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Saving the world, one d20 roll at a time

Psistrike's creations Current: MU: Chaos Wave characters

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Furnace

Postby Psistrike » Fri Nov 14, 2008 6:23 pm

Furnace PL:11

Concept:Living nuclear furnace
Occupation:Priest/philosopher
Base of Operations:Attilan
Real Name:Karnak
Legal Status:Citizen of Attilan, unknown to human public
Identity:Secret
Marital Status:Single
Height:5'7"
Weight:150 lbs.
Eyes:Reddish-yellow
Hair:Black
Age:30 years old
Motivation:Defender [of Inhumans]
Complications:Obsession [pointing out others' flaws], Responsibility [advisor to the ruler of Inhumans, family], Secret [identity], Strong heat signature

Abilities: STR: 26 [+8] DEX: 26 [+8] CON: 26 [+8] INT: 14 [+2] WIS: 22 [+6] CHA: 10 [+0]

Toughness +8 [+8 flat-footed] Fortitude +10 Reflex +12 Will +12

Skills: Acrobatics 8 [+16], Concentration 12 [+18], Escape Artist 4 [+12], Knowledge [tactics] 12 [+14], Knowledge [theology and philosophy] 12 [+14], Notice 8 [+14], Search 12 [+14], Sense Motive 16 [+22]

Feats:Acrobatic Bluff, Attack Focus [Melee] 4, Dodge Focus 2, Improved Initiative, Improved Throw, Power Attack, Second Chance [Assessment], Stunning Attack, Trance, Weapon Break

Powers: Blast 11 [Area [line], Penetrating; Distracting, Touch range; Alternate Power: Energy Aura 5], Immunity 20[/b] [heat-descriptor, radiation-descriptor], Matter-Eater 11 [Immunity to anything he shallows], Strike 3 [Extra: Penetrating 11 [+1]; Power Feat: Mighty], Super-Senses 5 [Detect Weakness 5 [visual; Ranged, Acute, Analytical, Assessment], Super-Strength 1 [Heavy Load: 1 ton; Power Feat: Groundstrike]

Combat: Attack +7, +11 [melee] Grapple +19 Damage +11 [unarmed strike], +11 [nuclear heat blast] Defense +14 [+6 flat-footed] Knockback -4 Init +12

Drawback:Vulnerable [to toxins, diseases, pollutants; Very Common, Major; -5 points]

Abilities 64 + Skills 21 [84 ranks] + Feats 14 + Powers 81 + Combat 38 + Saves 12 - Drawbacks 5=225

Notes
:arrow: Karnak retained all of his previous abilities and knowledge, but gained an internal "nuclear furnace" allowing him to safely eat anything which he can fit in his mouth. He is completely immune to both heat and radiation in all forms due to this and has learned how to focus the heat outward a beam of nuclear heat from his mouth or to increase the temperature of his skin to great intensity.

Description of Powers:Furnace retains all of his previous abilities due to his training and Inhuman nature, including his ability to detct weaknesses strike with deadly skill. The Chaos Wave transformed his stomach area into a form of "nuclear furnace", which allows him to shallow anything and remain unharmed, as well as able to bite through materials tougher than steel in one chomp. His natural heat signature is a lot stronger now and easier to detect, as well as making him immune to all forms of heat and radiation. He can focus the nuclear heat either out from his mouth as an intense beam or through his skin to make it intensely hot.

History:Karnak couldn't believe it as he felt an intense burning inside him, biting down on nearby plate to distract from the pain result in him biting the plate in two. Despite their various changes, the Inhuman royal family pulled together and were there for each other in this time of crisis. Even Maximus, who was now a sweet and innocent teenage girl, helped to stop the Inhuman public from panicking. It has been a long and hard journey for everyone, Karnak was just glad he retained his previous abilities. Although Blackagar required all those changed by the Chaos Wave to train and learn how to use their new powers, least they be needed sometime.

Thus 2 years later, Karnak has learned how to focus the intense nuclear heat within him outward, a powerful weapon against those who would attack Attilan. But still, he prefers to rely on his old skills instead of these new powers as much as possible.

Description:Karnak appears to be in his early 30s, his head normal now but he still retains the tattoos from before. He has a full head of black hair, kept trim so as not to distract him. His eyes are a reddish-yellow now, like two minature suns burning constantly. He retains his mustache, saying it makes him distinctive. He wears a simple green vest top and dark green pants most of the time.
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Leviathan

Postby Psistrike » Fri Nov 14, 2008 6:27 pm

Leviathan PL:12

Concept:Amphibious titan
Occupation:Scout for Inhumans
Base of Operations:Attilan
Real Name:Unrevealed [goes by Triton]
Legal Status:Citizen of Attilan, unknown to human public
Identity:Secret
Marital Status:Single
Height:Unrevealed
Weight:Unrevealed
Eyes:Green
Hair:None
Age:29 years old
Motivation:Acceptance, Guardian [of Inhumans]
Complications:Obsession [protecting Attilan], Responsibility [Scout for Inhumans], Secret [identity]

Abilities: STR: 38 [+14] DEX: 18 [+4] CON: 38 [+14] INT: 12 [+1] WIS: 14 [+2] CHA: 12 [+1]

Toughness +14* [+14 flat-footed] Fortitude +16 Reflex +8 Will +7
*5 Impervious

Skills: Acrobatics 8 [+12], Knowledge [earth sciences] 4 [+5], Notice 8 [+10], Search 8 [+9], Stealth 4 [+8], Survival 8 [+10]

Feats:Acrobatic Bluff, Chokehold, Diehard, Environmental Adaptation [underwater], Fast Overrun, Favored Environment [underwater] 4, Improved Grab, Improved Grapple, Move-By Action, Power Attack, Ultimate Toughness

Powers:Growth 16 [Full Power; Colossal [100' tall, 500 tons], +32 STR, +16 CON, Atk/Def Modifier: -8, Grapple Modifier: +16, Stealth Modifier: -16, Intimidation Modifier: +8, Space: 30 ft., Reach: 15 ft., Carrying Capacity: +20 Str], Immunity 3 [Environmental cold, extreme pressure, breath underwater], Impervious Toughness 5, Super-Senses 1 [low-light vision], Super-Strength 8 [Heavy Load: 24 tons, 800k tons [while grown only]; Limited [top 5 ranks only useable while Growth is active]], Swimming 4 [25mph; 270 ft/rnd when Growth is active]

Combat: Attack +8, +10 [while underwater] Grapple +25 Damage +14 [unarmed] Defense +8, +10 [underwater] [+4 flat-footed] Knockback -9 Init +4

Drawback:Vulnerable [to toxins, diseases, pollutants; Very Common, Major; -5 points], Vulnerable [heat effects; Common, Moderate; -3 points]

Grown stats
Abilities: STR: 70 [+30] DEX: 18 [+4] CON: 54 [+22] INT: 12 [+1] WIS: 14 [+2] CHA: 12 [+1]

Toughness +22* [+22 flat-footed] Fortitude +24 Reflex +8 Will +7

Skills: Intimidate [+9], Stealth [-8] are only changes

Feats: No changes

Powers:Growth 16 [Full Power; Limited [only while underwater]; Colossal [100' tall, 500 tons], +32 STR, +16 CON, Atk/Def Modifier: -8, Grapple Modifier: +16, Stealth Modifier: -16, Intimidation Modifier: +8, Space: 30 ft., Reach: 15 ft., Carrying Capacity: +20 Str], Immunity 3 [Environmental cold, extreme pressure, breath underwater], Impervious Toughness 5, Super-Senses 1 [low-light vision], Super-Strength 8 [Heavy Load: 24 tons, 800k tons [while grown only]; Limited [top 5 ranks only useable while Growth is active]], Swimming 4 [25mph; 270 ft/rnd when Growth is active]

Combat: Attack +0, +2 [while underwater] Grapple +54 Damage +30 [unarmed] Defense +0, +2 [underwater] [+0 flat-footed] Knockback -29 Init +4


Abilities 72 + Skills 10 [40 ranks] + Feats 14 + Powers 55 + Combat 32 + Saves 11 - Drawbacks 8=186

Notes
:arrow: Triton became fully amphibious and able to survive out of the water due to the Chaos Wave. He has become a skilled grappler and can grow to immense size while underwater. Otherwise he is basically the same.

Description of Powers:Leviathan has superhuman strength, toughness and stamina. He is immune to small-arms fire, environmental cold, extreme pressure and can breath underwater. He can swim up to 100mph and see in low lighting. But he can become much more powerful while underwater, as he can grow to 100' tall, gaining legendary strength and near total invulnerability while at this size. He is still weak to heat effects, as he is still fish-like in nature.

