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Psistrike's creations Current: MU: Chaos Wave characters

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Postby MorningKnight » Fri Jul 11, 2008 10:18 pm

I eagerly await it. I love the MacGuffin devices you have in storage AT the Center.

The Blood Wraiths remind me of my favorite Nightbane character that I rolled up once.

He was a jellied blood critter with the "Sharing Flesh" healing power.

He was so cool, I started writing and drawing him as a superhero.
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Fantasy character-Petra Wagner

Postby Psistrike » Tue Aug 05, 2008 8:54 pm

Here is the character I worked with MDSnowman to come up with for his as unnamed fantasy campaign.

Petra Wagner PL:8

Concept: Earth controlling blind girl
Real Name: Petra Wagner
Marital Status: Single
Height: 5'3"
Weight: 105 lbs.
Eyes: Blue
Hair: Black
Age: 14 years old
Motivation: Responsibility
Complications: Enemy [The Third Special Operation Legion], Prejudice [adept], Temper [when insulted or male tries to force himself on her]

Abilities: STR: 14 [+2] DEX: 14 [+2] CON: 16 [+3] INT: 14 [+2] WIS: 14 [+2] CHA: 12 [+1]

Toughness +10 [+10 flat-footed; 5 Impervious, Reflective] Fortitude +6 Reflex +4 Will +8
*+3 without rock armor

Skills: Acrobatics 2 [+4], Climb 5 [+7], Concentration 2 [+4], Knowledge [nature] 4 [+6], Medicine 2 [+4], Notice 4 [+6], Profession [cook] 1 [+3], Search 2 [+4], Sense Motive 6 [+8], Stealth 2 [+4], Survival 2 [+4]

Feats: Attack Specialization [Earth Control array] 3, Defensive Attack, Diehard, Endurance, Environmental Adaptation [underground], Luck 2, Move-By Action, Power Attack, Ranged Pin, Ultimate Save [Toughness], Uncanny Dodge [Blind-Sight], Untapped Potential

Powers: Earth Control 8 [Power Feats: Precise; Alternate Powers: Burrowing 8 [250mph, 100mph through hard clay and packed earth, 50mph through solid rock;Ranged], Create Object 5 [Subtle; Continuous Duration], Earth Blast 8 [Indirect], Stone Shape 3 [5 lbs. mass; Precise, Progression [range]; Continuous Duration], Snare 8 [Reversible], Strike 8 [Extended Reach; Penetrating]; 23pp], Enhanced Will 2, Force Field 7 [descriptor: rock armor; Impervious 5, Reflective [melee only] 5; 17pp] Immovable 5 [5pp], Super-Senses 4 [Blindsight [touch] [Limited -1 [Only when in contact with earthen materials, only effective against targets in contact with earthen materials [same surface as her]; 2pp]

Combat: Attack +2, +8 [Earth Control Array] Grapple +4 Damage +2 [unarmed], +8 [Earth Control array] Defense +6 [+3 flat-footed] Knockback -12 [rock armor and Immovable]/-7 [rock armor]/-1 [without powers active] Init +2

Equipment: clothes

Drawback: Blindness [uncommon, minor; -1 PP]

Abilities 24 + Skills 8 [32 ranks] + Feats 15 + Powers 49 + Combat 16 + Saves 9 - Drawbacks 1=120

Notes
:arrow: A girl who has recently become blind, her powers more than compenstate for this. She has adapted to her situation and is a dangerous opponent to underestimate. Her harsh training has forced her to learn some things fast. Anyone or thing in contact with an earthen material, including the ground, she can sense easily.

:arrow: She is strong for a girl her age, both from helping at times in the mines and from the harsh training she endured from her time with The Third Special Operation Legion. She has knowledge of minerals and ores, as well as some skill as a cook from helping out her mother. She is self taught in basic first aid and all of her other skills.

:arrow: Her feats are mostly from the harsh training, even though it was only less than a year. Her Environmental Adaptation is from her time in the mines and learning to work better when burrowing. Power Attack represents using a larger/sharper rock/etc. to attack with and ignoring accuracy over raw power. Ranged Pin is when she uses stone spikes to pin a target using their clothes, instead of surrounding them with earth/rock. Defensive Attack is normally represented by her focusing on avoiding attack and putting up rock and earth barriers reflectively.

:arrow: Her power over earth, soil and minerals is great for one so young, able to move tons of it at once. When in contact with the ground or other earthen materials, she is hard to catch off-guard and extremely dangerous to underestimate. Various attacks and defenses based upon earth and rock allow her to vary her attack pattern in a fight as needed.

Description of Powers: Rendered blind in an accident which also triggered her powers, Petra has great power over earth and its related things. When in contact with any earthen material, she can sense what and who is around her, as long as they are in contact with the same surface as her. Against most opponents this means she can detect them as easily as a sighted being can. Her strength of will has been increased by her link to the earth and rock around her, some would call it the stubbornness of stone.

She has great power over soil, rock and minerals, able to move up to 3 tons without pushing herself and much more if she pushes or drags it along the ground. Using this power, she can root herself to the ground, making her virtually unable to be moved; use earth and rock around her to form an armor around herself; create tunnels rapidly through any earthen material; blast targets with rocks or solid columns of earth or stone at a distance, even striking indirectly, such as from below; form stone fists, swords, etc. to attack with deadly force; use surrounding rock and earth to create simple objects; shape up to 5 pounds of any earthen material precisely; and surround a target in earth, rock, or stone to trap them.

History: Petra Wagner had never seen a city most of her young life, even being born in the mining camp in Dennigrad where her father worked as a guard and her mother as a cook. She grew up around the mines, helping her mother cook and learning about different minerals and ores. A rambunctious child, she would go off exploring in the mines any chance she could get to sneak past the guards, loving to see a place that wasn't like anyplace else she could think of. The gemstones and different ores in the mine causing the lights from the torches and lanterns to glow in many different shades. She also used this time to help out the dwarven workers, sneaking in medical supplies and extra food to them when she could. Despite repeated warnings from the guards when she was caught, her bubbly personality and smile kept her from getting into true trouble. Even the most cruel of guards couldn't help but smile when she came skipping along.

As she grew up, it was noticeable she was going to inherit her mother's good looks. Hair as black as coal hung down to the middle of her back and her blue eyes shone with life. Even by the age of 11 some of the guards were taking notice of her, although didn't try anything for she was loved by many at the mining camp that any act against her would end badly for those involved. She was strong and tough, able to climb up the stone walls in the mines by the age of 12. Life in the mining camp was good for the young girl, she wanted for nothing. Even when disaster struck, such as a cave-in, she was always there to help out those in need. Just one month after her 14th birthday, thing seemed to be at their best ever. The mine was producing more gems and ore than ever before, strong veins found recently. But in their rush to mine all the precious materials, they skimmed on safety. The support beams and structure of the area were subpar, set up in a hurry to allow further mining in the area.

All was well for a few hours, til one of the main support beams began to crack, triggering a cave-in. Her father was working in that area of the mine and Petra rushed into the mines before the guards could stop her. As she rushed through the mines, a large rock came crashing down, striking her hard right above her eyes and knocking her unconscious. Awakening hours later, she began to freak out. She couldn't see anything around her, everything was dark. The blow to her head had done more than knocked her unconscious, it had robbed her of her sight. Worse news was come, her father had been one of those who died in the cave-in. She could feel the tears flowing from her eyes, as her mother tried to comfort her. Being lead outside to go to their home tent, things were about to take a turn for the interesting.

Once her feet were on the ground, things around her seemed to be clear, as she could "feel" their presence. She allowed her mother to lead her back to their tent, still unused to the sensations of seeing without her eyes. Over the next couple of days she learned how to use this new sense to manuever around as well as a sighted person. But things had changed a lot in those past few days, as new guards were brought in to replace those who had perished. They had no idea of the history of anyone at the mining camp, nor no respect for the workers. Seeing the young girl as an easy target, one of the new guards decided to try something. Forcing her into the nearest tent, he clamped his hand over her mouth and said not to try and escape or else. Scared out of her mind and not knowing what to do, she wished somehow to knock this creep off her and escape.

The ground seemed to shake nearby and suddenly a large rock came hurling at guard's face. If not for his helmet, the blow would have surely killed him. Instead he lucked out and was knocked unconscious right as another guard was passing by. Seeing Petra scared with a torn blouse and the guard on the ground, he called for help. After she explained what happened, the new guard was locked up and Petra was taken aside. It seems once the guard woke up, he recalled what knocked him out. Petra admited freely about how she wished to knock the guard out and how the ground shook right after this, not knowing the reprecussions of her actions.

Within 2 days, someone new showed up in camp. A representative from The Third Special Operations League, explaining to her about how Dennigrad has an organization for individuals just like her. How they could teach her how to use her newfound gifts in new ways. Her mother thought it would be best for her to go, not wishing her baby to be marked as a traitor or get in trouble for using her powers. Listening to her mother, Petra could think of nothing to do but agree. As she was taken away, everyone came out to bid her goodbye, wishing her the best. It took 2 days, but they finally arrived at Petra's new home, among The Third Special Operations League. She was given a black outfit sized for a young girl her age and a red cloak as well, although she couldn't tell what color they were.

Her training was harsh, forcing her to learn the limits of her new senses and power over earth. From attacks she could blast up from underneath a target, either to hit them hard or to surround them with earthen materials to trap them. To pushing earth and rock out of the way to make tunnels to bypass defenses, and even shaping mass of stone and earth like soft clay, her training never seemed to let up. One trick she was a natural at was the ability to root herself to the ground beneath her, unable to be moved easily once so rooted.

Despite or maybe in fact because of this, Petra never felt truely welcomed there. As if she was an outsider even among those gifted with powers. She was always forced to train harder than any of the others, even to the point of collapse. Learning to hear the truth in others' voices, she began to suspect this group was all it was cracked up to be. Like a brutal army forced to work for the state, she felt repressed. Her old spirit wasn't allowed out her, she was forced into harsh situations, whether training or out on a mission. Despite her young age, they treated her as an adult, the only good thing it seemed so far. It was after months of this treatment, one event made her snap. One of the normal guards assigned to watch over The Third Special Operations League was left alone in the barracks. When Petra returned to get a short rest between training sessions, he tried to intimidate her into going along with what he called "fun".

The rage which this awoke in her was devestating, as she triggered a localized sinkhole which leveled the building and left the guard near dead. She escaped unharmed but knew she would be in big trouble. Creating a tunnel, she fled through the very ground for what seemed like hours. Finally surfacing in a cave, she passed out and fell asleep. Upon waking, she sensed a city a mile away, thinking she would be safe. Finding people and animals, she was happy to hear she was in a place called Beleme. Feeling safe from her former "allies", she set out to try and find a way to get some food. She thought about using her powers, maybe entertaining people would earn her some food. For now she survived on wild fruit, berries and nuts, but this wouldn't sustain her for long.

Description: Petra Wagner is just a few short months from turning 15 years old, but looks more mature than her age would suggest. Short for her age, she has toned muscles from hard training and work. She keeps her black hair shoulder length, easier to clean it. Her eyes are blue but cloudy, as she is blind due to an accident months ago. She has several minor scars on her arms due to the harsh training in her past. Her skin has an earthy tone to it, from time spent underground. She wears a simple black outfit, what she had left when she fleed. She walks barefoot over any ground, the better to "see" with.
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C.D. Inc.

Postby Psistrike » Wed Oct 01, 2008 7:48 pm

C.D. [Cross Dimensional] Inc.
C.D. [Cross Dimensional] Inc. is a company that specializes in the manufacture and selling of devices of all sorts, transporting them to customers in any reality or dimension. They have certain restrictions, company policy, which won't be manufactured no matter what. Such items include: Mind control, time travel, instant death, weapons of mass destruction or indescriminate killing, and mutagenic compounds [the last one due to their greater instability when transported through reality/dimension barriers]. Their one and only headquarters is in a private pocket dimension, somehow in the void between all dimensions and realities. Employees comes from many different species in countless realities and dimensions.

Their operations extend to an unknown number of different realities and dimensions, using agents to locate and contact prospective clients. The reason for baring several areas of products is both for moral and business reasons. The listed items they won't manufacture would be bad for business, especially with some of their clients prediliction for criminal activities. Time travel just makes sense, as what would prevent one of their clients from going back in time and patenting devices before they could. All in all, they are a pleasant company to deal with, with polite employees and safe working environments. They have contacts and agents placed all over, able to find clients as needed. What isn't known is who founded the company, as all records of it have been erased and destroyed.

PL: 16

Leadership: Board of Directors [12 members]

Intelligence: 30 [+10] Wisdom: 24 [+7] Charisma: 22 [+6]

Will: +12

Skills: Bluff 6 [+12], Computers 12 [+22], Craft [artistic] 10 [+20], Craft [electronic] 10 [+20], Craft [mechanical] 10 [+20], Diplomacy 14 [+20], Gather Information 8 [+14], Investigate 8 [+18], Knowledge [arcane lore] 10 [+20], Knowledge [business] 14 [+24], Knowledge [civics] 12 [+22], Knowledge [current events] 8 [+18], Knowledge [history] 8 [+18], Knowledge [physical sciences] 12 [+22], Knowledge [popular culture] 8 [+18], Knowledge [technology] 12 [+22], Notice 10 [+17], Stealth 12 [+22]

Feats: Artificer, Benefit 6 [Wealth 6], Connected, Contacts, Ear to the Ground, Inventor, Ritualist, Secure 4 [arcane spying, psychic spying, mole operatives, physical infiltration], Specialization 2 [Diplomacy: Business dealings; Knowledge [business]: customer research], Well-Informed

Members: Board of Directors [12 in total, individuals], Minions [150-pt. security personel, x1000] 19, Minions [90-pt. medical staff, x500] 15, Minions [120-pt. R&D staff, x1000] 17, Minions [45-pt. basic staff, x1000] 12, [150-pt. company agent, x1000] 19

Equipment: Equipment [Security; 5 EP, x1000] 10, Equipment [Medical; 25 EP, x500] 13, Equipment [R&D staff; 10 EP, x1000] 11, Equipment [Basic staff; 15 EP, x1000] 12, Equipment [Company agent; 45 EP, x1000] 18

Vehicles: Equipment [Hover Cycle; 70 EP, x250] 21, Equipment [Hover Car; 80 EP, x250] 23, Equipment [Mass Transport Unit; 190 EP, x50] 43, Equipment [Other vehicles except exotic; 80 EP, x100] 22, Equipment [Exotic vehicles [no time machines]; 30 EP, x50] 11

Headquarters: C.D. Inc. Pocket Dimension Company

Powers: Immunities 141 [Aging, Fortitude Effects, Reflex Effects, Nonlethal and Lethal Damage]

Abilities 16 + Skills 46 [184 ranks] + Feats 285 + Powers 141 + Saves 5=493


Equipment Packages: Security: [Commlink [1ep], Advanced Handcuffs [2ep], Flashlight [1ep], Multi-tool [1ep]
Medical: Stun Blaster [+3 Stun [ranged]; Alternate Power: Energy band projection [+4 Snare [Accurate]; 10ep], Flexible armored medical suit [Toughness +4, Immunity 9 [life support], Subtle; 14ep], PDA [1ep]
R&D Staff: Stun Rod [Stun 4; 8ep], 2 Masterwork tool kits [Any 2 for use with any 2 Craft or Knowledge skills; 2ep]
Basic Staff: Stun Rod [Stun 4; 8ep], 2 Masterwork tool kits [Any 2 for use with any craft or skills; 2ep], Advanced weave uniform [Toughness +4, Subtle; 5ep]
Company Agent: Data-computer suitcase [Combines video camera, digital audio recorder, dimensional cell phone [Masterwork cell phone with Dimensional 3], and masterwork laptop computer with WiFi, all in one computer system disguised as a suitcase when closed; 10ep], Morph clothes [Toughness +4, Subtle, Morph 10 [any clothes, clothing only; 15ep], Pulse stunner [Stun 6 [ranged], Alternate Powers: Pulse mode [Stun 6 [Area [burst], EMP Scrambler Nullify [electronics] 6 [Area [burst]; 20ep]

All employees of C.D. Inc. are given a compliment of gear needed to do their job. The equipment listed for each is provided to them without counting towards their own points total. Employees are free to purchase items available from C.D. Inc. with their paychecks, some items discounted for them. [No game effect, just RP that it cost less money [whatever is used].]

C.D. Inc. Equipment: Exo-Frame 010 [Device]
The Exo-Frame 010 is a powerful exo-suit designed to be used by security personel of C.D. Inc. 10th generation of these suits, they are composed of advanced fusion-bonded metal alloys with advanced circuitry. The suit is reinforced by advanced personal force field generators, making even a normal human able to withstand even powerful blaster fire while wearing it. Limited gravity reducers allow the wearer to make superhuman leaps, allowing guards to reach situations rapidly. Built into the forearms of the suit are powerful paralyzer beam projectors and energy band generators to ensnare targets. The suit has powerful response enhancers, full life-support systems, powerful strength augmentor systems, and a sensory array making getting past guards wearing this suit extremely difficult.

Movement: Leaping 4 [x25 leaping distance]

Defense: Force Field 4 [Impervious], Protection 4 [Impervious]

Weapons: Paralyze 8 [Ranged], Snare 8 [Reversible; Regenerating]

Miscellaneous Systems: Improved Initiative, Immunity 9 [life support], Super-Senses 24 [Detect [electromagnetic energy [Extended, Ranged, Sense], Detect [magic [Extended, Ranged, Sense], Direction Sense, Distance Sense, Microscopic Vision 4, Radio, Time Sense, Tracking 2 [Detect [electromagnetic], Ultra-Hearing, Ultravision, X-Ray Vision], Super-Strength 3 [Bracing]

Cost [Device/PP]: 110/88 [hard-to-lose]

Multi-phasic shield belt [Device]
The multi-phasic shield belt is an advanced device with a great many potential uses. But its main use is by the R&D staff members, allowing them to work with dangerous energies, substances and devices with almost no risk of harm. It protects the wearer completely from any environmental threats and even shields the senses of the wearer. It allows the wearer to phase through solid matter, even selectively phasing and dephasing parts of their body, allowing working with substances in controlled environments without risk.

Defense: Force Field 8 [Selective; Impervious]

Miscellaneous Systems: Immunity 9 [life support], Insubstantial 4 [Selective], Sensory Shield [all senses] 4

Cost [Device/PP: 55/44 [hard-to-lose]

Regenerator unit [Device]
This simple white disk has handles on both sides and is hand-held. When activated it, the unit projects a blue energy which can regenerate damage to anything, even non-living matter. The reason for this is because some of the staff are sentient robots and others are non-organic beings that aren't considered living by normal means. Each member of the medical staff is equiped with one of these, allowing each to do the work of several doctors as needed.

Healing 10 [Extended Reach 2, Stabilize, Persistent, Regrowth; Affects Objects [+1], Restoration, Total]

Cost [Device/PP]: 55/33 [easy-to-lose]

Holo-disguise unit [Device]
This device can take many forms, from a simple watch or wrist unit, to a collar or ring. No matter what form it takes, an advanced hologram generator is built inside using micro-circuitry. This can be programed to allow any appearance to be taken by the wearer, it responds to the thoughts of the wearer. These are used by company agents to fit in with the natives of any reality or dimension they are sent to.

Morph [any form of same mass] 10

Cost [Device/PP]: 30/24 [hard to lose]

Vehicles/Mecha
Hover Cycle [Advanced Tech Vehicle]
This advanced anti-gravity cycle appears to be a high-end motercycle, similar to some Earth-designs. It is strong enough to carry heavier riders, is made from a molecularly bonded metal shell with advanced circuitry systems throughout. It has a built-in mini-pocket dimension capable of holding up to 26.6 lbs of items hidden from most searches. The alarm and navigation systems are among the most advanced in the universe and it has a remote control unit allowing the user to operate it over any distance. Top speed of 250 mph by flight allows travel anywhere, the gravitational unit can't handle faster speeds yet although they are working to fix this problem. The front headlight can flip to reveal a powerful stun cannon.

Crew: 1

Size: Medium

Strength: 20

Toughness: 10 [Impervious]

Defense: 10

Movement: Flight 5

Weapons: Stun cannon Stun 10 [Ranged]

Features: Alarm 5 [DC 40 to overcome alarm], Hidden Compartments 3 [DC 30 to find], Navigation System 4 [+20 to navigation checks], Remote Control

Cost [EP/PP: 70/14

Hover Car [Advanced Tech Vehicle]
This advanced anti-gravity car appears to be either a compact car or sports car of Earthly design. It is strong enough to carry up to 1.5 tons normally, with up to 200 lbs. able to be stored in a mini-pocket dimension hidden from normal searchs. The alarm and navigation systems are among the most advanced known. A remote control unit allows operation of the vehicle and its systems at almost any distance. Designed to work on ground or in the air, its top ground speed is 100 mph and air speed is 250 mph, with the same limitational reasons as the hover cycle. The molecularly bonded metal shell is capable of taking tank fire unharmed. Powerful dual stun cannons can be revealed from behind the headlights. It has a holographic disguise system built-in, allowing the car to change its appearance to any other car of similar size.

