Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
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Postby Kreuzritter » Thu Nov 20, 2008 12:42 pm

Arthur Eld wrote:Any chance of seeing more Final Fantasy builds from you, Kreuz?
Particularly from VI, perhaps?


...did you een look at my last post?
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Kreuzritter
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1892

Postby Kreuzritter » Wed Nov 26, 2008 2:07 pm

Image

“Will I get to shoot anybody, and if so, how much Will I get paid for it?”

Winston Marrs

PL: 8 (150)

abilities: (30)
STR 26 DEX 16 CON 24 INT 10 WIS 14 CHA 12

Combat: (24)
+7 init, +9/7/5 ATK, +5 DEF (-1 size, +3 flat-footed)
+8/10/7 DMG (unarmed/wolvers/shotgun)

saves: (10)
TOU +11/10 FORT +10 REF +6 WILL +6

Skills (18/72)
bluff +6
craft: armorer +6
drive +6
gather info +4
intimidate +8
knowledge: current events +6
knowledge: streetwise +6
notice +6
profession: gunsmith +6
search +6
sense motive +6
stealth +6

feats (16)
all-out attack, atk spec: shotgun, contacts, diehard, equipment 6, improved initiative, move-by action, power attack, precise shot, startle, uncanny dodge

Powers (23)
growth +4 (feat: innate, extra: continuous +1, flaw: permanent -1) (13)
strike "wolvers" +2 (feat: mighty) (3)
protection +3 (3)
supersenses +1 (infravision) (1)
superstrength +1 (2)

equipment
armored trenchcoat +1 [1]
frankenwagon (as reinforced van) [11]
"headnet" cyberware implant (cellphone/PDA] [2]
Enfeild AS-7 Shotgun w/ smartlink +7 (features: ammo drum, accurate) [16]
- AP: frag. grenades +5 {15}

costs
abilities 30 + combat 24 + saves 10 + skills 18/72 + feats 16 + powers 23 = 120 pts

:arrow: "Name's Marrs. Did Y'know he was the god of war? I see things different than most. f'r instance, the fastest way through a problem? stick a big 'nuff gun in it and shoot. "Problem is, I can't do this alla time, as i keep running outta bullets. so i says to myself 'self, how can I get paid to shoot people?'" "then it hits me: Join Lone Star. they get to shoot at anyone they like, and get free reloads. "So, i studied real hard, put some space between me and my old gang, and all that drek, but y'know what? fer some reason, they throw me out.... fraggers. So, now i gotta find work as a 'runner. "stupid lone stars, think they're so wiz, walkin the streets with their regulation body armor, shootin anyone they want. Man I hate those guys!"

:arrow: this past month, I got to try my hand at Shadowrun, and Winston here was the 'Runner I feilded. yeah, he's based on one of the NPC's from the sega genesis port, , but said NPC had a nice amount of personality. heck, i might just buddy winston up with Gnollemite sometime
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Kreuzritter
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1893

Postby Kreuzritter » Wed Nov 26, 2008 3:07 pm

Image

"By the great galaxy..."

Commander Ulysses

PL: 10 (150)

abilities: (34)
STR 16 DEX 18 CON 16 INT 16 WIS 14 CHA 14

Combat: (32)
+8 init, +12/8 ATK, +12 DEF (+2 dodge, +2 sheild, +4 flat-footed)
+3/6/8 DMG (unarmed/blaster/gladius)

saves: (10)
TOU +8/3/3 FORT +6 REF +7 WILL +6

Skills (20/80)
acrobatics +6
bluff +6
climb +4
concentration +6
computers +6
disable device +6
diplomacy +6
knowledge: technology +6
notice +8
pilot +8
search +6
sense motive +6
survival +6

feats (29)
acrobatic bluff, assessment, attack spec: gladius-gun 2, defensive attack, def roll 2, diehard, dodge 2, equipment 10, evasion, improved aim, improved initiative, Master Plan, move-by action, power attack, quickdraw, takedown attack, uncanny dodge

Powers (29)
device: Gladius-gun +3 (9)
- Strike +5 (feat: mighty, improved crit 2, improved block, extra: penetrating +1) [15]
- ap: Blast +6 {12}
device: Ithican space-armor +5 (20)
- sheild +2 [2]
- Protection +3 [3]
- immunity +9 (life support) [9]
- flight +3 (feat: moving feint) [7]
- supersenses +3 (commlink, direction sense, time sense) [3]

drawback (-4)
normal identity (full round) (-4)

equipment
space fighter [49]

Complications
Enemy (Zeus, Poseidon, Shark Men)
honor
responsibility (Telemachus [son], Yumi, Crew)

costs
abilities 34 + combat 32 + saves 10 + skills 20/80 + feats 29 + powers 29 - drawback 4 = 150 pts

:arrow: A 31st century starship captain, Ulysses and his crew were returning from an otherwise routine (if distant) journey, when his son Telemachus was kidnapped, and Ulysses learned The Myths of ancient Earth are all too real...

