imprisoned in a baby Red Sun Eater on Oa and was guarded by 30 Green Lanterns at all time.

Then Sinestro broke him out to join his Sinestro Corps, he did, came back to Earth, took on Superman, Supergirl and Power Girl, was laying the smack down on all of them when the tide turned against the corps, turned around and laid out the Anti-Monitor, who he wanted revenge on in the first place for destroyed Earth-Prime in the initial Crisis and finally got atomized by the death throes of a dying Guardian of the Galaxy. But now he is roaming the dimensions of the DC Multiverse trying to find a way to bring back Earth-Prime and as usual, wreaking havoc and killing people wherever he goes. He’s not a nice kid…

Build-wise, I think it speaks for itself. Pretty much unbeatable by a non-cosmic entity, but it’s possible he could go down to the combined might of some pretty powerful heroes if they are rolling well. And of course, he wouldn’t last 5 rounds with Squirrel Girl. :)

Which reminds me, I need to stat her up. She can be my first PLX! :)

I built him to hit hard but not hit that much unless he All-Out attacks or burns some HP for attack specializations due to his relative inexperience. But other than that, he is a beast of the highest order and is a major test for any group. And here I was earlier lamenting that it’s hard to come with challenges for the JLA. :)

On his solar collection suit (see pic below), I decided to ignore the whole constant solar Absorption power and just go with the Enhanced Feats route for its effects. All the Kryptonians are constantly absorbing and using solar energy and it would be a nightmare to stat that up all the time for all of them. If you want an option for how to do that, check Mike5000us' build on his Super Powerful Characters Thread.

I may be off on my math for his strength to be able to move Earth, but I kept messing up the math so anyone of you stat majors out there are more than welcome to figure it up and correct me if need be. If I need to add Super-Strength points, I will since pp is no object with this bad boy.

Clean Up 9/8/08: Prime gets a clean up as a go through some high level builds. I took him down to PL18 and refined my vision of him a bit. He can still lay out pretty much anyone I've build, including my recent Galactus build, but he is beatable by Superman with some help. Maybe.

I got rid of a lot of his skills and feats because he is such a jerk that he wouldn't take time to learn a whole lot. He said he invented that harness, but it's sounding more and more like he stole it, so Inventor went away, along with other technical skills. Prime is about power, pure and simple and if you get past that, and if you have enough firepower, you have a shot.

Here is my original PL20 Prime for comparison, even though I never fixed the unecessary Kryptonite drawbacks:

SUPERMAN-PRIME
PL:
20 (475 pp) – OPL: 20; DPL: 20

ABILITIES: STR: 70 [12] (+30/+1) DEX: 15 (+2) CON: 50 [12] (+20/+1) INT: 14 (+2) WIS: 10 (0) CHA: 12 (+1)

SKILLS: Acrobatics 8 (+10), Bluff (+1), Climb (+30), Concentration 10 (+10), Craft [Mechanical] 8 (+10), Diplomacy (+1), Disguise (+1), Escape Artist 8 (+10), Gather Info (+1), Handle Animal (+1), Intimidate 9 (+10), Knowledge [Popular Culture] 6 (+8), Knowledge [Current Event] 6 (+8), Knowledge [Technology] 8 (+10) [Inventor], Languages 1 (English, Base: Kryptonian), Search (+2), Stealth (+2), Swim (+30)

FEATS: All-out Attack, Attack Specialization (1) [Heat Vision], Crushing Pin, Fast Overrun, Favored Environment (2) [+2 Dodge when Flying], Improved Grapple, Inventor, Power Attack, Takedown Attack (1)

POWERS:
Enhanced Strength [58]
Enhanced Constitution [38]
Force Field (Extra: Impervious, Continuous, PF: Subtle) [12]
Impervious Toughness [8]
Space Travel [3]
Super-Strength [65]
Immunity (Life Support, Aging [Limited]) [10]
Heat Vision (Blast, Array; Extra: Penetrating, Flaw: Distracting; PF: Precise [32pp array]) [30] - DC:45:tough
AP: Cold Control (Snare) [30] - DC:40:ref
AP: Cold Control (Weaken) [30] - DC:45:tough
AP: Super Senses

Normal Vision [Extended x7], Normal Hearing [Acute, Extended x6], , Detect Life [Visual], X-Ray Vision [Flaw: Limited (Cannot penetrate Lead)], Microscopic Vision, Ultra Hearing [Acute, Extended x3], Ultra-Vision
Flight (Dynamic Array [40pp]) [20]
DAP: Super-Speed [8]
Regeneration (Recovery Rate, Flaw: Requires sunlight)

