Getting stocked on Aisle 3 is the first, and best item in our new Inhumans line.
Even Chuck Norris needs to look out for this guy.
Nah...what am I thinking? He'd be lucky to move a hair on Chuck's beard with that blast!
16 (240 pp) – OPL:
STR: 30 (+10) DEX: 26 (+8) CON: 28 (+9) INT: 16 (+3) WIS: 20 (+5) CHA: 18 (+4)
Acrobatics 5 (+13), Bluff (+4), Climb (+10), Concentration 18 (+23), Diplomacy 9 (+13), Disguise (+4), Escape Artist (+8), Gather Info (+4), Handle Animal (+4), Intimidate (+4), Knowledge [Civics] 9 (+12), Notice 8 (+13), Pilot 3 (+11), Search (+3), Sense Motive 8 (+13) [Assessment
], Stealth 4 (+12), Survival 6 (+11), Swim (+10)
All-out Attack, Assessment, Attack Focus (Melee) (6), Benefit (2) [Status – Leader of Inhumans, Wealth
], Diehard, Dodge Focus (1), Fearless, Improved Grab, Improved Grapple, Inspire (3), Leadership, Luck (2), Trance
Vibration Control (Extra: Targeted Area Cone, Flaw: Touch Range, Drawbacks [Applies to Array]: Power Loss [when unable to speak], Full Power; [46pp array]; 44pp)  - DC:38:tough
AP: Stun (Extra: Targeted Area Cone [1pp])  - DC:25:fort
Super Senses (Communication Link [Mental - Medusa]; 1pp) 
Tuning Fork (Device, Hard to Lose [50pp traits]; 40pp) 
Super Senses (Detect Energy [Mental, Ranged; Extended]; 4pp)
Force Field (Dynamic Array, Extra: Impervious [28pp]) 
AP: Blast (Electrical [1pp])  - DC:29:tough
AP: Nullify Electronics (Extra: Area Burst, Flaw: Touch Range [1pp])  - DC:24:fort
AP: Master Blow (Strike, Extra: Penetrating 
Flaw: Tiring, PF: Mighty [1pp])  - DC:31:tough
Flight (Dynamic Array [13pp]) 
DAP: Super-Strength (2pp) 
Base Attack +9, Melee +15, Ranged +9, Grapple +25 (+31 with full Super-Strength) [Unarmed +10 (Bruise); Vibration Blast +23 (Bruise); Electrical Blast +14 (Bruise); Master Blow +16 (Bruise)]; Defense 19 (14 flat-footed); Init +8; Knockback -4 (-18 with Force Field)
Toughness +9 (+9 flat-footed, 23 flat-footed), Fortitude +13, Reflex +9, Will +10
Disability -Forced to remain mute unless using Vibration Control [uncommon, major; -3], Vulnerable -Poisons, toxins, pollutions; can kill [common, major; -5]
Abilities 78 + Skills 18 (72 ranks) + Feats 22 + Powers 86 + Combat 34 + Saves 10 – Drawbacks -8 = 240 / 240
I went all out on Black Bolt for two reasons: first, he has been noted as the most or second most powerful superhuman in the Marvel Universe, even more powerful than the pre-World War Hulk Green Hulk (since the Black Bolt he waxed was a Skrull, the jury is still out on whether he could take that Hulk in that state). Second, he’s a fave and I always like to give props to a fave.
So here is Black Bolt, king of the Inhuman realm of Attilan, member of the Illuminati and possessor of the most wicked effect in all of non-God powered Marveldom: his voice. Even a whisper from him can drop an non angry Hulk and a shout can shatter a mountain. His power is so devastating, he has trained his entire life to make no sounds whatsoever even when he is asleep. I think his +23 damage is pretty comparable to what he can do, but I'm debating about taking him up a PL to get it to +25. The times I have seen it used are THAT impressive.
Outside of that Black Bolt is constantly absorbing energy and converting it to his other powers, like super strength, flight, a force field and his legendary Master Blow. Not as powerful as his voice, but enough to take out most opponents with one shot, but it does leave him drained when he does it, much like The Iron Fist does to Iron Fist.
He just rocks. I hope to have him make a cameo at some point in Dead In America when I resume it next year.