Nareik123: Isaac Clarke actually finished!

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Nareik123
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Post by Nareik123 » Wed Oct 01, 2008 9:37 am

After Match Thoughts

Damn it! The might of MDsnowmans building skills foiled mine! Well, I thought the Assassin would walk over Domino, because she couldn't even see him. However, in the end, I was bitten in the backside by my own flaws!

Well, back to character building...
Demacia! (Garen, The Might of Demacia)
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Post by Nareik123 » Thu Oct 02, 2008 11:37 am

Normal Form:

Image

Parasite Form

Image
What? Am I having a bad hair day?

June Colds

Name: June Colds
Age: 20
Gender: Female
Hand: Right

Attributes (18pp)
STR: 12 (+1)
DEX: 14 (+2)
CON: 12 (+1)
INT: 14 (+2)
WIS: 14 (+2)
CHA: 12 (+1)

Combat: (0pp)
Attack: 0
Defence: 0

Saves:
Toughness: +0
Fortitude: +4
Reflex: +2
Will: + 2

Skills: (18pp)
Computers +8 (+10)
Concentration +12 (+14)
Handle Animal +12 (+14)
Knowledge: Life sciences +12 (+14)
Notice +8 (+10)
Search +8 (+10)
Survival +12 (+14)

Feats: (11pp)
Accurate Attack
Ambidextrous
Animal Empathy
Defensive Attack
Elusive Target
Environmental Adaptation (Jungles)
Favoured Envirnoment (Jungle)
Luck 3 (Parasites Protection)
Track

Powers:
Alternate Form 20 (Parasite Form) (Linked to: Morph) (100pts)

Additional Limbs 2 (2pp)
Blast 6 (Linked to Disintegration 6) (Accurate 5) (Autofire 1) (47pp+4pp)
AP: Animal Control 5 (Limited: Snakes)
AP: Concealed from all visual senses
AP: Suffocate 10
AP: Strike 6 (Autofire) (Accurate 5)
Burrowing 5 (5pp)
Enhanced Ability (+2 Strength) (+4 Dexterity) (+6 Constitution) (12pp)
Immunity 1 (Radiation, Breath Underwater) (1pp)
Protection 6 (6pp)
Shield 10 (10pp)
Super movement (Slithering) (2pp)
Super senses (Blind sight), (Danger Sense), (Darkvision), (Distance sense) (Direction Sense) (Infra-vision), (Scent) (12pp)

Abilities (18pp) + Combat (00pp) + Saves (03pp) + Skills (18pp) + Feats (11pp) + Powers (100pp) = 150pp
Demacia! (Garen, The Might of Demacia)
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Post by Nareik123 » Fri Oct 03, 2008 5:27 pm

Ok people, I need help.

Can people start suggesting which builds will actually get interest in? I want people to recognize what I make.

OK, thanks for your help.
Demacia! (Garen, The Might of Demacia)
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SplendidTuesday
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Post by SplendidTuesday » Fri Oct 03, 2008 6:50 pm

Nareik123 wrote:Ok people, I need help.

Can people start suggesting which builds will actually get interest in? I want people to recognize what I make.

OK, thanks for your help.
Warhammer Fantasy builds would be nice, or maybe WH40K builds. Your Vindicare Assassin was an interesting, and fun looking build.

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Post by Dirigible » Fri Oct 03, 2008 8:02 pm

I want people to recognize what I make.
Do something because you love it, and recognition will follow (or not; you have to be good at it and lucky, as well). Do something because you want recognition, and you'll end up a disappointed laughingstock.

Or worse, a reality TV star.

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Post by Nareik123 » Sat Oct 04, 2008 4:38 am

Dear god, not Big Brother!!!
Demacia! (Garen, The Might of Demacia)
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Post by Nareik123 » Sat Oct 04, 2008 6:03 am

Inquisitors!

One thing I love about Inquisitors is the difference of them. Not only are they fighting chaos in different ways, they also have retinues which can be drastically different.

So this is how i'm going to work it.