History:Triton was at the meeting of the Inhuman royal family, when suddenly the tank of water he was in shattered. Fearing for his life, he suddenly found that he could breath the air around him. He ran to the aid of Blackagar, fearing for him but shocked to find he was changed without harm. He helped to keep the public calm, as well as stopped several unknown invading forces which came by sea, finding he could grow to massive size as well now. Since then, he has become the commander of the Inhuman navy and still scouts out the humans, thinking that within a year it might finally be safe for the Inhumans to reveal themselves to the world.

Description:Triton appears to be human, except for his green, scaled skin, webbed hands and feet and the large fin on his head. He tends to wear only a pair of blue shorts most of the time. His green eyes have an intense determination about them. He has several minor scars on his chest.
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Lockjaw

Postby Psistrike » Fri Nov 14, 2008 6:30 pm

Lockjaw PL:8

Concept:Metamorphic giant dog
Occupation:Guardian of Crystal, Helper of Inhuman Royal Family
Base of Operations:Attilan
Real Name:Unrevealed [uses James in human form]
Legal Status:Citizen of Attilan, unknown to human public
Identity:Secret
Marital Status:Single
Height:Unknown [5'11" in human form]
Weight:Unknown [180 lbs. in human form]
Eyes:Brown
Hair:Brown [fur in natural dog form]
Age:Unknown
Motivation:Guardian [Crystal, Inhuman Royal family]
Complications:Honor [never use lethal force unless given no other choice, always defend the innocent], Responsibility [Helper to Inhuman royal family, Guardian of Crystal], Secret [identity]

Abilities: STR: 26/34 [+8/+12] DEX: 14 [+2] CON: 26/30 [+8/+10] INT: 10 [+0] WIS: 16 [+3] CHA: 12 [+1]

Toughness +12 [+12 flat-footed] Fortitude +12 Reflex +2 Will +7

Skills: Intimidate 2 [+5, includes size modifier], Knowledge [civics] 4 [+4], Notice 10 [+13], Search 10 [+10], Stealth 6 [+4, includes size modifier], Survival 2 [+5], Swim 2 [+10]

Feats:Improved Critical [bite] 3, Interpose, Tough 2

Powers:Growth 4 [Permanent], Morph 11 [human form only, Metamorph], Super-Senses 3 [scent, tracking, ultra-hearing], Telelocation 20 [Dimensional 3], Teleport 20 [Progression [200 lbs/rank], Turnabout; Alternate Power: Super-Movement 3 [Dimensional Movement 3; Progression 3 [1000 lbs./rank]]

Combat: Attack +4 [includes size modifier] Grapple +17 Damage +12 [unarmed, 17-20 Crit] Defense +4 [+2 flat-footed] [includes size modifier] Knockback -10 Init +2

Drawback:Disability [mute; very common, moderate; -4 points], Disability [no fine manipulators; very common, moderate; -4 points], Vulnerable [to toxins, diseases, pollutants; Very Common, Major; -5 points]

Human form stats
Abilities: STR: 26 [+8] DEX: 14 [+2] CON: 26 [+8] INT: 10 [+0] WIS: 16 [+3] CHA: 12 [+1]

Toughness +10 [+10 flat-footed] Fortitude +10 Reflex +2 Will +7

Skills:Intimidate 2 [+3], Knowledge [civics] 4 [+4], Notice 10 [+13], Search 10 [+10], Stealth 6 [+8], Survival 2 [+5], Swim 2 [+10]

Feats:Attack Focus [melee], Attack Specialization [unarmed], Dodge Focus, Improved Critical [unarmed] 3, Interpose, Prone Fighting, Tough 2

Powers: Morph 11 [dog form only, Metamorph], Super-Senses 3 [scent, tracking, ultra-hearing], Telelocation 20 [Dimensional 3], Teleport 20 [Progression [200 lbs/rank], Turnabout; Alternate Power: Super-Movement 3 [Dimensional Movement 3; Progression 3 [1000 lbs./rank]]

Combat: Attack +5, +6 [melee], +8 [unarmed] Grapple +14 Damage +8 [unarmed, 17-20 Crit] Defense +6 [+2 flat-footed] Knockback -5 Init +2

Drawback:Vulnerable [to toxins, diseases, pollutants; Very Common, Major; -5 points]


Abilities 44 + Skills 9 [36 ranks] + Feats 6 + Powers 90 + Combat 20 + Saves 6 - Drawbacks 13=162

Notes
:arrow: Lockjaw is basically unchanged by the Chaos Wave, except for being given average human level intelligence and the power to transform into a human form at will.

Description of Powers:Lockjaw has superhuman strength and toughness, whether in his natural dog form or human form. He has the normal senses of a dog, along with the power to sense the location of anyone anywhere in the universe or even other dimensions and realities. He has the power to teleport himself and others interstellar distances, as well as to other dimensions and realities.

In his dog form, he is tougher and stronger than in his human form. He can transform into a human form at will, 5'11" and 180 lbs. of compact power. While in this form he has become a more skilled fighter, is able to speak as other humans and has none of the drawbacks of his dog form.

History:Lockjaw looked on as somehow he felt his very mind expanding, as he more clearly understood all which was going on around him. He saw his family each in pain, being changed by what had altered him as well, only wished to call out so they could understand him. Suddenly he found himself in a human form, able to speak and be understood at last. After the chaos died down and things began to go back to normal, Lockjaw was given the duty of being Crystal's guardian, especially when she ventured out into the human world. He found it strange not to be stared at by the humans as an oddity, as he saw sights which had been out of reach before. He loved spending time with Crystal, although he saw how she looked upon her fellow females now.

With 2 years having pasted, he has learned how to better use his human form, becoming a skilled unarmed fighter. He has more than once had to dive in the way of an attack by some arrogant human males who didn't like Crystal ignoring them. Each time they were taught a lesson they never forgot. Lockjaw still prefers to remain in his natural dog form. Especially since he can get away with so much more than in human form.

Description:While in his natural dog form, Lockjaw appears to be a giant bulldog with strange antenna, a natural brown fur over his body and has large brown eyes. In human form, he appears to be a ruggedy handsome man standing at 5'11" and with a strong build and muscle tone. He has shaggy brown hair down to his shoulders and his eyes are still a gentle brown. In human form, he somehow causes a simple outfit of a blue tee-shirt, denim jeans and tennis shoes to appear on his body.
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Sweet Scent

Postby Psistrike » Fri Nov 14, 2008 6:33 pm

Sweet Scent PL:9

Concept:Valley girl pheromone-using teen
Occupation:Adventurer, student
Base of Operations:Attilan
Real Name:Maria
Legal Status:Citizen of Attilan, unknown to human public
Identity:Secret
Marital Status:Single
Height:5'6"
Weight:120 lbs.
Eyes:Blue
Hair:Black
Age:16 years old
Motivation:Youthful Exuberance
Complications: Obsession [boys], Responsiblity [Inhuman Royal Family], Secret [identity], Teen Angst

Abilities: STR: 16 [+3] DEX: 18 [+4] CON: 18 [+4] INT: 8 [-1] WIS: 12 [+1] CHA: 20 [+5]

Toughness +8 [+4 flat-footed] Fortitude +8 Reflex +9 Will +4

Skills: Acrobatics 6 [+10], Diplomacy 6 [+11/+19], Handle Animal 6 [+11], Knowledge [popular culture] 4 [+3], Language [Base: Attilan; English], Medicine 3 [+4], Notice 2 [+3], Perform [dance] 7 [+12], Perform [singing] 7 [+12], Sense Motive 2 [+3], Stealth 4 [+8]

Feats:Acrobatic Bluff, Animal Empathy, Attractive 2, Benefit [Member of Inhuman Royal family], Challenge [Perfect Balance], Defensive Roll 4, Dodge Focus 4, Evasion 2, Fascinate 2 [Diplomacy, Perform], Grappling Finesse, Improved Initiative, Improved Throw, Luck 2, Prone Fighting, Second Chance [Acrobatics checks], Uncanny Dodge [visual]

Powers:Pheromones 9 [Limited [males only]]

Combat: Attack +6 Grapple +9 Damage +3 [unarmed] Defense +10 [+3 flat-footed] Knockback -4 Init +4

Drawback:Vulnerable [to toxins, diseases, pollutants; Very Common, Major; -5 points]

Abilities 32 + Skills 12 [48 ranks] + Feats 26 + Powers 27 + Combat 24 + Saves 12 - Drawbacks 5=128

Notes
:arrow: Maximus was one of the most changed out of the Inhumans. Turned into a teenage girl who is an airhead who talks in Valley girl speak and is annoyingly perky, she now emits pheromones which affect males around her, although she is such a ditz she tends to forget this a lot. She is not capped offensively, as she doesn't care to fight that much. Her feats and combat bonus are due to training with Karnak and Triton.

Description of Powers:Sweet Scent naturally emits strong pheromones which cause males to be more agreeable to any request she makes. She is such a ditz that most of the time she forgets about this and just thinks the boys really like her. Due to her Inhuman heritage, she is stronger and tougher than a normal teenage girl her age, despite not exercising as much as a human would need to.