Crew: 1

Size: Large

Strength: 35

Toughness: 12 [Impervious]

Defense: 9

Movement: Ground 4, Flight 5

Weapons: Stun cannon Stun 10 [Ranged]

Features: Alarm 5 [DC 40 to overcome alarm], Hidden Compartments 3 [DC 30 to find], Morph [other cars] 1, Navigation System 4 [+20 to navigation checks], Remote Control

Cost [EP/PP]: 80/16

Mass Transport Unit [Massive air and space craft]
A large dome of silvery metal, this ship is used by C.D. Inc. to transport either bulk product orders or for large items. The ship can support up to 3,200 tons normally, although up to 200 tons can be placed into a mininature pocket dimension accessiable by those with knowledge of. The ship is made of an alloy of induridium and tritanium alloy, making it virtually indestructable. Life support is provided for all passengers and crew, even able to survive in toxic environments. The alarm and navigation systems are among the best in known universe, although R&D is always working to improve on previous designs. A remote control unit allows the ship to be activated at stellar distances. Spacial warp and gravity manipulation units allows the ship to travel at extreme speeds and even up to 1000 lightyears in just 1 year. The ship can be cloaked from all sensors and even normal senses, allowing it to travel undetected. The only weapon system on the ship is a powerful battery of fusion cannons, capable of striking targets at any distance and affecting a 75' radius area, such they can rip holes through enemy ships. These are used purely for defensive purposes against raiders and pirates.

Crew: 20

[b]Size:
Awesome

Strength: 90

Toughness: 20 [Impervious]

Defense: -2

Movement: Flight 13 [100k mph], Space Flight 9 [1000 lpy]

Weapons: Fusion cannons Blast 15 [Area [Burst], Penetrating, Perception Range]

Features: Alarm 5 [DC 40 to overcome alarm], Hidden Compartments 5 [DC 40 to find], Navigation System 4 [+20 to navigation checks], Remote Control, Immunity 9 [life support], Concealment 10

Cost [EP/PP]: 190/38

There are certain devices that are unique to the C.D. Inc. company, having a vast staff and machine systems for mass production. Although any device known, if you change the description to something else, can be something which they manufacture. Any equipment or devices in any book or PDF can be manufactured by them, except those which they refuse to make.

C.D. Inc. Pocket Dimension Company

Crew: 4512 total; As per Organization

Vehicle Compliment: As Per Organization

Size: Awesome [3533 of 3584]

Toughness: 20

Defense: -2

HQ Features: Communications [Basic; 0], Communications 10 [Dimensional, Universal; 0], Communications [Global Net; 0], Communications [Space; 0], Computer 5 [Advanced; 2], Concealed 4 [Electronic; 0], Demolitions Disposal 4 [50 Toughness; 1], Dimensional Capacity 6 [x7 Space for Headquarters; 0], Dimensional Gate [Universal; 32], Drones [1400 robot drones; 1], Electronic Countermeasures 2 [0], Environmental Control [any environment] [0], Fire Prevention System 6 [Nullify 15 vs. fires; computer controlled; 0], Food Supply 14 [food replicators; 64], Garage [512], Hangar [512], Infirmary 4 [cancels penalties for animal and alien physiology, +4 to Medicine checks; space for 1600 patients; 400], Isolated [Private Pocket Dimension; 0], Kitchen [room for 1950 people to eat and 260 in kitchen; 130], Laboratory 6 [Basic; 125], Library [120], Living Space [Basic; 500], Power System [Plasma fusion generator; Emergency back-up system, 14 hours; 40], Security System 4 [DC 35 to overcome; 2], Workshop 3 [arcane; +4 to any Craft checks involving magical items; 200], Workshop 3 [chemical; +4 to Craft [chemical] checks; 150], Workshop 5 [electrical; +8 to Craft [electrical] checks; 200], Workshop 5 [mechanical; +8 to Craft [mechanical] checks; 200], Workshop 2 [structural; +2 to Craft [structural] checks; 150], Workshop 6 [alien; +10 to Craft checks involving alien technology; 200]

Notable Sensors and Countermeasures: Super-Senses 7 [Detect Spy Devices; Ranged, Extended, Acute, Accurate, Sense, Analytical]

Powers: Telekinesis 16 [Heavy load: 800 tons; Accident Proofing; Perception Range; 6]; Force Field 16 [Affects Insubstantial 2, Containment Field, Interior Field, Plug, Selective; Impervious; 20]; Teleport 20 [Change Direction, Change Velocity, Dimensional 3, Easy, Progression 13 [800 ton mass]; Accurate; 16]

Cost [EP/PP]:330/33

C.D. Inc. company headquarters exist in a large pocket dimension, the size of a huge city inside. The building exist on a floating island surrounded by a white void just past the edge of the island. Both massive garages and hangers for vehicles used by employees and stored til sold are kept here. Extensive use of alien and advanced technology, as well as magical enchantments, have been used in the construction of the building. Induridium walls with a tritanium support structure make up the majority of the building main structure. Living space for up to 2000 beings is provided in a building seperated from the main factory and work areas by a 50' hallway. Food replicators are provided which can support up to over 100k beings indefinately. The environment of any location in the building can be adapted to any type of environment needed, either for the comfort of employees or for experiments.

A powerful computer system is accessable almost anywhere in the building, able to access communication channels for any location, even in other dimensions and realities. This computer system helps control the automated systems all over the headquarters, from controlling the maintance drones and fire prevention system, to a tractor beam system throughout the building which can prevent accidents or move massive objects. Electronic countermeasures and shielding make it difficult if not impossible to infiltrate the building or perform any kind of industrial espionage. The security systems are linked to the main computer, even able to detect any form of spying device within the building.

The kitchen area is massive, able to have close to 2k beings eating there and a staff of a few hundred at one time. People also can come here to eat food from the food replicators if they choose. A library which has extensive books, cds and other electronic documents on all known subjects is open at all hours, able to have almost 1k beings in it at one time. Teleportation systems can access the dimensional gate, allowing teleportation of up to 800 tons of mass to any location in any dimension or reality. A powerful force field system can generate powerful energy shields which can stop cosmic level threats, stop incorporeal beings and objects, generate such fields over interior walls, doors, etc. as needed, form a plug to seal off holes in walls and other breaches, and even create containment fields in case of an accident involving dangerous substances or devices.

The majority of the headquarters is taken up by R&D areas, from an extensive lab area, disposal area of dangerous substances and items, several workshops each designed for different needs, from arcane areas of study, chemical research into acids, drugs and low-area explosives, electronic and mechanical research and development, structural and building R&D [this is a low priority] and one of the most advanced alien technologies R&D labs known.

Few staff members live in the company building, beyond the security personel and some of the medical staff. The living spaces are there only if needed, most have their own homes in their own realities/dimensions. One thing which the maintance drones are mainly used for is the upkeep and repairs on the power system and emergency back-up systems, all plasma fusion generators which normal staff need protective suits to get near.

Security Personel PL: 8 Minion Rank: 10
Abilities: Strength 10 [+0] Dexterity 12 [+1] Constitution 14 [+2] Intelligence 12 [+1] Wisdom 14 [+2] Charisma 12 [+1]

Toughness +10 [+10 flat-footed; +2 without Exo-Frame 010] Fortitude +6 Reflex +7 Will +8

Skills: Knowledge [tactics] 6 [+7], Knowledge [technology] 5 [+6], Medicine 3 [+5], Notice 6 [+8], Profession [security guard] 6 [+8], Search 6 [+7], Sense Motive 4 [+6]

Feats: Attack Focus [ranged] 4, Benefit [security clearance], Dodge Focus 6, Teamwork 3, Uncanny Dodge [auditory]

Powers:Device 22 [Exo-Frame 010, hard-to-lose]

Device:
Exo-Frame 010

Movement: Leaping 4 [x25 leaping distance]

Defense: Force Field 4 [Impervious], Protection 4 [Impervious]

Weapons: Paralyze 8 [Ranged], Snare 8 [Reversible; Regenerating]

Miscellaneous Systems: Improved Initiative, Immunity 9 [life support], Super-Senses 24 [Detect [electromagnetic energy [Extended, Ranged, Sense], Detect [magic [Extended, Ranged, Sense], Direction Sense, Distance Sense, Microscopic Vision 4, Radio, Time Sense, Tracking 2 [Detect [electromagnetic], Ultra-Hearing, Ultravision, X-Ray Vision], Super-Strength 3 [Bracing]

Combat: Attack +4, +8 [ranged] Grapple +7 Damage +0 [unarmed], +8 [paralyse beam, energy band snare] Defense +6 [+0 flat-footed] Knockback -9 Init +5

Equipment: From Security Package: Commlink, Advanced Handcuffs, Flashlight, Multi-tool

Abilities 14 + Skills 9 [36 ranks] + Feats 13 + Powers 88 + Combat 8 + Save 16 = 150

C.D. Inc. security personel come from many backgrounds and species, although this shows an average member as there are many humanoid species which are the baseline for their planet/dimension/reality. All are given both normal training and implanted skills, including advanced teamwork ability. All are outfited with the Exo-Frame 010, as well as some basic tools to do their job. There are 1000 security personel in total, although not all are on duty at one time. Each has security clearance to many facilities as needed. Their most common tactic is to attack as a a group, using repeated blast from their paralyse beams or snares against robotic and non-organic beings. All have basic first aid training in case of an emergency.


Medical Staff PL: 6 Minion Rank: 6
Abilities: Strength 10 [+0] Dexterity 12 [+1] Constitution 12 [+1] Intelligence 14 [+2] Wisdom 16 [+3] Charisma 14 [+2]

Toughness +5 [+5 flat-footed] Fortitude +6 Reflex +4 Will +7

Skills: Computers 3 [+5], Concentration 4 [+7], Craft [chemical] 4 [+6], Diplomacy 4 [+6], Knowledge [behavioral sciences] 4 [+6], Knowledge [life sciences] 4 [+6], Knowledge [technology] 6 [+8], Medicine 9 [+12], Notice 2 [+5], Profession [either nurse or doctor] 4 [+7], Sense Motive 4 [+7]

Feats: Attack Specialization [Stun blaster] 4 , Dodge Focus 2, Immunity to Disease, Light Sleeper, Specialization 2 [Craft [chemical]: medicines, Knowledge [life sciences]: alien physiology]

Powers:Device 11 [Regenerator unit, easy-to-lose], Immunity 10 [aging, starvation and thirst, need for sleep, critical hits, fatigue effects; All Limited [half effect only]

Device:
Regenerator unit: Healing 10 [Extended Reach 2, Stabilize, Persistent, Regrowth; Affects Objects [+1], Restoration, Total]

Combat: Attack +0, +8 [Stun blaster] Grapple +0 Damage +0 [unarmed], +3 [Stun blaster], +4 [Energy band projection] Defense +2 [+0 flat-footed] Knockback -2 Init +1

Equipment: From Medical Package: Stun Blaster [+3 Stun [ranged]; Alternate Power: Energy band projection [+4 Snare [Accurate]], Flexible armored medical suit [Toughness +4, Immunity 9 [life support], Subtle], PDA

Abilities 18 + Skills 12 [48 ranks] + Feats 10 + Powers 38 + Combat 0 + Save 12= 90

The members of the medical staff are highly trained professionals in their field. Trained to work with the technology and computer systems of the facility, they are all given implanted skills and gene-modded abilities to supliment their normal skills. From being given knowledge of all known alien species physiology and biochemistry, to being given limited need for food, drink, and sleep, among other things, they are rarely off duty. All are light sleepers and choosen for a natural immunity to diseases. Trained in the use of the stun blaster, they can defend themselves if needed and are equiped with state-of-the-art medical gear. From the armored medical suits which are fully sealed against the environment, stun blasters for non-lethal attacks and the most powerful item, the regenerator unit, capable to repairing damage to anything given time. These are the staff members who keep things going when something goes wrong or the facilities are somehow attacked. The stats above are for basic humanoid beings.


R&D Staff PL: 10 [skills only], PL 4 Defensive and 2 Offensive Minion Rank: 8

Abilities: Strength 10 [+0] Dexterity 12 [+1] Constitution 12 [+1] Intelligence 22 [+6] Wisdom 16 [+3] Charisma 12 [+1]

Toughness +9 [+9 flat-footed] Fortitude +5 Reflex +5 Will +7

Skills: Bluff 4 [+5], Computers 10 [+16], Concentration 4 [+7], Craft [choose one] 15 [+21], Craft [choose one] 10 [+16], Disable Device 10 [+16], Drive 4 [+5], Knowledge [choose one] 15 [+21], Knowledge [choose one] 8 [+14], Knowledge [technology] 12 [+18], Notice 6 [+9], Pilot 5 [+6], Profession [choose one] 8 [+11], Profession [research scientist] 9 [+12], Search 8 [+14]

Feats: Choose one: Artificer or Inventor [If Artificer is taken, 1 Craft must be artistic and one Knowledge must be arcane lore]; Benefit [Security clearance], Eidetic Memory, Endurance, Improvised Tools, Second Chance [any 1 Craft skill], Skill Mastery [Any 4 Craft and Knowledge skills], Ultimate Skill [any 1 Craft or Knowledge skill]

Powers: Device 11 [Multi-phasic shield belt, hard-to-lose]

Device:
Multi-phasic shield belt: Defense: Force Field 8 [Selective; Impervious]

Miscellaneous Systems: Immunity 9 [life support], Insubstantial 4 [Selective], Sensory Shield [all senses] 4

Combat: Attack +0 Grapple +0 Damage +0 [unarmed], +4 [Stun rod] Defense +0 [+0 flat-footed] Knockback -8 Init +1

Equipment: From R&D Staff Package: Stun Rod [Stun 4], 2 Masterwork tool kits [Any 2 for use with any 2 Craft or Knowledge skills]

Abilities 24 + Skills 32 [128 ranks] + Feats 8 + Powers 44 + Combat 0 + Save 12 = 120

Each member of the R&D staff has their own specialities and areas of interest, each shown by their skills and feats choosen. All are skilled in the operation of computers, geniuses with near perfect memories and knowledgable in many subjects. Some work with the arcane devices developed and found by the company, others in technology and others still in what is normally called "fringe science". All are outfited with a multi-phasic belt, an advanced technology for defense and research purposes. Their stun rods are only used in extreme circumstances and they have no combat training or even implanted skills. The stats given are for basic humanoid beings, others would have to adjust stats, skills, etc. to fit their alien or robotic nature into the stats.


Basic Staff PL: 5 [skills only], PL 2 ATK, PL 3 DEF Minion Rank: 3

Abilities: Strength 10 [+0] Dexterity 12 [+1] Constitution 12 [+1] Intelligence 12 [+1] Wisdom 14 [+2] Charisma 10 [+0]

Toughness +5 [+5 flat-footed] Fortitude +5 Reflex +4 Will +5

Skills: Bluff 2 [+2], Computers 4 [+5], Craft [choose one] 8 [+9], Knowledge [arcane lore] 4 [+5], Knowledge [physical sciences] 4 [+5], Knowledge [technology] 8 [+9], Notice 6 [+8], Profession [choose one] 8 [+10], Search 10 [+11], Sense Motive 2 [+4]

Feats: Endurance, Improvised Tools, Second Chance [choose one skill], Teamwork, Ultimate Skill [choose one skill]

Powers: 6pp worth of powers to represent alien traits

Combat: Attack +0 Grapple +0 Damage +0 [unarmed], +4 [Stun rod] Defense +0 [+0 flat-footed] Knockback -2 Init +1

Equipment: From Basic Staff Package: Stun Rod [Stun 4], 2 Masterwork tool kits [Any 2 for use with any craft or skills], Advanced weave uniform [Toughness +4, Subtle]

Abilities 10 + Skills 14 [56 ranks] + Feats 5 + Powers 6 + Combat 0 + Save 10 = 45

The basic members of the staff, they represent the repairpeople and technicians of the company, tirelessly working to keep it running in good shape. The maintance robots can't do all the work in a place this large. All are skilled in one particular area, from mechanics and electronics, to the chefs and secretaries. Each is given a uniform befitting their particular job and the tools to do the job best with. This is the most diverse area of the staff, having some aliens and other-dimensional beings beyond the basic humanoids seen in most other jobs of the company. All are given training in several areas of knowledge to better work in the factory and are skill in computers. They are also the most skilled at performing searches, able to find damaged components and flaws more easily than any other staff members.



Company Agent PL: 7 Minion Rank: 10

Abilities: Strength 12 [+1] Dexterity 14 [+2] Constitution 14 [+2] Intelligence 16 [+3] Wisdom 18 [+4] Charisma 20 [+5]

Toughness +6 [+6 flat-footed] Fortitude +6 Reflex +7 Will +10

Skills: Bluff 10 [+15], Computers 8 [+11], Concentration 6 [+10], Diplomacy 10 [+15], Disguise 10 [+15, +55 when using holo-disguise unit], Drive 8 [+10], Escape Artist 6 [+8], Gather Information 12 [+17], Knowledge [art] 8 [+11], Knowledge [behavioral sciences] 8 [+11], Knowledge [business] 9 [+12], Knowledge [civics] 8 [+11], Knowledge [current events] 11 [+14], Knowledge [popular culture] 11 [+14], Knowledge [streetwise] 11 [+14], Knowledge [technology] 8 [+11], Notice 12 [+16], Pilot 8 [+10], Profession [company representative] 8 [+12], Search 4 [+7], Sense Motive 12 [+16], Stealth 8 [+10], Survival 8 [+12]

Feats: Attack Focus [Pulse Blaster] 4, Benefit 2 [Alternate Identity, Security Clearance], Connected, Contacts, Distract [Bluff], Dodge Focus 6, Fascinate [Diplomacy], Fearless, Jack-of-All-Trades, Quick Change, Second Chance [Gather Information], Ultimate Skill [Gather Information], Well-Informed

Powers: Device 6 [holo-disguise unit, hard-to-lose]

Device:
Holo-disguise unit: Morph [any form of same mass] 10

Combat: Attack +0, +8 [pulse blaster] Grapple +1 Damage +1 [unarmed], +6 [Pulse blaster] Defense +8 [+1 flat-footed] Knockback -3 Init +2

Equipment: From Company Agent Package: Data-computer suitcase [Combines video camera, digital audio recorder, dimensional cell phone [Masterwork cell phone with Dimensional 3], and masterwork laptop computer with WiFi, all in one computer system disguised as a suitcase when closed], Morph clothes [Toughness +4, Subtle, Morph 10 [any clothes, clothing only], Pulse stunner [Stun 6 [ranged], Alternate Powers: Pulse mode [Stun 6 [Area [burst], EMP Scrambler Nullify [electronics] 6 [Area [burst]]

Abilities 34 + Skills 51 [204 ranks] + Feats 22 + Powers 24 + Combat 4 + Save 15 = 150

Specially trained agents of the company, these are the beings sent out to different dimensions and realities to scout out potential customers for C.D. Inc. Most are chosen for their particular skills and abilities, although many are given any skills they lack by implantation. All are given cover identities and documents to give them security clearance to any place needed. Outfited with an advanced data-computer disguised as a suitcase, morph clothes which can become any clothing known and a pulse blaster for defense, their most advanced piece of equipment if the holo-disguise unit, normally disguised as a watch. All have extensive skills in many areas, especially interaction and business, along with current events and popular culture for any dimension or reality they are sent to. All of this makes it easy to blend into any culture and track down anyone. They are implanted with a fearless nature, unable to be intimidated or scared by any means. They are each given a hover-cycle or car for transportation. The only ones allowed to be company agents are humaniod beings, as they seem to be the most common type of sapient beings.
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Postby Psistrike » Wed Oct 01, 2008 7:57 pm

Got a bit of a writer's block on this organization for a while, finally broke it today and finished up the last details on the staff members. Hope you all enjoy.

Working on a major project right now, called Marvel Universe: Chaos Wave. 2 years ago, game time, an event called the Chaos Wave spread through the entire universe and some connected dimensions. It had little to no effect on most beings, technology and existing things. The major exception was for superpowered beings, heroes, villains and neutrals alike. Only a small percentage escaped completely unchanged, while many had changes in power, age, race, appearance, sex, etc. No rhyme or reason to the transformations could be detected. Some normal celebrities were also changed.

