HORSEMAN versus
GHOST TIGER.
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Ghost Tiger has been operating on the outskirts of the law for a while. With the retiring of Cyclone, this new up and coming Battle Suit-for-Hire is acting as Judge, Jury and Executioner. That is what the press knows. The truth is that Ghost Tiger IS Cyclone. Cyclone started to push the boundaries of what a hero woulc/could do and this caused friction with his fellow teammates. He retired with a black cloud over his head. Soon after a new battle suit showed up and started exacting it's own justice.
Jason Crane, aka The Horseman, had been following the exploits of Ghost Tiger since he first popped up. Jason is unaware of the link to Cyclone. Word reached Jason that Ghost Tiger had come into Freedom City and that he was laying-over for the night. Seeing an opportunity to finally bring Ghost Tiger in, Jason suits up. The Horseman rides forth once more.
The Horseman is able to track Ghost Tiger to a warehouse on the docks. Ghost Tiger is in the warehouse when Horseman arrives. He checks the area and finds nobody else around. Horseman decides that the front door is too common. Spotting a skylight, he flies up and then drops down and smashes through it. Dropping into the middle of the warehouse. Glass rains down, announcing the the Horseman's arrival.
As the Horseman drops down, he spots Ghost Tiger off by a stack of crates. He brings his arm up and fires. His GPIL (Pas Phase Iodine Laser) flashes as a pulse of energy streaks out. The shot impacts the ground near Ghost Tiger.
SURPRISE ROUND:
Horseman uses move action to smash down through sky light and then fires his GPIL.
Horseman Attack (+4) 17 (MISS)
Ghost Tiger Defense 18
Both parties roll initiative
INIT:
Horseman 19
Ghost Tiger 21
Ghost Tiger moves with a grace and percision that shows his experience. Ghost Tiger spins around as his own weapons system powers up. Ghost Tiger fires a plasma both back at the Horseman. The bolt strikes the Horseman, catching his side. The shot was angled and with the Horseman's movement, the armor was able to withstand the shot.
The Horseman slides a little as the plasma bolt bolt from Ghost Tiger strikes him. The Horseman’s armor is able to resist the damage…. This Time. Jason curses at himself for allowing himself to be such a great target. The onboard computer, Ichibod, starts giving him a damage report and also insists on telling him how unlikely it is that another direct hit will have such little effect.
The Horseman jets over and lands behind some crates, using them as cover/concealment. He then takes another shot at Ghost Tiger and again, he misses. Jason makes a mental note to have the suit's systems checked.
ROUND #1: Ghost Tiger powers up his own weapons system and returns fire.
Ghost Tiger Attack (+8 ) 24 (hit) (Tough Save –vs- DC 25)
Horseman Defense 15
Horseman Tough Save 25 (No Damage)
ROUND #1: Horseman uses his move action to get behind some cover.
Horseman Attack (+4) 16 (MISS)
Ghost Tiger Defense 18
GHOST TIGER sizes up his opponent and decides that he is going to press his attack. He switches his weapon over to an autofire mode. Ghost Tiger takes aim and fires. One of his blasts again strikes the Horseman.
The Horseman is struck and knocked backwards. Buzzers and warning messages fill Jason's brain. The Horseman staggers back and tries to remain on his feet. Jason fights his body's urge to black out.
The Horseman is momentarily dazed by the power of the impact. Jason fight's the greying out of his consciouness. He digs down into his internal reserves. "IT WILL NOT END LIKE THIS!! Screams in his mind. As his mind refocuses, the Horseman fires off a mini-missle at Ghost Tiger.
The missle explodes by Ghost Tiger. He is blwon down. The impact had caught him off-guard and now it was his turn to have his head ringing. The warehouse floor also takes the abuse. Teh floor starts to crack and splinter and burning debris continues to settle.
ROUND #2: Ghost Tiger switches over to autofire mode.
Ghost TigerT Attack (+8 ) 18 (hit by 1) (Tough Save –vs- DC 25)
Horseman Defense 15+2 for cover
Horseman Tough Save 17 (Failed by 8 = Stunned & Bruised)
ROUND #2: Horseman uses a Hero Point to shake off the Stunned Result
Horseman fires off his Mini-missles. (Explosion)
Horseman Attack (+3) 22 (Hit) (Toughness Save –vs- DC 25)
Ghost Tiger Defense 18
Ghost Tiger Tough Save 19 (Miss by 6 = Stunned and Bruised)
Warehouse Save (+8 ) 18 (Missed by 7 = Save reduced to +7)
Ghost Tiger reels from the attack. He shakes his head to get his bearings. "OK.. no more Mr. Nice Battle Suit!" Ghost Tiger pulses his thrusters and fires at the Horseman. Two plasma bolts find their target. Ghost Tiger then allows his spped to take him behind a pile of boxes.