An Inquisitor which is PL10.
A lead Henchmen which is PL8
Different Henchmen which are PL6.
Demacia! (Garen, The Might of Demacia)
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Post by Nareik123 » Sat Oct 04, 2008 7:02 am

Inquisitor Shyle

Name: Inquisitor Shyle
Age: 25
Height: 5ft 1 inches
Weight: 250lbs
Eyes: Blue

Stats:
Str: 12 (+2)
Dex: 14 (+2)
Con: 14 (+2)
Int: 14 (+2)
Wis: 14 (+2)
Cha: 16 (+3)
Cost: 24

BAB: 3
BDB: 6
Initiative: 2
Cost: 18

Saves:
Toughness: +2 (+7 when wearing Carapace)
Fortitude: +3 (+3 Con)
Reflex: +3 (+2 Dex)
Will: +6 (+2 Wis)
Cost: 5pp

Skills:
Acrobatics +12 (+14)
Bluff +12 (+15)
Craft: Artist +12 (+14)
Diplomacy +12 (+15)
Gather Information +12 (+15)
Investigate +12 (+15)
Knowledge: Arcane Lore +12 (+14)
Knowledge: Art +12 (+14)
Knowledge: Behavioral Sciences +12 (+14)
Knowledge: Sciences +12 (+14)
Knowledge: Current Events +12 (+14)
Knowledge: History +12 (+14)
Knowledge: Popular Culture +12 (+14)
Knowledge: Theology and Philosophy +12 (+14)
Notice +12 (+14)
Profession: Inquisitor +12 (+14)
Search +12 (+14)
Cost: 54

Feats:
Acrobatic Bluff
Attractive 2
Benefit (Diplomatic Immunity)
Benefit (Security Clearance)
Benefit (Status: Inquisitor)
Connected
Contacts
Fearless
Leadership
Luck 2
Move-by Attack
Cost: 13

Powers:
Device 1 (Hard to Lose) Carapace Armour: (4pp)

Protection 5 (5pp)

Device 3 (Easy to lose) Bolt Pistol (9pp)

Bolt shot (Blast 5) (Power Feat: Accurate) (Power Extra: Autofire) (Power Flaw: Must reload after 12 shots) (15pp)

Psychic Understanding (Comprehend: Language) (2pp)

Psychic Terror (Emotion Control 10) (Power Flaw: Only Fear) (19pp+2pp)
AP: Psychic Distraction (Confuse 10)
AP: The Emperors Light (Light Control 5) (10pp)

Cost: 39pp

Costs: Abilities (24) + Combat (18 ) + Saves (05) + Skills (54) + Feats (13) + Powers (36) - Drawbacks (00) = 150

History:

Born in an Imperial World, Shyle was instantly feared. Her psychic powers were something many people hated, and she didn't help by her gift of expressing Terror and fear. She grew up with her Father, a Lord Militant General in the Imperial Guard. He brought her along as part of the Eighth Gunon Ghouls Regiments camp followers. She quickly became familiar with combat, seeing as there was only war.

Her first real experience was something of an accident. She was visiting her father onboard when an assassin revealed himself. He raised his bolt pistol and was about to open fire, when he noticed he was shivering, his breath condensing. This confused him, and he turned around. He screamed in fear and fouled himself at the sight. A huge, scaly, demon stood in front of him, blood dripping from its teeth. The demon roared, and the assassin cowered in front of it. A loud bang, and the Assassin had committed suicide.

Nobody knew why the Assassin committed suicide, although everybody in the command room the attempt took place felt and odd tingle. What was alarming was Shyle's Dark speech, and the Assassin failing to remove his eyes from hers. A minute after the Assassin killed himself, Shyle fled in distraught. An uproar occurred. Some demanded Tark Shyle resigned from his post for keeping a "foul psyker" with them. Others demanded Tark gave her a rank, a gun, and sent her to join the Ghouls as Psyker capacity.
However, this was unresolved, as an unknown man walked in, and declared himself to be an Inquisitor, holding up the stylish I of the Inquisition.

Shyle was submitted to a Tribunal, and full Psyche and Medical examination. She passed the medical examine easym, but the Psyche examination was a lot more interesting. She had numerous psychic powers, waiting to be developed. The Inquisitor chose to keep Shyle on as an Acolyte. This decision was wise.

Shyle left for active service with the Inquisitor five years after the event, making her 20 when she left. She had saved the Inquisitors life more than once, by terrifying assassins with nought but a glance. She had travelled with the Inquisitor for five years. In that time, she shot dead the Nurgle Cult leader on Garn 5, she caused an Ork Warboss to flee on Hruth 8 and most notably, she assisted in locating a senior authority of a Tau expedition and slaughtered him.

However, the Tau managed to shoot down the Inquisitor. in his last dying breath, he rose Shyle from Acolyte to full blown Inquisitor. She was 26 years old, and she realised she has a life time ahead of her of pain.

Description:

Shyle is a beautiful female in her 20's. She has Bum length Blond hair, dyed from the roots, tied in plaits. She wears a shirt leaving her midriff exposed.
She wears tight trousers leading to Platform shoes with eight inch heels. Her lips are death black, and she has a smile on her face that suggests she is a happy individual.