It is basically an excuse for me to mess with the Marvel Universe and change characters in any way I choose. :lol: History is the same, except for the last two years and the fact that any events of the past 10+ years I don't know didn't happen. More details and stuff to come [relatively] soon.
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Postby JoshuaDunlow » Wed Oct 01, 2008 8:00 pm

Wow, thats some great detailed work. And the Chaos Wave, sounds like an interesting idea as well.
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Nightshade-Rebooted

Postby Psistrike » Wed Oct 08, 2008 8:29 pm

Nightshade PL:11

Quote:"Time for the bullies to be the ones who run in fear!"
Concept:Plant toxin-using vigilante
Occupation:Vigilante
Base of Operations:Mobile
Real Name:Will Callman
Legal Status:U.S. citizen with a criminal record
Identity:Secret
Marital Status:Single
Height:5'11"
Weight:160 lbs.
Eyes:Gray
Hair:Dusty blond
Age: 25 years old
Motivation: Vengence

Abilities: STR: 14 [+2] DEX: 16 [+3] CON: 18 [+4] INT: 20 [+5] WIS: 14 [+2] CHA: 14 [+2]

Toughness +8 [+7 flat-footed] Fortitude +8 Reflex +7 Will +8

Skills: Acrobatics 4 [+7], Bluff 9 [+11], Climb 5 [+7], Concentration 4 [+6], Craft (chemical) 12 [+17], Craft (mechanical) 7 [+12], Diplomacy 5 [+7], Disable Device 7 [+12], Disguise 7 [+9], Drive 6 [+9], Escape Artist 7 [+10], Gather Information 7 [+9], Investigate 6 [+11], Knowledge [current events] 3 [+8], Knowledge [life sciences] 7 [+12], Knowledge [physical sciences] 12 [+17], Knowledge [tactics] 7 [+12], Knowledge [technology] 9 [+14], Language [Base: English; Spanish], Medicine 8 [+10], Notice 7 [+9], Search 7 [+12], Sense Motive 8 [+10], Stealth 7 [+10]

Feats: Attack Specialization [unarmed] 2, Attack Specialization [throwing darts] 2, Dodge Focus 6, Endurance, Enduring Inventions, Equipment 8, Evasion, Favored Opponent [bullies] 2, Immunity to Poison, Improved Disarm, Improved Initiative, Improved Throw, Improvised Tools, Inventor, Martial Strike 3, Master Plan, Moment of Weakness 3 [covering, grapple, trip], Poisoner 3, Precise Shot, Quick Draw [draw], Second Chance [Craft (chemical) check], Skill Adept [Craft [chemical]] 4, Skill Adept [Knowledge [physical sciences]] 4, Skill Mastery [Craft [chemical], Gather Information, Medicine, Sense Motive], Specialization 2 [Craft [chemical}: organic toxins, Knowledge [physical sciences]: organic toxins], Tae Kwan Do [All-out Attack, Defensive Roll, Improved Block, Power Attack, Takedown Attack 2], Throwing Mastery, Uncanny Dodge [auditory]

Powers: Device 8 [chemical arsenal, easy-to-lose]

Devices:
Chemical arsenal-[Drain Dexterity 10 [Slow Fade 2 [1/5 minutes]; Poison, Range-Ranged; Reduced Range [5 range increments, -1 pp]-Paralytic Toxin dart
Alternate Powers: Boost Strength 15 [Slow Fade [30 minutes];Action-Move, Total Fade;Tiring]-Adrenal Surge serum
Acid 10 [Autofire, Range-Ranged; Limited [non-living only]]-Acid dart flurry
Mutation 8 [Range-Ranged; Limited [One change only-Males to females, -2 Str, +2 Dex];Reduced Range [5 range increments, -1pp]-"Rose" toxin darts
Sleep 10 [Reversible, Sedation; Reduced Range [5 range increments, -1pp]-Sleep darts
Damage 10 [Range-Ranged, Penetrating; Reduced Range [5 range increments, -1pp]-Stinger dart
Drain Strength 10 [Slow Fade 2 (1/5 minutes; Poison, Range-Ranged; Reduced Range (5 range increments, -1pp]-Weakness toxin dart
Drain Constitution 10 [Incurable, Reversible, Slow Fade 2 [1/5 minutes], Subtle; Poison]-"Death blossom" toxin
Nauseate 10 [Range-Ranged; Reduced Range [5 range increments, -1pp]-Pain toxin dart
Snare 10 [Accurate; Regenerating]-Expanding gel spheres

Combat: Attack +8/+12 [unarmed]/+12 [throwing darts] Grapple +10 Damage +5 [unarmed]/varies [by chemical used] Defense +12 [+3 flat-footed] Knockback -4 Init +7

Equipment:Throwing darts [+1 Damage; Piercing, Autofire; Improved Range 2; 6ep], Camo Armored Jumpsuit [+3 Toughness, urban camo (+5 Stealth checks in urban environments); 4ep], Specialized mask [Night vision goggles, flash goggles, gas mask; 3ep], Multi-tool [1ep], Portable chemicals lab [+2 Craft (chemical) checks; 1ep]

Van H.Q.-[Size: Huge; Strength 40; Speed: 5; Defense: 8; Toughness: 14 (Impervious 5); Features: Communications, Computer, Concealed, Laboratory, Living Space, Security System, Workshop; 26ep]

Abilities 36 + Skills 37 [148 ranks] + Feats 61 + Powers 24 + Combat 28 + Saves 14=200

Notes
:arrow: Here is Nightshade-Rebooted, with some extra detail in his history, higher intelligence and a ton of new feats. New feats are all from the Better Mousetrap PDF ebook by Misfit Studios. His dice roll for both Craft [chemical] and Knowledge [physical sciences] is a minimum of 12 before ranks and other modifiers are added. His toxins and chemicals haven't been changed, except for the "Death blossom" toxin having 3 new feats.

:arrow: A dangerous opponent with extensive military training and field experience, he is not one to be underestimated. Skill in unarmed combat as well as the use of throwing darts of any sort, he can force almost any save type and is able to take down opponents of higher PL. He has extensive knowledge in tactics and if given time to, can map out a plan to help him deal with a particular opponent or location.

:arrow: His extensive personal study and training in chemicals and the sciences, along with a natural knack for them, has made him one of the world experts in chemicals and plant-based toxins. By using his Inventor feat, he will almost always have at least 1 unusual chemical or toxin on hand. Some toxins are designed to be highly potent but without much effect, insuring they work on the target but without as much kick. Some common chemicals beyond toxins he has on hand as need include chemical mists, dust, and gels.

:arrow: When up against groups, he prefers to use unarmed combat, taking down the weaker opponents before targeting the stronger ones. Saving his "Death blossom" toxin only if he intends to kill someone, only killers and those as bad will face this deadly toxin. His acid darts are designed with glass tips, breaking on contact and only melting non-living matter. His most common attack on bullies and such is the "Rose" toxin darts, scaring them with a temporary transformation into females. He is used to dealing with male bullies and gang members, up against females he would have to power stunt for a toxin which can affect them.

Description of Powers: While having no true powers of his own, Nightshade has an arsenal of gear and exotic toxins at his disposal. He is well-known for his plant-derived toxins and use of unusual chemicals, some of which the feds still haven't cracked how they were made. His stinger darts are the only ones with purely physical, non-toxin based offense ability, using micro-rockets to propel a razor-sharp dart at the target.

Due to his extensive training, both self-taught and some while in military school for 5 years, he can attack in multiple ways and force his opponents to think of new tactics to take him on. He has developed an immunity to all poisons and toxins due to working closely with them for over 13 years and self-testing some of his inventions. He is one of the most skilled chemist in the world, especially in the area of organic toxins.

History:
Making Friends and Enemies
Growing up in a small town in the United States, Will had a normal life, living with his parents, a businessman father and nurse mother. Always small for his age, he was picked on for being smarter than the other kids. He turned inward for comfort, reading any books he could get his hands on. Despite his young age, he showed a great interest in chemistry and the sciences, having a knack for understanding them. This didn't help at all, as the bullying only got worse and he was targeted more, whether at school or anytime he wasn't at home or around an adult.

His father, Roy, noticed how his son would come home on a regular basis with rips and tears on his clothing. Concerned for his only child's safety, he enrolled him in a Tae Kwan Do class, hoping it would teach him how to defend himself and also gain some confidence. Will didn't care for the lessons at first, keeping to himself and avoiding the other students except when training and sparring. Til one day he met a girl named Cassie Marks. Talking for a while, she finally started to get him to come out of his shell, even encouraging him to take the lessons more seriously. As he finally had a reason to come to the classes, Will started to cheer up and his confidence began to grow. They even took to spending time outside of the tae Kwan Do classes, finding they had a lot in common.

Both loved to read and were picked on for being smart, becoming fast friends. Several years pasted and their friendship grew, as did they skills as both were two of the best students in the TKD class. They still had one big problem to deal with, a bully by the name of Brandon Cook. 15 years old, he was large for his age at 6'4" and incredibly strong, using his strength to bully and pick on anyone smarter than him. Will and Cassie were two of his favorite targets, going out of his way just to mess with them as often as he could. He kept pushing and pushing them, never knowing when to stop. It would soon be too much.

Turning Point in Many Lives
He finally crossed the line one day, as he was beating up a 10 year old boy both Cassie and Will showed up, trying to subdue him. He fought dirty, grabbing a larget tree branch and proceeded to knock down Will from behind, then repeatedly hit Cassie til she was unconscious and bleeding. Will awoke in the local hospital, finding he had only minor injuries but turning white upon asking about Cassie and hearing the response. She was in intensive care, suffering from internal injuries and recovering from surgery. She would survive but it woudl be a while before she recovered. No witnesses to the attack were found, except Cassie and Will, and the police already talked to Brandon, who had an alibi from his "friends". Their word against Brandon's and his father had connections in the police department. He got away with it and Will knew he would again, unless something was done.

Furious, more furious than he had ever been in his life, Will took to working with plants to find a new toxin, one to each Brandon a lesson he would never forget. Using plant enzymes, mostly from flowers taken from his mother's garden, he worked feverishly on his creation. He visited Cassie each day, glad to see she was doing okay and stable now. As he saw her healing with no complications, Will began to rethink his plans for revenge on Brandon. It was considered a miracle, as Cassie was allowed out of the hospital after only a month. She still needed to rest some more before being allowed back to Tae Kwan Do classes, still weak from the injuries. Will, happy to be hanging with his best friend again, had almost completely forgotten about his plans for regenge on Brandon. He thought being so rash would only get them in trouble and leave Brandon out there still, able to bully and terrorize more kids. But that didn't last for long, as things took a turn for the worse just a few days later.

Heading home from the mall on her own, Cassie was ambushed by Brandon, the psychopath deciding to teach her a lesson for daring to stand up to him. Striking from behind like a coward, he knocked her to the ground, then proceeded to beat on her til she was unconscious and bleeding. Running off, not caring what happened to Cassie, Brandon only cared he showed her a lesson. Someone from the neighborhood stumbled upon Cassie, calling 911 and trying to give her any first aid he could. Will showed up just as Cassie was being loaded on the ambulance. Sitting up, she used the last of her strength to whisper in Will's ear, telling it was Brandon who attacked her. It would be the last words out of her mouth.

Will was allowed to ride along with Cassie to the hospital, her parents both at work and the EMTs not wishing to leave him alone after the incident. Waiting hours on end, Will just wanted to know if she was going to be okay. Despite hours long surgery to try and save her life, her previous injuries complicated things, along with the amount of blood she had lost. Young Cassie Marks died that day, unable to survive due to her weakened state from the previous attack. Will was enraged, explaining to the police that Cassie said it was Brandon who attacked her. They once again said there were no witnesses or evidence against Brandon, as his friends said he was with them at the time of the attack. Will couldn't believe it, the corruption in the police department was going to allow a murderer to get away with it. Justice would be done for his best friend, no matter what happened to him now.

Point of No Return
Pusing past the police with tears in his eyes, Will rushed home and opened the secret panel in his bedroom floor, pulling out the toxin he had left alone. No more, no more would this psycho be allowed to harm others. Taking the toxin with him, he went off to confront Brandon on his home turf. Brandon laughed, saying he wasn't afraid of a whimp like him, especially since he didn't have Cassie to back him up. He began to bash on Cassie, thinking it was funny to speak ill of the dead. Will finally snapped, lunging at Brandon and jabbing the needle in his arm, forcing the toxin into the veins of this psychopath. Brandon shrugged off the stinging sensation in his arm, thinking nothing of it as he took a swing at Will, only to miss. He began to feel dizzy and his head was burning up, finding it hard to keep his balance and his vision becoming blurred. Will could only smile as he looked on, thinking justice was being served to a murderer. As Brandon started to go into violent seizures and collapsed to a ground, a neighbor who saw the whole scene called an ambulance.

Brandon had an adverse reaction to the toxin, worse than even Will had thought would happen. He was examined and in stable condition after a few hours, but stuck in a deep coma which none of the doctors could explain. As he was taken to court for his actions, Will thought it didn't matter what happened to him now, as long as Cassie was avenged. The judge wouldn't hear anything from Will about what Brandon had one, saying there was no proof. Due to being underaged, Will was sentanced to one of the most brutal military schools known, especially considering the circumstances of the attack. Shipped out a few days later, he was mostly upset it had come to this and how he had lost his best friend in the world. Justice didn't seem in sight for Cassie, or for anyone forced to deal with corrupt officials. The legal system had protected a psychotic thug like Brandon, someone would have to deal with such guys as him, even if it was outside the law.

Justice Has a New Name
Will played the part of the good student, learning all he could and keeping in line. All the while he had set up his own secret lab, working on chemical concoctions and planning. He was once again picked on by the more violent students, til he proved he could take care of himself. After a growth spurt he was no longer small for his age, as the other boys saw him as more of a threat than before. By the time he turned 16 he was 5'11" and muscular, able to take on even the toughest guys at the school. As he began to train and develop his physical abilities and fighting skills, he became almost as strong as he was smart. He endured his time at the school, knowing what he learned there would only help with his long term plans. Finally on day of his graduation, at the top of the class no less, he was sent home to his parents at the age of 18.

But things had changed back home, as new businesses had shown up and old ones shut down. Old cops retired, only for new ones to take their place with just as much corruption, some of them even being old "friends" of Brandon. The bullies still got away with picking on those weaker than them, running the area and even starting gangs. Will remembered Cassie, the promise he made both to her and himself. Deciding enough was enough, he started making his own toxins and chemical concoctions, designed to be non-lethal but enough to scare these thugs straight. If they didn't get the message after 3 times or they commited murder, he would just have to finish what he started. Within 1 month of his return bullying and gangs in the area all but disappeared. The fear of whom the press had dubbed Nightshade kept them from messing with kids most of the time, although a few decided to push the line sometimes.

The feds were soon brought in, under the assumed and unsupported belief that Nightshade was a terrorist. As the net started to close in on him, Will was forced to flee. Taking his portable lab and van, he headed out on the road to find new places, new bullies to teach a lesson to. It didn't take him long to end up in a California town, a group of organized thugs controlling the area and police being paid off. Finally, the perfect test for a refined version of his first toxin. Dubbed "Rose" toxin, it was an altered and safer version of the same toxin he used on Brandon, designed for short term effect and non-lethal. Within one month the thugs had either moved on or were in the hospital recovering, in shock from being turned into females. Although Nightshade had brought peace to the area, local law enforcement and the feds were once again attempting to capture him. Forced to move on once again, from experience he knew he would find another place, another town or city with bullies and gangs needing to be taken care of.

Age 25, hardened from his fight against the bullies and gangs of the world, Will was infamous now as the vigilante Nightshade. Even rumors of him being in the area made bullies and gangs take to hiding. Wanted all over the U.S., he learned to hide his appearance when out as Nightshade, still wishing to have a normal life when not working. He believes more strongly than ever that what he is doing is right. That bullies, gangs and thugs must be stopped, to stop other kids from being victimized like his best friend all those years ago. He had even taken to detective work, finding out which cops and officials in the area were corrupt, allowing such thugs to thrive. They would have to be taught a lesson as well, if this was ever to end. But his war just became a lot tougher, as news of his old enemy, Brandon Cook, had reached him. Seems he had come out of the coma, transformed into a green-skinned female and calling herself Bloodthorn, still the bully. This was one fight Brandon hoped he was ready for, so he could at last put Cassie's spirit at peace.

Description:Will is an athletic Caucasian man who appears to be in his mid to late 20s, weathered some by his time on the road. His dusty blond hair is worn short and he has stunning gray eyes. He almost always dresses in an armored jumpsuit, black and designed to blend into the shadows, with many of his gear secured to it. He has a portable chemicals lab which he carries around in a backpack with him on missions/jobs. He can come up with new toxins and chemicals as needed.

He still has his simple, large deep blue van, used as a movable base and lab to work out of. He has modified it, armor-plating the interior and putting in bullet-proof windows and windshield, all tinted dark to hide his appearance. He tends to hide out at abandoned warehouses and buildings when in a town, picking up and moving when the feds pick up his trail once again.
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Psistrike
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Bloodthorn-Rebooted

Postby Psistrike » Wed Oct 08, 2008 8:42 pm

Bloodthorn PL:12

Quote:"Roses are beautfiul, but can be deadly as well."
Concept:Mutated plant-based villain
Occupation:Criminal
Base of Operations: Mobile
Real Name: Brenda Cook [Originally Brandon]
Legal Status: U.S. citizen with criminal record
Identity: Public
Marital Status: Single
Height: 5'6"
Weight: 120 lbs.
Eyes: Green [originally blue]
Hair: Red [originally black]
Age: 29 [appears to be in late teens]
Motivation: Revenge

Abilities: STR: 12 [+1] DEX: 22 [+6] CON: 24 [+7] INT: 10 [+0] WIS: 10 [+0] CHA: 14 [+2]

Toughness +9 [+9 flat-footed] Fortitude +15 Reflex +9 Will +3

Skills: Bluff 4 [+6], Climb 11 [+17], Escape Artist 12 [+18], Intimidate 12 [+14], Notice 3 [+3], Search 4 [+4], Sense Motive 3 [+3], Stealth 4 [+10], Survival 6 [+6], Swim 9 [+10]

Feats: All-Out Attack, Attack Specialization [unarmed] 2, Benefit [Climb based on Dexterity], Challenges 5 [Forceful Intimidation, Mass Intimidation, Powerful Intimidation], Chokehold, Diehard, Endurance 2, Fearless, Grappling Finesse, Improved Critical [unarmed] 4, Improved Grab, Improved Grapple, Power Attack, Rage 4 [+8 Strength, +4 Fortitude and Will Saves, -2 Defense; 10 rounds before fatigue sets in], Second Chance [Toughness save vs. unarmed damage], Sneak Attack, Specialization 2 [Stealth: forests, Survival: forests], Startle

Powers:Container 10 [Plant Physiology] [Permanent], Plant Control 10 [Alternate Powers: Fatigue 10,Plant Growth 10, Plant Perception 6 ], Plant Mimicry 4

Plant Physiology Traits:
Concealment 2 [visual; Close Range; Limited; Forests and areas with lots of plants]
Elongation 5 [100' maximum elongation, range increment 50' for melee attacks]
Enhanced Fortitude 5
Immunity [starvation] 1-Photosynthesis
Immunity [aging] 1
Comprehend 2 [Plants]
Immunity 6 [critical hits, disease, sleep, poison [limited-not against poisons that affect plants], suffocation]
Protection 2-Flexible form
Regeneration 17 [Recovery Rate: Bruised 1, Injured 4, Staggered 2, Disabled 4; Ability Damage 4; Resurrection 2 [not if killed by defoliants]; Regrowth]
Strike 4 [Mighty, Subtle]-Thorns
Super-Movement 5 [Permeate 3 [limited-through plants only], Sure-Footed, Trackless]
Drawbacks: Vulnerable [fire and heat damage, moderate: +50% to Save DC, -2 points], Weakness [defoliants, -1 Con per round, -6 points]

Combat: Attack +6/+10 [unarmed] Grapple +7 Damage +5 [thorn strike] Defense +10 [+5 flat-footed] Knockback -4 Init +6

Abilities 32 + Skills 17 [68 ranks] + Feats 28 + Powers 109 + Combat 32 + Saves 9=227

Bloodthorn-Raging
Abilities:STR: 20 [+5] DEX: 22 [+6] CON: 24 [+7] INT: 10 [+0] WIS: 10 [+0] CHA: 14 [+2]