:arrow: for the ecord, i'm not charging Ulysses for the main ship, since under pre-show circumstances it'd be split amongst the crew, but I am chargin for the interceptor/shuttlecraft
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Kreuzritter
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1894

Postby Kreuzritter » Thu Nov 27, 2008 7:06 pm

Image

"Oh, and by the way, I killed your dog. Eventually."

Shadow Supreme

PL: 12 (180)

abilities: (30)
STR 42 DEX 16 CON 30 INT 10 WIS 14 CHA 10

Combat: (24)
+7 init, +8/4 ATK, +8 DEF (+ dodge, + flat-footed)
+16 DMG (unarmed)

saves: (11)
TOU +16 FORT +14 REF +6 WILL +6

Skills (6/24)
Intimidate +12
notice +6
search +6

feats (10)
atk spec: unarmed 2, diehard, fearless, fearsome prescence 5, improved initiative, move-by action

Powers (98)
blast "Shadow Stare" +8 (16)
Enhanced STR +22 (22)
Enhanced CON +10 (10)
Flight +10 (20)
immunity +9 (life support) (9)
Protection +6 (6)
space flight +3 (3)
supersenses "senses supreme" +4 (spatial awareness) (4)
superstrength +4 (8)

costs
abilities 30 + combat 24 + saves 11 + skills 6/24 + feats 11 + powers 98 = 180 pts

:arrow: from Alan Moore's run on Supreme, the Shadow Sueme is exactly what it says on the tin, being Supreme's absolutely evil copy, existing only to destroy and serve it's master, Darius Dax. for goofy-type bizarro, you'd want Supremes opposite universe double, emerpuS.
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Postby Green Gremlin » Tue Dec 02, 2008 3:14 pm

I saw your answer to the image comics thread. If possible i'd like to see you do a build of Brit and mabye a fight between him and The Savage dragon. That would be an interesting fight I think.
"None of you understand. I'm not locked up in here with you. You're locked up in here with me."

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Kreuzritter
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Postby Kreuzritter » Wed Dec 03, 2008 10:49 am

Well folks, i've been out of sorts of late, so I thought I'd try something different

[---]

News On The March!

January 16, 1921!

America is still reeling from the shocking reveal that once war hero Thaddeus Boomer, better known as Mr. Extraordinary, was in reality a cold blooded communist, perhaps even now finding someway overseas to join Joe Stalin himself as he grinds Russia under his iron heel

But, crime does not pay! just ask Kaiser Wilhelm. once ruler of Germany during the Great War. England, France and all the other Allied nations of Europe continue tohound the Netherlands to give the Kaiser the boot so that the king of the Huns can get what he deserves.

Similarly, back in the Good ol' USA, Prohibition continues unabated, stemming the vice of liquor and lawlessnes, as bar after gin joint after bar is shut down for peddling their filth. So Sober up and pay your Tab, Rummy!

But while Lushes and flappers mourn the loss of their beloved booze, Real estate Mogul Rupert Chandler, whose men have built countless homes throughout the San Fernando Valley, mourns the loss of his son William, who perished late last week, an innocent victim of warring bootleggers. the Elder chandler has issued a statement, announcing plans for the establishment of a memorial garden in his son's memory.

America must be ever vigilant. In Sacramento, the Los Angeles Savings and loan was held up by a lone robber. Witnesses say the man, armed with a Thompson submachine gun and a shocking disregard for human life, opened fire. eight citizens were felled and did not live to tell the tale, before looting the vault of thousands in cash, jewels and liberty bonds. Upon exiting the Bank, the gunman was confronted by two police officers, whom the gunsel mercilessly cut down, somehow withstanding what witnesses described as five shots to the chest before escaping via sedan. this is the second bank to be robbed in so barbaric fashion, the police have sworn there will not be a third.