History:Maximus felt like everything around him was changing, everything seemed bigger and his mind seemed to be shrinking, all of his previous knowledge draining out. Passing out from the shock, she awoke in Attilan, with Blackagar staring down upon her new form. She was a young teenage girl now and an airhead at that, as she talked in Valley girl style and seemed to zone out as she saw one of the guards, flirting with him almost on reflex. Maria, as she was named, as no longer a threat to her fellow Inhumans and in fact would need help getting by, as she was too much of an airhead not to get in trouble quickly otherwise.

2 years later and she is still very much a ditz, loving to watch television from the normal humans and wishing she could go out there like Crystal was allowed to. But she was too much of a ditz not to reveal the existance of the Inhumans to the world at large. At least she still got to see all of the cute human boys through the television, especially that hunk on Smallville.

Description:Maria is a very attractive teenage girl, with fair skin with nothing to mar her appearance. She doesn't need make-up and never wears it, as it would mask her natural beauty. Her blue eyes show a true innocence and naivity which is easy to spot. She wears her black hair down to the middle of her back, wavy and shiny, always healthy. She tends to wear skimpy tops, mini-skirts and 1-3" heels most of the time, liking the attention they draw to her.
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Titan

Postby Psistrike » Fri Nov 14, 2008 6:36 pm

Titan PL:11

Concept:Living titan
Occupation:Member of Royal Family of Inhumans
Base of Operations:Attilan
Real Name:Unknown [Uses Gorgon still]
Legal Status:Citizen of Attilan, unknown to human public
Identity:Secret
Marital Status:Single
Height:6'
Weight:190 lbs.
Eyes:Brown
Hair:Brown
Age:31 years old
Motivation:Guardian [of Inhumans]
Complications:Responsibility [Inhuman Royal Family bodyguard], Rivalry [Ben Grimm, Karnak], Secret [identity], Temper

Abilities: STR: 26 [+8] DEX: 14 [+2] CON: 26 [+8] INT: 10 [+0] WIS: 12 [+1] CHA: 12 [+1]

Toughness +12 [+12 flat-footed] Fortitude +11 Reflex +6 Will +6

Skills: Climb 4 [+12], Intimidate 11 [+12], Knowledge [tactics] 9 [+9], Survival 8 [+9]

Feats:All-Out Attack, Attack Focus [melee] 4, Diehard, Fast Overrun, Fearless, Improved Grapple, Improved Overrun, Instant Up, Interpose, Power Attack, Startle, Takedown Attack, Tough 4, Ultimate Effort [Strength checks]

Powers:Growth 8 [Full Power; Huge [25' tall, 10 tons], +16 STR, +8 CON, -2 Atk/Def Modifier, +8 Grapple Modifier, -8 Stealth Modifier, +4 Intimidation Modifier, Space: 15 ft., Reach: 10 ft., Carry Capacity: +10 Str, +10 ft./rnd], Immovable 8 [Linked to Growth], Impervious Toughness 10 [Linked to Growth], Super-Strength 20 [Heavy Load: 12 tons; Power Feats: Counter-Punch, Groundstrike; Limited [top 16 ranks only useable while Growth is active]

Combat: Attack +10, +14 [melee] Grapple +26 Damage +8 [unarmed] Defense +10 [+5 flat-footed] Knockback -6 Init +2

Drawback:Vulnerable [to toxins, diseases, pollutants; Very Common, Major; -5 points]

Growth state stats
Abilities: STR: 42 [+16] DEX: 14 [+2] CON: 34 [+12] INT: 10 [+0] WIS: 12 [+1] CHA: 12 [+1]

Toughness +16* [+16 flat-footed] Fortitude +15 Reflex +6 Will +6

Skills: Climb 4 [+12], Intimidate 11 [+16, includes size modifier], Knowledge [tactics] 8 [+8], Survival 8 [+9]

Feats:All-Out Attack, Diehard, Fast Overrun, Fearless, Improved Grapple, Improved Overrun, Instant Up, Interpose, Power Attack, Startle, Takedown Attack, Tough 4, Ultimate Effort [Strength checks]

Powers:Growth 8 [Full Power; Huge [25' tall, 10 tons], +16 STR, +8 CON, -2 Atk/Def Modifier, +8 Grapple Modifier, -8 Stealth Modifier, +4 Intimidation Modifier, Space: 15 ft., Reach: 10 ft., Carry Capacity: +10 Str, +10 ft./rnd], Immovable 8 [Linked to Growth], Impervious Toughness 10 [Linked to Growth], Super-Strength 20 [Heavy Load: 13 million tons; Power Feats: Counter-Punch, Groundstrike; Limited [top 16 ranks only useable while Growth is active]

Combat: Attack +8, +12 [melee] [includes size modifier] Grapple +58 Damage +16 [unarmed] Defense +8 [+4 flat-footed] [includes size modifier] Knockback -29 Init +2

Drawback:Vulnerable [to toxins, diseases, pollutants; Very Common, Major; -5 points]


Abilities 40 + Skills 8 [32 ranks] + Feats 20 + Powers 67 + Combat 40 + Saves 12 - Drawbacks 5=182

Notes
:arrow: Gorgon has a more human appearance now, with ruggedy handsome looks and normal legs and feet. His physical abilities are somewhat lower at his normal size now, but he can grow to 25' tall and gain incredible strength and power.

Description of Powers:Titan has enhanced human strength, stamina and toughness most of the time. But when he grows to 25' tall he is strong enough to carry a small asteroid and punch away even the strongest of attacks. At his maximum size, he is immune to anything less than tank fire, is virtually impossible to even budge and can break free from even titanium bonds with ease. He can still focus his strength and stomp the ground to knock over others.

He doesn't know that he has the potential to develop magical powers, like the titans of legend, and the growth power is just a natural form of this magic thus far. If he were to develop magic, the large white gem in the center of his chest would glow each time he used it.

History:Gorgon felt his legs twist in a shape they hadn't possessed in a long while, to that of a normal human. He also felt his strength and power weaken some due to this change, although he felt just as tough as ever. Helping the other Inhuman Royals in their time of need, he saw this event as a blessing in disguise. Especially once he figured out the full extent of his changes, as he could grow to 25' tall, becoming like the titans of Greek legend. He soon helped with construction of new buildings in Attilan, using his size and strength to move materials with ease. Still a warrior, he has trained since that day to become a better one, even learning some of the skills of a wrestler.

2 years hence and he is still one of the most powerful of Inhumans, save for Triton while underwater and at full size. Thanks to the aid of him and the other Inhuman Royals, the city of Attilan has been expanded greatly, yet still remains hidden for the most part from the outside world. Although Gorgon yearns for the day he can go out and explore this changed world, especially to have a chance at piting his strength against Ben Grimm, the former Thing, once more.

Description:Gorgon is a ruggedly handsome man with a mustache and beard that make him look distinguished. His skin is tanned and has a few scars on his chest and arms. His brown eyes show a strength which is just barely held in check. His brown hair is keep short but shaggy most of the time. In the center of his chest is a large white gem, this glows when he is using his growth power. He tends to wear a simple brown leather vest, leather jeans and a short cloak to cover his shoulders.
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Postby Psistrike » Fri Nov 14, 2008 6:40 pm

And thus all 8 Inhumans which were changed by the Chaos Wave have been posted. If you like any of the recent characters posted, please comment. If there is something you don't like about them, comment. I like getting compliments, comments and feedback, as long as it is constructive. :D
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Shriekers

Postby Psistrike » Sat Nov 15, 2008 7:44 pm

Shrieker PL: 5/Minion Rank:4

Concept:Subterrainian predatory bat-like creatures
Environment:Subterrainian cave complexes
Height/Length:2-4' in length, wingspans from 8-14'
Weight:10-25 lbs. for the largest known
Eyes:Red, multi-facited
Hair: [if any]None
Skin/Scales/Fur/Feathers:Short black fur all over its body, except for its eyes and wings

Abilities: STR: 6 [-2] DEX: 14 [+2] CON: 12 [+1] INT: 3 [-4] WIS: 14 [+2] CHA: 6 [-2]

Toughness +2 [+2 flat-footed, includes size modifier] Fortitude +4 Reflex +5 Will +3

Skills:Notice 4 [+6], Stealth 4 [+10, includes size modifier]

Powers:Drain Constitution 4 [Slow Fade 5 [1 point/5 hours], Linked to Strike], Features 1 [unusual voice], Flight 2 [25 mph], Nauseate 5 [Perception [visual] Area], Protection 3, Shrinking 4 [Innate; Permanent; +1 Atk/Def Mod, -4 Grapple Mod, +4 Stealth Mod, -2 Intimidation Mod, Space: 5 ft., Reach: 5 ft., Carrying Capacity: x3/4], Strike 4 [tail stinger, Linked to Drain Constitution], Super-Senses 4 [auditory blindsight]

Combat: Attack +6 [includes size modifier] Grapple +1 Damage -2 [bite], +4 [Tail stinger plus drain] Defense +8 [+4 flat-footed, includes size modifier] Knockback -0 Init +2

Drawbacks:Mute [very common, moderate; -4 points], No Hands [very common, moderate; -4 points]

Abilities -5 +Skills +Feats 0 +Powers 42 +Combat 24 +Saves 7 -Drawbacks 8=60

Description of Powers:Shriekers are a bizzare creature part-bat, part something else unknown. They can fly like a normal bat can, despite their large size. They have natural sonar and normal vision. They are much tougher than normal, with a honeycomb bone structure to their skeleton, reinforcing their form. Most strange of all are their large, multi-facited red eyes, which cause anyone who gazes upon them to experience vertigo and its stinger tail, which it uses to pierce the spine of its prey and drains their spinal fluid. Their cry is very unusual, as if two of the creatures are crying at once and have a natural echo effect, no matter what environment they are in.