Bruised 1/round [1]
Injured 1/1 minute [3]
Disabled 1/1 minute [5]
PF: Diehard, Regrowth

Solar Energy Harness (Device, Hard to Lose, PF: Restricted [Kryptonians], [10pp]) [2]
Enhanced Feats: Beginner's Luck, Ultimate Effort x3 [Ultimate Fortitude Save, Ultimate Will Save, Ultimate Strength Check], Luck x6

COMBAT: Base Attack +8, Melee +8, Ranged +8, Heat Vision +10, Grapple +103 [Unarmed +30 (Bruise), Heat Vision Blast +30 (Bruise)] Defense 16 (13 flat-footed, 18 when Flying); Init +2 (+34 with full Super-Speed); Knockback -26

SAVES: Toughness +32 (+32 flat-footed, +20 Impervious), Fortitude +25, Reflex +5, Will +5

DRAWBACKS: Involuntary Transform -When exposed to Kryptonite [Freq DC 15] [Sev DC 15], Power Loss -Requires exposure to sunlight to reactivate powers [Freq DC 10] [Sev DC 15], Weakness -Kryptonite poisoning (-1 con per minute, can kill) [Freq DC 10] [Sev DC 15]

[b]Abilities 15 + Skills 16 (64 ranks) + Feats 10 + Powers 404 + Combat 28 + Saves 13 – Drawbacks -11 = 475 / 475


A couple of gods are done, now it's time for a monster. I retooled Superman-Prime a bit and believe me, you don't get much more monstrous than that!

I took him down a bit, but he's still a nightmare and a half. He's very little skill or tactic, ALL POWER. A smart high level character can beat him, but if you're throwing a bunch of PL10 characters at him, forget it. They'll go the way of Pantha and Baby Wildebeest, although I can't find myself getting upset at him for killing them, really...

Apparently Superman is going to try and redeem him in Final Crisis. Good luck with all that...
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Postby Sir Speebs » Mon Sep 08, 2008 8:51 pm

Eh, point of order: I think your Prime builds are breaking the Strength cap by 10 points each.
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Postby MorningKnight » Tue Sep 09, 2008 11:03 am

The Boy of Psycho is balls to the wall unstoppable... :shock:

I'd have to use a conversion of my 475 point Morningstar build to have a shot against that.

No... even then, he'd be toast with only 75 STR and a 14d6 blast...
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Postby The Ilethryl Knight » Tue Sep 09, 2008 12:06 pm

I am enjoying your Gods and Monsters immensely! Any chance of seeing the Spectre? Or Marvel's Ymir or Surtur?
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Postby NateDogg5257 » Tue Sep 09, 2008 12:33 pm

Eh, point of order: I think your Prime builds are breaking the Strength cap by 10 points each.




That would be true but Superman-Prime was bored and he killed the caps with his fists
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Postby Taliesin » Tue Sep 09, 2008 12:37 pm

Sir Speebs wrote:Eh, point of order: I think your Prime builds are breaking the Strength cap by 10 points each.


Nope. Tradeoffs.
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Postby Sir Speebs » Tue Sep 09, 2008 3:47 pm

Taliesin wrote:
Sir Speebs wrote:Eh, point of order: I think your Prime builds are breaking the Strength cap by 10 points each.


Nope. Tradeoffs.

Tradeoffs may allow him to get a damage bonus of +30 at PL 20, but the PL caps chart says that the max ability score at PL 20 is 60, while Supes-Prime has a 70, and I've never heard anything about ability score tradeoffs.
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Postby Thorpacolypse » Tue Sep 09, 2008 4:34 pm

Sir Speebs wrote:
Taliesin wrote:
Sir Speebs wrote:Eh, point of order: I think your Prime builds are breaking the Strength cap by 10 points each.


Nope. Tradeoffs.

Tradeoffs may allow him to get a damage bonus of +30 at PL 20, but the PL caps chart says that the max ability score at PL 20 is 60, while Supes-Prime has a 70, and I've never heard anything about ability score tradeoffs.


You are right, Sir Speebs. I did break the score caps with that build.

But that's OK, because I know it, and I didn't care. It's not a playable build and with NPCs, rule bending is OK for effect. Check the big dinosaur Godzilla homage monster in Freedom City. He has strength of 56 at PL14 which breaks caps.

Generally, though, I kind try to stay within the rules but sometimes a little creative license takes precedence. Thanks for shopping at J-Mart! :D
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Postby Thorpacolypse » Tue Sep 09, 2008 4:36 pm

The Ilethryl Knight wrote:I am enjoying your Gods and Monsters immensely! Any chance of seeing the Spectre? Or Marvel's Ymir or Surtur?


