Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1877

Post by Kreuzritter » Fri Oct 24, 2008 2:23 pm

Image

Monster House

PL: 8 (120)

abilities: (-6)
STR 42 DEX 10 CON n/a INT 10 WIS 14 CHA 10

Combat: (24)
+0 init, +0/-4 ATK, +4 DEF (+4 dodge, -8 size, +0 flat-footed)
+16 DMG (unarmed)

saves: (3)
TOU +12 FORT n/a REF +0 WILL +5

Skills (2/8)
notice +4
sense motive +4

feats (6)
atk spec: unarmed 2, dodge 4

Powers (103)
growth +16 (feat: innate, extra: continuous +1) (49)
immunity +30 (fort) (30)
protection +4 (4)
morph +1 (feat: metamorph-dormant state) (2)
regeneration +5 (rec bonus +0, rec rate: I +2 D +5, res. +6) (18)

drawbacks (-12)
mute (-4)
no hands (-4)
vulnerable: fire (very common, moderate) (-4)

costs
abilities -6 + combat 24 + saves 3 + skills 2/8 + feats 6 + powers 103 - drawbacks 12 = 120 pts

:arrow: the titular beastie of Monster House, in the form it takes at the movie's end.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1878

Post by Kreuzritter » Sat Oct 25, 2008 9:16 pm

Image

The Great Pumpkin

PL: 6 (90)

abilities: (22)
STR 26 DEX 14 CON 18 INT 10 WIS 12 CHA 14

Combat: (20)
+5 init, +4 ATK, +4 DEF (-1 size, +2 flat-footed)
+8 DMG (unarmed)

saves: (9)
TOU +8 FORT +7 REF +4 WILL +5

Skills (7/28)
bluff +4
intimidate +6
notice +4
search +4
sense motive +4
stealth +6

feats (9)
diehard, improved grab, improved grapple, improve initiative, fearsome presecence 3, move-by action, startle

Powers (23)
growth +4 (feat: innate, extra: continuous +1, flaw: permanent -1) (13)
elongation +2 (2)
protection +4 (4)
supermovement (slithering) (2)
superstrength +2 (2)

costs
abilities 22 + combat 20 + saves 9 + skills 7/28 + feats 9 + powers 23 = 90 pts

:arrow: yep, it's the great pumpkin, Charlie Brown, or at least, robot chicken's version of it
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SCKnight
Firebrand
Firebrand
Posts: 817
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Location: Barnwell, South Carolina

Post by SCKnight » Sun Oct 26, 2008 5:58 pm

Never did like Robot Chicken...

Emerald Flame
Paragon
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Post by Emerald Flame » Sun Oct 26, 2008 6:59 pm

I just watched the Robot Chicken: Great Pumpkin special. I liked it....

Thanks for the build.
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Jabroniville
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Post by Jabroniville » Mon Oct 27, 2008 2:51 am

Any show that actually shows somebody freak the hell out when someone asks them if Pepsi is OK instead of Coke gets my eternal thumbs up.

Plus, the whole DBZ/Santa Claus cross-over just beats everything.

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Thorpacolypse
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Post by Thorpacolypse » Mon Oct 27, 2008 7:50 pm

I love that Great Pumpkin build!

Kite Eating tree build coming soon, I hope...?
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1879

Post by Kreuzritter » Thu Oct 30, 2008 8:07 am

Image

Leatherface

PL: 5 (75)

abilities: (24)
STR 20 DEX 14 CON 20 INT 8 WIS 12 CHA 10

Combat: (16)
+5 init, +4 ATK, +5 DEF (+1 dodge, +2 flat-footed)
+5/6 DMG (unarmed/hammer/chainsaw)

saves: (10)
TOU +5 FORT +8 REF +5 WILL +5

Skills (9/36)
craft: leatherwork +4
intimidate +10
profession: butcher +6
notice +6
sense motive +4
survival +4
search +6

feats (16)
all-out attack, diehard, dodge, chokehold, distract: intimidate, fearsome prescence 2, equipment 2, improved grab, improved grapple, improved initiative, improved pin, startle, takedown attack, track

costs
abilities 24 + combat 16 + saves 10 + skills 9/36 + feats 16 = 75 pts

:arrow: an icon of horror, leatherface made his debut in "the texas chainsaw massacre", and in doing so created the horror subgenre of the slasher movie.