Description:Shriekers appear to have the bodies and wings of large, black bats [2-4 ft. in length with large wingspans], giant red, multi-facited eyes which cause vertigo to those who look upon them and possess a 1' tail with a large stinger at the end. Their name comes from their distinctive cry, which is high-pitched and shrill, as well as sounding like two creatures crying at once and has a natural echo effect. Their stingers are plunged into the spines of their prey, which they then use to draw out the spinal fluid of whichever creature falls victim to their attack. It is unknown if they need to feed or if they do this out of some twisted pleasure, as they always seem hungry and will attack suitable creatures nearby.

The reality they come from is classified from all but the top agents of The Center. Their desire to feed and unknown factor if it is for food or out of twisted pleasure makes them a high threat to any reality they exist in. Care should be taken when going into any large cave systems, as any number of them could be around.
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Chill

Postby Psistrike » Sat Nov 15, 2008 9:43 pm

Chill PL:11

Concept:Cold-wielding ice goddess
Occupation:Adventurer, model
Base of Operations:Baxter Building, New York, New York
Real Name:Frankie Raye
Legal Status:U.S. citizen with no criminal record, brought back from the dead
Identity:Public
Marital Status:Single
Height:5'6"
Weight:150 lbs. [130 lbs. in human form]
Eyes:Blue
Hair:Ice Blue [Red in human form]
Age:19 years old
Motivation:Protecting the Innocent
Complications:Enemy [various], Fame [Fantastic Force member], Responsibility [family and friends, Fantastic Force], Rivalry [Spider-Babe, professional, friendly]

Abilities: STR: 14/26 [+2/+8] DEX: 12 [+1] CON: 14 [+2] INT: 10 [+0] WIS: 14 [+2] CHA: 14 [+2]

Toughness +12* [+12 flat-footed] Fortitude +8 Reflex +3 Will +10
*3 Impervious, +2 while in human form

Skills: Bluff 8 [+10/+14], Concentration 4 [+6], Craft [artistic] 4 [+4], Initimdate 10 [+12], Knowledge [civics] 8 [+8], Notice 10 [+12], Sense Motive 12 [+14], Stealth 4 [+5]

Feats:Accurate Attack, All-Out Attack, Attack Specialization [Ice blast] 2, Attack Specialization [unarmed] 2, Attractive, Diehard, Dodge Focus 4, Equipment, Fearless, Improved Initiatve, Improved Overrun, Improved Sunder, Luck, Move-By Action, Power Attack, Precise Shot, Teamwork

Powers:Alternate Form 7 [Ice Form; Controllable 2; Permanent], Cold Control 14 [Dynamic; Wide Array [+1] [28pp limit per power; 52pp pool]; Dynamic Alternate Powers: Cold Blast, Create Ice [Precise; Independant [+0], Healing [Persistent, Regrowth; Personal], Ice Blast, Icy Conditions, Obscure [visual], Snare [Reversible, Precise]], Flight 4 [100 mph; Flaw: Platform [-1], Immunity 5 [cold-effects]

Ice form stats
Enhanced Strength 12
Immovable 2
Protection 10 [Impervious 3]
Super-Strength 4 [Heavy Load: 6 tons]

Combat: Attack +6, +10 [Ice blast, unarmed] Grapple +8/+18 Damage +2/+8 [unarmed], +12 [Ice blast] Defense +10 [+3 flat-footed] Knockback -7/-1 in human form Init +5

Equipment:Uniform [Commlink, GPS Receiver, PDA; 3ep]

Drawback:Vulnerable [Heat and fire attacks, Common, Moderate; -3 points]

Abilities 18 + Skills 15 [60 ranks] + Feats 22 + Powers 101 + Combat 24 + Saves 16 - Drawbacks 3=193

Notes
:arrow: Frankie Raye was brought back to life by the Chaos Wave, as a woman of living ice. She has great power over cold and ice, immune to cold of all forms.

Description of Powers:Chill is a woman of living ice. This form gives her superhuman strength, makes her a lot tougher and harder to move. This is her default form, but she can take on her human form with some concentration. She is vulnerable to heat and fire attacks due to this. She can generate extreme cold in a 100k foot radius, cause the ground to ice up, create a blizzard to block vision in the area, and project blast of pure cold or solid ice for deadly affect. She can form ice to create objects and shapes, even sculptures, trap a target in solid ice, create an ice ramp to ride on and even heal her ice form by repairing/replacing injured and lost parts. She is completely immune to all forms of cold.

History:Frankie Raye felt herself being called back from the void, her energy being placed in a new form back on Earth and in the Baxter Building, before the eyes of the Fantastic Four. She couldn't believe it, alive once more after all of these years. Yet something didn't feel right, as she looked upon the transformed Fantastic Four, shocked that Johnny was now some catgirl and that Ben was human looking once more. Seeing her own reflection, she couldn't believe it. Her body was made up of ice, even her hair and eyes has a gleem to them like polished ice now. Freaking out, she wished to be a normal human and suddenly found herself as flesh and blood again.

Thanks to the help of her friends, she got used to the fact that most of the time she would be in the form of a woman made of ice. But this didn't deter her, as she was just glad to be alive once more. Finding out how much time had pasted, she wondered why this strange Chaos Wave had choosen to bring her back from the dead. Reed could only theorize that there was a purpose for her return which would be revealed in time. Meanwhile she joined the new Fantastic Force, loving the attention from men despite her new ice body. She has become a skilled fighter and attuned to her new powers. More than one raging inferno has been put out before it could spread by the combined efforts of Blaze and Chill.

2 years have pasted and Frankie is used to her natural state as a woman of ice, even having special furniture and clothing made for her. Calenders with her in them are only second in sales to those with Spider-Babe, as they have a friendly rivalry. And Frankie is having trouble picking from all of her suitors, some genuine about their feelings, while others only want her for her fame and looks.

Description:Frankie is an attractive young woman, normally seen in her form as a woman of living ice. In her ice form, her hair is ice blue and her eyes are a deep blue which gleem in the right lighting. Her flesh is replaced by ice, giving her a very exotic look. When she wills herself into human form, her skin is fair and her hair becomes a reddish-orange color. She tends to wear simple knee-length dresses with flats most of the time. While on duty as Chill or training, she wears an ice blue bodysuit with the FF symbol in the middle of the chest area.
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Element Kid-In training

Postby Psistrike » Sat Nov 15, 2008 9:47 pm

Element Kid PL:12

Concept:Master of matter and the elements
Occupation:Student, adventurer in training
Base of Operations:Baxter Building, New York, New York
Real Name:Franklin Richards
Legal Status:U.S. citizen with no criminal record
Identity:Secret
Marital Status:Single
Height:4'11"
Weight:110 lbs.
Eyes:Blue
Hair:Blond
Age:12 years old
Motivation:Responsibility of Power, Youthful Exuberance
Complications:Enemy [various], Responsibility [family and friends, school, training], Secret [identity]

Abilities: STR: 8 [-1] DEX: 12 [+1] CON: 12 [+1] INT: 14 [+2] WIS: 12 [+1] CHA: 12 [+1]

Toughness +15 [+13 flat-footed] Fortitude +4 Reflex +5 Will +5

Skills: Bluff 4 [+5], Concentration 11 [+12], Medicine 2 [+3], Notice 4 [+5], Sense Motive 3 [+4], Stealth 4 [+5]

Feats:Attack Focus [ranged] 2, Attack Specialization [Transform], Defensive Roll 2, Dodge Focus 4, Equipment, Luck

Powers:Device 2 [specialized uniform, hard-to-lose], Flight 5 [250 mph], Transform 12 [inanimate matter to inanimate matter; Power Feats: Accurate 2, Precise; Continuous duration; Concentration check required; Alternate Power: Transform 12 [any living creature into any other living creature; Accurate 2, Precise; Continuous duration; Concentration check required]

Devices:
Specialized uniform-Immunity 3 [environmental cold and heat, radiation], Protection 12

Combat: Attack +4, +6 [ranged], +12 [Transform] Grapple +3 Damage -1 [unarmed], +12 [Transform] Defense +9 [+2 flat-footed] Knockback -7 Init +1

Equipment:FF comm-badge [Commlink, GPS Receiver, PDA; 3ep], 2ep unspent

Drawback:Disruption [Transform; -1 point]

Abilities 10 + Skills 7 [28 ranks] + Feats 11 + Powers 81 + Combat 18 + Saves 11 - Drawbacks 1=137

Notes
:arrow: Franklin lost his extreme psychic powers but changed power over the elements in exchanged. He has had to train hard since gaining them to hone his concentration greatly, least they go out of control every time he tries to use them.