Her Carapace armour is a full body suit of interlocking Carapace plates. She has a Bolt Pistol and its holster slung over her left hip. Her form is easily the hourglass female figure, even in such bulky armour.



Personal Retainer Ark Mayers

Name: Ark Mayers
Age: 36
Height: 5ft 7 inches
Weight: 250lbs
Eyes: Blue

Stats:
Str: 14 (+2)
Dex: 14 (+2)
Con: 14 (+2)
Int: 16 (+3)
Wis: 10 (+0)
Cha: 12 (+1)
Cost: 24

BAB: 4
BDB: 6
Initiative: 2
Cost: 20

Saves:
Toughness: +2 (+7 when wearing Carapace)
Fortitude: +3 (+2 Con)
Reflex: +3 (+1 Dex)
Will: +3 (+0 Wis)
Cost: 6pp

Skills:
Computers +12 (+15)
Concentration +12
Craft: Artistic +12 (+15)
Diplomacy +12 (+13)
Disable Device +12 (+15)
Drive +12 (+14)
Gather Information +12 (+13)
Knowledge: Art +12 (+15)
Knowledge: Behavioral Sciences +12 (+15)
Knowledge: Civics +12 (+15)
Knowledge: Current events +12 (+15)
Knowledge: Technology +12 (+15)
Knowledge: Theology and Philosophy +12 (+15)
Pilot +12 (+14)
Profession: Retainer +12
Sense Motive +12 (+13)
Cost: 51

Feats:
Attack Specialization 2 (Hell Pistols)
Benefit (Diplomatic Immunity)
Benefit (Security Clearance)
Contacts
Defensive roll 2
Luck 1
Move-by Action
Cost: 9

Powers:
Device 1 (Hard to Lose) Carapace Armour: (4pp)

Protection 5 (5pp)

Device 2 (Easy to lose) Hell Pistol (6pp)

Hell shot (Blast 3) (Power Feat: Accurate) (Power Extra: Autofire) (Power Flaw: Must reload after 12 shots) (9pp)
Cost: 10pp

Costs: Abilities (24) + Combat (20) + Saves (06) + Skills (51) + Feats (9) + Powers (10) - Drawbacks (00) = 120/120

History:

Ark Mayers was a Retainer to a very wealthy family on his home Planet of Garn 5. His skills with a Hell pistol were exceptional and his smile never wavering.

Ark was born on Garn 5 with a poor family of orphans. He failed to recieve an education, and barely made it through the slums of Garn 5. In desperation, his family sold themselves as slaves to a rich family, who were keen on slaves. Ark never saw his family again, but he was noted as an exceptional writer, as some of his poems he wrote to pass the time impressed the Noble. So, Ark was kept separate and told to write another poem to impress the lord, which he did.

The noble was shocked by Arks skill, so he did something nobody on the world expected him to do. He adopted Ark as a child, completely reversing Arks life. He went from no education to private tutoring sessions with the Planets best instructors. He went from no money, forced to beg and starve, to the finest meals imported from all over the world. His fame hit a fever pitch. Ark was happy.

When Ark hit 32 years old, he was serving as a Retainer for the nobles when a beautiful woman walked in, with a hooded and cloaked man to the side. Ark had been instructed by his Lord not to admit anybody, but he was intoxicated by her flirting. And also persuaded by the man pulling out a stylized I of the Inquisition. Armed with a Hell pistol the noble himself gave him, and given a carapace suit by the woman, Ark lead them to the Nobles chambers.

Ark was horrified to see the Lord. He was plague ridden, diseased, foul and unclean in every way possible. He leaked green fluid from a belly wound. Ark vomited at the sight, he didn't know his Lord was a Nurgle cultist. A brief fire fight later, the Inquisitor shot down the cultist. Ark was preparing for the worst when the female asked him what he did. Ark told her he was a Retainer. For the second time, he was spared. The woman told him he was now her Retainer, and the male Inquisitor nodded.

The female was Interrogator Shyle, now Inquisitor Shyle. Ark has been with her since. From Garn five, he is the longest serving member of her Retinue. He holds a secret crush on Inquisitor Shyle

Description

Ark is a fairly bland human being. Ark possess short black hair, not even touching his ears, and rough features on his face. His smile is almost fixed on his face. His body is smooth and toned, with a muscular definition. He wears a fine black suit on duty, with Black steel capped boots. He has a holster which holds his Hell pistol in underneath his suit Jacket, but above his white shirt.

Arks Carapace is exactly like Shyle's, only it is wider around the hip area to accomidate his male figure.