A big yes on the Spectre and a maybe on the others. I hadn't planned on doing many more big builds like that because they take a lot of time, but I have the afternoon off on Friday and I planned on doing next to nothing so I might be able to get them out. Spectre has been on my list for a while, though, so expect him soon, especially since I am getting ready to start a JSA/DC run.
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Postby Thorpacolypse » Tue Sep 09, 2008 7:06 pm

Hitting the Aisle 1 shelves is another item in our Gods and Monsters line, this one in our generally playable selection.

Image
I don't care if he's Darkseid's son and has an Omega Effect...How can you take this guy seriously with that mullet?

GRAYVEN PC
PL:
10 (150 pp) – OPL: 10; DPL: 9.5

ABILITIES: STR: 32 (+11) DEX: 12 (+1) CON: 30 (+10) INT: 12 (+1) WIS: 14 (+2) CHA: 12 (+1)

SKILLS: Bluff (+1), Climb (+7), Concentration 6 (+8), Diplomacy (+1), Disguise (+1), Escape Artist (+1), Gather Info (+1), Handle Animal (+1), Intimidate 12 (+13/+15) [Startle], Knowledge [Tactics] 5 (+6), Notice (+2), Search (+1), Sense Motive 5 (+7), Stealth (+1/-3), Survival (+2), Swim (+7)

FEATS: All-out Attack, Attack Focus (Melee) (4), Chokehold, Improved Grapple, Improved Initiative (1), Power Attack, Startle

POWERS:
Growth (Extras: Action [Continuous], Flaw: Permanent, PF: Innate [13pp]) [4]

Attack/Def -1, Grapple +4, Stealth -4, Intimidation +2, Space 10ft, Reach 10ft, Strength +8, Con +4, Carrying Strength +5
Immunity (Aging, Poison, Disease [3pp]) [3]
Protection (4pp) [4]
Super-Strength (12pp) [6]
Disintegration (Array, Extra: Line Area, Flaw: Distracting, Action [Full Round], PF: Homing [33pp]) [8] - DC:18:fort
AP: Cosmic Energy Control (Blast, Extra: Penetrating, Line Area, Flaw: Distracting, PF: Homing [1pp]) [10] - DC:25:tough


COMBAT: Base Attack +5, Melee +8, Ranged +4, Grapple +28 [Unarmed +10 (Bruise), Omega Effect Disintegration +8 (Lethal), Omega Effect Blast +10 (Lethal)] Defense 15 (12 flat-footed); Init +5; Knockback -7

SAVES: Toughness +14 (+14 flat-footed), Fortitude +13, Reflex +3, Will +5

DRAWBACKS: Vulnerable -Radion [uncommon, major; -3]

Abilities 40 + Skills 7 (28 ranks) + Feats 10 + Powers 66 + Combat 22 + Saves 8 – Drawbacks -3 = 150 / 150

Comments:
Here is my 2nd favorite son of Darkseid at a playable PL10, Grayven. He didn’t get a whole lot of run, but I hope he comes back with the rest of the New Gods for the Fifth World. For more thoughts on him, check my other builds of him.
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Postby Thorpacolypse » Tue Sep 09, 2008 7:10 pm

Another item for our Gods and Monsters special hits the Aisle 1 shelves.

Image
If my Club don't getcha my bad breath will!!!

KALIBAK PC
PL:
10 (150 pp) – OPL: 10, DPL: 10

ABILITIES: STR: 30 (+10) DEX: 12 (+1) CON: 32 (+11) INT: 8 (-1) WIS: 12 (+1) CHA: 9 (-1)

SKILLS: Bluff (-1), Climb (+6), Concentration (+1), Diplomacy (-1), Disguise (-1), Escape Artist (+1), Gather Info (-1), Handle Animal 7 (+6), Intimidate 12 (+11/+13), Notice 3 (+4), Search (-1), Sense Motive (+1), Stealth (+1/-3), Survival 5 (+6), Swim (+6)

FEATS: All-out Attack, Attack Focus (Melee) (2), Attack Specialization (1) [Beta Club], Crushing Pin, Dodge Focus (1), Finishing Blow, Improved Grab, Improved Grapple, Rage (2) [10 rounds], Takedown Attack (1), Tough (2)

POWERS:
Growth (Extras: Action [Continuous], Flaw: Permanent, PF: Innate [13pp]) [4]

Attack/Def -1, Grapple +4, Stealth -4, Intimidation +2, Space 10ft, Reach 10ft, Strength +8, Con +4, Carrying Strength +5
Impervious Toughness (5pp) [5]
Leaping (2pp) [2]
Immunity (Disease, Aging, Poison [3pp]) [3]
Super-Strength (12pp) [6]
Beta Club (Device, Easy to Lose, PF: Indestructible [40pp traits]; 32pp) [8]

