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J-Mart I 2E: Green Scar Hulk, Mandrill, Nekra

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Postby Thorpacolypse » Fri Oct 10, 2008 7:03 pm

Hitting the Aisle 1 shelves is another item in our Villains Line.

Image
Dang, he stole my line...

ARCADE
PL:
8 (120 pp) – OPL: 8, DPL: 4

ABILITIES: STR: 10 (0) DEX: 12 (+1) CON: 10 (0) INT: 26 (+8) WIS: 14 (+2) CHA: 14 (+2)

SKILLS: Bluff 11 (+13) [Conversational Paralysis], Computers 8 (+16) [Skill Mastery] , Concentration (+2), Craft [Electronic] 13 (+21) [Fast Task, Skill Mastery], Craft [Mechanical] 13 (+21), Craft [Structural] 13 (+21) [Skill Mastery], Diplomacy (+2), Disable Device 8 (+16), Disguise (+2), Escape Artist (+1), Gather Info 10 (+12) [Contacts, Well-Informed], Handle Animal (+2), Intimidate 6 (+8), Knowledge [Tactics] 8 (+16), Knowledge [Technology] 13 (+21) [Inventor, Skill Mastery], Notice 6 (+8), Search (+8), Sense Motive 8 (+10), Sleight of Hand 5 (+6), Stealth 6 (+7), Survival (+2)

FEATS: Benefit (1) [Wealth], Challenges (2) [Fast Task, Conversational Paralysis], Contacts, Eidetic Memory, Equipment (9), Inventor, Minions (15) [Variable, Usually Robots], Set-Up, Skill Mastery (1) [Computers, Craft: Electronic, Craft: Structural, Knowledge: Technology], Speed of Thought, Teamwork (1), Well-Informed

POWERS:
None

EQUIPMENT:
(45ep)

Undercover Vest (Protection, Subtle [2ep]) [1]
Cell Phone (1ep)
Arsenal (6ep):
Hold Out Pistol (PF: Subtle [5ep]) [2] - DC:17:tough
Cane (Strike 1 [1ep]) [1] - DC:16:tough
Murderworld (28ep):
Variable structures, but general configuration might be…
[Size: Gargantuan; Toughness: 25; Features: Communications, Computer, Concealed, Deathtrap x5, Defense System, Holding Cells, Isolated, Laboratory, Power System, Security System, Self Destruct, Workshop; 28ep]
8ep as needed for situation

COMBAT: Base Attack +2, Melee +2, Ranged +2, Grapple +2 [Unarmed +0 (Bruise), Hold Out Pistol +2 (Lethal), Cane +1 (Bruise)]; Defense 16 (13 flat-footed); Init +8; Knockback 0

SAVES: Toughness +1 (+1 flat-footed), Fortitude +3, Reflex +4, Will +7

DRAWBACKS:

Abilities 26 + Skills 32 (128 ranks) + Feats 35 + Powers 0 + Combat 16 + Saves 11 – Drawbacks 0 = 120 / 120

Comments: Arcade’s build is one I had started a while ago when I plotting villains for a storyline I had in mind a while ago but just now finished.
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Postby Thorpacolypse » Fri Oct 10, 2008 7:30 pm

Getting stocked on Aisle 1 is another addition to our Villains Line.

Image
Bad name...bad costume...bad breath...OK, I can't confirm that last one, but I'm willing to bet it's true...

ELECTROCUTIONER
PL:
8 (95 pp) – OPL: 8; DPL: 8

ABILITIES: STR: 14 (+2) DEX: 14 (+2) CON: 15 (+2) INT: 10 (0) WIS: 12 (+1) CHA: 10 (0)

SKILLS: Bluff 6 (+6), Climb (+2), Concentration (+1), Craft [Electronic] 6 (+6), Disable Device 4 (+4), Escape Artist (+2), Intimidate 6 (+6), Knowledge [Technology] 6 (+6), Notice 4 (+5), Profession [Mercenary] 6 (+7), Sense Motive 4 (+5), Stealth 6 (+8), Survival (+1), Swim (+2)

FEATS: All-out Attack, Chokehold, Defensive Roll (2), Dodge Focus (3), Improved Initiative (1), Tough (1)

POWERS:
Electrocutioner Costume (Device, Hard to Lose [20pp traits]; 16pp) [5]