Description of Powers:Element Kid has powerful transmutative powers. He can transform any form of inanimate matter into any other inanimate matter, including changing their very elemental composition. He also can change any living creature into any other living creature. These last til either he chooses to reverse it or it is reversed by someone else, either through nullifying his power affect or by transforming them again. It takes great concentration to control this power and when he doesn't focus enough, it can have diasterous consquences.

He has learned how to focus this power in such a way to allow him to fly, although the exact means are unknown still. He has also created a specialized uniform for himself, one designed to absorb both physical force and energy to a great degree.

History:Franklin was under the watch of Agatha, when his world was turned upside down. As before his eyes she grew younger and younger, til she was younger than even his own mom. He felt something else building inside him as well, as suddenly a beam of rainbow energy shot from his hands and hit Agatha, turning her clothes into a cat costume. After the meeting of all the Fantastic Four and their transformed friends, it was decided Franklin would have to be trained to control his new powers, least he become a danger to himself and others. Next time his powers went off, it might be something less harmless.

Thus for the past 2 years, with the help of his parents and extended family, Franklin has been learning how to control his powers more and more. He is one of the most focused kids his age, yet despite this his powers are still hard to control. It will be a long while before he truely gain true control over his great powers. Til then, bullies at school had better beware. As he is moral, thanks to his parents and Agatha's teachings, but he still won't be pushed around. Just ask little Suzy in his class, formerly little Sam, whose parents actually prefer their child this way, which is the only reason Franklin hasn't been made to reverse the transformation.

Description:Franklin is a cute kid just on the border of teenagerdom. He already shows the handsome traits which his former uncle used to have. He tends to wear his blond hair short and his blue eyes show an innocence combined with great focus. He tends to wear simple tee-shirts, blue jeans and tennis shoes most of the time. When training, he has a blue bodysuit uniform made of an unknown material. On the right shoulder is a Fantastic Force comm-badge in yellow and red.
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Legend-reverse member

Postby Psistrike » Sat Nov 15, 2008 9:52 pm

Legend PL:12

Concept:Legendary shapeshifter
Occupation:Governess, adventurer, tutor, witch
Base of Operations:Baxter Building, New York, New York
Real Name:Agatha Harkness
Legal Status:U.S. citizen with no criminal record
Identity:Secret
Marital Status:Widow
Height:5'11"
Weight:130 lbs.
Eyes:Blue
Hair:Blonde
Age:27 years old
Motivation:Protecting the Innocent, Guardian [of friends and family]
Complications:Addiction [unknown magical herb], Enemy [various], Honor [Protect innocents at all cost], Responsibility [family and friends, Fantastic Force], Secret [identity]

Abilities: STR: 10 [+0] DEX: 14 [+2] CON: 14 [+2] INT: 18 [+4] WIS: 22 [+6] CHA: 18 [+4]

Toughness +2 [+2 flat-footed] Fortitude +6 Reflex +6 Will +14

Skills: Bluff 8 [+12/+16], Concentration 12 [+18], Craft [artistic] 8 [+12], Diplomacy 10 [+14/+18], Gather Information 8 [+12], Intimidate 8 [+12], Knowledge [arcane lore] 16 [+20], Knowledge [history] 8 [+12], Language [Base: English; Latin], Medicine 8 [+14], Notice 10 [+16], Search 5 [+9], Sense Motive 12 [+18], Stealth 6 [+8]

Feats:Artificer, Attack Focus [ranged] 4, Attractive, Connected, Contacts, Diehard, Distract [Bluff], Dodge Focus 4, Eidetic Memory, Equipment, Evasion, Luck, Power Attack, Ritualist, Second Chance [Knowledge [arcane lore]], Skill Mastery [Concentration, Knowledge [arcane lore], Notice, Sense Motive], Trance, Uncanny Dodge [auditory]

Powers:Immunity 1 [Innate; aging], Shapeshift 14 [Limited: Legendary and mythical beings only]

Combat: Attack +8, +12 [ranged] Grapple +8 Damage +0 [unarmed], varies [by form taken] Defense +12 [+4 flat-footed] Knockback -1 Init +2

Equipment:Cell phone [1ep], Flashlight [1ep], Uniform [Commlink, GPS Receiver, PDA; 3ep]

Abilities 36 + Skills 30 [120 ranks] + Feats 24 + Powers 99 + Combat 32 + Saves 16=237

Notes
:arrow: Agatha Harkness lost most of her magical power due to the Chaos wave, only retaining a near unaging nature and her arcane knowledge. She has the power to turn into legendary and mythical beings at will, unable to meet her caps otherwise.

:arrow: Some common forms include these:
Dragon form [70pp form]
Abilities: STR: 26 [+8] DEX: 14 [+2] CON: 22 [+6] INT: 18 [+4] WIS: 22 [+6] CHA: 18 [+4]

Toughness +14* [+16 flat-footed] Fortitude +10 Reflex +6 Will +14
*8 Impervious

Skills: Bluff 8 [+12/+16], Concentration 12 [+18], Craft [artistic] 8 [+12], Diplomacy 10 [+14/+18], Gather Information 8 [+12], Intimidate 8 [+16, includes size modifier], Knowledge [arcane lore] 16 [+20], Knowledge [history] 8 [+12], Language [Base: English; Latin], Medicine 8 [+14], Notice 10 [+16], Search 5 [+9], Sense Motive 12 [+18], Stealth 6 [-4, includes size modifier]

Feats: Artificer, Attack Focus [ranged] 4, Attack Specialization [natural weapons], Attractive, Connected, Contacts, Diehard, Distract [Bluff], Dodge Focus 4, Eidetic Memory, Equipment, Evasion, Luck, Power Attack, Ritualist, Second Chance [Knowledge [arcane lore]], Skill Mastery [Concentration, Knowledge [arcane lore], Notice, Sense Motive], Trance, Uncanny Dodge [auditory]

Powers:Immunity 1 [Innate; aging], Blast 12 [fire], Flight 3 [Power Loss [Flight, if wings are immobilized; -1 point], Growth 8 [Permanent; Huge [30 ft. long, 12 tons]; +16 Str, +8 Con, -2 Atk/Def Modifier, +8 Grapple modifier, -8 Stealth modifier, +4 Intimidation modifier, Space: 15 ft. Reach: 10 ft., Carrying Capacity: +10 Str], Protection 8 [Impervious]

Combat: Attack +6, +8 [natural weapons], +10 [ranged] Grapple +8 Damage +8 [claws and teeth] Defense +10 [+3 flat-footed] Knockback -19 Init +2


Centaur druidess form [55pp form]
Abilities: STR: 18/22 [+4/+6] DEX: 14 [+2] CON: 14/18 [+2/+4] INT: 18 [+4] WIS: 22 [+6] CHA: 18 [+4]

Toughness +4/+6 [+4/+6 flat-footed] Fortitude +6/+8 Reflex +6 Will +14

Skills: Bluff 8 [+12/+16], Concentration 12 [+18], Craft [artistic] 8 [+12], Diplomacy 10 [+14/+18], Gather Information 8 [+12], Handle Animal 8 [+12], Intimidate 8 [+12, includes size modifier], Knowledge [arcane lore] 16 [+20], Knowledge [history] 8 [+12], Language [Base: English; Latin], Medicine 8 [+14], Notice 10 [+16], Search 5 [+9], Sense Motive 12 [+18], Stealth 6 [+2, includes size modifier], Survival 12 [+18]

Feats: Animal Empathy, Artificer, Attack Focus [ranged] 4, Attractive, Connected, Contacts, Diehard, Distract [Bluff], Dodge Focus 4, Eidetic Memory, Equipment, Evasion, Luck, Power Attack, Ritualist, Second Chance [Knowledge [arcane lore]], Skill Mastery [Concentration, Knowledge [arcane lore], Notice, Sense Motive], Trance, Tough 2, Uncanny Dodge [auditory]

Powers:Immunity 1 [Innate; aging], Additional Limbs 2 [4 legs total, +4 against trip attempts], Growth 4 [Permanent, Limited to lower horse body], Magic 12 [Air Control 12; Precise; Alternate Powers: Animal Control 12, Blast 12 [Variable descriptor [elemental descriptor], Earth Control 12, Fire Control 12, Healing 12, Plant Control 12, Water Control 12 Speed 1 [10 mph]

