MDSnowman: Tears of Taija Act 5 Updates, Mira

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MDSnowman
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Post by MDSnowman » Wed Nov 26, 2008 11:14 am

By Popular demand...
MDParagons Arc 1

luketheduke86
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Post by luketheduke86 » Wed Nov 26, 2008 3:58 pm

From what I read (and how your players talk) it sounds like you run a pretty kick-ass campaing Snowman! Especially since its not everyday you get to see Odin stab Heracles through the heart 8)

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Post by Psistrike » Wed Nov 26, 2008 5:26 pm

MDSnowman wrote:
Psistrike wrote:
Pandaman wrote:Nice. It would have been nicer if I could have hit something! Hehe

Melinoe is nice! I like her ghosts! It was really neat.
At least you got to fight, I was taken out in the 1st round and with the help of Yuri spent the next 3 rounds recovering from being Staggered, Disabled and Stunned because the guy crit me and the dice were mean on the reroll.

Next fight, Tanya is going to take her frustration out on the villain. So it doesn't matter if he is several PLs higher than her, he is in for a world of hurt. :twisted:
The beating you took makes up for the 4 color-coded ninja you took down single handedily two weeks ago.
It was only 3 and they were asking for it, using lethal force in their attacks on us. :P

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Post by MDSnowman » Sat Nov 29, 2008 5:29 pm

Image

Petra Wagner

PL:
12 (205pp)

Abilities: STR: 14 (+2) DEX: 14 (+2) CON: 18 (+4) INT: 14 (+2) WIS: 16 (+3) CHA: 12 (+1)

Skills: Acrobatics 2 (+4), Climb 5 (+7), Concentration 16 (+19), Diplomacy 4 [+5], Knowledge [Nature] 6 (+8), Medicine 4 (+7), Notice 16 (+19), Profession [Cook] 1 (+3), Search 2 (+4), Sense Motive 16 (+19), Stealth 2 (+4), Survival 6 (+9)

Feats: Attack Specialization [Earth Control array] (4), Diehard, Dodge Focus (2), Endurance, Environmental Adaptation [underground], Hardy, Luck, Minions (2) [Lenya the Kolda], Move-By Action, Power Attack, Ranged Pin, Rapid Healer, Ultimate Save [Toughness], Uncanny Dodge [Blind-Sight], Untapped Potential

Powers: Earth Control 14[Heavy Load:200 tons; Power Feats: Precise; Extra: Action [Move Action]; Alternate Powers: Burrowing 14 [25k mph, 10k mph through hard clay and packed earth, 5k mph through solid rock; Perception Range], Create Object 14 [Subtle; Continuous Duration], Earth Blast 14 [Indirect; Concentration Duration], Healing 14 [Persistent; Total], Earth Hammer 14 [Improved Critical; Autofire, Penetrating], Dazzle [visual] 12 [Progression 6 [area], Variable Descriptor [Any earth-descriptor]; Area [Burst], Selective Attack; Touch Range], Magma Blast 14 [Indirect; Secondary Effect], Snare 14 [Reversible; Constricting], Earth Spikes 12[/b] [Indirect, Precise, Progression 5 [area]; Area [Burst], Selective Attack; Touch Range]; 52pp], Enhanced Will 5 [5pp], Force Field 12 [descriptor: rock armor; Impervious 5, Reflective [melee] 5; 20pp], Immovable 5 [5pp], Regeneration 18 [Recovery Bonus: +2; Recovery Rate: Bruised: Once per round without rest, Injured: Once per round without rest, Staggered: Once per minute, Disabled: Once per 5 minutes; Source: Earth; Persistent], Super-Movement 6 [Sure-Footed 3, Trackless, Wall-Crawling 2; Limited to earthen surfaces; 6pp], Super-Senses 8 [Blindsight [touch] [Extended 4] [Limited -1 [Only when in contact with earthen materials, only effective against targets in contact with earthen materials [same surface as her]; 4pp]

Combat: Attack +2 (+10 Earth Control) [Unarmed +2, Earth +14] Defense 18 (13 flat-footed) Init +2

Saves: Toughness +16 (16 flat-footed) Fortitude +14 Reflex +6 Will +12

Drawbacks: Disability [Blind; 1pp]

Abilities 28 + Skills 20 (80 Ranks) + Feats 20 + Powers 104 + Combat 16 + Saves 18 – Drawbacks 1 = 205pp