Protection (2pp) [2]
Stun (16pp) [8] - DC:18:fort
AP: Strike (Electrical, PF: Extended Reach [1pp]) [8] - DC:23:tough
AP: Drain (Toughness [1pp]) [8] - DC:18:fort


COMBAT: Base Attack +8, Melee +8, Ranged +8, Grapple +10 [Unarmed +2 (Bruise), Electrocution Strike +8 (Lethal)]; Defense 19 (13 flat-footed); Init +6; Knockback -3

SAVES: Toughness +7 (+5 flat-footed), Fortitude +6, Reflex +5, Will +5

DRAWBACKS:

Abilities 15 + Skills 12 (48 ranks) + Feats 9 + Powers 20 + Combat 28 + Saves 11 – Drawbacks 0 = 95 / 95

Comments: The Electrocutioner is a costumed mook who has been beaten up by some of DCs best, including the Batman, Robin, Nightwing and even Spoiler. He’s a thug with a suit that shoots short range electricity, which I represented with an extended reach Strike and a Stun. I probably way overpowered him, but I try to keep my villains at least PL8 to be some sort of challenge for the heroes.
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Postby Khantalas » Sat Oct 11, 2008 1:26 am

Since we have statted out the B&B Corps, we have a feeling we should also stat out the other two bad guys of MGS 4 - Vamp and Liquid Ocelot.

Those builds are soon coming up.
"I once had lots of friends. They gave me gifts like a word that means hope and despair at the same time and sands to season meals and a castle made out of nothing but stories. I wonder where I left them?"
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Postby Khantalas » Sat Oct 11, 2008 2:50 am

"Yes... Could you be the one to finally finish me?"

Image

Vamp

Near-immortal bloodthirsty henchman of Liquid Ocelot


PL 9 - PP 190

STR - 18 (+4)
DEX - 26 (+8)
CON - 16 (+3)
INT - 12 (+1)
WIS - 14 (+2)
CHA - 12 (+1)

ATT - +8 (melee) / +8 (ranged) / +12 (scout knife)
DMG - +4 (unarmed) / +6 (scout knife)
DEF - +12 (+4 flat-footed)
INIT - +12
Grapple - +12
Knockback - -3 (-1 flat-footed)

Toughness - +6 (+3 flat-footed)
Fortitude - +6
Reflex - +10
Will - +6

Skills - Acrobatics 14 (+22), Bluff 6 (+7), Climb 6 (+10), Intimidate 6 (+7), Knowledge (tactics) 6 (+7), Language 1 (English (Romanian is native)), Notice 9 (+11), Sense Motive 6 (+8), Sleight of Hand 10 (+18), Stealth 8 (+16)

Feats - Acrobatic Bluff, All-Out Attack, Attack Specialization (scout knife) 2, Defensive Roll 3, Dodge Focus 4, Elusive Target, Equipment 3, Evasion, Fearless, Fearsome Presence 4, Improved Critical (scout knife), Improved Defense, Move-by Action, Power Attack, Precise Shot, Quick Draw (draw), Uncanny Dodge (auditory)

Powers - Immunity 5 (aging, disease, poison, suffocation)
Leaping 5
Regeneration 33 (+6 recovery bonus, bruised 1 / round without rest, injured / unconscious 1 / standard action, staggered / disabled 1 / round, resurrection 1 / minute, Extra: True Resurrection)
Super-Movement 5 (slow fall, sure-footed, wall-crawling 2, water-walking)
Super-Speed 1 (10 MPH, Base Power: Deflect 1 (all projectiles))

Equipment: commlink, scout knives (Blast 2, Autofire, Improved Critical, Mighty 4, Alternate Power: Strike 2, Improved Critical, Mighty)

:arrow: Vamp is the bastard opponent of Snake who is hated by both Snake himself and Otacon to no end. In combat, he is nearly unbeatable because of his skills with his scout blades, his inhuman agility and the fact that he can recover from any wound, even death, in less than two minutes. Despite being repeatedly killed by Snake and Raiden over the course of five years, Vamp has taken more lives than he has lost.