[---]

Coming Soon from Kreuz Control promotios

a pulse pounding tale of Pulp Fiction

Image

A brand new Mr. Extraordinary Adventure:

"The Big Six Torpedo"

Image
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Kreuzritter
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1895

Postby Kreuzritter » Wed Dec 03, 2008 10:56 am

Image

Myron Stark, the Big Six Torpedo

PL: 8 (120)

abilities: (4)
STR 30 DEX 14 CON n/a INT 10 WIS 14 CHA 10

Combat: (24)
+6 init, +6 ATK, +6 DEF (+ dodge, + flat-footed)
+10/4 DMG (unarmed/tommy gun)

saves: (6)
TOU +10 FORT n/a REF +5 WILL +5

Skills (12/48)
bluff +4
gather info +4
drive +6
intimidate +8
knowledge: technology +4
notice +8
search +8
sense motive +6

feats (16)
all-out attack, assessment, chokehold, improved grapple, improved grab, equipment 4, fearless, improved initiative, improved pin, jack of all trades, move-by action, power attack, takedown attack

Powers (58)
Density +6 (feat: innate, subtle, extra: continuous +1, flaw: permanent -1) (14)
feature 1 (voice changer) (1)
impervious TOU +2 (2)
immunity +30 (fort) (30)
Protection +7 (7)
supersenses +4 (time sense, direction sense, distance sense, infravision) (4)

equipment
tommygun +4 (extra: autofire +1) [12]
roadster [7]

costs
abilities 4 + combat 24 + saves 6 + skills 12/48 + feats 16 + powers 58 = 120 pts

:arrow: Myron is a living testement to a certain adage of mice and men, as applied to malign supercomputers. for some reason, a T-888 model Terminator overshot its' time travel mark by about 90 years, and thus had to adapt it's parameters to complete the mission. and as the above post says, I'm planning to put myron through his paces before the year is out
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Re: 784

Postby SCKnight » Wed Dec 03, 2008 6:50 pm

Kreuzritter wrote:Image

The Melter

PL: 10 (150)

abilities: (30)
STR 14 DEX 14 CON 16 INT 12 WIS 14 CHA 12

Combat: (32)
+6 init, +8 ATK, +8 DEF (+4 flat-footed)
+2/10/12 DMG (unarmed/disintegrate/blast)

saves: (9)
TOU +10/3 FORT +6 REF +5 WILL +5

Skills (13/52)
bluff +6
craft: electronic +8
computers +8
disable device +6
intimidate +6
knowledge: physical sciences +8
knowledge: streetwise +6
notice +6
sense motive +6

feats (16)
assessment, equipment 2, fascinate: intimidate, improvised tools, improved initiative, inventor, master plan, minions 7, seize initiative

Powers (48)
Device: Melter costume +12 (48)
- Disintegrate +10 (extra: area-cone +1) [51]
- AP: Blast +12 {24}
- Protection +7 [7]

flaw:
normal identity (full round) (-4)

costs
abilities 30 + combat 32 + saves 9 + skills 13/52 + feats 16 + powers 48 - drawback 4 = 150 pts

:arrow: an early marvel foe, the melter's schtick was that he made things melt. a one trick pony, yes, but when the tricks a cone-area disintegrate, that's a pretty good trick

:arrow: Melter's other claim to fame is that he's the most famous guy to get capped by the Scourge during that plotline


I like the Melter from the Iron Man Movie Video game. He's ten times better than the comic verison.

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Re: 1893

Postby marcoasalazarm » Sat Dec 06, 2008 10:55 pm

Kreuzritter wrote:Image

"By the great galaxy..."

Commander Ulysses
I ordered the full series for Christmas, and as I write this I pray that it doesn't gets lost in the mail (me and the local postal service are not chummers).

Can I request for the rest of the cast, pretty please?
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.

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Kreuzritter
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1896

Postby Kreuzritter » Mon Dec 08, 2008 3:09 pm

Image

Bolt

PL: 8 (120)

abilities: (24)
STR 18 DEX 20 CON 16 INT 10 WIS 14 CHA 10

Combat: (16)
+9 init, +10/6 ATK, +10 DEF (+4 dodge, +2 size, +4 flat-footed)
+4/6/8 DMG (unarmed/blast/superbark)

saves: (8)
TOU +6 FORT +6 REF +7 WILL +5

Skills (6/24)
notice +6
search +6
sense motive +6
swim +6

feats (9)
diehard, evasion, dodge 4, improved initiative, improved trip, move-by action

Powers (65)
Density +6 (feat: bouyant, extra: contiuous +1, unstoppable +1, flaw: permanent -1) (21)
- Enhanced STR +12
- immovable +2
- protection +3 (extra: impervious +1)
- superstrength +2
Trip "superbark" +8 (extra: knockback +1, area-cone +0) (25)
- Blast "laser vision" +6 (feat: improved crit, accurate 2, extra: penetrating +1) [21]
leaping +3 (3)
shrinking +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (9)
Speed "Zoom-Zoom" +5 (5)
supersenses +2 (ultrahearing, scent) (2)

drawbacks (-8)
Mute (-4)
no hands (-4)

costs
abilities 24 + combat 16 + saves 8 + skills 6/24 + feats 9 + powers 65 - drawbacks 8 = 120 pts

