Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut
-
- Cosmic Entity
- Posts: 8711
- Joined: Sat Nov 04, 2006 1:12 am
NICE Conservation Corps! I always got a kick out of their cartoony big-headed features, when the TMNT and the rest of the mutants tended to at least be semi-realistic in a cartoon fashion (ie. more than Archie, but less than standard Marvel & DC fare). That and their straight-up superhero costumes made them stick out like a sore thumb in a world of 'animals wearing regular clothes'.
Oh, and anyone looking for Care Bears statted up in M&M style should just check out my builds of them: Care Bears & Cousins (apologies for using Kreuz' thread for pimping my own stuff, but someone mentioned searching for it :)).
Oh, and anyone looking for Care Bears statted up in M&M style should just check out my builds of them: Care Bears & Cousins (apologies for using Kreuz' thread for pimping my own stuff, but someone mentioned searching for it :)).
-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1861

Mr. Null
PL: 10 (150)
abilities: (32)
STR 14 DEX 16 CON 16 INT 16 WIS 14 CHA 16
Combat: (28)
+7 init, +10/6 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+3/10 DMG (unarmed/hellfire)
saves: (10)
TOU +8 FORT +6 REF +6 WILL +6
Skills (24/96)
Bluff +8
diplomacy +8
gather info +8
intimidate +10
knowledge: arcane +8
knowledge: finance +8
knowledge: streetwise +8
knowledge: current events +8
profession: CEO +10
notice +6
search +6
sense motive +8
feats (21)
atk spec: hellfire 2, benefit 2 (wealth, status), contacts, connected, diehard, dodge 4, equipment 4, improved initiative, master plan, minions 7, well-informed
Powers (31)
hellfire control +10 (20)
flight +3 (6)
protection +5 (5)
costs
abilities 32 + combat 28 + saves 10 + skills 24/96 + feats 25 + powers 31 = 150 pts


-
- Cosmic Entity
- Posts: 8711
- Joined: Sat Nov 04, 2006 1:12 am
Wow, they dealt with Shredder in that short a time? I always remember the TMNT Archie-verse comics not dealing with him after a certain point, as they went off on Uncle Scrooge-like adventures to foreign lands and alternate universes and stuff.
Always hated Null, in that (X-Men Villain) Mojo-like way of "OH GOD I HOPE SOMEONE KICKS THIS GUY'S ASS". Which I suppose makes him a pretty good villain. I remember Screwloose almost killing one of his bug-like henchmen with the bomb-farting head by dropping a rock on his 'tendril' thing.
Always hated Null, in that (X-Men Villain) Mojo-like way of "OH GOD I HOPE SOMEONE KICKS THIS GUY'S ASS". Which I suppose makes him a pretty good villain. I remember Screwloose almost killing one of his bug-like henchmen with the bomb-farting head by dropping a rock on his 'tendril' thing.
-
- Hireling
- Posts: 190
- Joined: Fri Dec 16, 2005 2:48 pm
- Contact:
-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1862

Chromedome
PL: 10 (150)
abilities: (-2)
STR 38 DEX 14 CON n/a INT 10 WIS 14 CHA 10
Combat: (32)
+5 init, +6 ATK, +6 DEF (-2 size, +3 flat-footed)
+14 DMG (unarmed)
saves: (6)
TOU +14 FORT n/a REF +4 WILL +6
Skills (10/40)
intimidate +10
disable device +6
knowledge: technology +6
knowledge: tactics +6
notice +6
search +6
feats (8)
accurate attack, fearsome prescence 3, fast overrun, improved initiative, move-by action, takedown attack
Powers (101)
device: blaster cannon +3 (feat: restricted- size huge) (10)
- blast +7 (feat: accurate) [15]
density +6 (feat: innate, extra: continuous +1, flaw; permanent -1) (19)
Growth +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (25)
immunity +30 (fort, mental effects) (40)
protection +7 (7)
drawback
disabled (if steel plate on back breached. common, major) (-4)
weak point (-1)
costs
abilities -2 + combat 32 + saves 6 + skills 10/40 + feats 6 + powers 103 - drawbacks 5 = 150 pts


Re: 1862
What can I say, I loved that game and he was my favorite character. Extendo-rocket punch and self destruct/reconstruct super move for the win!Kreuzritter wrote:ares has requested by PM a version of chromedome based on it's appearance in tmnt tournament fighters. i'll be getting on that