:arrow: Vamp was born in Romania where he was nearly killed during a church bombing. Pierced by a crucifix, he survived by drinking the blood of his family until he was rescued, where he acquired a taste for blood. Later, he was used in a test of a nanomachine colony which would allow one to recover from wounds and sicknesses at a highly accelerated rate. The test was a success, and he was recruited by the Dead Cell due to his skills and powers. There he met Fortune, the daughter of Vamp's former lover Scott Dolph. They grew very close and would often take shots for each other, both confident in their ability to survive any gunfight. When Fortune died by a shot from Revolver Ocelot, Vamp was lost as the last surviving member of the renegade Dead Cell. He was recruited by Ocelot, who was now known as Liquid Ocelot, so he could kill Snake and avenge the death of his companions.

:arrow: Snake fought Vamp in the hangar for Metal Gear REX on Shadow Moses. Even without the recuperative abilities, Vamp was a very difficult opponent to overcome. He was extremely fast and agile and near impossible to land a clear shot on. What's more, even when Snake could get a solid shot on him, he would quickly regenerate upon death. Remembering the source of Vamp's regeneration, previously revealed by Naomi Hunter, he used the nanomachine suppressor syringe on him, making him mortal once more. When they were about to fight once more, suicide gekko and Raiden. While Snake took on the gekko before they exploded the hangar, Raiden and Vamp started a vicious knife-fight on the top of REX. At the end, when he was seemingly defeated as Vamp reached for his sword, Raiden slashed Vamp across the stomach, dropping him down the giant Metal Gear. At the end, it was the mercy of Naomi Hunter that ended his life, who shut down the nanomachines in Vamp once and for all.
"I once had lots of friends. They gave me gifts like a word that means hope and despair at the same time and sands to season meals and a castle made out of nothing but stories. I wonder where I left them?"
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Postby Khantalas » Sat Oct 11, 2008 4:02 am

"We are released from the bonds of fate! Brother! We are free!"

Image

Liquid Ocelot

Magnificent bastard and rebel against the Patriots


PL 9 - PP 148

STR - 18 (+4)
DEX - 18 (+4)
CON - 18 (+4)
INT - 16 (+3)
WIS - 16 (+3)
CHA - 18 (+4)

ATT - +14 (melee) / +12 (ranged)
DMG - +4 (unarmed)
DEF - +12 (+5 flat-footed)
INIT - +8
Grapple - +18
Knockback - -3 (-2 flat-footed)

Toughness - +6 (+4 flat-footed)
Fortitude - +8
Reflex - +8
Will - +8

Skills - Acrobatics 4 (+8), Bluff 10 (+14), Diplomacy 6 (+10), Drive 6 (+10), Gather Information 6 (+10), Intimidate 8 (+12), Knowledge (current events) 12 (+15), Knowledge (tactics) 9 (+12), Language 7 (Russian, 6 more languages (English is native)), Notice 5 (+8), Perform (acting) 3 (+7), Pilot 4 (+8), Sense Motive 6 (+9), Sleight of Hand 8 (+12), Stealth 6 (+10)

Feats - All-Out Attack, Ambidexterity, Assessment, Attack Focus (melee) 2, Chokehold, Defensive Roll 2, Diehard, Dodge Focus 2, Improved Block, Improved Grab, Improved Grapple, Improved Initiative, Jack-of-All-Trades, Master Plan, Power Attack, Precise Shot, Quick Draw (draw), Uncanny Dodge (auditory), Well-Informed

:arrow: Liquid Ocelot is the leading figure in the greatest scam ever pulled against the modern society. He is the leader of the Outer Haven, the rebellion against the control of the Patriots and the greatest magnificent bastard the world has ever known.

:arrow: Unlike its components, Liquid Snake and Revolver Ocelot, Liquid Snake has a relatively short history. He first appeared in 2005, during the sinking of the tanker which housed the original Metal Gear RAY and next in 2009, during the Manhattan Incident when Solid Snake confronted Revolver Ocelot who was grafted with the arm of Liquid Snake at the time. He had gone underground shortly thereafter, only to reemerge in 2014 as the head of a corporation, Outer Haven, that owned the five biggest PMCs in the world, waging a war against the Patriots and the System.

