Terry Williams, "Boy Wonder"
PL 8, 120 pts
"Gee, mister, sure is a shame that
happened. Guess you'll have to come quietly after all!"
Terremina Williams was born a darling of the New Orleans upper class, guided expertly by her mother, undisputed queen of the social scene, and doted upon by her father, a successful banker. Despite the luxuries New Orleans had to offer and the standards of the time, Terremina grew with quite the tomboy streak, and when talk started in the Williams household of her marriage to any number of young, handsome, wealthy, and entirely boring men, Terremina panicked and went weeping to her mother for help.
There she learned a secret: her mother had not always been the proper and dashing society lady she once was, but instead an adventuress! She had traveled about the West having more fun than Terremina could possibly imagine before happily settling down with a doting man with a pile of money, who was never the wiser to her status as a highly improper lady. Inspired and encourage, and with her mother's help, Terremina slipped away from New Orleans to begin a life of adventure. Keeping in mind the trouble her mother had had because of her status as a member of the fairer sex, she started wearing pants, cutting her hair short and binding her chest: "Terry" was born.
She was still hadn't found her adventure when the bright flash of light hit the train. After that, things started going her way. As someone who had been born priveleged, "Terry" didn't really notice... until things
really started going her way. The bolt of lightning hitting a bandit about to shoot her down forced her to reconsider what it actually means to lead a "charmed life."
Now she wanders the West, bringing justice and plucky good cheer. She's already made something of a name for herself (or, at least, for Terry), and her exploits have started to bring hope to the often afflicted frontiersmen and women.
ABILITIES: Str 10, Dex 14, Con 12, Int 12, Wis 12, Cha 16
COMBAT: Attack +6, Damage +0 (unarmed or whip), +2 (sap), +3 (pistol), +8 (blast), Defense +8, +2 flat-footed, Initiative +6, Grapple +6, Knockback -4
SAVES: Toughness +8 (+2 flat-footed), Fortitude +3, Reflex +4, Will +3
SKILLS: Bluff 7 (+10), Climb 4 (+4), Diplomacy 7 (+10), Disguise 7 (+10, +20 with morph), Gather Information 7 (+10), Handle Animal 4 (+7), Intimidate 3 (+6), Knowledge: History 1 (+2), Knowledge: Current Events 1 (+2), Knowledge: Streetwise 1 (+2), Language 1 (French), Notice 4 (+5), Ride 5 (+7), Sense Motive 8 (+9), Stealth 4 (+6), Survival 4 (+5)
FEATS: Connected, Defensive Roll 2, Dodge 3, Equipment 2 (Duster [+1 toughness], Gun belt array: Light Pistol, Whip, Sap, 1 more point), Improved Initiative, Quick Change
POWERS:
Probability Control 8 (Subtle) (33 points)
AP: Deflect (all types, free action [+2], Fades [-1], Subtle) (1 point)
AP: Blast (Perception range [+1], Penetrating [+1], Indirect) (1 point)
AP: Stun (Perception Range [+2], Triggered: When Attacked) (1 point)
Luck Control 1 (force reroll) (3 points)
Enhanced Feats 13 (13 points)
-Luck 4
-Defensive Roll 4
-Dodge 2
-Uncanny Dodge (mental)
-Beginner's Luck
-Fearless
Morph 2 (male version of self, Sense-Dependent [-1], Innate) (2 points)
DRAWBACKS:
Power Loss: Mundanity and Maturity (If Terry ceases seeking a life of adventure, her luck powers shut down. She does much better in a gunfight than she has any right to, but she'll only be as good a stockbroker as she should be. Furthermore, Terry's ability to look and sound like a boy won't last as she continues to grow. Minor, Uncommon, 1 point)
COMPLICATIONS:
Secret- Most people think cowgirls are like dogs that walk on their hind legs: it is not that they do it well, but that they do it at all- hence "Terry." But she fears that if people find out, they won't be amused that the wool's been pulled over their eyes.
Fame- Stories of Terry Williams, the Boy Wonder, and the amazing coincidences that follow him have started to spread. Fighting bandits, saving homesteaders from foreclosure at the hands of greedy bankers, and so on has earned Terry a reputation that precedes him, sometimes to his inconvenience.
Bounty- Terry's dad, although wishing her well, would not understand her wild tomboyish ways. All he knows is that his daughter has run away and is probably in dire trouble, and has put out a substantial reward that people are sure to come looking for.
Honor- Terry's a thrill seeker, but she's also informed by a sense of justice. She won't stand back when she sees good folks suffering at the hands of bad, but she'll give the bad a fair shake, too- with talents like hers, surely there's no need for killing?
THE MATH: Abilities 16 + Combat 18 + Saving Throws 6 + Skills 17 + Feats 10 + Powers 54 - 1 Drawbacks = 120

Thanks to baixiwei, whose format I mostly jacked.

As far as pronoun's go, I'm improvising. "She" seems standard, even when using the name "Terry" (it's a nickname for her as well as for her persona), but I seem to use "he" when talking about the persona specifically- if someone thinks something about Terry, they think "he is such-and-such." It's possible I'm the only one who cares about bits of grammar like this, but if not and my choices annoy you, I'd be happy to accommodate. Other folks should stick to "he" until/unless there's a Dramatic Reveal.