Toughness +9 [+9 flat-footed] Fortitude +19 Reflex +9 Will +7

Skills: Bluff 4 [+6], Climb 11 [+17], Escape Artist 12 [+23], Intimidate 12 [+14], Notice 3 [+3], Search 4 [+4], Sense Motive 3 [+3], Stealth 4 [+10], Survival 6 [+6], Swim 9 [+14]

Feats: All-Out Attack, Attack Specialization [unarmed] 2, Benefit [Climb based on Dexterity], Challenges 5 [Forceful Intimidation, Mass Intimidation, Powerful Intimidation], Chokehold, Diehard, Endurance 2, Fearless, Grappling Finesse, Improved Critical [unarmed] 4, Improved Grab, Improved Grapple, Power Attack, Rage 4 [+8 Strength, +4 Fortitude and Will Saves, -2 Defense; 10 rounds before fatigue sets in], Second Chance [Toughness save vs. unarmed damage], Sneak Attack, Specialization 2 [Stealth: forests, Survival: forests], Startle

Powers:Container 10 [Plant Physiology] (Permanent), Plant Control 10 [Alternate Powers: Fatigue 10,Plant Growth 10, Plant Perception 6 ], Plant Mimicry 4

Plant Physiology Traits:
Concealment 2 [visual; Close Range; Limited; Forests and areas with lots of plants]
Elongation 5 [100' maximum elongation, range increment 50' for melee attacks]
Enhanced Fortitude 5
Immunity (starvation) 1-Photosynthesis
Immunity [aging] 1
Comprehend 2 [Plants]
Immunity 6 [critical hits, disease, sleep, poison [limited-not against poisons that affect plants], suffocation]
Protection 2-Flexible form
Regeneration 17 [Recovery Rate: Bruised 1, Injured 4, Staggered 2, Disabled 4; Ability Damage 4; Resurrection 2 [not if killed by defoliants]; Regrowth]
Strike 4 [Mighty, Subtle]-Thorns
Super-Movement 5 [Permeate 3 [limited-through plants only], Sure-Footed, Trackless]
Drawbacks: Vulnerable [fire and heat damage, moderate: +50% to Save DC, -2 points], Weakness [defoliants, -1 Con per round, -6 points]

Combat: Attack +6/+10 (unarmed) Grapple +17 Damage +9 [thorn strike] Defense +8 [+4 flat-footed ] Knockback -4 Init +6

Abilities 32 + Skills 17 [68 ranks] + Feats 28 + Powers 109 + Combat 32 + Saves 9=227


Bloodthorn-Combat Giant form
Abilities:STR: 20 [+5] DEX: 22 [+6] CON: 28[+9] INT: 10 [+0] WIS: 10 [+0] CHA: 14 [+2]

Toughness +14 [+14 flat-footed] Fortitude +17 Reflex +9 Will +3

Skills: Bluff 4 [+6], Climb 11 [+17], Escape Artist 12 [+28], Intimidate 12 [+16], Notice 3 [+3], Search 4 [+4], Sense Motive 3 [+3], Stealth 4 [+6], Survival 6 [+6], Swim 9 [+10]

Feats: All-Out Attack, Attack Specialization [unarmed] 2, Benefit [Climb based on Dexterity], Challenges 5 [Forceful Intimidation, Mass Intimidation, Powerful Intimidation], Chokehold, Diehard, Endurance 2, Fearless, Grappling Finesse, Improved Critical [unarmed] 4, Improved Grab, Improved Grapple, Power Attack, Rage 4 [+8 Strength, +4 Fortitude and Will Saves, -2 Defense; 10 rounds before fatigue sets in], Second Chance [Toughness save vs. unarmed damage], Sneak Attack, Specialization 2 [Stealth: forests, Survival: forests], Startle

Powers:Container 10 [Plant Physiology] (Permanent), Plant Control 10 [Alternate Powers: Fatigue 10,Plant Growth 10, Plant Perception 6 ], Plant Mimicry 4 Mimicked Powers=Growth 4, Protection 3, Elongation 5 [Total Elongation 10; 5000' elongation, 100' range increment]

Plant Physiology Traits:
Concealment 2 [visual; Close Range; Limited; Forests and areas with lots of plants]
Elongation 5 [100' maximum elongation, range increment 50' for melee attacks]
Enhanced Fortitude 5
Immunity [starvation] 1-Photosynthesis
Immunity [aging] 1
Comprehend 2 [Plants]
Immunity 6 [critical hits, disease, sleep, poison [limited-not against poisons that affect plants], suffocation]
Protection 2-Flexible form
Regeneration 17 [Recovery Rate: Bruised 1, Injured 4, Staggered 2, Disabled 4; Ability Damage 4; Resurrection 2 [not if killed by defoliants]; Regrowth]
Strike 4 [Mighty, Subtle]-Thorns
Super-Movement 5 [Permeate 3 (limited-through plants only), Sure-Footed, Trackless]
Drawbacks: Vulnerable [fire and heat damage, moderate: +50% to Save DC, -2 points], Weakness [defoliants, -1 Con per round, -6 points]

Combat: Attack +5/+9 (unarmed) Grapple +25 Damage +9 [thorn strike] Defense +9 [+4 flat-footed] Knockback -7 Init +6

Abilities 32 + Skills 17 [68 ranks] + Feats 28 + Powers 109 + Combat 32 + Saves 9=227


Bloodthorn-"Deadly Rose" form"
Abilities: STR: 12 [+1] DEX: 22 [+6] CON: 24 [+7] INT: 10 [+0] WIS: 10 [+0] CHA: 14 [+2]

Toughness +9 [+9 flat-footed] Fortitude +15 Reflex +9 Will +3

Skills: Bluff 4 [+6], Climb 11 [+17], Escape Artist 12 [+29], Intimidate 12 [+14], Notice 3 [+3], Search 4 [+4], Sense Motive 3 [+3], Stealth 4 [+10], Survival 6 [+6], Swim 9 [+10]

Feats: All-Out Attack, Attack Specialization [unarmed] 2, Benefit [Climb based on Dexterity], Challenges 5 [Forceful Intimidation, Mass Intimidation, Powerful Intimidation], Chokehold, Diehard, Endurance 2, Fearless, Grappling Finesse, Improved Critical [unarmed] 4, Improved Grab, Improved Grapple, Power Attack, Rage 4 [+8 Strength, +4 Fortitude and Will Saves, -2 Defense; 10 rounds before fatigue sets in], Second Chance [Toughness save vs. unarmed damage], Sneak Attack, Specialization 2 [Stealth: forests, Survival: forests], Startle

Powers:Container 10 [Plant Physiology] [Permanent], Plant Control 10 [Alternate Powers: Fatigue 10,Plant Growth 10, Plant Perception 6 ], Plant Mimicry 4 Mimicked powers= Elongation 6 [total Elongation 11; 10,000' elongation, 110' range increment], Immovable 4, Strike 4 [Mighty; Area [Burst] [targeted]; Alternate Power: Strike 4 [Mighty; Penetrating] ]-Thorn Vine Whip

Plant Physiology Traits:
Concealment 2 [visual; Close Range; Limited; Forests and areas with lots of plants]
Elongation 5 [100' maximum elongation, range increment 50' for melee attacks]
Enhanced Fortitude 5
Immunity [starvation] 1-Photosynthesis
Immunity [aging] 1
Comprehend 2 [Plants]
Immunity 6 [critical hits, disease, sleep, poison [limited-not against poisons that affect plants], suffocation]
Protection 2-Flexible form
Regeneration 17 [Recovery Rate: Bruised 1, Injured 4, Staggered 2, Disabled 4; Ability Damage 4; Resurrection 2 [not if killed by defoliants]; Regrowth]
Strike 4 [Mighty, Subtle]-Thorns
Super-Movement 5 [Permeate 3 [limited-through plants only], Sure-Footed, Trackless]
Drawbacks: Vulnerable [fire and heat damage, moderate: +50% to Save DC, -2 points], Weakness [defoliants, -1 Con per round, -6 points]

Combat: Attack +6/+10 [unarmed] Grapple +23 Damage +5 [thorn whip vine] Defense +10 [+5 flat-footed] Knockback -8 Init +6

Abilities 32 + Skills 17 (68 ranks) + Feats 28 + Powers 109 + Combat 32 + Saves 9=227


Notes
:arrow: Bloodthorn, Rebooted is finally finished. She is much the same as before, except her base plant physiology gives her natural concealment in areas with plants, able to stretch her limbs and body great distances, unaging and her thorns are retractable.

:arrow: Brandon was a bully as male, this trait hasn't gone away with her transformation. She is mentally unstable and a psychopath, blaming others for everything which happens to her. She won't hesitate to kill and despite lacking her former strength and size, she can adapt her new form to become even more dangerous. She retains all of her former skills, knowing how to push around others to get what she wants, even if all she wants to see others suffer. With a high Intimidate skill, along with several feats to aid in her Intimidation, she is a force to fear for most. She can scare up to 5 beings at once without a penalty and can demoralize her opponents for a -3 penalty to attack rolls and checks for one round.

:arrow: As she is a sentiant, humanoid plant now, Bloodthorn has many adaptations and new talents because of it. Including natural photosynthesis, extremely long lifespan, able to climb surfaces using her vine-like arms and thorn-like fingers, an enhanced endurance and stamina and instinctive survival ability in the wilds. She can regenerate from injuries very fast, even from death as long sa she wasn't killed using defoliants.

:arrow: Unfortunately her plant physiology has made her vulnerable to fire and heat, along with defoliants being deadly to her. She tends to stay deep within local forests to avoid those who would hunt her. Her arms have a vine-like texture to them and are covered in small thorns which she can retract at will. Her form is highly flexible and she can move through areas others would find impossible to.

:arrow: She recovers from Bruised status once per round, Injured status once per round, Staggerd status once per 5 minutes, and Disabled status once per 5 minutes. She heals ability damage at the rate of 1 per 5 minutes. She can regrow back from "death" within a day.

:arrow: Bloodthorn has learned how to consciously control plants, able to send vines out from any plant to entangle targets, project her senses through any plant upward to 20 miles away from her location, cause plants to grow to massive size, and create pollen which can cause fatigue.

:arrow: Her most devistating ability is the capability to alter her form to take on more plant traits. She isn't that creative yet, taking on forms which are simple and can be used for brutal combat. See listed forms above for most common.

Description of Powers:Bloodthorn's physiology has been altered to a plant-like state, giving her many of the traits of a plant. Nature is her home now and as long as she has sunlight and water she can survive anything. She is highly flexible and can regenerate at a high rate. Along with this, she has thorns on her arms which can be used as deadly weapons and can communicate with and understand all forms of plants.

She has the power to control all forms of plants, making them grow their roots out to entangle anything she commands, grow to massive size or project her senses through. She still hasn't learned the full extent of this power and could come up with anything new in the middle of a fight. Her plant physiology also allows her to self-adapt and take on more plant traits at will. These can vary from bark-like skin, growing larger like a tree, elongating her limbs like vines, generating plant-based toxins, etc. She normally keeps to making herself larger, tougher and elongating limbs for combat. Although a lethal plant-based toxin delivered through her thorns wouldn't be too much to come up with or even such a toxin which she can pollute the local water supply with.

History:
Rage Without a Purpose
Brandon Cook, the son of blue-collar parents and not having much going for him, stood out for his larger than average size from an early age. His father would take out his frustrations on the boy, striking him to "put the boy in place" whenever he felt like it. Unable to defend himself against his father, he began to lash out at those smaller or smarter than him. Even in the 1st grade he was known as a violent child, his parents denying any trouble at home but trying to seek him. Nothing worked, as Brandon was getting stronger as he grew up and other kids began to follow him just not to be a target. Eventually they had to move to another town, his father getting a new, better paying job. Perhaps a new start would do good for the troubled boy.

It seemed to work at first, Brandon calmed down and tried to make friends with some of the local kids. Unfortunately this didn't last long. Teased once again for being big for his age and not that smart, he turned back to his old ways. Lashing out at his tormentors, even the local bullies in the area soon learned it wasn't smart to mess with Brandon Cook. Some even became his followers, to avoid his wrath better. He became the terror of the neighborhood, staying out of trouble thanks to his father being old friends with the local chief of police from back in high school. If not for him turning a blind eye to Brandon's actions, he would have been in juvie in no time.

This only lead to Brandon causing more trouble, as even though he had grown much bigger, fear of his father was ingrained and he couldn't stand up to him. Thus he continued to torment those smaller and weaker than him. Over time he turned from simplying pushing kids around and giving them a scare to full-scale beatings that left several kids in the hospital. No witnesses were found each time and Brandon always had an alibi, thanks to his "friends". But this would soon change, when a local kid who used to stay inside most of the time began hanging outside more and more, with a girl named Cassie Marks. Seeing them together infuriated him, so he began to torment them on a regular basis. From simple harrassment and taunts, to minor assult. Taking pleasure in harming what he thought was a "cute couple", despite the fact they were both trained in self-defense. He was just too big and strong for them to take on, some thought he might be a low-level mutant with the level of strength he possessed.

Untouchable and Unstoppable
A few months after his 15th birthday, things took a turn for the worst. His favorite uncle had passed away, his own father beating him to take out his emotions on over the loss of his younger brother. Brandon decided to take it out on someone, both for the beating and for the anger and frustration over the death of someone he loved. Out for a walk, he spotted a 10 year old boy all alone and no one else in sight. Charging the kid, he began to beat on the kid who could only hold up his arms to shield himself. Not long after, Will and Cassie showed up, having been out for a walk in a nearby park. Spotting Brandon and fearing for the kid's life, they charged him, Will knocking him off with a tackle. Brandon let the kid run away, having better targets for his rage now. Fighting dirty, he went over to a nearby tree and picked up a large, thick branch from the ground, wielding it like a baseball bat.

In a move of rare cunning on his part, Brandon slipped behind the tree and waited for them to come to him. As they tried to corner him, he struck suddenly from behind and knocked Will out with a solid blow. The look of shock and fear on Cassie's face was pure pleasure to him. Closing in on her as fast as possible, he began to beat her with the tree branch, in a blind rage now. The only thing that snapped him out of it was seeing her unconscious and bleeding on the street, running in fear over what might happen if he was caught. At school later, he heard that Cassie was in bad condition but would live, while that runt Will was already home and spending a lot of time in some shed. The police hadn't believed those two nerds about him being the attacker, his dad having a talk with the chief of police on the matter. Brandon felt invincible now, knowing his dad would just have a talk with his old friend and he couldn't be caught. Except his father saw things differently, beating him worse than ever before for the screw-up which could have cost him his job. Brandon healed quickly and the kids in the area began to take to hiding inside, avoiding walking the streets without an adult with them, fear of being Brandon's next victim on their minds.

It was just a little over a month later, when he spotted Cassie Marks walking home all alone. He would teach her a lesson for standing up to him, the ruler of this neighborhood. Striking from hiding without warning, he caught Cassie off-guard who wasn't up to full strength still from the previous beating. Knocking her to the ground, he began to wail on Cassie, ranting how no little girl even think they could stand up to him. Beating her into unconsciousness once again, he continued to hit her with his bare fists til she was bleeding badly from a gash on her forehead and had severe injuries all over. He had taught her a lesson she would never forget and neither would any of the other kids around here. Brandon was a god in his own little world and all who defied him would pay.

Bully Finally Beaten, Everything Changes
Upon seeing his work and not wishing to risk being out here any longer, he decided just to leave Cassie there on the streeet, not even caring if she lived or died. The next day he heard that nerd Will had gone to the hospital with her, where she had died from internal bleeding and blood lose hours later. Once again he had some of his "friends" give him an alibi, all out of fear of meeting the same fate as Cassie. The police once again had no evidence of it being Brandon behind the attack, his DNA not found anywhere and no witnesses. But what really got him about the whole matter was that nerd Will showing up to confront him. Saying he would pay for the death of his best friend, Brandon laughed at him, stating a whimpy shrimp like Will couldn't hurt him. Then he made the fateful mistake of taunting the dead, bashing Cassie and even going so far as saying she was nothing but a stupid slut.

This was the final straw for Will, a look of pure rage upon his face as he lunged at Brandon. Thinking the attack was nothing, til he felt something jabbing into his right arm, although it didn't hurt that much. He continued to fight but found he was disoriented, as his vision began to blur til finally overwhelmed, he collapsed to the ground and began going into seisures. This felt like it lasted for hours, as someone moved him to someplace else, before he finally went unconscious. He was trapped in a nightmare world, where all of his past victims haunted and teased him, especially Cassie Marks whom said he deserved his fate. Finally he awoke after what seemed like only a few hours to him, feeling weird and finding himself in a hospital bed.

Feeling lighter than before, he brushed some strange red hair from his face, while wondering what the weight pulling on his chest was. As he looked down, he got the shock of his life. He had been turned into a girl! That nerd Will had one this, whatever he was injected with had turned him into a girl. Finally getting her balance, she went over to a nearby mirror to see all of her changes. Before her stood the reflection of a slender female, red hair down to the middle of her back, intense green eyes and strange green skin. Finally a doctor came into her room to check on Brandon's condition, shocked to see him/her awake and walking. He began to explain how 12 years had passed and they hadn't found a way to awake him, his body changing this whole time into its current form. Something in her new DNA had made it where she only aged a few years, appearing to be around 18 years old now. What made the new Brenda, as she was having to think of herself now, snap was the news she was given upon asking about her parents. They had moved 5 years ago from the area, leaving no forwarding address and making Brandon a ward of the state.

New Form, New Ways to Bully
12 years of bottled up rage came bursting through, as she became enraged at being abandoned by the few people he cared about and thought cared about him, despite what his father did. She started trashing her hospital room, vines extending from her hands and smashing anything in their path. The orderlies who showed up to restrain her were no match for the crazied woman, as she tangled them up in a mass of vines and cutting them up with thorns when they tried to escape. Shocked but intrigued by the powers she now possessed, she smashed out a nearby window and escaped towards the nearby forest. Living on her own for months now, she learned what she was capable of and found as long as she had sunlight and water she had no need to eat.

A living plant, with the power to control other plants and changing her physical form to take on more plant traits at will, she knew that at least she had a way to punish those she blamed for her current state. Angry and still a bully at heart, Brenda began calling herself Bloodthorn and started a one-woman war on humanity. Striking at cities to both cause chaos and fear among the people, she thought herself unstoppable by anyone. It didn't take long for her to make a name for herself, wanted by authorities across the U.S. But the transformation both in gender and nature, along with the loss of 12 years of her life, had driven Bloodthorn insane. She isn't above killing, not caring if her victims are kids or adults. Her insanity made it hard to predict her actions or where she would strike next, baffling authorities and superheroes alike. These new powers suited her just fine, the perfect weapon to take her rage out on the world with.

Description:Brenda is now a slender female with a flexible body, green-skinned and appearing to be in her late teens. She has rose red hair down to the middle of her back and green eyes the color of a rose stem. She wears simple green dresses made out of large leaves, still alive. She no longer has any of the needs of a normal human, staying in the wild forests when not rampaging in a city. She is actually calmer and more in control than she was as Brandon, even finding her intelligence increased to average human level. Using her plant mimecry power, she can partially alter her appearance and adapt new powers as needed.
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Fate-Rebooted

Postby Psistrike » Wed Oct 08, 2008 9:29 pm

Fate PL:X

Concept: Cosmic facilitator of fate
Occupation:Servent of the cosmic force of fate
Base of Operations:All universes and beyond
Real Name:Unknown, if any
Legal Status: Cosmic omniversal entity
Identity:The general public is not aware of Fate's existence
Height:5'6"
Weight:120 lbs.
Eyes:Golden
Hair:Silver
Motivation:Guiding potential heroes

History:Fate. Some believe it is simply a force of nature, others a cosmic constant guiding things, while others still don't believe it exist, that our own actions shape our lives. Part of fate is our own actions and the actions of others, how they shape our existance. The truth is that fate has evolved over milleniums, choosing to take on a physical form from time to time. Its form always varies each time it manifest, but is almost always in the form a male. It takes a neutral stance on things and guides things, whether it is a good or bad fate doesn't matter to it. Up til 4 centuries ago when a challenge was issued by the entity known as Chaos. The challenge was set up between them, using unknowing mortals to determine who wins, as a contest of powers between them directly would end in a stalemate everytime.