:arrow: The final confrontation between Liquid and Snake was on the top of Outer Haven, the copy of Arsenal Gear. Without any weapons, they fought using only CQC. As he approached death, the Liquid persona became less dominant and Ocelot's own personality reemerged. After a lengthy fight, Ocelot fell down and finally died, not of wounds, not of exhaustion, but of the new FOXDIE in Snake' body.
"I once had lots of friends. They gave me gifts like a word that means hope and despair at the same time and sands to season meals and a castle made out of nothing but stories. I wonder where I left them?"
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Postby Khantalas » Sat Oct 11, 2008 4:16 am

Followed by the protagonist, Old Snake, and the Cyborg Ninja, Raiden.

Those are coming soon, as well.
"I once had lots of friends. They gave me gifts like a word that means hope and despair at the same time and sands to season meals and a castle made out of nothing but stories. I wonder where I left them?"
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Postby Khantalas » Sat Oct 11, 2008 4:53 am

"I am lightning... Rain transformed."

Image

Raiden

The latest generation cyborg ninja and self-exiled outcast


PL 10 - PP 155

STR - - / 22 (+6)
DEX - - / 22 (+6)
CON - 14 (+2)
INT - 14 (+2)
WIS - 12 (+1)
CHA - 12 (+1)

ATT - +9 (melee) / +9 (ranged) / +11 (high-frequency blade)
DMG - +6 (unarmed) / +7 (knife) / +4 (SOCOM) / +9 (HF blade)
DEF - +12 (+6 flat-footed)
INIT - +10
Grapple - +21
Knockback - -4

Toughness - +8
Fortitude - +4
Reflex - +10
Will - +6

Skills - Acrobatics 12 (+18), Climb 8 (+14), Escape Artist 8 (+14), Knowledge (current events) 6 (+8), Knowledge (popular culture) 2 (+4), Knowledge (tactics) 4 (+6), Notice 8 (+9), Search 8 (+10), Sense Motive 8 (+9), Stealth 10 (+16), Survival 10 (+11)

Feats - Acrobatic Bluff, Ambidexterity, Attack Specialization (high-frequency blade), Elusive Target, Equipment 3, Evasion, Fearless, Improved Initiative, Move-by Action, Prone Fighting, Quick Draw (draw), Redirect, Track, Uncanny Dodge (auditory)

Powers - Device 17 (cybernetic body, hard to lose, Power Feat: Restricted 2)
Device 4 (high-frequency blade, easy to lose)

Cybernetic Body: Enhanced Dexterity 22
Enhanced Strength 22
Immunity 11 (life support, need for sleep (Flaw: Limited to half-effect), starvation and thirst (Flaw: Limited to half-effect))
Leaping 5
Protection 6
Quickness 2 (Flaw: Limited to Physical Tasks)
Speed 1 (10 MPH)
Super-Movement 1 (slow fall)
Super-Strength 6 (heavy load: 33.3 tons, Power Feat: Bracing)

High-Frequency Blade: Deflect 6 (all projectiles, Power Feat: Triggered, Extra: Action (move))
Alternate Power: Strike 3 (Power Feat: Improved Critical, Mighty, Thrown, Extra: Penetrating 9)

Equipment: commlink, knife, SOCOM (Blast 4)

Drawbacks: Disability (disembodied head, uncommon, major, -3 points), Disability (no natural healing, very common, major, -5 points)

:arrow: Raiden, circa 2014, is the last in a series of cyborg ninja. Having abandoned his Jack identity and his former life and losing most of his body in the process, he is now a man with a simple mission: help Snake accomplish his mission no matter the cost.

:arrow: After the events of the Manhattan Incident, Raiden seemed bound for a happy, normal life. His memories disagreed. As he started recalling more and more of his childhood, he became increasingly cold and distant, getting into drunken fights and coming home late. One day, Rosemary told him she had a miscarriage. And that night, Raiden didn't return home. He drifted around the globe for a while until Big Mama, the woman who helped her rescue Sunny, called in a favor: to find Big Boss' body. He succeeded, but in doing so was captured by agents of the Patriots, tortured and had his head removed from his body to be implanted in a cybernetic one. Knowing he could never return to his former life, he cast aside his life and became the last cyborg ninja. He tracked Snake to South America, thinking he'd need help. He was right.
Last edited by Khantalas on Tue Oct 21, 2008 7:53 am, edited 1 time in total.
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Postby Libra » Sat Oct 11, 2008 12:58 pm

Magnificent bastard and rebel against the Patriots


I think the first two words sum him up perfectly, the rest is superflous. :wink:
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Postby Thorpacolypse » Sat Oct 11, 2008 7:22 pm

Not much time tonight folks, I have a business trip coming up tomorrow so I gotta pack and other such stuff. I'll be back next Sunday. Keep up the good work, Team and have a great week! :D
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Postby Khantalas » Sun Oct 12, 2008 1:41 am

"I'm no hero. Never was, never will be. I'm just an old killer, hired to do some wet work."