:arrow: unlike the other big names, there's nothing supernatural about Leatherface. his victims are just hapless teenagers who stray into his family's territory. heck, despite his fearsome appearance, leatherface isn't so much the villain as he is a killing implement like his trusty chainsaw. no, the real monsters of the TCM movies are his family of inbred cannibals.
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Green Gremlin
Hireling
Hireling
Posts: 190
Joined: Fri Dec 16, 2005 2:48 pm
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Post by Green Gremlin » Thu Oct 30, 2008 1:46 pm

"The Saw is Family."
"None of you understand. I'm not locked up in here with you. You're locked up in here with me."

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1880

Post by Kreuzritter » Fri Oct 31, 2008 6:26 pm

Image

Mongo

PL: 7 (105)

abilities: (44)
STR 30 DEX 10 CON 30 INT 10 WIS 12 CHA 10

Combat: (16)
+4 init, +4 ATK, +4 DEF (+2 flat-footed)
+10 DMG (unarmed)

saves: (7)
TOU +10 FORT +10 REF +3 WILL +5

Skills (14/56)
inimidate +10
notice +4
ride +4
search +4
sense motive +4
survival +6

feats (15)
all-out attack, chokehold, diehard, fearsome prescence 5, improved grab, improved initiative, minion 2, move-by action, power attack, takedown attack 2

powers (8)
immovable +2 (extra: unstoppable +1) (4)
superstrength +2 (4)

costs
abilities 44 + combat 16 + saves 7 + skills 14/56 + feats 15 + powers 8 = 105 pts

:arrow: Oh [S-WORD], it's Mongo, nigh unstoppale butish minion of crooked land Baron Heady ("that's Hedley") Lemarr. why, i'd say that nothing shy of a few sticks of dynamite disguised as a candygram would be able to stop him. and as the candygram hasn't been invented yet, well, that's the hard part, ain't it?

:arrow: edit:: fiddled a bit, mongo now has higher TOU and lower def
Last edited by Kreuzritter on Sat Nov 01, 2008 8:49 pm, edited 1 time in total.
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marcoasalazarm
Hero
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Posts: 1661
Joined: Fri May 07, 2004 4:19 pm
Location: San Jose, Costa Rica.

Re: 1834

Post by marcoasalazarm » Fri Oct 31, 2008 11:32 pm

Loved the flick. A teensy bit less than the two 'Ultimate Avengers' flicks, but loved it nevertheless.

At the risk of losing face around here, I need to ask:

Did you ever statted out anybody else of the movie's cast? And if you didn't.... can I request for them?
Kreuzritter wrote:Image

Torunn

PL: 8 (120)

abilities: (34)
STR 20 DEX 16 CON 20 INT 10 WIS 14 CHA 14

Combat: (20)
+7 init, +6 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+5/10 DMG (unarmed/dragonfang)

saves: (9)
TOU +10 FORT +8 REF +5 WILL +6

Skills (7/28)
bluff +4
intimidate +8
notice +6
search +6
sense motive +4

feats (8)
all-out attack, diehard, dodge 2, fast overrun, improved initiative, move-by action, power attack, takedown attack

Powers (41)
Device: Dragonfang Sword +3 (feats: restricted-torunn) (11)
- Strike +5 (feats: mighty, improved crit 2, weapon break, extra: penetrating +1) [15]
- ap: blast +5 (feat: mighty) {11}
flight +5 (10)
immovable +2 (extra: unstoppable +1) (4)
protection +5 (extra: impervious +1) (10)
superstrength +3 (6)

costs
abilities 34 + combat 20 + saves 9 + skills 7/28 + feats 8 + powers 41 = 120 pts

:arrow: from the "Next Avengers" DVD movie, Torunn is none less than the daughter of Thor, and by the film's end, has become his successor as Asgard's Earthly champion.
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1881

Post by Kreuzritter » Sat Nov 01, 2008 6:52 am

Image

Sir Dan Fortesque

PL: 10 (150)

abilities: (16)
STR 16 DEX 16 CON n/a INT 14 WIS 14 CHA 16

Combat: (24)
+7 init, +12/6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+3/8 DMG (unarmed/sword)

saves: (7)
TOU +10/8/3 FORT n/a REF +6 WILL +6

Skills (18/72)
bluff +8
climb +6
intimidate +6
knowledge: arcane +4
knowledge: art +6
knowledge: history +6
perform: storyteller +10
ride +6
notice +6
search +6
sense motive +8

feats (22)
all-out attack, atk spec: sword 2, atk focus: melee 2, def roll 3, diehard, dodge 4, evasion, fascinate: perform, improved defense, improved initiative, move-by action, power attack, quick draw, takedown attack, uncanny dodge