Drawbacks: Disability [Centauroid form, uncommon, moderate; -2 points]

Combat: Attack +8, +12 [ranged] Grapple +12 Damage +4 [unarmed], +6 [with hooves], +12 [Blast] Defense +12 [+4 flat-footed] Knockback -6 Init +2


Sphinx form [70pp form]
Abilities: STR: 18 [+4] DEX: 14 [+2] CON: 18 [+4] INT: 18 [+4] WIS: 22 [+6] CHA: 18 [+4]

Toughness +13 Fortitude +8 Reflex +6 Will +14

Skills: Bluff 12 [+16/+20], Concentration 12 [+18], Craft [artistic] 8 [+12], Diplomacy 10 [+14/+18], Gather Information 8 [+12], Intimidate 8 [+14, includes size modifier], Knowledge [arcane lore] 16 [+20], Knowledge [history] 8 [+12], Language [Base: English; Latin], Medicine 8 [+14], Notice 10 [+16], Search 5 [+9], Sense Motive 12 [+18], Stealth 6 [+4, includes size modifier]

Feats:Artificer, Attack Focus [ranged] 4, Attractive, Blind-Fight, Connected, Contacts, Diehard, Distract [Bluff], Dodge Focus 4, Eidetic Memory, Equipment, Evasion, Improved Initiative, Luck, Move-By Action, Power Attack, Ritualist Second Chance [Knowledge [arcane lore]], Skill Mastery [Concentration, Knowledge [arcane lore], Notice, Sense Motive], Trance, Uncanny Dodge [auditory]

Powers: Flight 2 [25 mph], Growth 4 [Permanent; Large [10 ft., 1000 lbs.], -1 Atk/Def Modifier, +4 Grapple Modifier, -4 Stealth Modifier, +2 Intimidate Modifier, Space: 10 ft., Reach: 10 ft., Carrying Capacity: +5 Str], Magic 16 [ESP [hearing and visual] 10 [Precise, Subtle]; Alternate Powers: Comprehend 4 [Languages], All symbol of spells have these Power Feats, Extras and Limitations unless the power has them already listed=["symbol of blank", Power Feats: Triggered 2; Area [burst], Duration [Continuous]; Full Round action, Touch range], Symbol of insanity-Confuse 12[/b], Symbol of death-Drain Constitution 12, Symbol of emotion-Emotion Control 12 [set to one emotion upon being placed], Symbol of Sleep-Fatigue 12 [Alternate Save [Willpower], Sleep], Symbol of stunning-Stun 12 [Alternate Save [Willpower], Nullify [curse-descriptor, all effects at once] 8 [Continuous Duration; Touch Range], Nullify [magic-descriptor, all effects at once] 12 [Concentration duration], Super-Senses 4 [Detect Known or Familiar Object [extended, ranged, radius], Protection 9, Strike 2 [beak and claws, Mighty]

Drawbacks: Disability [No hands, common, moderate; -4 points], Power Loss [Flight, when wings are immobilized; -1 point]

Combat: Attack +7, +11 [ranged] [includes size modifier] Grapple +16 Damage +6 [claws and beak], +12 [magic symbols] Defense +11 [+4 flat-footed] Knockback -10 Init +2


Description of Powers:Legend is unaging but has lost her magical powers, only retaining her magical knowledge. She has gained the power to transform into the forms of any legendary and mythical beings, gaining great power in these forms. Her 3 most common forms are that of a small dragon, a centaur druidess and a female sphinx with great innate magical powers. This is just the tip of the iceberg of what she is capable of becoming and the powers she can gain in various forms.

History:Agatha was watching over the young Franklin when the Chaos Wave hit, transforming her as she felt the years melt away. Back in her prime, she agreed to continue being the governess to young Franklin, while also being a reverse member of the Fantastic Force when she is needed. Her magical powers are all but gone, only her vast knowledge, ability to craft magical items and perform rituals are left. She has been given a great gift in exchange though, as she can now transform into any legendary or mythical being at will, gaining all their powers, abilities and sometimes knowledge.

More than once the FF has been outgunned, when Agatha showed up in the form of a powerful creature and turned the tide in their favor. Yet she still prefers taking care of young Franklin and his new little sister, Hanna. Although she has gotten more of a social life, even dating some, such as the likes of Captain America. Still, most outside the superhero community have no idea of who Legend really is.

Description:Agatha is a statuesque woman in her mid-20s. She has fair skin with only a strange symbol on her right shoulder which stands out. She has blonde hair worn down to just past her shoulders and her blue eyes can show either a gentle nature of a fury you don't wish to see unleased. She tends to wear dresses of light and dark purple with a pair of 1" heels most of the time.
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Lickity-Split-freelancer

Postby Psistrike » Sat Nov 15, 2008 9:54 pm

Lickity-Split PL:7

Concept:Super-fast task performer
Occupation:Mail carrier, freelance superhero, government agent
Base of Operations:New York, New York
Real Name:Willie Lumpkin
Legal Status:U.S. citizen with no criminal record
Identity:Secret [except to U.S. government agents]
Marital Status:Widower
Height:5'9"
Weight:150 lbs.
Eyes:Blue
Hair:Light red
Age:70 years old [in health and shape of man half his age]
Motivation:Idealist [U.S. postal system], Responsibility of Power
Complications:Honor [Protect the innocent at all cost, always help friend/family no matter what], Responsibility [family and friends, U.S. postal service, Fantastic Force], Secret [identity]

Abilities: STR: 14 [+2] DEX: 14 [+2] CON: 16 [+3] INT: 12 [+1] WIS: 14 [+2] CHA: 14 [+2]

Toughness +5 [+3 flat-footed] Fortitude +7 Reflex +5 Will +6 [+10 vs. Mental Effects]

Skills: Bluff 4 [+6], Computers 6 [+7], Concentration 6 [+8], Craft [electronic] 8 [+9], Craft [mechanical] 8 [+9], Craft [structural] 11 [+12], Diplomacy 6 [+8], Disable Device 8 [+9], Disguise 8 [+10], Drive 4 [+6], Escape Artist 8 [+10], Knowledge [civics] 6 [+7], Knowledge [current events] 6 [+7], Knowledge [history] 6 [+7], Knowledge [physical sciences] 6 [+7], Knowledge [technology] 6 [+7], Notice 8 [+10], Profession [maile carrier] 12 [+14], Search 11 [+12], Sense Motive 6 [+8], Stealth 4 [+6]

Feats:Assessment, Attack Focus [ranged] 3, Benefit [government agent], Chokehold, Connected, Contacts, Defensive Roll 2, Dodge Focus 4, Endurance, Equipment 3, Fearless, Improved Grapple, Improved Initiative 2, Improved Throw, Improved Trip, Jack-of-All-Trades, Luck, Quick Change 2, Uncanny Dodge [visual], Well-Informed

Powers: Immunity 2 [aging [half-effect only], disease [half-effect only]], Mind Shield 4, Quickness 15[/b] [100,000x normal speed]

Combat: Attack +7, +9 [ranged] Grapple +9 Damage +2 [unarmed], +5 [blaster pistol Defense +9 [+2 flat-footed] Knockback -2 Init +10

Equipment:Agent uniform [Commlink, GPS Receiver, PDA; 3ep], Camera [1ep], Digital Audio Recorder [1ep], Blaster Pistol [+5 Damage, Crit:20, energy, 50 ft. range increment, small; 10ep]

Abilities 24 + Skills 37 [148 ranks] + Feats 30 + Powers 20 + Combat 24 + Saves 11=146

Notes
:arrow: Willie Lumpkin came out of retirement due to the Chaos Wave, in exchange for being allowed to be a mail carrier he also works as a government agent for jobs requiring speed. He also works jobs in construction, able to finish buildings on his own in a matter of minutes.

Description of Powers:Lickity-Split is in great health due to his powers, aging at half the normal rate and being less susceptible to diseases and illnesses. His main power is the ability to perform many task at 100k times the speed a normal human could. Which he has used to develop a great many skills and areas of knowledge in a short matter of time.

History:Willie was at home, retired and watch the charity event on television. When he suddenly felt like a man half his own age, healthy and full of pep and pluck once more. Seeing the Avengers changing as well, he wondered what was going on. Til later that night the news channels were reporting on something called the Chaos Wave. He couldn't believe it, he wonder who besides those superheroes and villains were changed, not including himself. But a call from his daughter Billie brought him to the Baxter Building. He found out about her new powers, as well as the changes to old friends in the Fantastic Four and beyond.

He didn't see much use trying to be a hero at his age, even with his newfound health and energy. Thus after figuring out what else he could do, he agreed to be there for the Fantastic Force when they needed him. The government got wind of his newfound gifts and recruited him as a covert agent, although on one condition. He was able to go back to being a mail carrier once more, as long as he agreed to be on call for any missions required of him. He was trained in various areas, including ones he chose himself, and became a skilled fighter in a short amount of time as well.

