Dhara Ibenkin (PL 6/60pp)
Race: Human,
Profession: Merchant,
Marital Status: Single,
Family: Den Ibenkin (Brother), Kyra Ibenkin (mother), Markus Ibenkin (father),
Age: 23,
Height: 5‘9“,
Weight: 127 lbs,
Eyes: Hazel,
Hair: Dirty Blonde;
Allegiances: Family, Merchant’s Guild,
Motivations: Thrill,
Goals: To find out about her powers
Abilities [20pp]: Strength 12 (+1), Dexterity 13 (+1), Constitution 13 (+1), Intelligence 15 (+2), Wisdom 14 (+2), Charisma 13 (+1)
Saves [6pp]: Toughness +3 (+2 flat), Fortitude 1 (+2), Reflexes 2 (+3), Willpower 3 (+5)
Combat [12pp]: Base Attack +3 (+5 Melee), Base Defense +5 (+1 flat), Initiative +1, Grapple +7, Knock Back -1, Hero Points 1
Attack (dc): Unarmed +1, Dagger (+2, 19-20 critical), Small Sword (+3, 19-20 critical), Fountain of Fire (+2 fire damage)
Skills [7pp]: Acrobatics 2 (+3), Appraise 5 (+7), Athletics 3 (+4), Bluff 3 (+4/+8 attractive), Climb 2 (+3), Craft/Trade: Leather Working 6 (+8), Intimidate 1 (+2), Languages 1 (common, dwarf), Craft/Trade: Merchant 5 (+7), Ride: Horse 1 (+2), Search 3 (+5), Sense Motive 1 (+3), Survival 2 (+4)
Feats [8pp]: Attack Focus (Melee) 2, Attractive, Benefit (Social Class) 1, Benefit (Standing) 1, Defensive Roll 1, Dodge Focus 2, Martial Proficiency
Powers [7pp]:
Wild Talent: The Phoenix Fire
Dhara has developed a wild magical ability, known as the Phoenix Fire which allows her to resist heat, fire, and grants her the ability to control and summon fire. This power is raw, and undeveloped.
- Protection 3 [Fire Damage Only]
- Immunity 1 [heat (½ save)]
- Fire Generation 4 [Power Feats: 1 AP; Flaws: Tiring]
- AP: “Fountain of Fire” Strike 2 [Extra: Sustained, Aura]
Devices []: None
Equipment [950 copper, or +8 Wealth Bonus]: Leather Armor (+1 toughness, 200 cp), Dagger (35cp), Small Sword (50cp), Merchant’s Pendant (20cp), Commoner Clothes (free), 595 copper still unspent.
Drawbacks []: ?
Complications: Fire Generation can be Uncontrolled during extreme emotions.
Notes:
I have had this character concept for awhile now, and finally decided to see it down on paper with the medieval rules I had come up with. Technically she's a PL 4 character with trade offs, though her fire protection and her fire attack break these situations. So i up'd her PL to 6, to help satisfy caps. Nothing wrong with building a character under point cost.
1. This character uses the Detailed Social Class system I created with my Fantasy Rules.
2. Athletics (a new skill im developing).
3. She will often use Extra Effort to give herself more fine tuned controlled with her fire generation, such as being able to start a fire. Or Make a cone based attack. This character also assumes I’m using my alternate Fatigue Rules.
4. Skills are 1 pp for every 5 skill points.
5. You can find a compiled list of my Fantasy Rules here:
http://mnm-fantasyrules.wikispaces.com/