Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
Locked
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1883

Post by Kreuzritter » Tue Nov 04, 2008 5:59 pm

Image

The Governator

PL: 7 (105)

abilities: (42)
STR 26 DEX 14 CON 26 INT 10 WIS 14 CHA 12

Combat: (16)
+6 init, +6/4 ATK, +6/4 DEF (+2 dodge, +2 flat-footed)
+8 DMG (unarmed)

saves: (6)
TOU +8/5 FORT +8 REF +5 WILL +5

Skills (12/48)
diplomacy +4
intimidate +8
knowledge: civics +6
knowledge: current events +6
notice +6
perform: oratory +6
profession: Actor +6
sense motive +6

feats (17)
all-out attack, Atk spec: unarmed, benefit 2 (status: governer, wealth), chokehold, diehard, dodge 2, fearless, improved grab, improved grapple, improved initiative, improved pin, move-by action, power attack, startle, takedown attack

Powers (12)
flight +3 (6)
immovable +1 (extra: unstoppable +1) (2)
superstrength +2 (4)

costs
abilities 42 + combat 16 + saves 6 + skills 12/48 + feats 17 + powers 12 = 105 pts

:arrow: in light of recent events, my next couple builds will have a theme of good ol american politics, and who better to start the batch than der governaor himself, who is actually the President in the simpsons universe. i tacked on some abilities stemming from arnie's rep and his appearances on robot chicken
Last edited by Kreuzritter on Thu Nov 06, 2008 10:50 am, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1884

Post by Kreuzritter » Tue Nov 04, 2008 7:12 pm

Image

"We're at terror alert orange! Which means something could go down somewhere in some way at some point in time."

Stan Smith

PL: 7 (105)

abilities: (28)
STR 18 DEX 14 CON 18 INT 10 WIS 14 CHA 14

Combat: (24)
+6 init, +10/8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+4/4 DMG (unarmed/pistol)

saves: (9)
TOU +6/4 FORT +7 REF +5 WILL +5

Skills (18/72)
dimplomacy +4
bluff +6
drive +6
disable device +6
escape artist +4
gather info +6
intimidate +6
knowledge: streetwise +4
knowledge: current events +6
notice +6
search +6
sense motive +4
stealth +4
swim +4

feats (26)
all-out attack, atk focus: range 4, atk spec: unarmed, chokehold, connected, benefit 2(status: CIA, security clearance) def roll 2, diehard, dodge 2, equipment 4, improved grapple, improved initiative, move-by action, power attack, stunning attack, takedown attack, uncanny dodge

equipment
cell phone [1]
heavy pistol [8]
SUV [8]

costs
abilities 28 + combat 24 + saves 9 + skills 18/72 + feats 26 = 105 pts

:arrow: not a politician himself, Stan Smith is a recognized and respected CIA agent who'd give his right arm for a shot at bodyguarding the president
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1885

Post by Kreuzritter » Thu Nov 06, 2008 11:06 am

Image

Nothing is pointless! And the reason is—because I am the President of the great UNITED STATES OF AMERICA!"

Metal Wolf

PL: 10 (150)

abilities: (24)
STR 26/14 DEX 14 CON 22/16 INT 10 WIS 14 CHA 16

Combat: (24)
+6 init, +8/6 ATK, +7 DEF (+2 dodge, -1 size, +3 flat-footed)
+2/8/? DMG ()

saves: (10)
TOU +13/3 FORT +9/6 REF +5 WILL +6

Skills (21/84)
bluff +4
computers +4
diplomacy +6
demolitions +6
gather info +6
intimidate +8
knowledge: current events +8
knowledge: civics +8
knowledge: tactics +6
notice +6
perform: oratory +8
pilot +8
sense motive +6

feats (12)
all-out attack, atk spec: battlesuit 2, benefit: president, diehard, dodge 2, fascinate; perform, improved initiative, move-by action, power attack