The Horseman watches as the cover in front of him splinters under the blast of the plasma weapon. He is showered with superheated wood shards. He ducks back and returns fire. His GPIL again flaring to life.
The shot hits Ghost Tiger, but has little effect.
ROUND 3:
Ghost Tiger Uses a Move-by Action.
Ghost Tiger fires again with autofire mode.
Ghost Tiger Attack (+8 ) 19 (hit by 2 = 2 hits) (Tough –vs- DC 25)
First hit is aimed at the cover..
Second hit is aimed at the Horseman
Horseman Defense 15+2 for cover
Cover’s Save 6 (failed by 19 = cover destroyed)
Horseman Tough Save #1 35 (Saved)
ROUND 3:
Horseman Attack (+3) 21 (Hit) (Toughness Save –vs- DC 25)
Ghost Tiger Defense 18
Ghost Tiger Tough Save 23 (Miss by 2 = Bruised)
Ghost Tiger spins to avoid the brunt of the attack. His armor is still chared . Realizing that the battle does not go as easily as he had once thought, Ghost Tiger decides that a chnage of tactics might be beneficial. He charges out of cover and attempts to attack the Horseman with a punch. Ghost Tiger over-estimates his attack and his punch misses.
The Horseman sees Ghost Tiger jet out from behind cover and braces for the next attack. Ghost Tiger closes on the Horseman and throws a wicked jab at him. The attack was ill-timed and the punch swings wide. In response, the Horseman deploys his energy axe and take a swing. But with the movement of Ghost Tiger, the swing also fails to find the target.
ROUND 4:
Ghost Tiger makes a Melee Attack
Ghost Tiger Melee Attack (+10-2) 10 (miss)
Horseman Defense 15 for cover
ROUND #4:
Horseman Deploys his Axe and swings…
Horseman Attack (+7-2) 13 (Miss)
Ghost Tiger Defense 18
Ghost Tiger flies back around trying to get a good angle on the Horseman. He takes aim and fires his plasma bolts. The bolt hits the Horseman, but the Horseman's armor is able to resist the energy.
The Horseman watches as the cover in front of him splinters under the blast of the plasma weapon. He is showed with more super-heated wood shards. The cover is reduced to cinders. The warehouse has small fires buring here and there from where the stray blasts have been finding unintended targets. Creaking sounds fill the area as supports start to buckle and crack.
The Horseman again fires his GPIL. The shot misses as Ghost Tiger moves out of the way. The shot strikes the wall of the warehouse, blowing a hole in it.
ROUND #5:
Ghost Tiger fires his Plasma array.
Ghost Tiger Attack (+8-2) 16 (hit by 1) (Tough Save –vs- DC 25)
Horseman Defense 15 for cover
Horseman Tough Save 28 (Saved)
ROUND #5:
Horseman fires off his GPIL
Horseman Attack (+4-2) 16 (Miss) (Toughness Save –vs- DC 25)
Ghost Tiger Defense 18
Warehouse Tough Save 15 (Miss by 10)
The warehouse is being made to look like swiss cheese.
Ghost Tiger activates his thrusters and propells himself towards the skylight, which the Horseman had been kind enough to "open". As he flies upwards, he looses another salvo from his plasma weapon. The Horseman is struck twice by the weapon, but as before the armor is able to resist the damageing effects.
[The Horseman activates his own thrusters and flies up after Ghost Tiger. He fires his GPIL at the Ghost Tiger. His shot misses it's intended target.
ROUND #6:
Ghost Tiger uses a Move-by Action.
Ghost Tiger blasts upwards and exits the warehouse by the skylight.
Ghost Tiger fires his plasma beams on autofire mode.
Ghost Tiger Attack (+8-2) 19 (hit by 4 = 2 hits) (Tough –vs- DC 25)
Horseman Defense 15
Horseman Tough Save #1 28 (Saved)
Save #2 32 (saved)
Ghost Tiger continues to fly up and away.
ROUND #6:
Horseman Attack (+3) 14 (Miss)
Ghost Tiger Defense 18
Ghost Tiger makes a bee-line straight for downtown Freedom City. He flies in close to the buildings in hopes of escaping the Horseman. Ghost Tiger flies so close that his armor is but inches from the sides of the buildings and he loops in and around them. He continues to weave back and forth. Using the cities lights and reflections in the glass in an attempt to avoid the Horseman.