Now just 2 years later, he is one of the greatest secrets of the American governments espionage on their enemies. And one of the fastest construction workers in existance, as off duty he builds homes for a living, all in a matter of minutes.

Description:Willie appears to be a man in his early 70s but in great shape and health. His hair is a light red, restored from gray due to the Chaos Wave. And his blue eyes show a true wisdom and concern for others. He tends to wear overalls most of the time, carrying his mail carrier's bag. As an agent or when helping out the Fantastic Force, he wears a dark blue uniform made to blend in.
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Magne-Girl-In training

Postby Psistrike » Sat Nov 15, 2008 9:57 pm

Magne-Girl PL:10

Concept:Pre-teen magnetism controller
Occupation:Student, adventurer in training
Base of Operations:Baxter Building, New York, New York
Real Name:Hannah Richards
Legal Status:U.S. citizen with no criminal record
Identity:Secret
Marital Status:Single
Height:4'10 1/2"
Weight:90 lbs.
Eyes:Blue
Hair:Blonde
Age:11 years old
Motivation:Responsibility of Power, Youthful Exuberance
Complications:Responsibility [family and friends, school, training], Secret [identity]

Abilities: STR: 7 [-2] DEX: 14[+2] CON: 12 [+1] INT: 14 [+1] WIS: 10 [+0] CHA: 12 [+1]

Toughness +12* [+12 flat-footed] Fortitude +4 Reflex +5 Will +4 [+ vs. Mental Effects]
*10 Impervious, +1 without force field

Skills: Acrobatics 4 [+6], Bluff 3 [+4], Concentration 4 [+4], Craft [artistic] 4 [+5], Diplomacy 4 [+5], Knowledge [physical sciences] 1 [+2], Knowledge [popular culture] 3 [+4], Language [Base: English; Sign Language], Notice 2 [+2], Stealth 2 [+3]

Feats:Attack Focus [ranged] 2, Attack Specialization [Magnetic Control array], Disarming 5 [DC 15 Will save to resist], Dodge Focus 4, Eidetic Memory, Equipment, Improved Initiative, Luck, Power Attack

Powers:Flight 5 [250 mph], Force Field 11 [Impervious 10], Magnetic Control 10 [Heavy Load: 12 tons; Power Feats: Precise, Subtle; Alternate Powers: Blast 10, Nullify [electronics-descriptor] 10 [directed EMP blast; Alternate Save [Fortitude], Affects Objects [+0], Nullify [electronics-descriptor] 10 [EMP field; Alternate Save [Fortitude], Affects Objects [+0], Nullifying Field [+0]], Super-Senses 1 [Direction Sense]

Combat: Attack +6, +8 [ranged], +10 [Magnetic Control array] Grapple +4 Damage -2 [unarmed], +10 [Blast] Defense +8 [+2 flat-footed] Knockback -11/-0 without force field Init +6

Equipment:Uniform [Commlink, GPS Receiver, PDA; 3ep]

Abilities 9 + Skills 7 [28 ranks] + Feats 17 + Powers 57 + Combat 20 + Saves 10=120

Notes
:arrow: HERBIE, the robotic assistant to Reed Richards, was changed greatly by the Chaos Wave. Turned into a young human girl, only 1 year younger than Franklin, she has been adopted by the Richards family. She has great magnetic powers and is being trained alongside Franklin in their use.

Description of Powers:Magne-Girl has strong magnetic powers for a girl her age. She can move many tons of ferrous metals at will, even precisely affect it. She has learned how to fly using the magnetic field of the Earth and can create a powerful force field of magnetic energy around herself. She has a natural compass, always able to sense magnetic north. And she has learned how to focus her magnetism into dangerous blasts and EMP blasts or fields to knock out electronics. She has spent most of the past 2 years learning how to control her power and developing the tricks she has. Given more time there is no telling what her limits could be.

History:HERBIE was going about rountine duties, helping to keep the other robots of the Baxter Building running, when he suddenly felt completely different. He could feel the air blowing across his face, but that wasn't possible. Til he or should I say she saw her new reflection, she had been turned into a young human girl by an unknown force. It took a couple days to get her used to her biological needs, with the help of Sue. Due to the nature of her existance, the Richards were automatically given adoption of her, as she had no other family in the world. She has gotten to love being a little girl, alibet one with a gifted intelligence and an eidetic memory left over from her machine days. Reed and Sue have become true parents to her and Franklin a true brother, including teasing her sometimes and pulling pranks.

2 years later and the young girl is still a pre-teen, although so cute it is hard to even think about doing her any harm. She has trained alongside Franklin to learn to control her magnetic powers, while being placed in school in the same grade as him. It is obvious she is going to be a lovely young woman and Reed is already getting ready to protect his little girl from any boyfriends who try to take things too far.

Description:Hannah is a cute as a button young girl. She has fair skin, wears her curly blonde hair down to just past her shoulders and her blue eyes shine with curiosity and innocence. She tends to wear cute sundresses with tennis shoes or a tee-shirt with denim shorts most of the time. As Magne-Girl, she wears a blue costume, like a mini-version of her adoptive mom's, with the FF symbol on belt.
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Nightcaster

Postby Psistrike » Sat Nov 15, 2008 10:00 pm

Nightcaster PL:10

Concept:Wielder of shadows and darkness
Occupation:Adventurer
Base of Operations:Baxter Building, New York, New York
Real Name:Billie Lumpkin
Legal Status:U.S. citizen with no criminal record
Identity:Public
Marital Status:Single
Height:5'6"
Weight:120 lbs.
Eyes:Blue
Hair:Red
Age:24 years old
Motivation:Responsibility of Power
Complications:Enemy [various], Fame [Fantastic Force member], Responsibility [family and friends, Fantastic Force]

Abilities: STR: 10 [+0] DEX: 14 [+2] CON: 12 [+1] INT: 12 [+1] WIS: 14 [+2] CHA: 16 [+3]

Toughness +8* [+7 flat-footed] Fortitude +5 Reflex +8 Will +6
*6 Impervious, +2 [+1 flat-footed] without force field

Skills: Bluff 4 [+7/+11], Concentration 6 [+8], Diplomacy 4 [+7/+11], Gather Information 4 [+7], Knowledge [civics] 6 [+7], Medicine 6 [+8], Notice 8 [+10], Profession [mail carrier] 8 [+10], Search 6 [+7], Sense Motive 4 [+6], Stealth 4 [+6]

Feats: Attack Focus [ranged] 2, Attack Specialization [Darkness control array] 2, Attractive, Defensive Roll, Dodge Focus 3, Equipment, Evasion, Favored Environment [shadowy areas] 2, Hide in Plain Sight, Luck, Precise Shot, Redirect, Teamwork, Uncanny Dodge [auditory]

Powers:Darkness Control 10 [Precise, Selective; Alternate Powers: Blind 10, Dark Blast 10, Shadow Objects 10, Shadow Walk 10], Force Field 6 [Impervious], Super-Senses 3 [Darkvision, low-light vision]

Combat: Attack +4, +6 [ranged], +10 [Darkness control array] Grapple +4 Damage +0 [unarmed], +10 [Dark Blast] Defense +10 [+3 flat-footed] [+12 while in shadowy areas] Knockback -7/-1 without force field Init +2

Equipment:Cell phone [1ep], Uniform [Commlink, GPS Receiver, PDA; 3ep]

Abilities 18 + Skills 15 [60 ranks] + Feats 19 + Powers 41 + Combat 22 + Saves 14 =129

Notes
:arrow: Billie gained great power to generate and manipulate shadows and darkness by force of will alone from the Chaos Wave.

Description of Powers:Nightcaster has the power to blanket an area up to 5000' in radius in pure darkness, blind a target or blast with force using pure darkness, create objects out of solid shadows and even teleport from one shadow to another. She can form a field of pure darkness around herself which can block most firearms and she can see in any lighting. So far she has barely scrapped the potential of her power, still getting used to being one of the Fantastic Force.

History:Billie was delivering the Fantastic Four's mail when the Chaos Wave hit, causing her to black out from the stress of the changes to her very being. She awoke to see the Fantastic Four there, all changed in various ways. Finding herself with newfound powers over darkness, she trained with the temporarely retired FF, gaining better control of her newfound gifts. When Reed announced to the world the formation of the Fantastic Force, Billie was right there with the rest of them, codenamed Nightcaster but now a public superhero.

In the 2 years since then, she has developed great skills with her powers and has become a true team player. She knows how to get the drop on their foes, even able to control the darkness she can bring into being so it only affects her foes and not her allies or innocents in the area. She has become great at tricking opponents into striking at her while she is cloaked in shadows, only to end up hitting one of their own. Nightcaster loves the attention she gets now, although sometimes it can be a bit much.