Image

Old Snake

Reluctant hero of the modern age


PL 8 - PP 135

STR - 10 / 16 (+3)
DEX - 12 / 18 (+4)
CON - 10 / 16 (+3)
INT - 16 (+3)
WIS - 16 (+3)
CHA - 16 (+3)

ATT - +10
DMG - +3 (unarmed) / +4 (stun knife) / +4 (Mk. II) / +4 (Operator) / +6 (M4 Custom)
DEF - +11 (+4 flat-footed)
INIT - +7
Grapple - +17
Knocback - -2 (-1 w/o OctoCamo suit)

Toughness - +5 (+4 w/o OctoCamo suit or flat-footed, +3 w/o OctoCamo suit & flat-footed)
Fortitude - +5
Reflex - +6
Will - +8

Skills - Acrobatics 6 (+10), Bluff 4 (+7), Diplomacy 2 (+5), Drive 4 (+8), Gather Information 4 (+7), Intimidate 6 (+9), Knowledge (current events) 8 (+11), Knowledge (tactics) 8 (+11), Knowledge (technology) 6 (+9), Language 2 (French, Russian (English is native)), Notice 6 (+9), Search 6 (+9), Sense Motive 6 (+9), Stealth 10 (+14), Survival 6 (+9), Swim 4 (+7)

Feats - Assessment, Attack Specialization (grapple), Beginner's Luck, Chokehold, Connected, Contacts, Defensive Roll, Dodge Focus 3, Equipment , Evasion, Grappling Finesse, Improved Aim, Improved Grapple, Improved Initiative, Improvised Tools, Move-by Action, Power Attack, Prone Fighting, Quick Draw (draw), Stunning Attack, Uncanny Dodge (auditory), Well-Informed

Powers: Device 5 (OctoCamo suit, hard to lose)
Device 1 (Solid Eye, hard to lose)

OctoCamo Suit: Concealment 6 (visual and auditory, Power Feat: Close Range, Flaw: Blending, Partial)
Enhanced Constitution 6
Enhanced Dexterity 6
Enhanced Strength 6
Super-Strength 1
Protection 1

Solid Eye: Super-Senses 1 (radio danger sense)
Super-Senses 2 (infravision, visual tracking 2)
Alternate Power: Super-Senses 2 (extended vision 3)

Equipment: M4 Custom (Blast 6, Precise, Subtle, Alternate Power: Mk. II (Sleep 4, Sedation, Subtle), Operator (Blast 4, Accurate, Subtle)), Stun Knife (Stun 4, Alternate Power: Strike 1, Improved Critical, Mighty)

:arrow: Solid Snake has changed with and ahead of the times. He has grown old, wrinkled and dying in the last five years. During his last days, this reluctant hero, who averted nuclear catastrophe thrice before, is back in action for one last mission.

:arrow: Since the Manhattan Incident, David, better known as Snake, and Otacon have been tracking Revolver, or now known as Liquid, Ocelot. They knew his rebellion against the Patriots did not simply die out, and they knew he was also their best chance to learn who the Patriots truly are. However, years have taken their toll on Snake quicker than most. As he was a clone and originally intended to be a commodity, his life span was shorter than normal and his body started decaying rapidly. And as he approached his limit, the thing they were looking for came to them, from Colonel Campbell. He told them that Liquid was in the Middle East and convinced Snake to assassinate Liquid so his insurrection could not grow any more. After a briefing aboard the Nomad, Snake disguised himself as a militia member and infiltrated the region where Liquid oversaw the PMCs in the region. His first mission was to find the Rat Pt. 01 and learn more about the situation from them. And thus started the final mission of Old Snake.
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Postby Libra » Fri Oct 17, 2008 11:16 am

He may be Old, but so's the design of a Great White Shark. You wouldn't want to mess with either.
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Postby Thorpacolypse » Sun Oct 19, 2008 9:36 am

Ah, the sweet smell of my thread, how it missed it these past long 7 days...

