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SYRINX
Concept Converted Changeling Satyr and “These New Dark Ages” Character
Real Name Barbara Townsend
Identity Secret ID
Hero/Villain Hero
Origin Mythical
Allegiance Seelie Court
Motivation Thrills
Gender Female
Court/ House Seelie/ NA
Height 5'6"
Weight 117 lbs
Hair Auburn
Eyes Green
Size Medium
Quote A life without love, is no life at all
Occupation Singer
PL: 9 (135 pp)
ABILITIES:
STR: 12 (+ 1)
DEX: 18 (+ 4/+ 1)
CON: 16 (+ 3/+ 1)
INT: 10 ( 0)
WIS: 12 (+ 1)
CHA: 20 (+ 5/ +1)
SKILLS:
Acrobatics 4 (+ 8)
Bluff 13 (+18)*
Climb (+ 1)
Concentration (+ 1)
Carft
Artistic 3 (+ 3)
Diplomacy 11 (+16)*
Disguise (+ 5)
Escape Artist 3 (+ 7)
Gather Info (+ 5)
Handle Animal (+ 5)
Intimidate (+ 5)
Knowledge
Current Event 2 (+ 2)
Popular Culture 4 (+ 4)
Streetwise 1 (+ 1)
Notice 10 (+11)
Perform
Dance 10 (+15)
Singing 8 (+13)
String Instruments 7 (+12)
Wind Instruments 14 (+19)
Sense Motive 6 (+ 7)
Sleight of Hand 4 (+ 8)
Stealth (+ 4)
Survival (+ 1)
Swim (+ 1)
* The +8 for Attractive is included here.
FEATS:
Attack Focus (Melee) (+ 2)
Attractive (+ 2)
Dodge Focus (+ 3)
Elusive Target
Endurance (+ 2)
Equipment (+ 2) As appropriate, she carried bolas as her main weapon.
Evasion (+ 1)
Improved Initiative (+ 1)
Skill Mastery (+ 1) Perform Skills
Ultimate Effort (+ 1) Wind Instruments
Well Informed
POWERS:
*Enhanced Dexterity [6]
*Enhanced Constitution [3]
*Enhanced Charisma [8]
*Regeneration - Ressurection (1/ week) [1]
- Not versus death by Cold Iron
Power Feat - Reincarnation
*Immunity [5]
- Aging Poison Disease Cold/ Hot Temperatures
*Commanding Presence [3]
- Impervious Protection [3]
- Mind Shield [3]
*Passionate Presence - Emotion Control (Lust Only) [4] - DC:14:will
Extra - Area (Burst)
Flaw - Sense Dependant (Sight)
*Emotion Control [3] - DC:13:will
Flaw - Performance Check Req'd
Drawback - Power Loss - If cannot perform (- 1)
*Power Reserve - Passionate Presence/ Emotion Control [5]
Flaw - Performance Check Req'd
Drawback - Power Loss - without Pan Pipes (- 1)
Power Feat - Reserve (Portal Passage)
*Super Senses: Low Light Vision [1]
*Speed [2]
*Leaping [4]
*Teleport [1]
Extra - Portal
Flaw - Limited to creating passageways through objects
COMBAT:
Attack + 3 [Unarmed +1 (Bruise)]
Melee + 5 (Melee)
Defense 19 (13 flat-footed)
Init + 8
SAVES:
Toughness + 6 (6 flat-footed)
Fortitude + 9
Reflex + 8 (Evasion, Elusive Target)
Will + 7
DRAWBACKS:
Vulnerable - Cold Iron
COMPLICATIONS
Passion’s Curse
Weakness – Cold Iron
Abilities 11 +
Skills 21 (84 ranks) +
Feats 17 +
Powers 54 +
Combat 18 +
Saves 16 +
Drawbacks -2 = 135 / 135

Continuing my line of converted former Changeling characters, we have Syrinx. Syrinx was a character of my sig other sometime ago in a brief Changeling game and then in a D20 System Mix game (We had D&D, D20, Star Wars among others freely romping together – it worked because it was mostly freeform, the system benchmarking the character abilities. As a result, the character’s abilities are a mix of D&D and Changeling.

Standard stuff for the most part. She uses some of the same rules I’ve been using for the other Changelings. Essentially a Quasi-Deity if benchmarked against Joshua Dunlow’s god-campaign guidelines, she has the slightly reduced Immortality, the Commanding Presence (instead of Divine Grace – it’s more of a ‘you can’t bring yourself to attack with your full power’ kind of thing in terms of descriptor, even if the mechanic is Protection and Mind Shield. She adds a Passionate Presence to that, which is Joshua Dunlow’s Divine Presence mechanic. The rest is unique to the character. She does not gain any particular super-senses, I’m reserving those mostly for nobles.

The powers listed from Speed onward may seem a little off in regard to the rest of the build. That’s the Changeling Arts in a conversion form. She had Wayfare 3. This amounted to a power called Hopscotch (Leaping), Quicksilver (Speed), and Portal Passage (which allowed the creation of portals through objects up to 10 feet thick). The concept of converting Realms to MnM is a little beyond my attention span at the moment, as they are more a series of limitations that get bought off. However, those same realms really granted flavour and precision to what the various characters could do with their Arts.

Syrinx’s Power Reserve is meant to represent that while any kind of performance that she puts on, or any time she walks into a room, she stirs emotions. By pulling out her Pan Pipes, she can hit her caps with those powers, and exceed her power level (note the trade-offs). With her full Emotion control, as well as with the Power Reserve, I added a Power Loss and a Flaw. She must be able to Perform (Check Required) and she has cannot use her Powers without the medium (Power Loss). I did not want two full flaws. (The Power Loss are 1 pt values each.)

Hm. My first attempt at using a Power Reserve and I actually think it works.

Her immunity to poison is meant more to represent an immunity to the effects of alcohol. She can still get drunk, but she is never hung-over, will never get liver poisoning and the like. However, since poison is a one-point immunity, I went with it. She is thus immune to all mundane poisons. I would rule that the character does not have to roll to avoid the effects of alcohol. She is drunk when the player says she is, and can consume vast quantities that would put the average person well under the table before slurring her words – if she wants to.

I gave her a weakness to Cold Iron above and beyond her Vulnerability to it. This is in keeping with my views of Superman’s vulnerability to Krytonite. The presence of the Green K causes him to collapse but he can sometimes overcome up it with effort. However, a Kryptonite Bullet will harm him. I would rule that one or the other can be in play – Cold Iron shackles render her almost completely powerless, while a cold iron dagger will be her undoing. She gets a HP for the former, extra PP at character creation for the latter.

I could have (and should have) added ranks in Profession – she was a singer at clubs in both games she was in, but alas, I ran out of points. Same thing for a few Performance-related Challenges. At least I stayed within my own guidelines on this one!