The challenge was set up, a game of chess between two mortal geniuses of the era. Any interferance by either entity would result in their forfiting the contest. Lasting for months in the mortal world, it seemed but a blink of the eye for beings such as they. Upon the contest finish, it was Chaos's mortal champion how had won. Fate had agreed to something unusual when the contest began, something which would result in more interesting times for mortals of all realities and dimensions. He would break off a small piece of himself, forming it into a new being with but a fraction of his power. Set with but one overall task, the guiding of beings into becoming heros but doing so subtlely. Fate hadn't liked the idea but it was the only thing which Chaos would agree to if he won, bound by the cosmic rules for contests he conceeded.

Molding the piece of himself into the form of a young woman in her mid-20s, he designed her so she could blend in with any society. Finally imbueing her with the agreed upon task, she was bound, always drawn to those with a heroic nature within them. Always to help guide them to their destiny as a hero, but from behind the scenes. She would tend to locate such individuals, choosing to watch them for some time, putting thoughts into their minds in such a way they believed they were their own. Never once has she revealed herself to those she has guided, she has sometimes been spotted or sensed despite all of the power she has. Not even the true Fate entity knows why this is.

Although she is a piece of the true Fate entity, she was given free will to do her task as she sees fit. Just as long as she doesn't force the individuals actions and only guides them. Normally staying out of phase with the universe she is currenlty, watching her charges through an invisible gateway, bidding her time til it is right to take action. When there is something which could help to guide someone into being a hero or with which to grant powers to such heroic natured individuals, she makes sure it is near them and subtlely guides them to the items, despite any dangers in the way. This can manifest in any countless ways, from being lead into a place where a crime is taking place, to an accident involving dangerous chemicals or energies, she will use any means ot bring out the hero in the beings she watches.

The multiverse is vast and she has visited many dimensions, guiding many beings into becoming heroes. Sometimes her methods backfire, such as in the case of Nightshade, the anti-hero willing to kill to get the job done. Her interest are vast but recently she has become focused on two particular realities. One in which Freedom City exist and another one, in which the city of Autumn Arbor exist. Seeing the deaths of heroes in each reality, she wishes to guide new heroes into being to replace the fallen ones. Just how well she will be at this task, only time can tell and she ain't talking.

Even a fragment of the original Fate entity's power is vast, nearly unlimited in nature and power. The only resistriction she has is to never take a direct hand in anything, except for preventing the destruction of one or more realities/dimensions. Using subtle means of mental communication, so her targets believe what she tells them are thier own thoughts. She is able to alter things to help guide her targets into becoming heroes, from making other people late to pick them up so they have to walk somewhere, causing a car to break down, etc. all as long as she doesn't directly reveal her presense or mess with true Fate's plans. Completely immune to conventional harm, only being capable of being harmed by other cosmic level beings of her level or higher. Only using her powers to defend herself when needed, she otherwise ignores any assults on her being.

The true cosmic being known as Fate is much more powerful than her, being considered a Plot Device level being beyond even PL X characters ability to affect. Although he sometimes disagrees with his "daughter'" methods he is bound not to interfer unless she goes too far due to the cosmic rules of contests he agreed to. Although he is like a father to her, being overprotective and if other PL X beings decide to mess with her they had better be ready to face the true Fate.

Description:Fate goes by many names and can change her appearance at will. Her normal appearance is that of a mid-20s female in great shape. She normally has silver hair down to the middle of her back and intense golden eyes, although if mingling with mortals she will hide these traits with more normal colors. She is fair skinned and in exceptional shape, appearing to be a model to those who see her. Typical outfit worn is a simple knee-length blue dress and simple 1" heels.
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Postby MM » Wed Oct 08, 2008 11:23 pm

I'm sure I've said this before, but this stuff is great. The builds are detailed, and the histories a fun and interesting read. Cool updates of Bloodthorn and Nightshade.
Hear no evil, see no evil, speak no evil, have no fun.
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Sketch-Rebooted

Postby Psistrike » Wed Oct 08, 2008 11:23 pm

Sketch PL: 8

Quote:"A picture is worth a thousand words, but in my case a sketch is worth a whole lot of trouble for you!"
Concept:Mutant drawing animator
Occupation:Student
Base of Operations: Claremont Academy, Freedom City
Real Name:Lily Wasser
Legal Status: U.S. citizen with no criminal record
Identity: Secret
Marital Status: Single
Height: 5'4"
Weight: 105 lbs.
Eyes: Blue
Hair: Blond
Age:14 years old
Motivation: Youthful Exuberance
Complications: Compulsive drawer, Daydreamer, Teen angst, telepathic sensitivity

Abilities: STR: 8 [-1] DEX: 14 [+2] CON: 12 [+1] INT: 22 [+6] WIS: 12 [+1] CHA: 12 [+1]

Toughness [flat-footed] Fortitude +2 Reflex +4 Will +5 [+10 vs. Mental Effects]

Skills: Bluff 5 [+6], Concentration 4 [+5], Craft [drawing] 10 [+20], Diplomacy 3 [+4], Knowledge [art] 10 [+18], Knowledge [life sciences] 4 [+10], Knowledge [popular culture] 4 [+10], Knowledge [technology] 4 [+10], Notice 8 [+9], Search 4 [+10], Sense Motive 4 [+5]

Feats: Artistic Artificer*, Attack Focus [ranged] 2, Challenge [Fast Work [Craft [drawing]], Defensive Roll 3, Diehard, Dodge Focus 6, Eidetic Memory, Endurance, Equipment, Luck, Talented [Craft [drawing], Knowledge [art]], Skill Adept 2 [Craft [drawing]], Speed of Thought, Ultimate Skill [Craft [drawing]], Uncanny Dodge [mental]
*Artistic Artificer [Uses Knowledge [art] and Craft [drawing] to create "magical" devices. Requires Animate Images power to bring them to life]

Powers:Animate Images 10 [Precise, Progression 3 [10 animated images]; Limited [Own Drawings only]; Alternate Powers: Blast 10 [Variable Descriptor [Any energy, 3pp], Create Object 10 [Precise, Progression 1 [10-ft cube per rank], Stationary, Subtle; Continuous Duration; Limited [requires drawing of object to create], Healing 5 [Persistent, Regrowth, Stabilize; Affects Objects [+1], Range-Ranged, Restoration; Limited [Requires drawing of subject to affect them]], Teleporation 10 [Easy, Progression 2 [25 ft. by 25 ft. Portal]; Accurate, Portal; Distracting, Long-Range, Limited [requires drawing of location to teleport to it]], Mind Shield 5, Quickness 9 [Limited to designing and drawing images only], Super-Senses 1 [Rapid Vision], Telepathy 3

Combat: Attack +2/+4 (ranged) Grapple +1 Damage -1 (unarmed)/+10 (Blast) Defense +10 [+2 flat-footed] Knockback -2/-0 flat-footed Init +6

Equipment: Masterwork drawing kit[/b] [1ep], Backpack, Cell phone [1ep], 3 unspent equipment points

Abilities 20 + Skills 15 [60 ranks] + Feats 24 + Powers 42 + Combat 12 + Saves 7=120

Notes
:arrow: Here is Sketch-Rebooted. She has had almost no change in her states, adding 2 feat ranks and reducing her mind shield by 2. She is still one of my most unique characters in what she can do, able to take a full round action to draw any image and able to bring any image she draws to life. There is a lot she can do, with many images already availabe in her many sketchbooks, always keep this in mind unless someone grabs her sketchbook from her.

:arrow: She has tested at low super-genius level intelligence, able to react at the speed of thought to catch those who think she is slow off-guard. She has some telepatchi powers, having an innate ability to passively scan the thoughts of those around her to sense an ambush and avoid surprise attack. Her telepathic powers aren't that strong currently, although she can communicate with anyone within 1000' of her. With time and training she will expand this power alot.

:arrow: To be able to heal someone or repair an object, she must first draw of an image of the individual/object [full round action]. Then she alters the existing drawing to heal the individual/repair the damaged object. She will normally save this for after a fight is over, only doing so in a fight if someoen is severely hurt and in danger of dying.

:arrow: She almost always has a special drawing ready, having to take time on the details to get it right. These are devices of her own designs, able to be brought to life with her Animate Images power as needed. When coming up with devices she will have ready using her Artistic Artificer feat, use your imagination and ignore normal conventions. Between her skill in drawing and the Ultimate Skill [Craft [drawing]] these can be extremely powerful, up to 40pp in value.

:arrow: She has little to no skill in actual combat herself, not even having self-defense training. She always relies on her creations to do the fighting for her, although not being above dropping a large object on someone or trapping them in a cage or dome. None ofher combat abilities are capped, leaving a lot of room for growth and areas to train her in. Her saves are another area she will increase over time, as she is a fairly normal teen beyond her powers, skill in drawing and strength of will.

:arrow: Here are 2 of her more common animated images, you can use any character which is PL 8 and 150pp in value as one of her animated images:
Knight Angel PL: 8 [150pp] Minion10
Str: 20 [+5] Dex: 14 [+2] Con: - (+0) Int: 10 [+0] Wis: 14 [+2] Cha: 16 [+3]
Toughness +10 Fortitude - Reflexes +4 Will +8 [52pp]

Skills:Diplomacy 7 [+10], Intimidate 7 [+10], Knowledge [theology and philosophy] 5 [+5], Profession [knight] 5 [+7]

Feats:Attack Focus [melee] 6, Fearless, Fearsome Presense 4, Improved Block, Improved Iniative, Interpose, Power Attack, Takedown Attack, Weapon Break

Powers: Corrosion 3 [Accurate, Mighty [6]; "Angelic cosmic sword"], Flight 4 [Power Lose [if wings are bound], Healing 4-"Angelic light", Immunity [Fortitude effects] 30, Protection 10 [Impervious], Shield 6-"Silver shield", Super-Senses 10 [True Sight], Super-Strength 3 [Bracing, Countering Punch]

Combat: +6 [melee]/+8 ["Angelic cosmic sword"]Grapple +11 Damage +5 [unarmed]/+8 ["Angelic cosmic sword]) Defense +6 [+0 without Shield] Knockback -10 Init +6

Abilities 44 + Skills 6 [24 ranks] + Feats 17 + Powers 75 + Combat 0 + Saves 8=150

Knight Angel appears to be a powerful and tall man, standing at 6'2" and very muscular. He has large white angelic wings, with a wingspan of 12' when fully outstretched. His face is mostly hidden by an armored silver helmet, showing only his eyes through a slit and some of his blond hair hanging out the back. He wears a silver platemail armor, wields a large silver shield and can manifest a glowing silver sword in his right hand at will.

He was made to be like a heroic angel, having the power to fly, see through any deception and even use his incredible strength to brace against attacks or swat any projectiles using his sword or shield. Due to being the first "superhero" Lily ever drew she gave him the power to heal others with a touch and is her favorite one to bring out in a fight.


Guardian PL: 8 [150pp] Minion
Str: 10 Dex: 18 [+4] Con:- [+0] Int: 12 [+1] Wis: 16 [+3] Cha: 12 [+1]
Toughness +6 Fortitude - Reflexes +7 Will +8

Skills:Concentration 6 [+9], Medicine 6 [+9], Notice 7 [+10], Sense Motive 5 [+8]

Feats:Attack Focus [ranged] 6, Dodge Focus 6, Improved Iniative 3, Interpose, Precise Shot 2, Uncanny Dodge 2 [visual, auditory]

Powers:Force Constructs 10 [Progression 2 [25 ft. per rank cube, Selective, Subtle]; Alternate Powers: Deflect 5 [all attacks, Ranged], Force Bolt 10 [Ricochet 2], Force Snare 10], Force Flight 4 [Platform], Immunity 9 [life support; Affect Others [+1}, Shapeable Area, Linked to Force Constructs], Immunity [Fortitude effects] 30, Protection 6 [Impervious]

Combat: +6 (ranged) Grapple +0 Damage +0 (unarmed)/+10 (Force Bolts) Defense +10 [+2 flat-footed] Knockback -6 Init +16

Abilities 38 + Skills 6 (+24) + Feats 20 + Powers 70 + Combat 8 + Saves 8=150

Guardian appears to be an average man, standing at 5'9" and lean build. He wears a simple blue outfit with a mask covering his face except his mouth. He has brown eyes and simple brown hair kept short. He seems to be surrounded by a soft blue glowing aura which shields him from harm.

Her second hero character, Guardian was made by Lily to protect not only her form harm but others as well. He has the power to create powerful force contructs as strong as steel, able to be the size of a small building. These can be used for cover, support beams, etc. as needed. He can react to any danger with inhuman speed, allowing him to deflect attacks using his force constructs. He also has offensive uses for this power, capable of project force bolts able to rip steel apart and trap a target inside a force field.

His force constructs shield those inside from the environment outside of it. He can also use his force constructs to ride upon in the air. His force aura is a constant defensive effect from his force constructs.


Description of Powers:Lily has the unusual mutant power to bring any drawing she makes to life. It is unknown at this time why she can only bring her own drawings to life, it may just be the nature of her power or a psychological block. These can take many forms, from robots and superheroes, to giant objects and energy blast. She can also make drawings of existing beings and objects to heal/repair them, as well as make a drawing of any location which acts as a portal to the location shown. While such a portal is active she is distracted and has a problem defending herself. She has the power to design images and draw them at 1000x the normal speed which a normal human can, doubled by her natural talent. They take at least a full round action no matter what though. Her natural vision works at 10x normal speed so she can keep up with this.

In addition she has some minor telepathic ability, mostly in the form of a powerful mind shield to protect herself. This makes her sensitive to the thoughts and emotions of others though. She is driven by her power to draw, it is a compulsion she has a hard time resisting. She also has a problem with daydreaming sometimes, although not as bad as she used to be.

History:
Shy Little Girl
Born the first generation in America of German immigrants, her parents always believed their little Lily was special. They didn't know how right they were. Her parents worked to give her a good life, leaving her alone a lot, where she developed an in interest in reading and learned to draw. Overtime she became withdrawn, keeping to herself mostly, always prefering the company of books and drawings to the kids her age. Becoming worried about their little girl, her parents thought she would grow of this stage given time. What they didn't know was she was drawn to drawing, a thirst to express herself even she didn't fully understand.

She was teased a lot at school, staying in the library during her free time, either reading a new book or working on a drawing. She had few friends to speak of, hiding in her own little world rather than risk getting hurt. Daydreaming about characters she drew, giving them lives and personalities of their own. More than once she got in trouble for this, being caught daydreaming in class and being sent to the principle's office. Never getting suspended or sent to detention, she was always just given a stern talking to about paying attention in class and to leave her daydreams for other times. She couldn't help it though, her mind was prone to wandering and daydreaming, thinking up new characters and ideas rather than stay in the world of here and now.

Fate [And Bad Timing] Can Be Strange Guides
Years pasted and not much changed in Lily's life, she still daydreamed and loved to read and draw more than anything else. By the time she was 14 years old, her parents had moved to Freedom City to be closer to their new, better paying jobs. The new jobs still required a lot of hours away from home and they would come up looking ragged, Lily did all she could to help around the house. She still kept to herself most of the time, not having made any new friends at school as of yet. Til one day she missed the bus home and was forced to walk the 4 miles by herself. Finally within a few blocks from her home, she tired from walking so far and decided to take a short breather. Locating a nearby bench in a park, she sat down and took a deep breath, going to close her eyes after looking around.

Starting to relax and regain her strength, she was startled out of it by a sudden cry nearby. Scanning the area, she spotted a little girl, being picked on by some teens who were at least 2 feet taller than her. Memories came flooding into Lily's mind, of all the teasing she had endured over the years and being pushed around. Something inside her awoke, her anger allowing her to tap into a strength she never knew existed inside her. Suddenly her sketchbook glowed and Knight Angel, a hero of her own design, sprang to life fully formed and life-sized. Shocked at first, she sensed a mental connection to Knight Angel, asking him to stop the bullies tormenting the little girl. Before her thought was finished, he fly with incredible speed towards the bullies, pushing them off the little girl.

As they looked up and saw the 6'2", silver-plate armored man gazing down upon them with a look of pure anger, the bullies ran as fast as they could to get away, fearing the wrath of a guardian angel taken physical form before them. Helping the little girl up and treating her scraps and bruises, she thanked the man, innocently not caring what he looked like, before she ran off to find her mother. As she gazed in awe upon all that had happened, Lily lost her concentration on Knight Angel and with a simple good bye, he faded out and back into her sketchbook. Heading home in a half-dazed state, her mind couldn't accept what she had seen. Thinking about what had gone on at the park, she retreated to the safety of her bedroom to test a theory. Concentrating upon a drawing of a pegasus, she was suddenly face to face with her creation. With this she finally began to understand teh power she had somehow awakened within herself.

Hiding a Gift Is Hard Work
As she watched the superheroes on the news, seeing how exciting their lives appeared to be, Lily began to work in ernest on learning how to control her newfound powers. With practice, she figured out she could only bring her own drawings to life, no other form of images would work. Wishing to be able to draw anything as needed, she took to studying up on biology, anatomy and even technology to expand her skills, learning how to accurately draw even minor details well. Realistic images with photorealitic property, anime characters made to look real, nothing was beyond her when she practiced and studied hard enough.

At school, her science teacher was shocked, seeing this shy girl who used to daydream so much showing such interest in her class work. He even helped her to find some hard-to-locate books on life sciences in the local library. Soon her sketchbook grew and was filled with art and images of various sorts. She has several more sketchbooks now, filling them up quickly and having several more set aside as needed. Most shocking to Lily was that she began to find herself able to design images in her mind, able to draw faster and faster without losing any accuracy. Soon she found her ability had expanded so much, she became capable of finishing even the most complex of drawing in a matter of seconds. She kept this to herself, fearing her parents might overreact to her powers if they found out.

But despite her best efforts, her parents began to take notice of all of the drawings their little girl was creating, more than should be humanly possible if she was getting normal sleep hours. Worrying about her health and that she was taking drugs to stay awake longer without sleep, they checked her room one day while they finally had a day off from work. Soon they began to worry about her and checked in her room one day while they had work off. Upon finding her diary, they debated about opening it to find out what was going on with their little girl recently. But Fate stepped in and the diary fell off the shelf in front of them, landing open right on the page detailing the day her powers first activated. They were shocked to find out about their little girl having such powers, nothing in their family history suggested that such powers existed in their family line. Her father having been rescued by Captain Thunder during one of Doctor Otaku's giant mecha attacks, he hoped the superhero would havesome idea of how to help out. Contacting him immediately and explaining the situation, Captain Thunder agreed to come and meet with Lily the next day.

New School, Trying to Fit In
When Lily arrived home the next day, she fund her parents sitting on the couch, with a guest which shocked her to be seeing in person. Captain Thunder, the great superhero from the news! She almost fainted, then began to ramble on about what an honor it was to meet it, it took several minutes for her to calm down. Upon being asked to sit down, she knew they wished to talk about something, but she didn't know how they could have found out. She was shocked and outraged, hearing they had read her diary and new about her powers. She almost stormed off, til they explained the circumstances of the diary falling off the shelf and opening right to that page without them touching it. Something strange was going on, but that would have to wait til later. She had a hunch something was up, when they told about the diary being on a shelf instead of inside the hidden drawer of her desk where she always kept. As she listened to their concerns, wanting to keep her parents from worrying about her, she agreed to hear out Captain Thunder and his idea.

As she listended intently, she couldn't believe what she was hearing. A school made just for kids like her, one where she could safely learn how to use her powers and even getting to interact with kids her age as well who had powers. Upon being told she could go there and that her parents had already agreed it was a good idea, she figued a new start wouldn't be too bad, considering the move was only a few months ago and she hadn't made any friends yet. She agreed to go and went to pack her bags, several having her old sketchbooks and new ones in them. Her parents came along to help her out, got her registered and she was all ready to begin classes within the next two days. As she saw some of the older students, she became nervous, til a blond girl only a little taller than her came up and said she didn't need to be nervous.

When she turned to look the girl in her face, she couldn't believe it. The heroine and member of Next-Gen, Nereid, was talking to her. Lily began to calm down some as Nereid began to take her on a tour of the school grounds, showing her the ins-and-outs of the gym and library especially. Finally ending up at her dorm room, Nereid told her good bye for now and that she would see her around. After unpacking all of her stuff, including the 30+ full sketchbooks and over 10 more new ones, she began to settle in. Feeling the pull once again, she decided to make a drawing of Nereid to honor her newfound friend.

Description:Lily is an attractive young girl, appearing to be in her early teens. Having pale skin with a delicate build, she is not that strong for her age. Her nearly white blonde hair is down to her shoulders and she has deep blue expressive eyes. Her normal outfits consist of a simple blue tee-shirt, blue jeans and a pair of blue tennis shoes. She rarely wears any kind of rings, earrings or makeup, prefering to keep it simple. While training or out in the field she wears her normal clothes, only adding a simple blue domino mask to hide her identity. Her clothes and skin on her hands tend to have smudges of pencil lead and ink on them.
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Psistrike
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Postby Psistrike » Wed Oct 08, 2008 11:28 pm

MM wrote:I'm sure I've said this before, but this stuff is great. The builds are detailed, and the histories a fun and interesting read. Cool updates of Bloodthorn and Nightshade.