Complications: Enemy (3rd Special Operations Legion), Prejudice (Adept), Temper (when insulted or male tries to force himself on her)


Lenya the Kolda
PL:
2 (30pp)
Abilities: STR: 04 (-3) DEX: 16 (+3) CON: 16 (+3) INT: 02 (-4) WIS: 12 (+1) CHA: 06 (-2)
Skills: Notice 7 (+8), Stealth 6 (+17), Survival 7 (+8)
Feats: Crushing Pin, Improved Grab, Sneak Attack (4), Tracking
Powers: Shrinking 8 (Power Feat: Innate; Permanent; 9pp), Super Senses 3 (Tremor Sense; 3pp), Burrowing 2, Concealment 2 (Normal Sight; Flaws: Blending, Passive, Limited- Earthen Environments; Power Feats: Close Range; 2pp)
Combat: Attack +2 [Unarmed -3] Defense 13 (12 flat-footed) Init +3
Saves: Toughness +1 (1 flat-footed) Fortitude +5 Reflex +5 Will +3
Drawbacks: Animal Physiology (8pp)
Abilities 4 + Skills 5 (20 Ranks) + Feats 7 + Powers 14 + Combat 2+ Saves 6 – Drawbacks 8 = 30pp


Notes
:arrow: A girl who has recently become blind, her powers more than compenstate for this. She has adapted to her situation and is a dangerous opponent to underestimate. Her harsh training has forced her to learn some things fast. Anyone or thing in contact with an earthen material, including the ground, she can sense easily.

:arrow: She is strong for a girl her age, both from helping at times in the mines and from the harsh training she endured from her time with The Third Special Operation Legion. She has knowledge of minerals and ores, as well as some skill as a cook from helping out her mother. She is self taught in basic first aid and all of her other skills.

:arrow: Her feats are mostly from the harsh training, even though it was only less than a year. Her Environmental Adaptation is from her time in the mines and learning to work better when burrowing. Power Attack represents using a larger/sharper rock/etc. to attack with and ignoring accuracy over raw power. Ranged Pin is when she uses stone spikes to pin a target using their clothes, instead of surrounding them with earth/rock. Defensive Attack is normally represented by her focusing on avoiding attack and putting up rock and earth barriers reflectively.

:arrow: Her power over earth, soil and minerals is great for one so young, able to move tons of it at once. When in contact with the ground or other earthen materials, she is hard to catch off-guard and extremely dangerous to underestimate. Various attacks and defenses based upon earth and rock allow her to vary her attack pattern in a fight as needed.

Description of Powers: Rendered blind in an accident which also triggered her powers, Petra has great power over earth and its related things. When in contact with any earthen material, she can sense what and who is around her, as long as they are in contact with the same surface as her. Against most opponents this means she can detect them as easily as a sighted being can. Her strength of will has been increased by her link to the earth and rock around her, some would call it the stubbornness of stone.

She has great power over soil, rock and minerals, able to move up to 3 tons without pushing herself and much more if she pushes or drags it along the ground. Using this power, she can root herself to the ground, making her virtually unable to be moved; use earth and rock around her to form an armor around herself; create tunnels rapidly through any earthen material; blast targets with rocks or solid columns of earth or stone at a distance, even striking indirectly, such as from below; form stone fists, swords, etc. to attack with deadly force; use surrounding rock and earth to create simple objects; shape up to 5 pounds of any earthen material precisely; and surround a target in earth, rock, or stone to trap them.

History: Petra Wagner had never seen a city most of her young life, even being born in the mining camp in Dennigrad where her father worked as a guard and her mother as a cook. She grew up around the mines, helping her mother cook and learning about different minerals and ores. A rambunctious child, she would go off exploring in the mines any chance she could get to sneak past the guards, loving to see a place that wasn't like anyplace else she could think of. The gemstones and different ores in the mine causing the lights from the torches and lanterns to glow in many different shades. She also used this time to help out the dwarven workers, sneaking in medical supplies and extra food to them when she could. Despite repeated warnings from the guards when she was caught, her bubbly personality and smile kept her from getting into true trouble. Even the most cruel of guards couldn't help but smile when she came skipping along.