Powers (76)
device "Metal Molf" battlesuit +17 (68)
- Weapon summoning +15 [30]
- default: blast "autocannon" +10 (extra: autofire +1)
- speed +2 [2]
- leaping +2 [2]
- growth +6 (feat: innate, extra: continuous +1, flaw: permanent -1) [19]
- immovable +1 (extra: unstoppable +1) [2]
- immunity +9 (life support) [9]
- protection +6 (extra; impervious +1) [12]
- supersenses +5 (radar, radio) [5]
- superstrength +2 [4]

drawbacks (-9)
normal identity (1 minute) (-5)
one-way transformation (-4)

costs
abilities 24 + combat 24 + saves 10 + skills 21/84 + feats 12 + powers 76 - drawbacks 9 = 150 pts

:arrow: Michael Wilson, veteran of the Arizona Conflict and 47th President of the United States has been deposed in a military coup by his running mate, RICHAAAAAAARD! Hawk. Now, he must take up the guise of Metal Wolf and take back America city by city, armed only with his Humongous Mecha and the power of BURNING AMERICAN FREEDOM.

This game could only have been made in Japan.

Metal Wolf Chaos is an original Xbox game made by From Software, unfortunately never released in America. The game is a Humongous Mecha title focused around the highly American pursuit of blowing stuff up, with a plot and dialog that would be the epitome of Hot Blooded American Patriotic Fervor (or the most over-the-top satire of it ever made) were it not coming from a different country altogether. Weaponry includes machine guns, rocket launchers, and a shark gun - Yes, a shark gun - while the plot takes you to shootouts in the southwest, bomb threats in Beverly Hills, battles against giant robots in Manhattan, redecorating the White House with missiles, a showdown with Richard in Vegas, and space, assisted along the way by a resistance force skilled only in blocking tank cannons with their helicopters and the President's slightly psychotic secretary, Jodie Crawford.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1886

Post by Kreuzritter » Sun Nov 09, 2008 12:08 pm

Image

Persuader

PL: 10 (150)

abilities: (40)
STR 24 DEX 14 CON 24 INT 10 WIS 14 CHA 14

Combat: (24)
+6 init, +8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+7/12 DMG (unarmed/atomic axe)

saves: (11)
TOU +12 FORT +10 REF +6 WILL +6

Skills (19/76)
Bluff +4
climb +6
demolitions +10
disable device +6
drive +4
Intimidate +12
Notice +6
knowledge: streetwise +6
pilot +4
search +6
Sense Motive +6
Survival +6

feats (21)
all-out attack, assessment, atk spec: axe, diehard, dodge 2, fearless, improved disarm, fearsome prescence 5, improved sunder, improved init, move-by action, power attack, startle, takedown attack 2, uncanny dodge

Powers (35)
Device: Atomic Axe +5 (15)
- corrosion +5 (feats: mighty, extend reach, affects incorporeal 2, improved crit 3, weapon break, extra: penetrating +1) [24]
- ap: teleport +18 (extra: portal +2, flaw: action -1, long range -1) {18}
device: force feild belt +4 (16)
- immunity +9 (life support) [9]
- Protection +5 (extra: impervious +1) [10]
superstrength +2 (4)

costs
abilities 40 + combat 24 + saves 11 + skills 19/76 + feats 21 + powers 35 = 150 pts

:arrow: member of the Fatal Five, Persuader's literally their hatchet man, but he transdimensional power of his axe also makes him the five's exit strategy, allowing them to flee anywhere across the universe
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Dreaming Psion
Superhero
Superhero
Posts: 1983
Joined: Wed Mar 01, 2006 1:05 am
Contact:

Post by Dreaming Psion » Sun Nov 09, 2008 1:55 pm

Ah, Metal Wolf Chaos sounds like an awesome game, too bad it was never released over here, and too bad I never got an X-box. Note that Weapon Summoing is an array, and that means he'll need to powerstunt to get effects other than the autocannon. Weapon Creation, detailed in "Associated Effects" allows you to spontaneously configure weapons (a variable structure costing 7 pp/rank).
Check out the anime/manga 3e thread
My new Oddballs reborn thread

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Post by Kreuzritter » Sun Nov 09, 2008 2:40 pm