Thanks. :) I'm trying to go through all of the previous characters I've made and haven't done a Rebooted version for yet. Done to 31 now. :oops: At least I've figured out a trick to speed it up, copy and paste the previous history and stuff to the Rebooted version. Then go through and type up a new history, using what is there, fleshing it out and adding in new details as I think them up.
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Traveler-Rebooted

Postby Psistrike » Thu Oct 09, 2008 1:30 am

Traveller PL:10

Quote:"Hah! You think something like you is going to scare me. I've seen much scarier on my travels."
Concept:Reality-hopping teenager
Occupation:Traveler
Base of Operations:Claremont Academy, Freedom City [normally mobile between realities]
Real Name:Mary Landers
Legal Status:US citizen with no criminal record
Identity: Secret
Marital Status: Single
Height: 5'5"
Weight: 115 lbs.
Eyes: Purple
Hair: Purple
Age: 17 years old
Motivation: Thrill-Seeker
Complications: Enemies [Many varied due to her reality travels], Teen Angst, Unusual Energy Signature

Abilities: STR: 14 [+2] DEX: 30/16 [+10] CON: 16 [+3] INT: 20 [+5] WIS: 16 [+3] CHA: 16 [+3]

Toughness +6 [+3 flat-footed] Fortitude +7 Reflex +14 Will +9

Skills: Acrobatics 9 [+19], Bluff 5 [+8], Concentration 6 [+9], Diplomacy 4 [+7], Escape Artist 5 [+15], Gather Information 4 [+7], Knowledge [streetwise] 5 [+10], Knowledge [technology] 7 [+12], Notice 6 [+9], Search 4 [+9], Sense Motive 9 [+12], Sleight of Hand 4 [+14], Stealth 6 [+16], Survival 9 [+12], Swim 5 [+7]

Feats: Acrobatic Bluff, Attack Focus [melee] 10, Challenge 2 [Accelerated Acrobatics, Perfect Balance], Benefit [Temporal Inertia], Defensive Roll 3, Diehard, Dodge Focus 12, Endurance, Evasion, Fearless, Grappling Finesse, Hide in Plain Sight, Improved Initiative, Improved Throw, Jack-Of-All-Trades, Power Attack, Skill Mastery [Acrobatics, Sense Motive, Stealth, Survival], Uncanny Dodge 2 [visual, auditory]

Powers: Enhanced Dexterity 14, Super-Movement 2 [Dimensional Movement 2 [other realities only]; Full-Round Action], Strike 5 [Mighty], Super-Senses 2 [Vision Counters Concealment-"See Invisible"], Teleporation 9 [Easy; Concentration Check required]

Attack +10 [melee] Grapple +20 Damage +7 (unarmed) Defense +13 (+1 flat-footed) Knockback -3 Init +14

Equipment:basic outfit, light purple hooded-cloak (costume)

Abilities 38 + Skills 22 [88 ranks] + Feats 42 + Powers 32 + Combat 2 + Saves 14=150

Notes
:arrow: Here is Traveler-Rebooted version. She has the same game stats but her history has been fleshed out and detailed some more. She is still an individual with experiences beyond her years. Thus leaving her with high stats, saves and skills, along with the Jack-Of-All-Trades feat so she can use any skill untrained.

:arrow: A secondary mutation, her enhanced dexterity helped her to survive on the hostile worlds she has visited. Living on the streets a lot, she learned street-fighting and even came up with her own form of unusual fighting, using her superhuman agility to out-manuever her opponents, as well as striking hard using speed and skill when needed. One of her most common tactics in a fight is to teleport up behind an opponent [creative descriptor for using Acrobatic Bluff] and hit them while they are caught off-guard.

:arrow: Living on her own and visiting so many different worlds, she was forced to learn how to sense who she can trust and who she can't. In a fight, it is very difficult to catch her off-guard or flat-footed. Along with her ability to see invisible targets, she can attack them without problem. Plus trying to bluff her and failing only gets her mad at you, bad idea.

:arrow: She definately stands out in a crowd, with her purple hair and eyes, even in a city with superpowered beings, although not as often as she is used to. One unusual benefit due to all of her travels, she is unaffected by temporal alterations. And despite her powers, her greatest assets are her skills, feats and abilities in hand-to-hand combat. Even if somehow all of her powers are negated, she is still a formiable opponent and can survive on her own when needed.

Description of Powers:Traveler is a mutant with the power to travel between realities, always ending up somewhere on Earth. Having to focus for several seconds to use this power and can also teleport to a different location in the other reality than where she started at. This power expanded greatly over time, allowing her to teleport in her current reality without shifting to another reality. The range of this power is 900 feet for short range teleports, upward to 20,000 miles [anywhere on Earth] for long distance teleports.

Other powers she has discovered are superhumanly enhanced agility and reflexes and the ability to see anything which is concealed aka "invisible". She has trained herself to utilize her superhuman agility when attacking for a powerful unarmed strike. She has learned many things on her travels and can survive in almost any Earth environment, including in cities and towns. She has been forced to learn how to get along with others, simply for survivals sake.

History:
Fear And Desire Shape Her Future
Born to a normal family in a world where mutants were put into internment camps and treated like animals, Mary thought nothing of it for a long time. She focused on learning about technology and developing her acrobatics skills. She was on top of the world, living a privilaged life and thinking things couldn't be better and being sheltered from the world by her parents. She didn't understand the plight of mutants due to this, believing what she had been told at school. But her world soon took a quick turn for the weird, shattering her perfect life.

When her favorite cousin Susan was found out to be a mutant, she was dragged away to one of hte internment camps without even a trial. Mary was upset and wished she could just leave this cruel world behind, not understanding how fellow humans could be treated so cruely just for being different than normal. She began to study up on the truth of what went on in the internment camps, horrified by what she found. They were put through brutal training, all to help them harness their powers to work for the government. She couldn't believe it, mutants were no better than slaves to the government, having no rights. While walking home from school one day, in a funk while thinking about her cousin and what they were doing to her, she stopped suddenly as a dark shadow formed above her. A giant robot, designed to hunt mutants down by the government, landed in front of her. Suddenly it spoke and the words it said scared Mary more than she had ever been before. "Hault, mutant. You are to be processed and placed into an internment camp, where you will be trained how to use your powers for the government. Do not resist or I will use force to restrain you."

Having no idea what was going on, Mary thought this robot was defective. She hadn't exhibited any powers whatsoever, she was just an ordinary kid. Seeing it take a step, she feared being crushed by the huge robot. She closed her eyes and simply wished to be anywhere, anywhere but right there, right then. She felt a strong tug and suddenly a floating sensation, opening her eyes to a place she could only have seen in her dreams before. A void of purple, nothing else seemed to be there except that color and Mary, floating aimlessly through it. The robot was nowhere to be seen, but she was scared out of her mind, not knowing where she was at all. Suddenly the purple void seemed to move with a life of its own, covering her as it began to alter her form. Changing her eyes and hair purple and causing her Mary had no idea of what was going on, she hadn't exhibited any powers whatsoever and wondered if this giant robot had a glitch or something. It seemed to as its leg was heading down on a path to crush her, freaking out Mary wished to be anywhere but there. And in an instant she felt a tug, opening her eyes to find herself floating in a purple void. She was glad the robot was gone, but scared as she didn't know where she was at all. Suddenly the purple void moved over her, beginning to alter her form as her eyes and hair turned purple and her ears became pointed.

Another Earth, Another Reality
She freaked out, as the void made changes to her and she could feel it would continue if she didn't escape. Reflexively triggering her power once again, she ended up back on Earth. At least it seemed that way at first. As she looked around, she saw no giant robot around and most shocking of all, people were walking on the streets free who were obvious mutants. As she ran up to one, she asked him what was going on, why weren't mutants being hunted and sent to camps. The man, whose appearance was that of a humanoid lion, stared at her and asked what she was talking about. Normal humans were all but extinct and mutants ran the world.

Confused and a little dismayed upon hearing this, she went to check out any news source she could. Finally she came to only one solution after reading historical newspapers at the local library. She had somehow, someway, travelled to an alternate Earth, one with a much different timeline. It was true, she was a mutant like the giant robot had said. She thought over it, beginning to wonder why she had never used her powers before that fateful encounter. She must have lead too sheltered of a life to trigger it til then, but then why did she detect as a mutant before her powers activated. It is one mystery which she is still asking years later. Lost on a new Earth, with no idea of how to get back to her own, if she wanted to.

She had no idea of what to do, always having had everything provided by her parents in the past. Taken in by some homeless people, they began to teach her how to survive. From how to steal when needed, to basic survival skills, she learned quickly. Over time she began to show a degree of superhuman agility and reflexes, helping her to avoid capture by the authorities. It seems even in a world with mostly mutants, there was still seperation of classes. After many months of living this way, she began to tire of the streetlife, wanting more. She decided to try and find a way back to her home reality and family, so she could help to liberate her fellow mutants. Concentrating on her power, she hadn't trained properly to control it yet, jumping at random with no destination focused in her mind.

Travels Across the Multi-Verse
When she arrived in another reality on another Earth once again, she shocked by what she saw. She was in California, thousands of miles from her previous location in the other reality. Not knowing what was happening and a little afraid of her powers now, she wandered about til she found herself at a local university. Discovering the theory of time and space, more researched than in her home reality, she began to realize how her powers worked. She could not only change the reality she was in but her destination in a reality by thought and will alone. Seeing the new world of possibilities opened before her, she was now 16 years old and finally getting used to the thought she would never find her way home to her own reality and family. With so many possible realities out there, it could take her a lifetime or more and she could never end up back home.

Her research at the university library revealed several things about the history of this new Earth. They were scientifically advanced, with no previous civilizations of the past being destroyed or conquered, allowing technology to advance without any setbacks. This unfortunately opened her to something else, a power she had which had gone unnoticed til now. She could see invisible things and for some reason this reality had a lot of invisible spirits and entities drawn to it by the advanced technology, left unseen by most. It soon began to overwhelm her, not being used to a change this big. She focused on opening a portal to another reality once again, just to escape before she was driven insane.

She opened her eyes and found herself in a place called Autumn Arbor. She was almost arrested by the local authorities for underaged use of powers, but escape before they could touch her. Finding a local library,she read up on the history of metahumans her, finding out that those with powers must register with the government, along with kids and teens having to go to a special school to learn how to use their powers, being barred from using them in public til after they graduated. She didn't like the idea of being controlled by a government organization, it would be as bad as back home. Jumping once again right as the police began to close around here, she ended up in another reality once again. She found this world to be a good place, full of friendly people and no strife. This view of a paradise world was shattered a week later, when an announcement was made about mandatory gene scans for racial purity. She couldn't believe it, she had landed on a world where the Nazis ruled with an ironfist. Just as she was about to be grabbed by troups, she focused and jumped as quickly as she could.

Her travels never seemed to get better in the long run, as each reality she found something wrong with the place, from a world where giants ruled over normal humans, one where radioactive monsters ran loose, robots had enslaved the human race, etc. It was one thing after another, as if her power was onpurposely sending her to messed up realities. Some places she found safe and relatively normal but such ones tended to be so normal, she got bored of staying there and would jump once again. She learned many things on her travels, forcing her to grow up quickly as she survived in harsh environments, with some of hte Earths she ended up on being more like alien planets. She finally made a fateful jump, one which would shape her travels from that point on. But in which way she had no idea of.

Can't Go Home
Finally, she had finally jumped back to her own home reality, right inside her parent's home where she had lived for the first 14 years of her life. Her joy was quickly turned to fear, as this placed looked abandoned and in ruins after only 3 years of her being gone. What had happened to her parents, to everyone she cared about. Stepping outside, she looked off in the distance, only able to see death and destruction all around her. On the ground was the remanents of a newspaper dating back 8 months ago, it told of the final days of a war, the war between normal humans and mutant humans. It told of the uprising of the mutants, tired of their treatment by the normals, angry for their persecution and exploitation. Not less than 5 months after Mary had left this reality, they began a war for freedom. But the war was bad for everyone, as both sides took great losses and devistated even those who refused ot get involved.

The records she found went on to tell how soon several unstable mutants with extreme energy powers, ones who had been in the camps for a long time, tired of the fighting and wanted to end it once and for all, no matter what. Each began to build up their energy to critical levels, not knowing of the others' plans, ready to self-detonate and take out as many humans as possible. But their timing couldn't have been worse, each detonating at the same time and their energies converged across the planet. The power was unlike anything seen before, bathing the Earth in a wave of multi-colored energy, one which killed everything on the planet, leaving nothing but ash and ruins in their wake.

Mary couldn't believe it, all her travels, all her time trying to get home, only to find this. She broke down crying for the first time in all these years. She had lost everything and everyone she had cared about. Even in the ruins of her former home, she couldn't find a scrap of a picture of her parents. With one last look over the ruined landscape, she closed her eyes and travelled to another reality once agian. She couldn't believe it, her next jump landed her on an Earth almost like her own. The major exception being that mutants were detained, but only for crimes like normal humans. She found her home intact here, her parents alive in this reality. She was overjoyed and began to cry with joy, til what she saw next. Her counterpart was there with them, a normal 17 year old girl with no powers, having fun with her parents and worrying about nothing. This shocked her back to reality, as she realized this wasn't her world or her parents. Despondent once again, she decided to leave once again, in hopes of finding a new home.

Home is Where the Heart Is
Jumping again and again, after several more realities she still didn't find one which felt like home at all. All seemed hopeless for her, the wandering traveler of realities. But it seems it is always darkest before the dawn. Because hope shined through on her most recent reality jump, something strange she had never seen before. A lady silhoutted by light appeared just as she jumped and Mary could feel that she was somehow directing her path to the next reality. But for what reason, Mary never knew.

She ended up in a metropolis, shocked to find for once that superhumans were there but without a major war going on, a utopia or forced encampments for them anywhere. Beginning to look around this new world, she thought it strange no one started at her because of her eyes, hair or ears. As she continued to look around, a fight suddenly erupted nearby, the sounds of trouble drawing Mary there. She had seen some strange things on her travels, this one seemed normal compared to many others. A giant humanoid tree was fighting a group of teens, ranting about nature taking back its domain from the humans. One of the teens spotted her near the fight zone an told Mary to get out of there for her own safety. Mary, stubborn in her ways, ignored the girl in the black cloak and leapt into the fight. Using the skills she had developed on her travels, she slammed him hard and gave the other teens the opening they needed to take the giant plantman down.

Although a little annoyed by the girl joining in the fight despite their warning, they still thanked her for her aid. They asked if she would come with them someplace, making her nervous at first. But something she felt from the cloaked girl drew her, so she agreed to go with them, knowing she could escape if this was some kind of trap. Taken to the Claremont Academy, she hadn't been in a normal school for years, having learned on the streets and in libraries on her own. Introduced to Duncan Summers, he began to explain the purpose of the school. She said she knew how to use her powers and had been on her own a long time, which shocked Duncan. He calmly explain this school could be a safe haven for her, one where she wouldn't have to run away and could be with other kids once again. She couldn't believe it, someone was offering her a home, someplace she could call her own once again. With tears in her eyes, she hugged Duncan and thanked him repeatedly, breaking down the wall against her emotions she had built up since finding her family dead and her world gone. She was thinking over this matter, til Serena Vervain walked in out of her costume.

Mary was shocked at what she saw, she couldn't believe her own eyes. Rushing into the girl's arms, she hugged her with tears streaming down her face. Serena was confused by her behaviour, til Duncan finally asked Mary why she reacted this way to Serena. Mary went ont to explain that Serena Vervain was one of her cousins and she was overjoyed to see that someone else from her home reality was alive. But this didn't last long, finding out that this Serena was born and raised in this reality. Upset at her hopes being broken again and getting ready to jump once again, only to stop as Serena placed a hand on her shoulder.

Serena went on to explain how a cousin of hers named Mary had died at the age of 5, a terrible accident claiming her life and the life of her parents. She knows how it is to lose someone you care about. Serena said she could be her cousin for her, help her to get acclimated to this reality. Mary couldn't believe it, she had been on the run so long and seen so much cruelty, she couldn't believe so many could be so kind to her. Once again in tears, she hugged Serena as she agreed to stay and learn how to use her powers. Now all she needed was help in getting used to going a school with teachers and fellow students, after having spent the last 3 years of her life travelling.

Description:Serena is an attractive young woman in her late teens . In great physical shape, she has an athletic build and lean muscle tone. Her skin is a light tan due to all of her travels and exposure to different environments. Due to the effects of the strange purple reality she first ended up in her hair is a deep purple hue and down to her waist. Her eyes were affected as well and are a deep purple in hue. Her ears were changed as well, taking on an elf-like point to them. It is unknown was further exposure to that purple dimension would do to her. She tends to wear a simple pair of purple blue-jeans, a deep red tee-shirt and a simple pair of tennis shoes. While training or out on patrol she prefers to wears a light purple hooded-cloak similar to the one Seven wears.
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Eve-Rebooted

Postby Psistrike » Thu Oct 09, 2008 4:59 pm

Eve PL: 9 [140pp]

Quote: "Don't make me have to hurt you!"
Concept: Bio-engineered lifeform
Occupation: Student
Base of Operations: Claremont Academy, Freedom City
Real Name: Eve [last name unknown]
Legal Status: U.S. citizen with no criminal record
Identity: Secret
Marital Status: Single
Height: 6'1"
Weight: 200 lbs.
Eyes: Purple
Hair: Light Purple
Age: Appears to be 15 years old [actual age: 3 1/2 years old]
Motivation: Youthful Exuberance, Finding out Origin
Complications: No Past Memories, Secret [Origin], Secret [Identity], Teen Angst, Temper [when attacked without reason]

Abilities: STR: 30 [+10] DEX: 24 [+7] CON: 26 [+8] INT: 14 [+2] WIS: 10 [+0] CHA: 10 [+0]

Toughness +12 [10 Impervious] [+12 flat-footed] Fortitude +12 Reflex +9 Will +5

Skills: Notice 4 [+4]

Feats: Advanced Karate [All-Out Attack, Attack Focus [melee] 4, Attack Specialization [unarmed] 2, Improved Block, Improved Disarm, Instant Up, Power Attack, Stunning Attack, Takedown Attack], Attractive, Diehard, Dodge Focus 4, Endurance, Immunity to Disease, Immunity to Poison, Improved Initiative, Uncanny Dodge [visual], Untapped Potential

Powers:Flight 5, Impervious Toughness 8, Protection 4 [Impervious [2]], Regeneration 7 [Recovery Rate: Bruised 1, Injured 2, Disabled 2; Ability Damage 2], Super-Strength 7 [Heavy Load: 100 tons]

Combat: Attack +0/+4 [melee]/+8 [unarmed] Grapple +21 Damage +10 [unarmed] Defense +6 [+1 flat-footed] Knockback -11 Init +11

Equipment: uniform

Abilities 54 + Skills 1 [4 ranks] + Feats 25 + Powers 45 + Combat 4 + Saves 11=140

Notes
:arrow: Here is Eve-Rebooted version. She has been toned down some, having 10 less PP, no skill in combat beyond melee and unarmed, less defense when caught flat-footed, lower Impervious Toughness and the Untapped Potential feat. The secret of her origin along with finding out about her past are still major plot points for this character. She loves to use her powers to have fun, although has a rage burning inside her which even she doesn't know the source of. All her other stats are unchanged but her background has been fleshed out and expanded.

:arrow: All of her skills and feats are from the subliminal programing she received while in her tank, thus the lack of normal skills. This includes the Attractive feat, as she is programed to "vamp" enemies to get them off-guard, unconsciously adjusting her body's position to use it better. She will sometimes do this without realizing it, especially if she likes a guy. Her immunties were genetically programed into her to make her a better protector.

:arrow: She is a tank and it shows in her stats. She can shrug off most conventional attacks and even tankfire has a hard time hurting her. Her strength can rip apart even titanium and she is known to trash any weapon she is faced with. Despite all of this she was designed to have near super-human agility and reflexes and thus can react with speeds rarely seen in a human-sized object. Her only major weakness is her will, as she can be taken out easily by such attacks. This was a failsafe built-in by the scientists, in case she ever turned on Taurus, although they didn't do a good job of it.