Powers (69)
anatomic seperation +5 (extra: variable split +1) (15)
Device: Hero's Sword +2 (6)
- Strike +5 (feats: affects insubstantial 2, mighty, improved crit 2) [10]
device; Magic armor + 2 (8)
- Protection +5 (extra: impervious +1) [10]
immunity +30 (fort) (30)
protection +3 (3)
regeneration +7 (rec bonus +2) (7)

drawbacks
one eye (-4)
muffled (-2)

costs
abilities 16 + combat 24 + saves 7 + skills 18/72 + feats 22 + powers 69 - drawbacks 6 = 150 pts

:arrow: a little late for halloween, Sir Dan is the protaggonist of the MediEvil series of video games, an english nobleman inadvertantly brought back by a necromancer's bid for power. hoping to redeem his failures in life, sir Dan set out to vanquish the wizard and rightfully earn his place in the hall of heroes.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1882

Post by Kreuzritter » Sat Nov 01, 2008 7:25 am

Image

Porcupine

PL: 8 (120)

abilities: (24)
STR 14 DEX 12 CON 16 INT 16 WIS 14 CHA 12

Combat: (16)
+5 init, +8/4 ATK, +4 DEF (+2 flat-footed)
+2/6/8/8 DMG (unarmed/grenade/gas/quills)

saves: (10)
TOU +12/3 FORT +6 REF +5 WILL +5

Skills (17/68)
bluff +4
Craft (Chemical) +6
Craft (Electronic) +6
Craft (Mechanical) +6
Disable Device +6
gather info +4
intimidate +8
Knowledge: Technology +6
knowledge: streetwise +4
notice +6
search +6
sense motive+6

feats (5)
atk spec: armor 2, improved initiative, move-by action, inventor

Powers (52)
device: Porcupine armor +13 (52)
- blast +8 (extra: autofire +1) [26]
- ap: blast +6 (extra: area-burst +1, penetraating +1) {24}
- ap: stun +8 (extra: range +1, area-cloud +1, flaw: uses -1) {24}
- flight +3 [6]
- immovable +3 [6]
- immunity +9 (life support) [9]
- Protection +8 (extra: impervious +1) [16]
- supersenses +2 (darkvision) [2]

drawback
normal identity (full round) (-4)

costs
abilities 24 + combat 16 + saves 10 + skills 17/68 + feats 5 + powers 52 - drawback 4 = 120 pts

:arrow: notable d-list marvel supervillain, Porcupine died in an attempt to go straight. and as a show of respect, Cap had his armor enshrined at Avengers mansion, with the recognition that Porcupine was an "honored foe of the Avengers"
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Thorpacolypse
Cosmic Entity
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Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Re: 1880

Post by Thorpacolypse » Sat Nov 01, 2008 8:21 am

Kreuzritter wrote:Image

Mongo

PL: 7 (105)

:arrow: Oh [S-WORD], it's Mongo, nigh unstoppale butish minion of crooked land Baron Heady ("that's Hedley") Lemarr. why, i'd say that nothing shy of a few sticks of dynamite disguised as a candygram would be able to stop him. and as the candygram hasn't been invented yet, well, that's the hard part, ain't it?
Don't shoot him, you'll just make him mad.

Ah, Mongo...only pawn in game of life...

Mel Brooks was a GENIUS in his prime. I am SO gonna figure out a way to use this build!
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Re: 1880

Post by Kreuzritter » Sat Nov 01, 2008 8:50 pm

Thorpacolypse wrote: Don't shoot him, you'll just make him mad.

Ah, Mongo...only pawn in game of life...

Mel Brooks was a GENIUS in his prime. I am SO gonna figure out a way to use this build!
and on that note i modded mongo's TOU so that will be the result of folk shootin him
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Green Gremlin
Hireling
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Post by Green Gremlin » Tue Nov 04, 2008 4:59 pm

The monster from young frankenstein would be a cool build, Mabye put him and mongo against eachother.
"None of you understand. I'm not locked up in here with you. You're locked up in here with me."

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