Description:Billie is a very attractive young woman with fair skin. She has light red hair worn down to the middle of her back and her blue eyes show an energy rarely seen. She tends to wear simple blouses, slacks and flats most of the time. As Nightcaster she wears a grey bodysuit with the Fantastic Force symbol in light blue on the right side of her chest area.
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Postby Psistrike » Sat Nov 15, 2008 10:05 pm

And with those 6 more members [reverse, freelancer and in training included] of the Fantastic Force posted, that complete those I have planned for the group so far.

And since October 30th, I've posted 44 altered characters for the Marvel Universe: Chaos Wave setting. And one original creature, Shriekers. More to come very soon.
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Lore Keeper

Postby Psistrike » Sun Nov 16, 2008 3:18 am

Lore Keeper PL:14

Concept:Living Akashic records and wielder of cosmic power
Occupation:Adventurer, science teacher, scientific researcher
Base of Operations:New York City
Real Name:Peter Parker
Legal Status:U.S. citizen with no criminal record
Identity:Public [Secret about the true nature of his powers]
Marital Status:Married [Wife: Mary Jane Watson-Parker]
Height:5'10"
Weight:165 lbs.
Eyes:Hazel
Hair:Brown with shock-white streak running from front to back down the middle
Age:30 years old
Motivation:Responsibility of Power
Complications:Enemy [various], Fame [as former Spider-Man and as leader of Spider Squad], Honor [never use lethal force, unless given no other option; protect the innocent no matter what], Responsibility [family and friends, teaching job, Spider Squad], Secret [true nature of powers]

Abilities: STR: 10 [+0] DEX: 12 [+1] CON: 14 [+2] INT: 20 [+5] WIS: 26 [+8] CHA: 12 [+1]

Toughness +4* [+2 flat-footed] Fortitude +8 Reflex +5 Will +16
*can go up to 18 due to powers

Skills: Acrobatics 3 [+4], Bluff 14 [+15], Climb 5 [+5], Concentration 14 [+22], Craft [chemical] 11 [+16], Craft [mechanical] 11 [+16], Diplomacy 6 [+7], Disable Device 2 [+7], Knowledge [physical sciences] 10 [+15], Knowledge [technology] 10 [+15], Notice 12 [+20], Profession [photographer] 4 [+12], Profession [science teacher] 4 [+12], Search 10 [+15], Sense Motive 8 [+16]

Feats:Assessment, Attack Focus [ranged] 4, Benefit [forbidden knowledge], Defensive Attack, Defensive Roll 2, Dodge Focus 5, Eidetic Memory, Equipment, Fearless, Improved Throw, Improved Trick, Inventor, Precise Shot, Skill Mastery [Bluff, Notice, Search, Sense Motive], Speed of Thought, Taunt, Teamwork, Trance Ultimate Will, Uncanny Dodge 2 [mental, cosmic]

Powers: Impervious Will 10, Super-Senses 2 [Cosmic Awareness, Benefit [directed inspiration], Variable Power 6 [Innate; Any combination of traits, Akashic records-descriptor, up to 30pp at one time], Variable Power 14 [Any combination of traits, cosmic energy-descriptor, up to 70pp at one time]

Combat: Attack +10, +14 [ranged] Grapple +10 Damage +0 [unarmed], varies [by powers duplicated] Defense +10 [+2 flat-footed] Knockback -2* Init +5

Equipment:Uniform [Commlink, GPS Receiver, PDA; 3ep], Camera [1ep], Desktop computer [1ep]

Abilities 34 + Skills 31 [124 ranks] + Feats 29 + Powers 160 + Combat 30 + Saves 18=302

Notes
:arrow: Peter Parker lost his former powers, but gained so much more. For now he has an innate access to the Akashic records, able to tap into their great knowledge at will. This knowledge also gave him the knowledge of how to weave cosmic energy like spells. He is tuned into the Universe and unknown to him as yet is he is one of the cosmic guardians.

:arrow: His access to the Akashic records normally just gives him rank in these skills: Computers, Craft [any], Disable Device, Disguise, Gather Information [with Benefit [Use Intelligence modifier for Gather Information checks added on], Investigate, Knowledge [any], Languages [any], Medicine, Profession [any], Search, and Survival. As well as ranks in these feats: Artificer, Benefit [Use Intelligence in place of other ability modifier for any one skills, within reason], Critical Strike, Favored Opponent [any], Improved Critical [any], Improvised Tools, Ritualist [any version], Stunning Attack, and Well-Informed [with Benefit [Use Intelligence modifier for Gather Information check].

Some known "trained" powers he can gain from this include: Fatigue [pressure points that induce sleep], Immovable [applied knowledge of certain martial arts techniques], Nauseate [pressure points that induce pain], Paralyze [Alternate Save [Fortitude]; pressure points that numb limbs or cut off nerve response], Strike [with Alternate Save [Fortitude] [+1], Stun and Suffocate [all as pressure points which affect living beings in different ways.]

:arrow: His power to weave cosmic energy like spells allows him to duplicate almost any power given a little time. Some of the common ones he uses are:
Astral Form 14 [trance projection, 70pp]
Cosmic Energy Control 14 [Power Feats: Variable Descriptor 2 [cosmic]; Mastery [+1] [44pp]
Flight 4 [100 mph] [8pp]
Force Field 14 [12 Impervious] [26pp]
Healing 10 [Affect Objects [+1], Restorative [+1], Resurrection [+1], Total [+1]; Persistent, Progression 7 [1 month/rank of Healing], Regrowth, Stabilize] [70pp]
Telepathy 14 [28pp]
Teleport 20 [Accurate [+1]; Change Direction, Change Velocity, Easy, Progression 6 [10k lbs. "cargo"], Turnabout] [70pp]
Transform 11 [Any inanimate to any other inanimate; Continuous [+1]] [66pp]

Out those above, he normally keeps his Cosmic Energy Control and Force Field active while in a fight. Otherwise he tends to use one of the others on their own or Flight with a lower rank of Cosmic Energy Control and full Force Field.

Description of Powers:Lore Keeper has superhuman strength of will and wisdom now, part of his access to the Akashic records and his own sense of morals and responsibility for access to that knowledge. He has access to forbidden knowledge due to this, as even those with higher levels of knowledge normally don't have access to the areas he does. This knowledge from the records can come in the form of simply great levels of knowledge, applied knowledge or even "trained" powers based upon applied knowledge. He is in tune with the universe now, able to sense cosmic effects around him and even to pick up universe-affecting force.

Unknown to him just yet is that he is one of a group called Cosmic Guardians, beings tasked with keeping the universe going and stopping diasters and threats which could end it all. Thus his mind is greatly shielded, as his will is impenetrable by all but the strongest of powers. And also due to this, he can weave cosmic energy like spells, able to do virtually anything given a little time. Common uses are directly tapping into the cosmic energy as various forms of blast, flight, force fields and even healing of himself and others, which extends to non-living objects and beings.

History:Peter Parker had just come off his afternoon patrol when the Chaos Wave hit. He felt his mind open up to something vast, something far beyond anything he had ever experienced before. Suddenly he had access to a library in his mind, access to the legendary Akashic records an innate part of his being now. After the shock wore off, he set to work finding those he cared about, as well as finding out about what happened to all of the other superpowered beings of the universe. He couldn't believe what he knew, without having to turn on the television. The Chaos Wave, even the Akashic records had no idea of its true source, nor what triggered it. But it had a purpose, to cause changes in things which were becoming too static in the universe. Although it seems to have done its job too well, as it changed those which were anything but static.

After gathering up his wife and transformed Aunt May, he found Felicia as well and agreed they have a great responsibility with these newfound gifts. And they must use them to help out in anyway they could. Thus the Spider Squad was formed, as all but Peter insisted they have a name related to his old identity as Spider-Man. On the news, he saw those who had changed, with no way to hide their identities from the world anymore. And thus came to one conculsion. After discussing the matter with everyone involved, they all agreed to reveal their superpowered identities to the public, as well as the fact that Peter used to be Spider-Man.

Even J. Jonah Jameson was proud of Peter, upon hearing his announcement to the world of his former identity. It also was the debut of Mary Jane Watson-Parker aka Blip, Fellicia Hardy aka Lady Luck and the greatly changed Aunt May aka Spider-Babe, who got hoots and hollers from the men on the set. Since that fateful day, they have worked both solo and as a true team to make the world a better place. From stopping the likes of Red Dragon, Wight and Myth Syndicate more than once, to stopping diasters and saving lives from common thugs and bank robbers. Peter is still learning the extent of his powers and is cautious in their use, fearing what may happen if he doesn't think through his actions before acting.

Description:Peter Parker is a fairly average man, with some scars on his chest and arms. His skin is lightly tanned due to the powers he taps into regularly. His brown hair is kept short and trimmed, having a shock-white streak running down the middle. His hazel eyes show an intense strength of will and resolve, one rarely if ever seen in a human. He tends to wear simple shirts, blue jeans and tennis shoes most of the time. As Lore Keeper, when out in the field, he tends to wear a blue-black robe which hides his face for the most part and a pair of simple brown shoes.
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