:arrow: yep, Disney's Bolt, the superpowered canine who doesn't know he's just part of a TV show. depicted here as he appears in his series, protecting his master Penny from the machinatons f the evil dr. callico
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Kreuzritter
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Postby Kreuzritter » Wed Dec 10, 2008 7:42 am

Image

Zen, Intergalactic Ninja

PL: 10 (150)

abilities: (40)
STR 18 DEX 24 CON 20 INT 10 WIS 14 CHA 14

Combat: (32)
+11 init, +12/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+4/6/8 DMG (unarmed/stun/staff)

saves: (9)
TOU +8/5 FORT +7 REF +10 WILL +6

Skills (20/80)
Acrobatics +10
bluff +6
Climb +6
concentration +6
Intimidate +6
gather info +6
Notice +8
Profession (bounty hunter) +6
pilot +4
search +6
sense motive +8
Stealth +8

feats (37)
acrobatic bluff, atk focus: melee 4, def roll 3, diehard, dodge 4, accurate attack, all-out attack, defensive attack, equipment 10, hide in plain sight, improved block, improved initiative, improved trip, power attack, takedown attack 2, elusive target, evasion, move by action, uncanny dodge

Powers (12)
Device: Photon Staff +3 (9)
- Strike +4 (feats: mighty, extend reach, improved block, improved crit 2, extra: penetrating +1) [14]
- ap: stun +6 (feat: sedation) {13}
device: gravity boots +1 (4)
- leaping +3 [3]
- supermovement +1 (slow fall) [2]

equipment
spaceship [49]

costs
abilities 40 + combat 32 + saves 9 + skills 20/80 + feats 37 + powers 12 = 150 pts

:arrow: a stable of the indie comics scene, Zen was found and raised by a jedi-ish enclave of warrior monks, before they felt the need to send him out into the universe for reasons only they knew. this experience greatly shaped Zen, such tat he approaches most situations with biter cynicism and flippant sarcasm, as he makes his living as a galactic bounty hunter

:arrow: that said, Zen almost broke into the mainstream when he got a comic book series courtesy of Archie comics, best described as ninja turtles meets captain planet, which also spawned a toy line and NES game. but the collapse of turtlemania and the end of Archie's adventure line drove Zen back to the indie scene from whence he came
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Kreuzritter
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1898

Postby Kreuzritter » Wed Dec 10, 2008 9:12 am

Image

Pimpbot Fiddy-K

PL: 8 (120)

abilities: (30)
STR 20 DEX 14 CON 20 INT 10 WIS 14 CHA 12

Combat: (24)
+6 init, +6 ATK, +6 DEF (+3 flat-footed)
+5/10 DMG (unarmed/mace)

saves: (8)
TOU +10 FORT +7 REF +5 WILL +5

Skills (12/48)
bluff +6
diplomcy +4
gather info +6
intimidate +8
knowledge: streetwise +6
notice +6
search +6
sense motive +6

feats (16)
all-out attack, chokehold, contacts, connected, diehard, fearless, improved grapple, improved grab, improved initiative, interpose, move-by action, power attack, startle, stunning attack, takedown attack, well-informed

Powers (30)
Strike "Adamant mace slap" +5 (feats: mighty, improved crit) (7)
immunity (hunger, sleep, age, life support, criical hits) (14)
Protection +5 (5)
superstrength +2 (4)

costs
abilities 30 + combat 24 + saves 8 + skills 12/48 + feats 16 + powers 30 = 120 pts

:arrow: Life isn't prticularly easy for a Lady of the evening, much less those in worlds tinged with elements of high fantasy. butluckily forone such service, their "escort and provider" is Fiddy-K, a retooled wargolem. While Keeping up appearances, Fiddy-K is more bodyguard than Pimp, ensuring the health and economic well-being of his charges, without the abusive cruelty of his humanoid counterparts.
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Dreaming Psion
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Postby Dreaming Psion » Wed Dec 10, 2008 10:56 am

I've never seen that pimpbot before. Is he an original creation of yours?
Check out the anime/manga 3e thread
My new Oddballs reborn thread

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Kreuzritter
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Postby Kreuzritter » Wed Dec 10, 2008 12:05 pm

Dreaming Psion wrote:I've never seen that pimpbot before. Is he an original creation of yours?


stats, yes. picture i jus happened to find browsing another forum's motivator thread
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Postby Jabroniville » Wed Dec 10, 2008 2:47 pm

Sweet! Zen! That brings me way back to the early 90s, man. I remember going "WTF?" at the Archie Comic at the time, and yeah, he just had poor luck to debut right near the tail end of the TMNT's usefulness to Archie Comics. That and the eco-warrior theme seemed out of left field.


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