Assassin/Scout Yeal Stud

Name: Yeal Stud
Age: 24
Height: 4ft 10 inches
Weight: 130lbs
Eyes: Blue

Stats:
Str: 12 (+1)
Dex: 16 (+3)
Con: 12 (+1)
Int: 12 (+1)
Wis: 12 (+1)
Cha: 08 (-1)
Cost: 12

BAB: 3
BDB: 6 (1 without Dodge Focus)
Initiative: 3
Cost: 14

Saves:
Toughness: +6 (+1 Without Defensive Roll)
Fortitude: +1 (+1 Con)
Reflex: +4 (+3 Dex)
Will: +1 (+1 Wis)
Cost: 1pp

Skills:
Acrobatics +8 (+11)
Climb +8 (+9)
Disable Devices +8 (+9)
Escape Artist +8 (+11)
Knowledge: Arcane Lore +8 (+9)
Notice +8 (+9)
Profession: Scout +8 (+9)
Profession: Assassin +8 (+9)
Search +8 (+9)
Sleight of Hand +8 (+11)
Stealth +8 (+11)
Survival +8 (+9)
Cost: 26

Feats:
Accurate Attack
Attack Specialization 2 (Psy Linked Katana)
Benefit (Diplomatic Immunity)
Benefit (Security Clearance)
Blind Fight
Defensive Attack
Defensive roll 5
Dodge Focus 5
Elusive Target
Evasion
Fearless
Hide in plain sight
Improved Block
Improved Initiative
Instant up
Move-by Action
Quick Draw
Sneak attack
Cost: 25

Powers:
Liquid Body (Insubstantial 1) (5pp)

Psy-linked Katana (Device 3: Easy to lose) (9pp)
Katana Parry (Deflect 6, 2 points per rank) (12pp+3pp)
AP: Katana Flurry (Strike 6, Autofire)
AP: Katana Bleed (Fatigue 6)
AP: Katana Daze (Stun 6)
Cost: 14pp

Costs: Abilities (14) + Combat (8) + Saves (1) + Skills (26) + Feats (27) + Powers (14) - Drawbacks (00) = 90/90
Last edited by Nareik123 on Sun Oct 05, 2008 6:46 am, edited 1 time in total.

Nareik123
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Post by Nareik123 » Sat Oct 04, 2008 6:57 pm

Yeal Stud is complete, and is probably an unexpected addition. A mutant to an Inquisitors personal retinue.

Now, for the Techy.
Demacia! (Garen, The Might of Demacia)
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Post by Nareik123 » Mon Oct 13, 2008 11:43 am

Image
I'm like a snake....
Only Beauty is my poison....


Name: Asp
Age: 36
Height: 5ft 7 inches
Weight: 250lbs
Eyes: Blue

PL: 9
Stats:
Str: 14 (+2)
Dex: 18 (+4)
Con: 14 (+2)
Int: 14 (+2)
Wis: 14 (+2)
Cha: 16 (+3)
Cost: 28

BAB: 6
BDB: 6
Initiative: 4
Cost: 24

Saves:
Toughness: +10
Fortitude: +5 (+2 Con)
Reflex: +6 (+4 Dex)
Will: +7 (+2 Wis)
Cost: 123pp

Skills:
Bluff +12 (+15)
Diplomacy +12 (+15)
Escape Artist +12 (+16)
Gather Information +12 (+15)
Knowledge: Civics +12 (+14)
Knowledge: Current Events +12 (+14)
Language: Egyptian
Notice +12 (+14)
Perform: Dancing +12 (+14)
Search +12 (+14)
Sleight of Hand +12 (+16)
Cost: 31

Feats:
Attractive
Connected
Contacts
Defensive Attack
Defensive Roll 7
Dodge Focus 3
Fascinate (Perform: Dancing)
Grappling Finesse
Cost: 14

Powers:
Paralyze 10 (Flaw: After Encounter, requires half an hour to recharge) (19pp+2pp)
AP: Strike 6 (Feat: Subtle 2) (Flaw: Permanent)
AP: Blast 8

Costs: Abilities (28) + Combat (24) + Saves (12) + Skills (31) + Feats (15) + Powers (21pp) - Drawbacks (00) = 135/135

:arrow: Asp is deadlier than many stealthers! She's inflicting Damage, and you won't know about it! With enticing dancing, good looks and the Ability to Paralyze you if she doesn't want to kill you, you don't mess with the Asp!
Demacia! (Garen, The Might of Demacia)
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Post by Nareik123 » Wed Oct 29, 2008 2:03 pm

Image

Boltgun

Device: Easy to Lose (8 ranks) (24pp)