:arrow: Note on this character and why she has such power: The original version was actually more powerful, being a DNA hybrid of Wonderman and She-Hulk of Marvel comics and healing a lot faster yet still being as invulnerable. She has been toned down some and changed, but still very powerful. The Rebooted version has been toned down some more, although not much.

Description of Powers:Eve is a bio-engineered lifeform, having escaped her creators and suffering from amnesia about her escape. Her powers are from her unique genetic structure, the combination of several superhumans' DNA into one form. She is super-humanly strong, capable of lifting up to 100 tons as a heavy load and smashing apart even titanium with ease, although the true limits of her strength haven't been reached and she is still growing in power. Her dense muscular structure gives her super-human durability, stamina and toughness, even tankfire has a hard time harming her as she was designed to survive almost any attack. This enhanced structure also allows her to heal from injuries at an exceptional rate, with a low-level of regeneration.

An unknown factor is how she is capable of flight, defying gravity simply by concentrating, as none of the superhuman DNA used in her creation had this power. She can reach up to 1k mph when she needs to, normally keeping at a cruising speed of 250 mph. She is immune to windshear and can survive great pressure.

History:
No Memories, No Past
Found wandering alone in the Fens, the police responded to reports of a strange girl beating up a local gang which harassed her. Showing up, the police were shocked to see the gang members all scattered upon the ground, each beaten severely. How could one girl, no matter how tall or strong, have done this on her own? Afraid she was hopped up on a drugs, they pulled their firearms and ordered her to stand down. Scared and confused, having no memories of her own, she didn't know who the police were and only saw a threat to herself, one which she only knew one way to deal with.

She began to swat them aside with ease, not knowing the full extent of her strength, as the police opened fire upon her. Their bullets were useless against her, simply bouncing off her skin as if they were nothing. Infuriated about their attack upon her, she was about to fly into a rage, making things much more dangerous for anyone in the area. Til hope came flying in, in the form of Lady Liberty as she decended from the sky. She tried her best to talk to the girl, hoping to calm her down before things escalated, only to find this wouldn't be as simple as she hoped. In a rage fulled by pure anger at the unwarrented attack upon herself, she flew at Lady Liberty in a blind fury. Caught off guard by the surprising power of this young girl, Lady Liberty would have many more surprises coming soon.

As the girl grabbed her by the arms, she was shocked at the strength displayed by the young girl. Grappling for what seemed like hours on end, Lady Liberty finally got the upper hand due to her greater experience and skill. Getting the strange girl in an arm lock, she talked once again and tried to explain she wasn't there to hurt her. The girl began to calm down, finally breaking down and crying into Lady Liberty's arms, scared and confused as she had just woke in the alley alone with no memories. After a short while she strangely enough drifted off to sleep, still in Lady Liberty's arms. With the situation finally contained, the police attended to the gang members and their own injuried before taking off, leaving the girl in Lady Liberty's care for now.

A Place to Learn
After strange dreams of a confined place and men poking and proding her, the girl finally awoke with one word she gleaned from her mind, Eve. Seeing herself in a strange place, the Freedom Hall, she began to freak out again, not knowing if she was safe and wishing to escape. Til she finally saw the woman she had fought before, the only person who had talked to her and been even a little friendly since she had awoke. Calmly down, the other members of the Freedom League watched from a distance as the two spoke. Beth found out the girl had no memories of who she was or where she came from, only recalling one word, Eve, which Beth took to be her name. She didn't even recall how she came to be in the Fens, just waking up there with no recollection of her past. As they talked more, it became apparent that she had some basic knowledge about things, just no knowledge of society or it rules.

Beth helped to clean her up and finally find some new clothes for her to wear, the Freedom League discused the best course of action. Finally they all agreed that taking the young and confused girl to the Claremont Academy was best for now, with Lady Liberty checking in on her from time to time. It would be a safe place for her to learn both about the laws of society and get a basic education, but also to learn how to interact with others. In her old clothes they found some tags with the name Eve on them, confirming it was her name, although no last name was listed. It took a couple of days, but finally they had her registered at the Claremont Academy and set up in her own private dorm room. For now she had a lot to learn of the ways of the world, with Duncan Summers having to keep a close eye on her least she attack some of the more troublesome students, who would no doubt mess with her.

Secret Origin
Around 4 years ago, a secret project was begun by a group of scientists, all in the employ or forced to work for The Labyrinth. All create the perfect superpowered soldier, one who would be loyal only to Taurus and obey his commands without fail. Disguised mini-robots, spies and others worked dilligently to obtain DNA samples from almost every superhuman they could get their hands on, by any means. Studying and testing out the DNA samples for months on end, to find which ones were compatible with each other. Finally after almost half a year, the testing was done and research began to find a process of creting a new lifeform, grown in a giant tube full of chemicals and DNA. It didn't take long for the process to begin, as they watched through monitors as their creation began to grow.

Never once was the tube allowed to be left unmonitored by at least 2 scientists, fearing that something would go wrong and Taurus would punish them for their failure. After a few weeks, they found some minor flaws, caused by the DNA mix not responding how they initially thought it would. Her hair and eyes both became a shade of purple, insuring she would stand out and draw attention when in public. Taurus didn't seem to mind this unexpected change at all, thinking that his own perfect soldier should be made to stand out in a crowd. Continueing to watch the progress of their creation, codenamed Eve, she grew with time and showed signs of being more powerful than even they originally planned. It took 3 and a half years, but finally their creation reached the physical age of 15 years old, having been taught using subliminal learning programs as she grew, she knew most of what other kids her age would.

Given natural fighting skills from the combined DNA used to make her, she was trained in karate techniques using the subliminal techniques and V.R. simulation. Almost to the final stages of the program, the last things to be programed in all that were needed, including an undying loyalty to Taurus and the knowledge of how to blend into society. But Fate stepped in, as suddenly a massive power surge in one of the lab generators caused an explosion, releasing their creation from her tank in the process. Disoriented by the sudden awakening to the world, only covered in the bandage-like cloth the scientists had outfited her with, she didn't know was going on and only saw smoke and fire, along with men starting to surround her.

Scared and confused by everything going on, the scientists tried to subdue her only to smashed aside with ease. The guards tried to overwhelm her with rifle-fire, only to see her left untouched and with a look on rage on her young face. She ripped through the guards with a fury, leaving most unconscious or in critical condition, before finally smashing through a nearby wall and escaping the building. With no idea of what to do or where to go, she flew for hours on end, finally landing when she was too tired to go on. Ending up in an alleyway in the Fens, she fell asleep and had strange dreams, waking up when a group of boys surrounded her, talking about having some fun with a tender young girl.

Description:Eve is a tall and muscular young girl, appearing to be in her mid-teens, a force grown creation. She has an impressive stature, standing at 6'1" for a girl who only appears to be 15 years old and having the muscle tone of a low-level body builder. Her eyes are a deep purple hue and her hair is a light purple shade, almost violet in color. She has no marks to scar her appearance, nor any kinds of piercings.

She tends to wear simple clothes like those she was given at the Freedom Hall, consisting of a red blouse, black blue jeans and a pair of simple tennis shoes. She never wears make-up or jewelery of any kind, not seeing the point in it. When training she wears a simple black full-body spandex uniform she was given, designed to take punishment like she can, along with a simple mask to cover the top half of her face, leaving her hair hanging out the back.
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Glimpse-Rebooted

Postby Psistrike » Fri Oct 10, 2008 6:51 pm

Glimpse PL: 6 [105pp]

Quote:"You can't fight destiny and you are destined to lose!"
Concept:Uncontrolled precognitive teen
Occupation:Student
Base of Operations: Claremont Academy, Freedom City
Real Name:Jordan Henderson
Legal Status:U.S. citizen with no criminal record
Identity:Secret
Marital Status:Single
Height:5'4"
Weight:115 lbs.
Eyes:Green
Hair:Silver
Age:14 years old
Motivation:Responsibility of Power
Complications:Responsibility [school, parents and being a hero], Teen Angst, Secret [identity], Secret [destined to become a girl]

Abilities: STR: 8 [-1] DEX: 14 [+2] CON: 10 [+0] INT: 20 [+5] WIS: 12 [+1] CHA: 12 [+1]

Toughness +6 [+6 flat-footed] Fortitude +1 Reflex +4 Will +6 [+9 vs. Mental Effects]

Skills: Computers 5 [+10], Concentration 5 [+6], Craft [electronics] 4 [+9], Diplomacy 5 [+6], Disable Device 4 [+9], Knowledge [arcane lore] 4 [+9], Knowledge [history] 4 [+9], Knowledge [paranormal] 4 [+9], Knowledge [popular culture] 2 [+7], Knowledge [technology] 4 [+9], Notice 3 [+4], Search 1 [+6], Sense Motive 3 [+4]

Feats:Benefit [Guiding inner voice], Defensive Attack, Dodge Focus 4, Eidetic Memory, Equipment, Improved Throw, Improved Trip, Luck, Speed of Thought, Uncanny Dodge [reality sense]

Powers:Force Field 6 [Progression 1 [increased area, 10-ft.radius/rank], Selective, Subtle; Area [burst]; Requires Concentration Check], Mind Shield 3, Probability Control 6 [Jinx, Ranged; Limited to Jinx; Alternate Powers: Damage 6 [Subtle; Perception Range, Penetrating], Deflect 6 [all attacks; Free Action], Move Object 6 [Subtle; Move Action, Perception Range], Quickness 2 [x5; Mental tasks only], Super-Senses 4 [Precognition, Uncontrolled]

Combat: Attack +2 Grapple +1 Damage -1 [unarmed]/+6 [Perception range Damage] Defense +6 [+1 flat-footed] Knockback -3 Init +5

Equipment: Uniform, cell phone [1ep], Masterwork laptop [2ep], 2 unspent ep

Abilities 16 + Skills 12 [48 ranks] + Feats 13 + Powers 48 + Combat 8 + Saves 8=105

Notes
:arrow: Here is Glimpse-Rebooted. His background has been expanded greatly with a lot more detail. His game stats are mostly unchanged, except for increasing his Dodge Focus by 1 and reducing normal Defense by 1, as well as giving him Mental Quickness to represent his rapid speed of thought. His Benefit represents how an inner voice guides him to the general area where his visions will happen, as well as goading him on if he decides to try and ignore them, although that doesn't happen much lately. This same inner voice gives him a sense of reality around him and when something changes, keeping him from being ambushed or caught off-guard.

:arrow: The few combat feats he has are from taking a self-defense course that including elements of judo. He isn't the best fighter but can hold his own against basic thugs even without his powers. Although if more than 1 or 2 of them take him on, he is in trouble without his powers.

:arrow: His reality distortion power has a lot of potential, only having begun to explore the potential of it. By tapping into this power he can do many things, the time rift he created in the history section is just one example of a power stunt. Use your imagination to come up with more power stunts he could come up with. But there is a risk with doing large scale stunts too much. And without his powers he is a pushover. Only a PL 1 offensively and a PL 3 defensively. He is still learning what he can do and being trained, so there are a lot of areas to expand in with him. He is good at thinking up plans when needed, using his Eidetic Memory to roll Knowledge [tactics] untrained for now.

Description of Powers:Due to his exposure to the temporal energies from two time rifts, not once but twice, he has some power to see into the future, although the visions are uncontrolled. His inner vice tends to guide him to the general area where the visions are going to take place, goading him on if he tries to avoid it. The visions provide him a degree of protection from mental powers, as his mind seems to be slightly out of phase with normal time.

The power of the temporal energies infused his form, giving him a degree of power to distort reality. Currently he has learned how to use it to mess up others' actions, to causing accidents like something falling on someone, the ground to crack open, etc., to create a distortion field around himself which can is able to deflect any attack and even the power to move objects in a beneficial way to aid Jordan. He has an instinctive ability to create a distortion area around himself, shielding him from harm as well as others within it. He has learned how to control the field, choosing who is affected by it and able to extend it up to a 60' radius. This effect is subtle, only able to be detected by those who can detect reality distortions.

History:
Futures Collide in the Present
Just an ordinary kid, in an ordinary high school, in an ordinary town just 30 miles from one of the most extraordinary cities in the world, Jordan Henderson lead a very sheltered life. Freedom City, a place where dreams came true and heroes lived, if only he could go there. Yet he was stuck in this small town, living what to him was a boring and ordinary life. The old axiom, be careful what you wish for, would soon come to haunt him.

His parents had perfectly normal jobs and worked long hours, Jordan keeping to himself most of the time, trying to avoid the bullies in his neighborhood and the kids at school who teased him, all because he was smart and had a couple of what are considered "weird" interests. Studying up on both technology and history, this alone wouldn't have made him a target. But he was drawn towards the paranormal, finding even just theories fascinating and trying to find a common connection between them all. By the age of 4, he was watching shows about psychic and ones about real magic powers, his parents just thinking he was curious about the world around him.

Leaving him to his own devices, they thought he would grow out of it given time. Many years later and Jordan still had few, if any, real friends to speak of. Mostly hanging out in his room, reading things off the internet and coming up with experiments. He got the nickname of Space Case, chosen by the school jocks as he would zone out into his own little world when reading a book. Short for his age, his scrawny build didn't help things, making him an easy target and some of the bullies saying he should just stick with the girls. Having the highest grades of anyone in his small school's history, the teachers would defend him whenever they could help. It wouldn't be long before all of this changed, an encounter that was destined to happen and would change his life forever.

In the school library one day, something just didn't feel right, as he was all alone and not even the librarian was around. The eerie silence seemed to prevade the room, the air itself seeming alive, when suddenly a loud noise nearby drew Jordan's attention. His own curiosity compelled him to check it out, as he stood up slowly and moved quietly, thinking there was a gas leak in the area as what saw before him couldn't be. An attractive older woman, one whom he knew didn't work at the school, was argueing with someone who looked like him, only a little older. He couldn't hear what either was saying, trying to sneak closer but being nervous, his attention not completely on what was near him. Tripping on the carpet, he bumped into a nearby shelf and knocked one of the books on the floor. This was all it took, as the two figures were alerted to his presence and started to ove towards him. Running in a panic, he didn't realize what was in store for him.

Stumbling into the janitor's closet in a rush, he slipped on some water and ended up falling against some exposed wires in the back of the closet, the school being too cheap to fix such an obvious fire hazard. Convulsing in pain from the electricity surging through his body, he might have died if not for the aid of the strangers, pulling him away from the wiring and water just in time. Dazed and still in pain, Jordan could just barely make out what they were saying, find it strange and thinking he had brain damage. Something about the future and past, something about not messing with the timeline to fix something which had happened for a reason. Slipping into unconsciousness, the pain finally overwhelming him, he awoke later to find himself in the nurse's office. No sign of the strangers was left and when he tried to tell her what happened, she thought he was still in shock and had just hid in the closet from some bullies. Trying to calm him down, she said to stay laying down, til his parents showed to pick him up and take him home.

Minor Changes Build Up Over Time
All seemed normal at first, as Jordan simply went back to his studies, still getting bullied for being smart, although the staff kept a closer eye on him after the incident. Had it all been a hallucination brought on by severe electrical shock, a strange dream he equated to something while he was awake? Not dwelling on the matter, things began to take a turn for the strange less than a week after the incident. While walking down a school hallway to class, a suddenly, blinding headache hit him and he leaned on the way to stop himself from falling. Images began flashing before his mind's eye, things he had never seen before, a scene of something which he couldn't possibly be seeing with his normal senses. In the next hallway, the school janitor was going to change a lightbulb, not noticing the loose wiring which was jutting out from a hole in the wall, electrocuting him to death.

Jordan thought it was an aftereffect of the incident, trying to brush it off as some weird daydream or his overactive imagination. But he couldn't ignore it, as a strange voice inside his head said to go check it out. The pain was too much to ignore, so he followed the voice's advice and rushed to check out what was going on. But what he saw next shocked him, the janitor was about to climb up a metal ladder to change a lightbulb, unaware of the danger. Yelling as loud as he could, Jordan warned him of the loose wiring, as the janitor stopped just in the nick of time. Looking up, he finally saw the loose wiring jutting out from the hole in the wall, exposed and a threat to anyone who came near. The school was pushed into action by this, bringing in an electrician to fix the problem, as well as to look over the rest of the school's wiring, least something like this happen again.

Thinking it was a fluke, a one-time thing, Jordan tried to brush it off and go on with his life. Whatever force was guiding him had other plans, as just two days later he once again got a painful headache while heading out to the school parking lot. A vision in his mind's eye once again, showing a cheerleader out in the parking lot, being ran over by some idiot who was speeding and not paying attention to where he was going. Something inside him once again compelled Jordan to rush to the area and see what was going on. He arrived just in time to see the car as it was speeding and about to turn towards the area where the vision took place.

In a surge of adrenalin, he ran all-out and tackled the cheerleader out of the way just in the nick of time. The speeder was caught and had his license taken away for a year, his reckless actions almost hurting or killing someone. The cheerleader actually began to talk to Jordan, thanking him for saving her, and telling him her name. Lisa Vernon, one of the most popular cheerleaders, turned out to be friendly as well, and over a few weeks time they became friends. She took a great liking to Jordan, despite what her friends said, even finding they shared a common interest in magic. The gazes from others would sometimes bug him, until LIsa said to never mind what others thought, that all that mattered was they were friends now.

Everything seemed to be going great in his life, Jordan was on top of the world and even had newfound popularity, thanks both to saving more lives and being friends with Lisa. But then something else began to happen, as things began to act strangely around him, the energy which seemed to be in the air on the day of the accident seemed to be around him all the time now. Jealousy leads to acts of stupidity sometimes, a some of the more violent and less intelligent of the football players didn't like his relationship with Lisa. Deciding to teach this nerd a lesson, they cornered him one day after school, with the intent to get their point across to Jordan about staying away from Lisa...hard.

Reality is What You Make It
As the jocks began to surround him, no help in sight, Jordan just wished they couldn't touch him, that they would just back off and leave him alone. Closing his eyes, ready for the blows to come, all he heard as a swishing noise, time after time, as he didn't feel one strike hit him. Opening his eyes, he saw a strange haze, similar to a mirage, around him, as the jocks missed with blow after blow. They didn't seem to take the hint, thinking it was a fluke and that they would teach this little punk a lesson still. Attacking him to no avail, Jordan just wished they would be scared off and leave him alone already, as it was getting late.

The very street below them began to crack, breaking open before the terrified eyes of the bullies. Not being completely dense, they ran for their lives, thinking a sinkhole was opening or an earthquake was hitting the area, not wishing to die over a little nerd. As he was safe for the time being, Jordan calmed down and simply ran home, glad that was all over. Back at home all he could think of was what happened, how such improbable things all happened around him. Researching on the internet about anything involving strange occurances similar to what happened to him, it took what seemed like hours to find even a simple answer. From chaos theory and reality distortions, to time-space anomalies, page after page of theories came up with few answers. As he concentrated on a piece of paper, a simple experiment, he tried to will it to burst into flames. But the result wasn't what he wanted, as it instead exploded into a pile of shreaded bits of paper.

He knew something was up, wishing to figure it out fast, before he caused trouble or got innocents or those he cared about hurt. As more visions came, with more lives saved and diasters averted, all the while this strange chaos power of his grew stronger. With time and more research, he found some more reliable sites, one which finally answered the question of what this power is. Somehow, he had gained the power to affect time and space, distorting reality by doing so. It was probably another power he gained from the accident, although he didn't dwell on that for long. Keeping his powers secret from everyone, he didn't wish to worry his parents or worst of all, be considered a freak, especially by Lisa of all people.

Big Mistake, Messing With History
As the powers began to take their toll on him, he began to have more and more visions, each time feeling compelled to help out, despite being exhausted from getting little sleep. He began to suffer from severe sleep deprivation, not thinking clearly and just wishing all of it to stop. He forced his new power in a way he only dreamed possible til then, opening a rift in time to the past. As he stepped thorugh the rift, he was exhausted by the effort but his only wish, his current drive, was to stop this hectic life. He couldn't know the consequences of his actions til it was too late.

As he exited the rift, he found himself standing in the school library, almost one year ago in the past. As he snuck around, slipping between book shelf after book shelf, trying to remain unseen as he knew his younger self was nearby. He didn't want a repeat of what happened the first time, he would get it right and insure he didn't get these stupid powers in the first place. As neared his goal, the closet where all of this started, intent on covering the exposed wiring before his younger self reach it, something unexpected happened. Another rift appeared before him, his mouth open in awe as he saw a woman which could only be described as "healthy" steped through, wearing a knee-length red dress. She appeared to be only in her early 20s, but most shocking of all was her hair. The same long silver hair, although longer than his was, as Jordan had gained in the accident.