As she grew up, it was noticeable she was going to inherit her mother's good looks. Hair as black as coal hung down to the middle of her back and her blue eyes shone with life. Even by the age of 11 some of the guards were taking notice of her, although didn't try anything for she was loved by many at the mining camp that any act against her would end badly for those involved. She was strong and tough, able to climb up the stone walls in the mines by the age of 12. Life in the mining camp was good for the young girl, she wanted for nothing. Even when disaster struck, such as a cave-in, she was always there to help out those in need. Just one month after her 14th birthday, thing seemed to be at their best ever. The mine was producing more gems and ore than ever before, strong veins found recently. But in their rush to mine all the precious materials, they skimmed on safety. The support beams and structure of the area were subpar, set up in a hurry to allow further mining in the area.

All was well for a few hours, til one of the main support beams began to crack, triggering a cave-in. Her father was working in that area of the mine and Petra rushed into the mines before the guards could stop her. As she rushed through the mines, a large rock came crashing down, striking her hard right above her eyes and knocking her unconscious. Awakening hours later, she began to freak out. She couldn't see anything around her, everything was dark. The blow to her head had done more than knocked her unconscious, it had robbed her of her sight. Worse news was come, her father had been one of those who died in the cave-in. She could feel the tears flowing from her eyes, as her mother tried to comfort her. Being lead outside to go to their home tent, things were about to take a turn for the interesting.

Once her feet were on the ground, things around her seemed to be clear, as she could "feel" their presence. She allowed her mother to lead her back to their tent, still unused to the sensations of seeing without her eyes. Over the next couple of days she learned how to use this new sense to manuever around as well as a sighted person. But things had changed a lot in those past few days, as new guards were brought in to replace those who had perished. They had no idea of the history of anyone at the mining camp, nor no respect for the workers. Seeing the young girl as an easy target, one of the new guards decided to try something. Forcing her into the nearest tent, he clamped his hand over her mouth and said not to try and escape or else. Scared out of her mind and not knowing what to do, she wished somehow to knock this creep off her and escape.

The ground seemed to shake nearby and suddenly a large rock came hurling at guard's face. If not for his helmet, the blow would have surely killed him. Instead he lucked out and was knocked unconscious right as another guard was passing by. Seeing Petra scared with a torn blouse and the guard on the ground, he called for help. After she explained what happened, the new guard was locked up and Petra was taken aside. It seems once the guard woke up, he recalled what knocked him out. Petra admited freely about how she wished to knock the guard out and how the ground shook right after this, not knowing the reprecussions of her actions.

Within 2 days, someone new showed up in camp. A representative from The Third Special Operations League, explaining to her about how Dennigrad has an organization for individuals just like her. How they could teach her how to use her newfound gifts in new ways. Her mother thought it would be best for her to go, not wishing her baby to be marked as a traitor or get in trouble for using her powers. Listening to her mother, Petra could think of nothing to do but agree. As she was taken away, everyone came out to bid her goodbye, wishing her the best. It took 2 days, but they finally arrived at Petra's new home, among The Third Special Operations League. She was given a black outfit sized for a young girl her age and a red cloak as well, although she couldn't tell what color they were.

Her training was harsh, forcing her to learn the limits of her new senses and power over earth. From attacks she could blast up from underneath a target, either to hit them hard or to surround them with earthen materials to trap them. To pushing earth and rock out of the way to make tunnels to bypass defenses, and even shaping mass of stone and earth like soft clay, her training never seemed to let up. One trick she was a natural at was the ability to root herself to the ground beneath her, unable to be moved easily once so rooted.

Despite or maybe in fact because of this, Petra never felt truely welcomed there. As if she was an outsider even among those gifted with powers. She was always forced to train harder than any of the others, even to the point of collapse. Learning to hear the truth in others' voices, she began to suspect this group was all it was cracked up to be. Like a brutal army forced to work for the state, she felt repressed. Her old spirit wasn't allowed out her, she was forced into harsh situations, whether training or out on a mission. Despite her young age, they treated her as an adult, the only good thing it seemed so far. It was after months of this treatment, one event made her snap. One of the normal guards assigned to watch over The Third Special Operations League was left alone in the barracks. When Petra returned to get a short rest between training sessions, he tried to intimidate her into going along with what he called "fun".

The rage which this awoke in her was devestating, as she triggered a localized sinkhole which leveled the building and left the guard near dead. She escaped unharmed but knew she would be in big trouble. Creating a tunnel, she fled through the very ground for what seemed like hours. Finally surfacing in a cave, she passed out and fell asleep. Upon waking, she sensed a city a mile away, thinking she would be safe. Finding people and animals, she was happy to hear she was in a place called Beleme. Feeling safe from her former "allies", she set out to try and find a way to get some food. She thought about using her powers, maybe entertaining people would earn her some food. For now she survived on wild fruit, berries and nuts, but this wouldn't sustain her for long.