Dreaming Psion wrote:Ah, Metal Wolf Chaos sounds like an awesome game, too bad it was never released over here, and too bad I never got an X-box. Note that Weapon Summoing is an array, and that means he'll need to powerstunt to get effects other than the autocannon. Weapon Creation, detailed in "Associated Effects" allows you to spontaneously configure weapons (a variable structure costing 7 pp/rank).
then by all means, since my math was so horrible, you find where i can get the 30+ points
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Dreaming Psion
Superhero
Superhero
Posts: 1983
Joined: Wed Mar 01, 2006 1:05 am
Contact:

Post by Dreaming Psion » Sun Nov 09, 2008 7:06 pm

Kreuzritter wrote:
Dreaming Psion wrote:Ah, Metal Wolf Chaos sounds like an awesome game, too bad it was never released over here, and too bad I never got an X-box. Note that Weapon Summoing is an array, and that means he'll need to powerstunt to get effects other than the autocannon. Weapon Creation, detailed in "Associated Effects" allows you to spontaneously configure weapons (a variable structure costing 7 pp/rank).
then by all means, since my math was so horrible, you find where i can get the 30+ points
Well, sometimes when i want to do a number of different power stunts per game on the cheap, sometimes i take Luck as power feats and then just use them for power stunts. You couldn't do it as often as a Variable Structure, but it could serve you to do a number of them per game session.
Check out the anime/manga 3e thread
My new Oddballs reborn thread

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1887

Post by Kreuzritter » Wed Nov 19, 2008 12:45 pm

Image

The Grand Pumpkin

PL: 7 (105)

abilities: (4)
STR 30 DEX 14 CON 22 INT 10 WIS 14 CHA 10

Combat: (32)
+6 init, +4 ATK, +4 DEF (-4 size, +2 flat-footed)
+10 DMG (unarmed)

saves: (6)
TOU +10 FORT +6 REF +4 WILL +5

Skills (4/16)
intimidate +8
notice +4
sense motive +4

feats (4)
improved grab, improved grapple, improve initiative, move-by action

Powers (63)
growth +12 (feat: innate, reversible, chokehold, extra: continuous +1, flaw: permanent -1) (39)
protection +4 (4)
snare +10 (extra: engulf +0) (20)

drawback (-7)
vulnerable: fire (very common, moderate) (-4)
vulnerable: defoliants (uncommon, major) (-3)

costs
abilities 4 + combat 32 + saves 5 + skills 4/16 + feats 4 + powers 63 - drawbacks 7 = 105 pts

:arrow: the headlining act of this year's treehouse of horror, the Grand pumpkin felt a diffent enough critter from the rbot chicken version to get a writeup
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1888

Post by Kreuzritter » Wed Nov 19, 2008 12:48 pm

Image

Intensive Care Bear

PL: 7 (105)

abilities: (24)
STR 26 DEX 14 CON 20 INT 10 WIS 14 CHA 12

Combat: (20)
+6 init, +4 ATK, +4 DEF (-1 size, +2 flat-footed)
+8/10 DMG (unarmed/tire iron)

saves: (11)
TOU +10 FORT +10 REF +5 WILL +5

Skills (13/52)
bluff +4
climb +10
intimidate +10
notice +6
search +6
sense motive +4
survival +8
swim +4

feats (17)
all-out attack, chokehold, diehard, distract: intimidate, fearsome presecnce 3, improved initiative, improved grab, improved grapple, improved pin, improved trip, move-by action, stunning attack, startle, takedown attack, track

Powers (20)
device: magic tire iron +1 (3)
- strike +2 (feat: mighty, extra: penetrating +1) [5]
growth +4 (feat: innate, extra: continuous +1, flaw: permanent -1) (13)
protection +2 (2)
supersenses +2 (lowlight vision, scent) (2)

costs
abilities 24 + combat 20 + saves 11 + skills 13/52 + feats 17 + powers 20 = 105 pts

:arrow: a trauma induced delusion of Homer Jay Simpson, or the nightmares of Stephen Colbert made manifest. you the GM decide
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1889

Post by Kreuzritter » Wed Nov 19, 2008 12:52 pm

Image

Helltractor Killy

PL: 7 (105)

abilities: (2)
STR 24 DEX 14 CON n/a INT 10 WIS 12 CHA 10

Combat: (20)
+6 init, +4 ATK, +7 DEF (+3 dodge, -1 size, +2 flat-footed)
+7/10 DMG (unarmed/sawblades)

saves: (6)
TOU +7 FORT n/a REF +5 WILL +4

Skills (5/20)
intimidate +8
notice +6
search +6

feats (11)
all-out attack, dodge 3, fast overrun, fearless, improved initiative, move-by action, power attack, takedown attack 2