"Stop. You have no idea of what you are doing, of all the lives which would be lost and even more caused by the temporal quake caused by stopping yourself from gaining your powers. I know it is hard to hear, you probably doubt my understanding of your situation. But in time you will come to understand why you have these powers, you just need to learn to be patient." she said, in the most angelic voice he had ever heard, as the young boy just gazed upon her in awe. Suffering from severe fatigue, Jordan was shocked and angry now, tired of all the weirdness, tired of the responsibility these powers came with. Raising his voice to her, what came next he couldn't believe. "How would you, could you know wiat it is like! Having to deal with these powers, the responsibility they force upon me. You can't have any idea of just how stressful it is, not knowing when the next vision will come, when someone will need my help once again, whether I want to help or not. Please, please. Let me stop all of this, so I can live a normal life once again." Jordan said in a harsh tone, breaking down in tears at stating the last part, the lack of proper sleep finally taking its toll.

She walked over and place his head on her shoulder, trying to sooth him. "I'm so sorry, I'm so, so sorry. I know what you are going through and more of why, more than you can imagine. But I'm afraid it is too late, far too late to change the past. By trying to do so, you have set off a chain of events where you will undergo a drastic transformation. You see, I'm not some strange woman you have never met before. I'm you, 10 years from your time, 24 years old now. By causing this second exposure to dramatic temporal energies to yourself, you have triggered the chain of events which leads to this in the future. I can't tell you when it will happen, you must just wait and see like I did. Oh, and the accident with the electrical wiring didn't give us these powers. The temporal energies caused by both of us appearing here at the same time, the very temporal rifts we opened, are what gave us these powers. A word of warning, which I don't wish you to learn the hard way. Any attempts to reverse this event or prevent them from happening will always result in more changes for you in the future. For the sake of yourself, as well as myself, please don't do so anymore." the woman before him said, leaving a shocked Jordan standing there, staring with his mouth gapping open at all she had said.

But the chain of events continued once again, as they heard a sudden noise, spotting the past Jordan running for it, panicked thinking they had noticed him but only came to check on the source of the noice. As they heard cries of pain familiar to both of them, they realized what was going on and dragged their past self free from the electricity and water. As they propped him up against the library wall as he yelled out for help, the past Jordan was dazed and could only make out bits and pieces of what was being said by the two figures. "Now that you see what can happen if you attempt to change the past, understand what I said was true. Any more attempts will result in even more changes than I and you caused. I'm your current future self, any more attempts to change the past will result in the creation of an alternate timeline, one where you will suffer even more changes than you see I have." the female Jordan said as she helped up her younger self.

As he nodded in agreement, Jordan couldn't believe that he had caused himself to gain these powers, that he must take responsibility for his own actions. As he watched his future, female self step back through her own time rift and her own time, Jordan hung his head down, and headed back through his own time rift, realizing this would be his future. He was going to have a lot to get used to, he realized at least his wish to not have such a boring life here had been granted.

A Big Move, Accepting Fate
Driven more now by his own sense of responsibility than by an unexplained compulsion, Jordan worked harder than ever to help out when his visions came. Concerned for his health, his parents saw him looking paler and paler, as he was keeping strange hours, only able to get about 4 hours of sleep a night on average. Rather than ask him what was wrong and have him deny it, they jumped to conculsions with little evidence. They thought the stress of dealing with bullies in school was affecting his health, with only one plan to deal with it without embarassing their son. Moving to a new place, they took up residence in Freedom City, moving into an apartment building in the Midtown area. Their new jobs paid more than ever and they could even work at home sometimes, it still wasn't right to Jordan, upset over leaving his friend Lisa behind. If only he could tell them about all that had happened, they would understand. But if they heard the story and saw his powers, they might freak out or worse.

But his first day at Franklin D. Roosevelt High School came with another shock, as Lisa was going there as well. It seems their little town was changing fast, as many businesses were transfering their people to new and bigger offices in Freedom City, all to make room for new developments in the small town. Back together with his best friend from his home town, Jordan quickly settled into the new school, having many classes together with Lisa. He helped her out when she needed it, using it as an excuse to spend time with her more and more. But what worried him was the nature of his new home city. With so many superheroes and villains around and trouble around the bend, it would be hard to keep his powers hidden for long.

Going about his routine as usual, it seemed there wasn't as much trouble he was drawn to, thanks to the heroes in the city dealing with it before he could most of the time. But one day on the way home from school, right after having walked Lisa to her place, another vision came and it was big. He recognized the boy from the news, Chase Atom of the Atom family. He was being attacked and nearly killed by a human-sized robot as it began to overpower him. Not knowing how or why, Jordan simply felt compelled to run as fast as he could, towards the Goodman Building, despite never having even walked past it before. As he arrived, it seemed once again he was just in time, as he spotted the robot as it first lunged at Chase from hiding. Unleasing a focused reality distorting on the thing, he couldn't believe it when it simply shorted out and shut down.

His brave actions though had a consequence he had been trying to avoid, bringing him to the attention of the Freedom League. Just as he was about to run for it, Captain Thunder and Lady Liberty arrived on the scene, blocking his escape. He fessed up about having powers, being drive to act on visions he couldn't control. The two famous heroes took the young boy home, where his parents were shocked as he was flown onto the balcony by none other than Captain Thunder himself. With a bit of nudging by the 2 heroes, Jordan began to tell his parents of all that happened to him since the incident, leaving out the part about being fated to become female and how he caused himself to gain these powers, not thinking they could handle that just yet. They were shocked by this news, but still loved their only son. Hearing how he had some trouble controlling his powers still, they agreed it was best for him to learn how to control these powers better, maybe even becoming a hero.

Being told about the Claremont Academy by Captain Thunder, they thought it was a god-sent that Jordan had been found out. In just a few short days, he was enrolled in the Claremont Academy, being shown around by a senior student before finally being shown to his own dorm room. Settling in for the long haul, Jordan knew that destiny and fate wouldn't let him change what happened, nor what will be. Based on the expression on his future self's face when she discussed the matter with him, Jordan knew it would be about a year, two tops at most, before he would be one of the girls. Maybe even sooner, he wasn't so good at reading others. At least he would have more in common with Lisa, they could hang out without her parents worrying.

But somehow Fate had more surprises in store for him, as only a few days after his own enrollment into the Claremont Academy, he found out Lisa was being enrolled as a fellow student, using the codename of Blur. But the story of how Lisa gained her powers and came to be at the Claremont Academy is saved for her and the tale of her own journey onto the path to being a hero.

Description:Jordan is a short [5'4"] and slight [115 lbs.] boy with little muscle tone for his age, being slight of build. He is somewhat agile and fast due to his slender build. He has silver hair kept slightly long for a boy and intense green eyes whose gaze can intimidate those larger than him. His typical outfit is a simple pair of blue jeans, a green tee-shirt and a pair of broken in tennis shoes most of the time. He has been given a basic student training uniform for now.
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Blur-Rebooted

Postby Psistrike » Fri Oct 10, 2008 8:43 pm

Blur PL:6 [105p]

Quote:"Watch out, time is catching up to you, punk!"
Concept:Temporal energy empowered teen
Occupation:Student
Base of Operations:Claremont Academy, Freedom City
Real Name:Lisa Vernon
Legal Status:U.S. citizen with no criminal record
Identity:Secret
Marital Status:Single
Height:5'5"
Weight:102 lbs.
Eyes:Blue
Hair:Blond with silver streaks
Age:14 years old
Motivation:Power control, Youthful Exuberance
Complications:Secret [identity], Secret [lesbian], Teen Angst, Temporally unstable

Abilities: STR: 10 [+0] DEX: 16 [+3] CON: 12 [+1] INT: 14 [+2] WIS: 12 [+1] CHA: 16 [+3]

Toughness +4 [+2 flat-footed] Fortitude +3 Reflex +9 Will +5

Skills: Acrobatics 6 [+9], Bluff 4 [+7], Climb 3 [+3], Concentration 2 [+3], Craft [artistic] 7 [+9], Diplomacy 6 [+9], Gather Information 4 [+7], Knowledge [arcane lore] 4 [+6], Knowledge [popular culture] 5 [+7], Medicine 4 [+5], Notice 3 [+4], Perform [cheerleading] 4 [+7], Sense Motive 4 [+5], Stealth 4 [+7]

Feats: Acrobatic Bluff, Attack Specialization [unarmed] 3, Attractive, Challenge [Perfect Balance], Cool [Diplomacy], Defensive Roll 2, Dodge Focus 4, Endurance, Equipment, Fascinate [Diplomacy], Improved Defense, Instant Up, Teamwork, Time Sense, Uncanny Dodge [visual]

Powers:Device 2 [Time stabilizer bracelet, hard to lose; Resistricted 2], Super-Speed 5 [250mph, x50 speed; Rapid Attack; Power Feats: Dodge Focus 4, Evasion 2, Move-By Action; Uncontrolled: Alternate Powers: Strike 5 [Penetrating], Takeaway 3]

Devices:Time stabilizer bracelet-Buys off Uncontrolled Flaw on Super-Speed, Features 1 [Temporal Inertia], Immunity 2 [Temporal descriptor]

Combat: Attack +6 [unarmed] Grapple +6 Damage +0 [unarmed]/+5 [Strike, Penetrating] Defense +8 [+0 flat-footed] Knockback -2 Init +23

Equipment:Uniform [+1 Toughness, Subtle; 2ep], cell phone [1ep], Flash goggles [1ep], 1 unused ep

Drawback:Holding Back [Moderate [DC 10, +4 PL or +60 PP], Inert [fall into a coma]; -2 points]

Abilities 20 + Skills 15 [60 ranks] + Feats 21 + Powers 39 + Combat 0 + Saves 12 - Drawbacks 2=105

Notes
:arrow: Here is Blur-Rebooted version. Her background has been fleshed out and given more details, along with one major detail added in. She has a new drawback, the Perform skill and Cool feat from Hero High. She is still a happy-go-lucky girl, who gets along with almost everyone and almost always friendly. Don't take her time stabilizer bracelet from her, or she will panic til she gets it back, fearing what will happen otherwise. She will fight tooth and nail to prevent her ability to interact with others from being taken away.

:arrow: Due to her powers connection to temporal energy she can natural sense what time it is and how much time has past. This allows her to not lose track of time while using her powers. Which is a good thing, otherwise she would end up being very early or very late to classes everyday. She is a versatile student, trying to excel in physical education, art class and in her school work. She can read a whole book in a matter of minutes, allowing her to study at hyper-speed. Her skills and feats show her gymnastics skills she has developed as a cheerleader. They also show her ability at keeping the peace among her fellow teens. She knows how to use her looks to get her way, although she rarely does so, her looks alone being enough to get someone's attention.

:arrow: Her full connection to Jordan Henderson and why she feels draw to him is unknown to Jordan, herself and even Dr. Tomorrow. Something happened with the temporal rifts which somehow blocks any scrying from figuring it out just yet. This is a plot device though and not a part of either Jordan or Lisa's powers. Although she is physically attracted to him, despite being a closet lesbian.

Description of Powers:The temporal energies she was exposed to have caused Lisa to start slipping out of time with the rest of the world. She appears to move at superhuman speeds to others, performing actions where she appears as a blur to most others. Although currently she has almost no natural control over this power, had it not been for the intervention of Dr. Tomorrow and the time stabilizer bracelet he gave her she would have continued to keep slipping more and more out of time with the rest of the world. Thanks to this gift, she is able to control her powers for now, while she learns how to control them on her own. She has developed a few tricks, even learning how to strike at an opponent with great force, slipping through the defenses as she slips through the normal timestream.

As she grows, the power will grow with her and she will slip more out of time with the rest of the world. She must learn control before this gets too strong otherwise the bracelet will not be enough to contain the time slippage. This is a great fear for her and she trains hard to prevent this from ever happening. It is believed by Dr. Tomorrow that when she is grown up she will rival even the speed of Johnny Rocket.

History:
One Moment Changes Everything
Despite being raised the daughter of rich parents, a lawyer father and businesswoman mother, Lisa Vernon, the all-american girl and cheerlearder, as friendly to all of the students, even those who the other "popular" students avoided. Everything seemed right in the world, as school was going good. Not a genius, she was still gifted and studied hard to get good grades. Which confused the other cheerleaders who prefered to drift by on their looks and average grades. She loved to learn new things, trying to excel in all areas of school as best she could. She was in the top of the art class, her pieces some of the most unique seen in the small town. She didn't know what inspired such unusual images in her mind, as strange to her as to others.

Everything began to change when she was 13 years old, going to high school next year. Standing and talking to her friends after school was let out, waiting for her ride to show up as her friends sat in a car. She heard a screaching noise and suddenly saw a silver-haired boy come out of nowhere, diving at her and tackling her out of the way just in time, as a speeding car almost hit her. She couldn't believe it, she was almost killed by some reckless idiot, thank god someone reacted in time. But how could he, he was already running in her direction before the car turned around the curve and towards her. She recognized them from talks around the school, Jordan Henderson, a kid considered weird by even the geeks in the roleplaying club. He hadn't even been on her radar before that day, as she hung out with her friends a lot. But that one event got her interested, drawn to the strange, shy boy with unusual hair.

One reason she hung out with the other cheerleaders and her friends a lot was a secret she kept hidden, out of fear of how others, especially her parents, would respond. She was a blossoming young girl, she should be attracted to boy. Yet she found herself drawn to other girls, in a way she never knew existed before her 11th birthday. She didn't know why she had these feelings but saw how others reacted to other people with the same feelings. Which might be why she was so drawn to Jordan, his slight build, his longer than normal hair, he was more like a girl than he wished to believe and Lisa was drawn to that. As she got to know him over time, she found they were kindred souls, each having an interest in the paranormal, with both liking magic especially. Hanging out more together, she helped him to gain some confidence, not caring what others thought of them hanging out together. She made excuses to get him to come over, including helping her out with school work, although she didn't need it and just loved being with him. But in such a small town, it was hard to keep things hidden from others. Jordan was bullied by the jocks and started to get more pale, showing signs of fatigue and lack of sleep which got Lisa worried. Soon enough his parents decided it would be best to move to Freedom City, as the small town was changing the main office of the business they worked for was moving to Freedom City.

A Big Move
Upon Jordan's family moving to Freedom City, Lisa felt as though she had lost her best friend forever, that a part of her had been ripped out. She sulked in her room for a while, not wishing to hang out with her friends or do stuff she normally enjoyed. Til the fateful news came from her parents, their employeers offices were being transfered to Freedom City, in the Midtown area, and they would have to move with them if they wished to keep their jobs. Lisa literally jumped for joy at this news, she would be living in the same area as Jordan again and going to the same school as well. She couldn't pack fast enough upon hearing this, wishing to waste no time in getting moved and finally reunited with Jordan. Something, something she couldn't explain, was drawing her towards him which she didn't completely understand herself. More than a physical attraction, it was as if some otherwordly force made her drawn to him.

After they finally settled in their new home in Freedom City, Lisa decided to head out, wishing to see more of this new home of hers. A great tour of the places in the area, from book stores and highrise buildings, to the local school she would be going to, she couldn't believe everything she saw. Even sighting some superheroes as they flew overhead, this place was a wonder to her, but she began to despare. How would she find just one person in a massive city like? How would she locate Jordan, despite all of the odds. The first day she didn't find any traces of him at all, too tired to continue the search, she went home. The next day would be her first day at a new school, hoping she might see him there.

As she woke up early, the excitement of the chance to see Jordan drove her on. Dressing quickly and eating breakfast, she was out the door and early to school, excited to meet new people, but especially to see Jordan again. Heading to her locker, she couldn't believe what happened next. So distracted and not paying attention to where she was going, she ended up bumping into someone. As they looked into each other's face, she couldn't believe her luck. Jordan! She hugged him hard, so happy to see him she forgot how fragile he could be. Jordan was the most shocked out all, asking what she was doing there, being told the story of how he parents moved them here as well. They picked up their friendship where it left off, as if nothing had changed. Happy to be back together, they both quickly settled into school, including Jordan helping out Lisa when she needed it. All seemed right with the world once again, hanging out with her best friend which she wished could be more, but didn't feel it ever could be. A few weeks pasted, when Lisa began to notice something strange happening to herself.

Delayed Temporal Reaction
Unknown to Lisa was the fact she had been passing close enough to the school library on the fateful day when Jordan had his "accident". She had been exposed to the same temporal energies as him, but her distance from the effect made sure the energies laid dormant within her for the time being. They built up over time, although this build up increased whenever she was around Jordan. When she was apart from him for those few short weeks, the process slowed down to a crawl. Finally being back together with Jordan, it has been kickstarted into overdrive, building up faster than ever before.

It started with something that seemed to be must a hallucination, as the world around her appeared to be moving in slow motion compared to her. At first this was minor, seeing things as if they were only a few seconds behind ehr, but soon it became stronger. She began to notice, as everyone around her began to appear as if they were moving in slow motion. Not knowing what was going on, she was scared and confused, not knowing what to do. It began to become worse in a matter of minutes, people seeming to move slowly enough that they were frozen. Suddenly out of nowhere, a strange ship appeared within a few feat of her. Out stepped a blue-eyed, blond haired man who began to walk towards her in slow motion, seeming less affected by what was happening to her. Frozen in place with fear, she couldn't even run as he neared her. It seems that Fate had drawn the man to her, as he came up beside her and pulled out a silver bracelet. Placing it upon her right wrist, it glowed for a moment and everything seemed to shift back to normal once again.

The man told her his name was Dr. Tomorrow. How exposure to powerful temporal energies were making Lisa slip out of time with others, moving at a speed far faster than most living beings could. The bracelet was all that was stabilizing her in the time stream for now, til she could learn how to control this power. The bracelet was only a safety measure for now, along with being a training tool which would wear out someday. She would need training to learn how to control this power, least she someday slip completely out of time with others and lived in a nightmare world where everything was frozen around her. As he escourted her home, she was still in too much shock, so he explained to her parents about the situation and nature of their daughter's powers. Thinking he was crazy at first, Lisa demonstraited her power by rearranging things in the room in a fraction of a secord. Unable to ignore the truth before them, they were shocked but knew she was still their little girl. They didn't know what strange event had affected her, she didn't even know it herself til today. Dr. Tomorrow gave them some advice, suggesting it be best to enroll their little girl into the Claremont Academy, where she could learn how to control her powers alongside other kids her age.

Another New School, Still Together
But first Lisa didn't wish to go, her best friend and secret crush, Jordan, went to public school with her and she didn't wish to be seperated from him again. Still, the fear of seeing everyone moving in slow motion around her had shaken her to the core. She relented on one condition, that she would be allowed to go off the school grounds to visit Jordan regularly. Dr. Tomorrow had some news for her as well, her friend Jordan was already at the Claremont Academy, the same temporal energies having affected him differently. Upon hearing this news, she was finished packing and ready to leave in a matter of seconds.

The campus grounds were a world of wonder to her, as she saw what some of the other students looked like, from energy beings and aliens, to beings right out of a fairy tale. She was happy to see she wasn't the most unusual student there, happy as she as shown around the school grounds by the son of Captain Thunder himself. Just as she was being dropped off at her new dorm room, she couldn't believe who she saw before her. Jordan, who was shocked to see her here as well, til she explained she got exposed to the same temporal energies as him. Jordan looked crestfallen for a moment, then perked up. Jordan told her about his powers and all that had happened, while Lisa did the same. Something though made her more attracted to him than before, small details which seem to have changed. Such as seeming slimmer than just a few days ago, along with his hair being longer than ever. After getting caught up, Jordan took off, having a class soon. She watched him walk away, not believing she was staring at his butt, which seemed to have filled out some recently, though she didn't think boy's filled out that way. Putting these thoughts out of her mind, she had time to deal with those things later. Unpacking in under a minute, she laid down for now, trying to sort out all that had happened while relaxing.

Description:Lisa is fairly tall for a 14 year old girl, being 5'5" and weighing 102 lbs. due to her athletic build and having some muscle tone due to cheerleading for years. . Her gentle blue eyes show a friendliness which shines through and her blond hair is kept do the middle of her back, although she has found with her newfound powers she has several silver streaks through-out. She is a fairskinned beauty, with a figure that gets her noticed. She is what some guys would call "busty" for her age, although isn't embarassed about it as she got it from her mother.

She can be found in her cheerleader's outfit from her old school, in light blue and white colors. She loves to wear different outfits, varying them so greatly it would take several pages to describe them all. A typical outfit includes a blue or pink blouse, blue knee-length skirt and a pair of flats or tennis shoes. She wears a few rings and the bracelet which Dr. Tomorrow gave her, although she prefers to avoid earrings and rarely wears make-up.
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