Description: Petra Wagner is just a few short months from turning 15 years old, but looks more mature than her age would suggest. Short for her age, she has toned muscles from hard training and work. She keeps her black hair shoulder length, easier to clean it. Her eyes are blue but cloudy, as she is blind due to an accident months ago. She has several minor scars on her arms due to the harsh training in her past. Her skin has an earthy tone to it, from time spent underground. She wears a simple black outfit, what she had left when she fleed. She walks barefoot over any ground, the better to "see" with.
Last edited by MDSnowman on Thu Aug 19, 2010 2:19 pm, edited 7 times in total.

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Post by Unknown Soldier » Sun Nov 30, 2008 1:29 am

Mmm, Rock Loli.

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Post by Psistrike » Sun Nov 30, 2008 3:48 am

Unknown Soldier wrote:Mmm, Rock Loli.
*Hits Curtis with anime mallet to knock him unconscious* Bad boy! :P Nice pic for Petra, although wish there was one closer to her description hair, eyes and outfit wish. Still a great find. :D

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Post by Unknown Soldier » Sun Nov 30, 2008 12:08 pm

Good thing I have my one point immunity to your Anime Mallets.

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Post by MDSnowman » Sun Nov 30, 2008 12:52 pm

Unknown Soldier wrote:Good thing I have my one point immunity to your Anime Mallets.
Of course you had to take that one point vulnerability to pimp slaps to get the points.

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Post by MDSnowman » Mon Dec 01, 2008 7:27 am

Image

Makhpia Vira

PL:
12 (205 PP)

Abilities: Str 16 [22](+6) Dex 20 [34](+12) Con 18(+4) Int 10(+0) Wis 18(+4) Cha 16(+3)

Skills: Acrobatics 13(+25), Bluff 4(+7), Climb 8(+14), Concentration 8(+12), Craft(Artistic) 12(+12), Diplomacy 10(+13), Knowledge(Arcane Lore) 16(+20), Knowledge(History) 10(+10), Medicine 6(+10), Notice 8(+12), Perform(Dance) 4(+7), Ride 4(+14), Sense Motive 10(+14), Stealth 6(+18/+24), Survival 12(+16), Swim 8(+14), Language(Common; Base:Orcish)

Feats: Acrobatic Bluff, All-Out Attack, Artificer, Attack Specialization(Tooth and Claw), Attack Focus(Melee) 6, Benefit(Spirit Knowledge-Use Wis for Knowledge[Arcane Lore]), Cat's Feet, Dodge Focus 9, Defensive Roll 5, Elusive Target, Endurance, Evasion, Improved Initiative, Instant Up, Lightning Strike, Lionheart, Luck, Move-By Action, Power Attack, Set-Up, Ritualist, Takedown Attack 2, Track, Trance, Uncanny Dodge(Sight)

Powers:
Enhanced Dexterity 14(14 PP), Enhanced Strength 6(6 PP), Regeneration 13(Bruised 1, Injured 4, Staggered 4, Disabled 4; Drawback-Can't Heal from Attacks by Gold Weapons; 12 PP), Speed 4(Alternate Power:Leaping 4; 5 PP), Strike 3(Power Feats:Mighty, Incurable; 5 PP), Super Movement 3(Slow Fall, Surefooted, Trackless; 6 PP), Feature 1(Camouflaged Skin[Plains]; 1 PP), Super Senses 7(Detect Spirits[Ranged, Acute, Accurate], Extended Hearing, Low Light Vision, Scent; 7 PP), Super Senses 4(Precognition; Flaw:Uncontrolled; 2 PP)

Combat: Attack+7(+13 Melee, +15 Claws)[Unarmed+9]; Defense 25(Flat-Footed 14); Initiative+16

Saves: Toughness+9(4 Flat-Footed) Fortitude+8 Reflex+14 Will+8(+12 vs Fear)

Drawbacks : Involuntary Transformation(Giant Plains Cat; New Moon; Uncommon Occurance; Major Intensity; +3 PP), One Way Transformation(Giant Plains Cat-Orc; 1 Day; Uncommon Occurance; Moderate Intensity; +2 PP)