The Horseman watches as Ghost Tiger weaves between the tall buildings in the downtown area. He fires his GPIL in an attempt to take Ghost Tiger out of the game, which was getting more and more dangerous by the second. The Horseman locks on and fires. Instead of hiting Ghost Tiger, the GPIL blast blws out a row of glass windows of a skyscraper. Just what Ghost Tiger wanted.
Ghost Tiger broadcasts over all public frequencies. Ghost Tiger laughs. "Now Now Horseman... don't take your failure out on the citizens of Freedom City."
Round #7:
Ghost Tiger flies towards downtown Freedom City.
Ghost Tiger attempts to “Redirect” Horseman’s attacks.
Ghost Tiger's “Bluff” (+5) 23
Horseman Sense Motive -16-
ROUND #7:
Horseman fires off his GPIL
Horseman's attack misses it’s target and blasts a row of windows.
Ghost Tiger decides that he wil end this game. He flies behind a building and then quickly turns around to ambush the Horseman. He fires his plasma beams on autofire mode as he sees the Horseman come around the edge of the building. The Plasma shoot wild and miss the Horseman completely.
The Horseman comes around the corner and barely misses the volley of plasma bolts that fly by.
He immediately rolls and spins around, bringing him face to face with Ghost Tiger. The Horseman fires off his GPIL at close range. Ghost Tiger is caught in the center mass. His armor starts to flake from the blast.
Ghost Tiger is throw back against the building shattering windows, as the shockwave spreads out.
ROUND #8:
Ghost Tiger Attack (+8-2) 12 (Miss)
Horseman Defense 15
ROUND #8:
Horseman Attack (+3) 19 (Hit) (Tough Save –vs- 25)
Ghost Tiger Defense 18
Ghost Tiger TOUGH Save 19 (Missed by 6 = Stunned and Bruised)
Ghost Tiger was stunned by the last blast and he starts to fall. As he falls his body is caught by a wind gust and blown into one of the now open windows, smashing into the room inside of the building.
The Horseman watches as Ghost Tiger starts to fall and moves to intercept. Ghost Tiger is now starting to get back onto his feet. The Horseman fires another blast form his GPIL. The blast hits Ghost Tiger and knocks him to his knees.
ROUND #9:
Horseman fires his GPIL
Horseman Attack (+3) 17 (Hit) (Tough Save –vs- 25)
Ghost Tiger Defense 18-2
Ghost Tiger TOUGH 24 (Missed by 1 = Bruised)
Ghost Tiger is battered and his armor is now not responding fully. He stands up and tries to shake off the pounding in his head.
He sees the Horseman just outside of the window. Ghost Tiger raises his weapon and fires once more... mostly in defiance, but also in a little desperation. His targeting system was flickering one and off and Ghost Tiger's vision was not as clear as it had been. The shot misses Horseman, who maintains his position.
The Horseman sees that Ghost Tiger is fighting a losing battle, mostly against his own suit and the damage that it had taken. Wanting to end the battle befre there were any more causalties, the Horseman raises his hand and fires his GPIL. The shot hits Ghost Tiger and fragments the outer layer of the armor. Ghost Tiger staggers and drops to his knees.
ROUND #10:
Ghost Tiger fires his Plasma (+8-4) 12 (Miss)
ROUND #10:
Horseman Attack (+3) 22 (Hit) (Tough Save –vs- 25)
Ghost Tiger Defense 18-2
Ghost Tiger TOUGH 14 (Missed by 11 = Staggered + Stunned)
Ghost Tiger musters his last ounce of strength and pulls himself to his knees… He tries to focus on the form of the horseman floating outside of the window. Ghost Tiger fires his plasma beams not at the Horseman, nit at the floor, causing it to crumble. He falls through the floor.
The Horseman quickly swoops in and searches through the rumble but is unable to find Ghost Tiger. The Horseman had heard stories of the Ghost Tiger being able to vanish into thin air, but he had always played it off as rumor and urban myth... Who was this battle suited person?
The Horseman heard the sounds of sirens and the police and fore units approached the building. The battle had caused numerous fires to sprout up. The Horseman surveyed the damage. As the Horseman flies off, he is forced to wonder, What price victory?
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Well... that was unexpected... my previous fights have all seemed to end rather quickly. This slug-fest was rather lengthy and I have to admit.. Fun!
I will admit to using a GM FIAT at the end to allow Ghost Tiger to escape. After such a fulfilling battle, I had to let Ghost Tiger escape, "...to fight another day".
The narrative is less that thrilling... Wordmaker does such a better job than me, but the gist is there. I will try to rework the narrative when I have time.

Coming Soon ... err...Some Time... The Return of Ghost Tiger!!!