Blast 7 (Linked with Disintegration 4) (Feat: Penetrating 3) (Extra: Autofire) (Flaw: Twelve shots before Full round action to reload) (39pp+1pp)
AP: Blast 7 (linked with Disintegration 4) (Extra: Cloud) (Feat: Progression) (Feat: Penetrating 3) (Flaw: Half to Full Action) (Flaw: Needs Full Action to Reload after every shot)

:arrow: The Mighty Boltgun, symbol of the Emperor! As you can see, it packs a pretty powerful punch compared to the other guns (Which I will be updating.....hopefully)

:arrow: Two Firing modes. The first one is the simple Bolter Shot. The weapon is semi Automatic, which means it isn't as fast firing as an Autogun or a Lasgun. Is it better? Indeed. The Lasgun fires a simple las beam. The wound, while enough to kill a human man equipped with Flak armour if you hit him in the right places, is virtually non existant if you shoot a marine, or a Necron for example. A boltgun round is an explosive tipped round. It penetrates and explodes inside the body. The round is designed for piercing armour. Hence why I gave it penetration and Disintegration as Feats and Linked Powers.

:arrow: The Alternate Fire is a hail of Bolter fire. This is pretty much based on my imagination on what happens when you do nothing but unload bolter shells at one spot. The area is basically shredded to bits, most likely along with anything in it. Usual powers, namely Penetration and Disintegration.

:arrow: The Disadvantage of the Bolter is that it hasn't got a great clip. You use Autofire, thats 1/6 of the clip gone in one round of fire. A full action of reloading is a bit costly, but thats how long it takes for you to eject a clip, grab a fresh one and slam it in when the clip in question is the size of your hand.
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Post by Nareik123 » Wed Oct 29, 2008 3:32 pm

Image

Succubus Musk

Device: Easy to lose (15pp)

Alternate Form (Linked Morph 1)
Flight 3 (6pp)
Additional Limbs 1 (1pp)
Emotion Control 20 (Extra: Cloud) (Feat: Progression 6) (Flaw: Only love) (Flaw: only for an hour) (Flaw: Uses one drop) (Flaw: Only usable by Females) (62pp+1pp)
AP: Strike 4 (Mighty)

Image

:arrow: Your probably thinking, what the hell? Being quite honest, i'm thinking that as well.

:arrow: Ok. The idea is simple, a bottle of perfume. Inside the bottle is drops that transform a woman into a succubus. The advantage is that your Emotion Control is INSANE! A DC 30 Will check will be extremely hard to resist. It will mean nothing can really harm you.

:arrow: Of course, if something does beat it, you are weak in combat.
Demacia! (Garen, The Might of Demacia)
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Post by Nareik123 » Wed Oct 29, 2008 6:19 pm

Image

Earthshatter Platform Heels.

Device: Easy to lose

Corrosion 8 (Flaw: Only if able to use feet) (15pp+5pp)
AP: Blast 5 (Extra: Line)
AP: Dazzle 6 (Auditory Senses)
AP: Immovable 8
AP: Strike 9 (Mighty) (Flaw: Only if you can use your feet)
AP: Snare 6

:arrow: The ultimate set of platform heels out there!

:arrow: As you can see, the powers granted by the Earthshatter heels are indeed pretty good. The majority of the powers are there to represent the shock wave of the stomp. Corrosion is there due to the stomp destroying the bonds of an object. Dazzle is there to represent using the sound of the stomp to disorientate the opponent, Immovable is due to the fact you can dig in with them, Strike is a kick with the shoes and snare is using the shock wave to hold them in place. Blast is a simple damage attack from the shock wave.
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Post by Nareik123 » Wed Oct 29, 2008 9:10 pm

Image

The Liquid Finery

Device: Hard to lose 6 (24pp)

Alternate Form: (30pp)

Anatomic Separation (2pp)
Elongation 6 (6pp)
Insubstantial 1 (5pp)
Suffocate 8 (16pp)
Immunity 1 (Underwater) (1pp)

:arrow: A shiny suit of Latex! What the suit does is unlock the atomic bonds, allowing you to completely remove the bonds between your atoms. The suit melds with the change, allowing you to flow between cracks. In addition, you can suffocate people in Liquid form. Its pretty explanatory.

:arrow: Temptress, from the front page, is the first known person to wear one.
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Post by Emerald Flame » Thu Oct 30, 2008 3:13 am

How about some Necron goodness???

Warriors....
Lords....

Etc...
Emerald Flame's 3e Builds
Emerald Flame's 2e Misc. Builds

The ultimate measure of a person is not where they stand in moments of comfort, but where they stand at times of challenge and controversy. -Martin Luther King, Jr.-

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