Abilities 38 + Skills 35 (140 Ranks) + Feats 43 + Powers 58 + Combat 26 + Saves 10 – Drawbacks 5 = 205pp

Complications: Prejudice (Orc), Prejudice (Adept), Responsibility (Spirit Medium), Obsession (Spirit Quest)


Background:

The Sha-Mathe, or Soul Render, tribe is an Orc tribe that roams the Eastern Reaches, hunting and foraging for survival. Their lifestyle is being threatened by the encroachment of humans onto the plains, and as the humans keep pushing forward the two races may eventually come into conflict. As such, the tribe is becoming more somber with each generation, as the threat of war hangs over their heads like a guillotine. This is the tribe that Makhpia was born into.

Makhpia's destiny was revealed one day when she came down with a horrible fever at the age of 6. Calling upon the tribe's shaman, he was surprised to find it no ordinary illness, but the physical effects of the young girl's soul being rent apart by a pack of dark and vicious wolf spirits. Banishing the spirits saved her life, but it left her marked, as her spirit was torn and ragged, patched up as best as the shaman could do. Since that day she could see the spirits no one else could, and as was custom, was given to the local shaman to raise and train as a shaman as well. The elder shaman soon found that the rends and cuts from the wolf spirits left her soul hollow, and she was prone to possession from the spirits, requiring the shaman to prepare wards against it. However, she soon found that it could be turned into an advantage as well. While holding a token from an animal, she could allow its spiritual essence flow into the spiritual wounds, allowing her to mimic the qualities of any animal. Her mentor was amazed by this, he had never heard of any shaman who could call upon the powers of multiple totems. The tribe was soon whispering that she could eventually become a great legend, one of the most powerful shamans to walk the plains.

Then one night, on the eve of Makhpia's 14th birthday, she had a horrible vision dream, of war and death to come, and a shadow man telling her that she had to go, to fulfill the prophecies. Awakening she could still hear the shadow man's voice in her head, whispering the prophecies.

The bearer of wicked steel shall tempt the lost blood of holy fathers.

The sleeper shall awaken when the moon consumes the sun.

The molted wing will allow the misbegotten child to strike out against his mother.

A mountain of black glass will serve as the perch for a fierce arcane raptor.

The pilgrims will set off across the desert to find a tear of smoldering iron.

The lost king shall impart his wisdom.

The Dealer of Laughing Death shall die to prevent the slaughter of the white ravens.

The rent spirit will marry the daughter of two rivers.

The four shall become five in the womb of death and the final age will begin at long last.


While confused, Makhpia knew that unless she did these things, the visions of war and death would come to pass. When her mentor awoke in the morning, he found her tent gone, with her nowhere to be found.

Her Journey took her west, to Beleme, where she would inevitably be captured by Knights rounding up members of a local Orc tribe. When she displayed her gifts she was thrown in Gehenna for being a witch.
Last edited by MDSnowman on Mon Aug 23, 2010 1:29 pm, edited 11 times in total.

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Post by Unknown Soldier » Mon Dec 01, 2008 9:08 am

Wow, that's pretty impressive. I'd like to see some "animal" builds of her, different forms or what have you.

So, this is the team. Quite a.. diverse group, if I do say so myself.

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Post by MDSnowman » Mon Dec 01, 2008 11:47 am

Unknown Soldier wrote:Wow, that's pretty impressive. I'd like to see some "animal" builds of her, different forms or what have you.

So, this is the team. Quite a.. diverse group, if I do say so myself.
Yeah Wisp and I are going to be working on that. I think we'll start with whatever hide her armor is made of, and from there whenever she gets a new animal part we'll come up with a different use for those 30 points.

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Post by Captain Liberty » Mon Dec 01, 2008 12:56 pm

Do you plan on doing a new Silver Surfer writeup soon? I understand that since the Annhilation comics his power has been increased substantially.
ImageImageImage

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Post by Unknown Soldier » Mon Dec 01, 2008 4:44 pm

MDSnowman wrote:whatever hide her armor is made of
Terrasque hide.

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Post by Wisp » Mon Dec 01, 2008 5:09 pm

Unknown Soldier wrote:
MDSnowman wrote:whatever hide her armor is made of
Terrasque hide.
lol. I don't think I could get the Terrasque qualities into 30 points.

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Post by JoshuaDunlow » Mon Dec 01, 2008 6:19 pm

Man, that Petra character rocks.

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