Powers (69)
strike "sawblades" +3 (feat: mighty, improved crit, extra: penetrating +1) (8)
growth +4 (feat: innate, extra: continuous +1, flaw: permanent -1) (13)
immovable +2 (extra: unstoppable +1) (4)
immunity +30 (fort) (30)
morph +1 (tractor) (1)
protection +5 (extra: impervious +1) (10)
speed +3 (3)

drawbacks (-7)
mute (-4)
disability: vehicle body (-3)

costs
abilities 2 + combat 20 + saves 6 + skills 5/20 + feats 11 + powers 69 - drawback 7 = 105 pts

:arrow: when Ned Flanders was given state of the art divine wrath to improve his Heck House, he turned willy's tractor into a killer robot to illustrate the sin of wrath. surprising, helltractor killy did not reprise it's role in "Untitled Robot Parody"
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1890

Post by Kreuzritter » Wed Nov 19, 2008 12:53 pm

Image

No... bear want to live...

robobear

PL: 7 (105)

abilities: (8)
STR 30 DEX 12 CON n/a INT 10 WIS 14 CHA 10

Combat: (20)
+5 init, +4 ATK, +4 DEF (-1 size, +2 flat-footed)
+10 DMG (unarmed)

saves: (6)
TOU +10 FORT n/a REF +4 WILL +5

Skills (5/20)
intimidate +4
notice +4
repair +4
search +4
sense motive +4

feats (5)
improved grab, improved initiative, move-by action, fast overrun, takedown attack

Powers (61)
growth +4 (feat: innate, extra: continuous +1, flaw: permanent -1) (13)
immovable +2 (extra: unstoppable +1) (4)
immunity +30 (fort) (30)
impervious TOU +4 (4)
protection +8 (8)
superstrength +1 (2)

costs
abilities 8 + combat 20 + saves 6 + skills 5/20 + feats 5 + powers 61 = 105 pts

:arrow: yet another mechanized monstrosity to come out of Frink Labs
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1891

Post by Kreuzritter » Wed Nov 19, 2008 12:58 pm

Image

Panamanian Strongman

PL: 7 (105)

abilities: (14)
STR 34 DEX 12 CON 28 INT 10 WIS 14 CHA 12

Combat: (20)
+ init, +2 ATK, +0 DEF (-4 size, +0 flat-footed)
+12 DMG ()

saves: (8[b[/b])
TOU +14 FORT +10 REF +4 WILL +5

Skills (10/40)
profession: dictator +8
climb +8
intimidate +8
notice +6
search +4
sense motive +6

feats (7)
diehard, fearless, improved initiative, move-by action, startle, takedown attack 2

Powers (46)
growth +12 (feat: innate, extra: continuous +1, flaw: permanent -1) (37)
impervious TOU +4 (4)
protection +5 (5)

costs
abilities 14 + combat 20 + saves 8 + skills 10/40 + feats 7 + powers 46 = 105 pts

:arrow: 2 parts donkey kong, 1 part manuel noriega, and you get Panamanian strongman, one of the many games at noiseland arcade
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

madol
Bystander
Bystander
Posts: 14
Joined: Wed Nov 19, 2008 12:51 pm

Post by madol » Wed Nov 19, 2008 1:17 pm

Great work, I like the American dad build!

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Post by Kreuzritter » Wed Nov 19, 2008 8:35 pm

so, i've been away for a couple weeks, and all i had to show for it were some simpsons builds

well, there are some itches i've still need to scratch, so in the near future, i return to an earlier theme, and will probably stat somebody from Final Fantasy: dissidia
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Arthur Eld
Cosmic Entity
Cosmic Entity
Posts: 15591
Joined: Mon Sep 17, 2007 11:45 am
Contact:

Post by Arthur Eld » Thu Nov 20, 2008 11:47 am

Any chance of seeing more Final Fantasy builds from you, Kreuz?
Particularly from VI, perhaps?

Locked