I'll be back to work later. Hope you all had a good week. One thing to note for those of you that are of age to (legally) consume alcoholic beverages (in moderation, of course):

Absinthe...There's a reason they call it the Green Fairy and made it illegal for several dozen years. Take it from me, just leave it alone. It's a 3 rank Confusion with a linked Paralyze (Flaw: Slowed only) effect. Wow. Never again. :oops: :shock:
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Postby JoshuaDunlow » Sun Oct 19, 2008 11:53 am

Thorpacolypse wrote:Ah, the sweet smell of my thread, how it missed it these past long 7 days...

I'll be back to work later. Hope you all had a good week. One thing to note for those of you that are of age to (legally) consume alcoholic beverages (in moderation, of course):

Absinthe...There's a reason they call it the Green Fairy and made it illegal for several dozen years. Take it from me, just leave it alone. It's a 3 rank Confusion with a linked Paralyze (Flaw: Slowed only) effect. Wow. Never again. :oops: :shock:


And to think they romanticised it, in reality it was a poor mans replacement for alcohol. . :shock:
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Postby The Ilethryl Knight » Sun Oct 19, 2008 4:00 pm

Image

THE SPECTRE (Jim Corrigan)
Power Level 18 / X
569pp + X-Trait

Abilities: Str 14[32, 54 variable power], Dex 14, Con -, Int 15, Wis 16, Chr 14

Saves: Toughness(see Combat below); Fortitude -; Reflex +4; Will -

Skills: Bluff 4[+6], Concentration 5[+21*], Gather Information 8[+10], Intimidate 5[+21*], Investigate 8[+10], Knowledge(arcane lore) 4[+20*], Knowledge(behavioral sciences) 4[+6], Knowledge(streetwise) 4[+6], Knowledge(theology/philosophy) 5[+21*], Notice 5[+21*], Profession(detective/PI) 4[+7], Search 4[+6], Sense Motive 8[+24*]
*these skills are enhanced; see ehanced feats

Feats: Connected, Fearless, Jack of all Trades, Skill Mastery [gather info, investigate, intimidate, sense motive], Well Informed

Enhanced Feats: Assessment, Benefit [status: Wrath of God], Challenge 2 [mass intimidation, powerful intimidation], Extraordinary Effort, Favored Opponent 2(those who have done a terrible wrong to someone and deserve his wrathful vengeance), Fearsome Presence 7, Luck 7, Power Attack, Seize Initiative, Startle, Talented 7 [Concentration +14, Intimidate +14], Talented 7 [Knowledge/Arcane Lore +14, Knowledge/Theology-Philosophy +14], Talented 7 [Notice, +14 Sense Motive +14]

Powers:
Boost X (Variable Power); [Extras: Action(reaction) +3, Total Fade +1; Flaws: Emotional(Wrath) -1, Personal -1]; X-Trait
Comprehend 3 (speak/understand languages); 6pp
Enhanced Feats 45 (see Feats section above); 45pp
Enhanced Traits: Attack 7, Defense 7, Strength 18; 46pp
Immunity 61; (aging, Fortitude and Will saves); 61pp
Immunity 80; (all damage); [Flaw: Limited -1]; Drawback: Power Loss(against magical attacks; very common), Power Loss(against divine attacks; common); 35pp
Protection 24; [Extra: 16 ranks Impervious +1]; 40pp
Regeneration 18 (recovery bonus 9, True Resurrection 9); Power feats: Diehard, Persistent, Regrowth; 30pp
Super-Senses 13 (Divine, Magical, and Cosmic Awareness, True Sight); 13pp
Super-Senses 15 (Detect Evil: Mental, Ranged, Accurate[2], Acute, Analytical, Extended 9); 15pp
AP: Super-Senses (Detect Murders/Wrongdoings that need be Avenged: Mental, Ranged, Accurate, Acute, Analytical, Extended 9); 1pp
Variable Power 22 (Multiple powers of a divine descriptor); [Extra: Action(reaction) +3, Continuous +1]; 220pp

Combat: [Base Attack: +5, Base Defense: +5]
Attack: +12
Damage: +22 variable power; [+2 favored opponent]
Defense: +12; (+6 flatfooted)
Toughness: +24
Initiative: +2 (seize initiative)

PP: Abilities 13 + Saves 2 + Skills 17[68] + Feats 5 + Powers [512 + X-Trait] + Attack/Defense 20 = 569pp + X-Trait

:arrow: Behold, the embodiment of the Wrath of God known as The Spectre!