-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1863

Trap
PL: 10 (150)
abilities: (40)
STR 20 DEX 16 CON 20 INT 16 WIS 14 CHA 14
Combat: (32)
+7 init, +12/12/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+5/8 DMG (unarmed/rifle)
saves: (10)
TOU +8/5 FORT +7 REF +6 WILL +6
Skills (19/76)
bluff +6
climb +6
escape artist +6
gather info +8
intimidate +8
handle animal +6
notice +6
profession: bouny hunter +6
search +6
sense motive +8
survival +8
stealth +6
feats (34)
all-out attack, atk focus: range 4, atk spec: unarmed 2, chokehold, contacts, def roll 3, diehard, dodge 4, elusive target, evasion, grappling finesse, improved grab, improved grapple, improved initiative, improved trip, improved throw, improved pin, master plan, move-by action, power attack, precise shot, takedown attack, uncanny dodge, well-informed
Powers (15)
device: Pulse rifle +5 (15)
- Blast +8 (extra: autofire +1) [25]
- ap: stun +8 (extra: range) {24}
costs
abilities 40 + combat 32 + saves 10 + skills 20/80 + feats 33 + powers 15 = 150 pts

-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1864

"mah first name.. is cryin'...
Cryin' Houn'
PL: 10 (150)
abilities: (58)
STR 34 DEX 14 CON 30 INT 10 WIS 14 CHA 16
Combat: (28)
+4 init, +8 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+12 DMG (unarmed)
saves: (10)
TOU +10 FORT +10 REF +6 WILL +5
Skills (12/48)
bluff +4
climb +6
escape artist +6
intimidate +10
profession: wrestler +10
notice +6
search +6
feats (33)
all-out attack, ambidexterity, chokehold, damaging escape, diehard, dodge 4, improved grab, improved grapple, fast overrun, fearsome prescence 4, improved block, improved grab, improved grapple, improved initiative, improved pin, improved throw, improved trip, luck, move-by action, power attack, reversal, seize initiative, startle, power attack, stunning attack, takedown attack 2
Powers (9)
additional limbs +2 (2)
immovable +2 (extra: nstoppable +1) (4)
supersenses +3 (scent, track, ultrahearing) (3)
superstrength +3 (6)
costs
abilities 58 + combat 28 + saves 10 + skills 12/48 + feats 33 + powers 9 = 150 pts

-
- Sidekick
- Posts: 380
- Joined: Tue Jul 29, 2008 11:03 am
-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1865

Codename: chameleon
PL: 10 (150)
abilities: (40)
STR 14 DEX 20 CON 20 INT 16 WIS 14 CHA 16
Combat: (32)
+11 init, +14/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+3/3 +3 DMG (unarmed/pistol + sneak attack)
saves: (8)
TOU +8/5 FORT +7 REF +7 WILL +6
Skills (34/136)
bluff +8
climb +6
diplomacy +8
disable device +6
disguise +6
drive +4
escape artist +6
gather info +8
intimidate +6
investigate +6
knowledge: art +4
knowledge: current events +8
knowledge: streetwise +8
knowledge: pop culture +4
knowledge: tactics +6
notice +8
pilot +4
search +8
sleight of hand +6
stealth +8
survival +4
swim +4
feats (28)
assessment, atk spec: light pistol 3, contacts, connected, def roll 3, diehard, dodge 4, elusive target, equipment 2, evasion, improved disarm, improved initiative, improved trip, master plan, move-by action, quick draw, sneak attack 2, uncanny dodge, well-informed
Powers (11)
invisibility +1 (flaw: passive -1) (3)
leaping +2 (2)
supermovement (wall-crawling 2) (4)
supersenses +2 (radius sight) (2)
drawback
vulnerable: cold (uncommon, major) (-3)
equipment
light pistol +3 (feats: silencer) [7]
cell phone [1]
2 ep unspent [1]
costs
abilities 40 + combat 32 + saves 8 + skills 34/136 + feats 28 + powers 11 - drawback 3 = 150 pts