Cosmic Energy Blast (Extra: Penetrating [36pp]) [12] - DC:27:tough
AP: Pain (Flaw: Range [Ranged Cone]; 1pp) [9] - DC:19:will
AP: Strike (Extra: Penetrating [12]; PF: Mighty 10, Improved Critical, Improved Sunder, Thrown, Weapon Break [1pp]) [2] - DC:27:tough

Regeneration (Recovery Rate [9pp])
Bruised 1/round [1]
Injured 1/1 minute [3]
Disabled 1/hour [2]
Staggered 1/20 minutes [1]
PF: Diehard, Persistent


COMBAT: Base Attack +6, Melee +7, Ranged +5, Beta Club +7, Grapple +27 [Unarmed +10 (Bruise), Beta Club +12 (Lethal)]; Defense 16 (12 flat-footed); Init +1; Knockback -9

SAVES: Toughness +13 (+13 flat-footed, +5 Impervious), Fortitude +14, Reflex +3, Will +4

DRAWBACKS: Vulnerable - Radion [uncommon, major; -3]

Abilities 31 + Skills 7 (28 ranks) + Feats 14 + Powers 69 + Combat 24 + Saves 8 – Drawbacks -3 = 150 / 150

Comments: A playable Kalibak. Not sure why since he’s pretty much just a 5th banana powerhouse, but hey, I already had an NPC build of him, so he gets the playable tweak. I did enjoy his appearances in JLU and some of Superman TAS, so I guess he deserves a shot to play a part in any playable Apokoliptic rumble that I might dream up.
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Postby Thorpacolypse » Tue Sep 09, 2008 7:17 pm

Yet another item in our Gods and Monsters special gets stocked on Aisle 1.

Image
OK, normally I comment about the character, but come on, THIS is why I loved Jack Kirby. That art is one of the reasons I grew to love comics. RIP Jack.

MANTIS PC
PL:
10 (150 pp) – OPL: 10; DPL: 10

ABILITIES: STR: 30 (+10) DEX: 14 (+2) CON: 30 (+10) INT: 10 (0) WIS: 12 (+1) CHA: 8 (-1)

SKILLS: Bluff (-1), Climb (+10), Concentration (+1), Diplomacy (-1), Disguise (-1), Escape Artist (+2), Gather Info (-1), Handle Animal (-1), Intimidate 12 (+11), Notice 3 (+4), Sense Motive (+1), Stealth (+2), Survival (+1), Swim (+10)

FEATS: All-out Attack, Attack Specialization (2) [Unarmed], Attack Specialization (2) [Blast], Dodge Focus (4), Power Attack, Takedown Attack (1), Tough (2)

POWERS:
Immunity (Aging, Poison, Disease [3pp]) [3]
Burrowing (5pp) [5]
Flight (8pp) [4]
Impervious Toughness (Flaws: Limited [against Energy attacks only], Extra: Absorption [Energy], Power Magnet, PF: Energy Conversion, Slow Fade [47pp]) [9]
Absorption Effects:
Boost (Blast, PF: Variable Descriptor [Limited to energy absorbed]) [9] - DC:24:tough
AP: Boost (Super-Strength, PF: Groundstrike, Countering Punch [1pp]) [9]


COMBAT: Base Attack +6, Melee +6, Ranged +6, Unarmed +10, Blast +10, Grapple +16, Full Super Strength Grapple +25 [Unarmed +10 (Bruise), Blast +9 (Bruise)]; Defense 18 (12 flat-footed); Init +2; Knockback -6

SAVES: Toughness +12 (+12 flat-footed), Fortitude +11, Reflex +5, Will +4

DRAWBACKS: Vulnerable - Radion [uncommon, major; -3]

Abilities 44 + Skills 4 (16 ranks) + Feats 13 + Powers 65 + Combat 20 + Saves 7 – Drawbacks -3 = 150 / 150

Comments: Here is a playable Mantis to go with my original version. Another one of those Kirby creations where you’re like “Huh? A bug that Darkseid turned into a man?” But he came out OK.

This should finish my playable New God run the moment, although I plan on going back for Barda, Granny and some of the Furies when the muse strikes me again.
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Postby scc » Tue Sep 09, 2008 9:36 pm

Nice builds here Thorp. Always tough taking on Gods and Monsters. Characters I would like to see out of curiousity are Mephisto and Ego the Living Planet. And Neron from DC would be fun. Keep up the good work boss. Always nice to see the boss work harder than the workers. :wink:
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