This build reflects when Jim Corrigan wore the mantle of The Spectre. Other than his strength and constitution, his ability scores are the same as when he was a mere mortal; but he can always use his variable power to give himself Enhanced Abilities. His skills and feats are mostly the same also; but being the Spectre, he has a number of Enhanced feats and skills (gained from Enhanced Talented feats) as well.

I must say, I felt a little overwhelmed when I began to stat this guy, trying to figure out just how powerful he was. In the end, I decided that he was a PLX character, but only when wrathful. Normally, I decided The Spectre operates at power level 18, but when he is feeling Wrathful he can boost his power to ungodly (or is that Godly?) hights and become a true PL X character rivaling just about everyone and everything in the DC Universe. And what provokes The Spectre’s Wrath, you ask? Murders and Evil Wrongdoings he percieves to cry out for vengeance.

Note – I considered giving him Divine Inspiration, but in most cases he has as little contact with God as we do and must make his choices on his own.
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The Ilethryl Knight
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Postby The Ilethryl Knight » Sun Oct 19, 2008 4:07 pm

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PITT
Power Level 12 (165pp)

Abilities: Str 28[36, 40 with rage], Dex 12, Con 34[38], Int 12, Wis 14, Chr 8

Saves: Toughness(see Combat below); Fortitude +14 [+16 with rage]; Reflex +5; Will +5 [+7 with rage]

Skills: Handle Animal 4[+3], Intimidate 16[+17], Notice 8[+10], Search 4[+5], Sense Motive 4[+6], Survival 4[+6]

Feats: All-Out Attack, Animal Empathy, Assessment, Attack Focus 3(melee), Diehard, Dodge Focus, Equipment 1, Fearless, Fearsome Presence 6, Improved Initiative, Power Attack, Rage, Startle, Takedown Attack, Track

Equipment: Chains (Protection 1; Power Feat: Improved Trip)

Powers:
Enhanced Feat(Claws): Improved Critical 2(unarmed); 2pp
Growth 4 [Continuous +1, Permanent -1]; Power feat: Innate; 13pp
Growth Effects => size: Large, Mass x8, base movement +5 ft, space 10 ft, reach 10 ft, strength +8, constitution +4, carrying capacity +5, -1 attack and defense, grapple +4, stealth -4, intimidate +2
Immunity 2 (environmental heat, cold); 2pp
Immunity 5 (all other environmental conditions, disease, poison); [Limited -1]; 3pp
Regeneration 12 (bruised 3, injured 3, staggered 3, disabled 3); 12pp
Super-Senses 2 (Direction and Distance sense); [Flaw: Limited(to Timmy) -1]; 1pp
Super-Strength 4; 8pp
AP: Leaping; 1pp

Combat: [Base Attack: +9, Base Defense: +9]
Attack(includes size penalty): +11 melee
Damage: +13 unarmed; (+2 rage)
Defense(includes size penalty): +9; (+4 flatfooted); (-2 rage)
Toughness: (Con 14 + worn chains 1) = +15
Initiative: +5

PP: Abilities 48 + Saves 7 + Skills 10[40] + Feats 22 + Powers 42 + Attack/Defense 36 = 165pp

:arrow: Remember this guy? Pitt wreaked some havoc over at Image Comics during the 90’s. I guess you could say he was their version of the Hulk. Less powerful but more skilled in combat. He’s a half Creed, half human hybrid bred for battle. There is a young boy named Timmy who’s human genetic characteristics are identical to Pitt’s, and Pitt can sense where he is at all times. I thought about giving him some Impervious Toughness, but as I was looking through my comics I saw that gunfire could make him bleed, so I chose not to. I didn’t count his 1 rank of Rage against his power level caps since it’s an even trade-off (+2 damage for -2 defense). And I gave him Animal Empathy because he seemed to have a way with dogs and other wild life he came across.
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