-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1866

Stonehedge
PL: 10 (150)
abilities: (36)
STR 22 DEX 14 CON 22 INT 12 WIS 14 CHA 12
Combat: (24)
+6 init, +10/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+6/10 DMG (unarmed/spikes)
saves: (9)
TOU +12 FORT +8 REF +5 WILL +6
Skills (11/44)
bluff +4
intimidate +6
knowledge: earth sciences +6
notice +6
search +6
sense motive +6
survival +10
feats (12)
all-out attack, atk spec: powers 2, diehard, dodge 2, endurance, fast overrun, improved initiative, power attack, move-by action, uncanny dodge
Powers (58)
burrowing +6 (6)
earth control +10 (22)
- ap: blast "stone spines" +10 [20]
- ap: trip "groundstrike +6 (feat: improved throw, extra: area-disc +1) [19]
flight +3 (flaw: platform -1) (3)
immovable +3 (extra: unstoppable +1) (6)
protection +6 (extra: impervious +1) (12)
supersenses +3 (tremorsense) (3)
superstrength +3 (6)
costs
abilities 36 + combat 24 + saves 9 + skills 11/44 + feats 12 + powers 58 = 150 pts

-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1867

Slashuur
PL: 10 (150)
abilities: (20)
STR 20 DEX 24 CON n/a INT 10 WIS 14 CHA 12
Combat: (32)
+11 init, +11/10/8 ATK, +12 DEF (+4 dodge, +8 flat-footed)
+5/10/9 DMG (unarmed/scythe)
saves: (7)
TOU +8/5 FORT n/a REF +10 WILL +6
Skills (17/68)
acrobatics +6
bluff +6
disable device +6
gather info +9
intimidate +9
knowledge: streetwise +6
notice +6
search +6
sense motive +8
stealth +6
feats (23)
Attack focus: range, atk spec: scythe, Defensive Roll 3, dodge 4, contacts, elusive target, evasion, instant up, Move-by Action, all-out Attack, improved block, improved initiative, power attack, startle, Takedown Attack 2, Uncanny Dodge, well-informed
Powers (55)
device: monoscythe +3 (9)
- strike +5 (feats: mighty, improved crit 2, improved trip, extra: penetrating +1) [15]
- ap: Blast +4 (feat: mighty, extra: area-shapable +0, selective +1) {13}
immunity +30 (fort) (30)
protection +5 (5)
teleport +3 (feats: change direction, change velocity, easy, turnabout, moving feint) (11)
drawback
normal identity (-4)
costs
abilities 20 + combat 32 + saves 7 + skills 17/68 + feats 23 + powers 55 - drawback 4 = 150 pts

-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
1868

Bugman
PL: 10 (150)
abilities: (30)
STR 30 DEX 16 CON 26 INT 14 WIS 14 CHA 14
Combat: (32)
+7 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+10 DMG (unarmed)
saves: (10)
TOU +10/8 FORT +11 REF +6 WILL +6
Skills (15/60)
bluff +4
concentration +6
disable device +6
intimidate +6
knowledge: life sciences +8
knowledge: streetwise +6
knowledge: current events +6
notice +6
search +6
sense motive +6
feats (13)
all-out attack, atk focus: melee 2, def roll 2, diehard, dodge 2, improved initiative, move-by action, power attack, improved trip, takedown attack
Powers (61)
enhanced STR +14 (14)
enhanced CON "stamina of the hercules beetle" +10 (10)
snare "spiderweb" +10 (feat: tether) (24)
- ap: Nauseate "scorpion sting" +7 (extra: poison +1) [21]
- ap: matter eater "termite" +10 [15]
- ap: Dazzle "cicada chirp" +10 (extra: area-cone +0) [20]
flight +3 (feat: moving feint) (7)
superstrength "proportional strength of an ant" +3 (6)
drawback (-11)
power loss (all powers exposed to leestaniteonite, common) (-6)
Weakness (Leestanite; unCommon, Moderate [-1 Constitution], per minute, potentially lethal) (-5)
costs
abilities 30 + combat 32 + saves 10 + skills 15/16 + feats 13 + powers 61 - drawback 11 = 150 pts


-
- Cosmic Entity
- Posts: 15591
- Joined: Mon Sep 17, 2007 11:45 am
- Contact:
-
- Cosmic Entity
- Posts: 8711
- Joined: Sat Nov 04, 2006 1:12 am