Jab's Builds: 2nd Edition Stuff (Kept in Reserve)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Postby Jabroniville » Tue Dec 09, 2008 12:55 am

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GIANT EAGLE
(Aquila gigantes)
PL 8 (70), Minion Rank 5, Sidekick Rank 14
ST 22 (+6) DEX 14 (+2) CON 14 (+2) INT 2 (-4) WIS 10 CHA 6 (-2)

Skills:
Notice 8 (+8)
Stealth 4 (+6)
Survival 4 (+4)

Feats:
Attack Focus (Melee) 5, Dodge Focus, Endurance, Environmental Adaptation (High Altitudes), Fast Overrun, Improved Critical (Talons & Beak), Improved Grab, Improved Pin

Powers:
Super-Senses 3 (Extended Vision 2, Low-light Vision) [3]
"Beak and Talons" Strike 2 (Feats: Might) [3]
Flight 4 (Drawbacks: Wings) [7]
Protection 5 [5]

Growth 6 (Feats: Innate) (Flaws: Permanent) [13]

Saves:
Toughness +7, Fortitude +7, Reflex +4, Will +4

Combat:
Attack +4 (+9 Melee, +8 Size), Damage +6 (+8 Beak & Talons), Defense +8 (+9 Dodge, +8 Size), Initiative +2

Drawbacks:
No Hands [-4]
Mute [-4]

Abilities: -4 / Skills: 16--4 / Feats: 11 / Powers: 31 / Saves: 11 / Combat: 24 / Drawbacks: -8 (70)

Classification: Apex flying predator
Colouring: Brown, golden, black & white, grey, spotted
Grouping: Solitary or pairs
Habitat: High mountains or cliffsides
Offspring: Generally two eggs (one chick regularly kills the other)
Diet: fish, monkeys, hoofed mammals
Tactics: Dive-bombing sneak attacks, pinning with sharp talons and piercing flesh with the beak, will batter aggressors
Similar Animals: Giant Owl

-I've always though the idea of giant birds was pretty bad-ass, probably since The Rescuers Down Under had that giant freakin' eagle in it (though it bugged the HELL out of me because at the age I was, I was PRETTY sure eagles could never be that big, but not TOTALLY sure, and thus I thought Disney was lying to me). Hell, I once constructed a D&D character solely to be a Ranger who would eventually save this Giant Eagle and use it for a mount or something. It's just THAT cool to fly around on an authentic giant bird.
-Giant Eagles and other giant birds only show up occasionally in stories (Garuda of Indian myth, the eagle in Rescuers, etc.), and when they do, it's usually as side creatures (Giant Eagles factor in as one of the weakest 'unique mounts' in all of Warhammer vs the Griffin, Hippogriff, Pegasus, Dragon, Wyvern, Manticore, etc., and one appears for a couple seconds each in two of the Lord of the Rings movies, plus Greek Goddess Athena's Giant Owls), since they typically don't talk, and just fly around being magestic. But they're one hell of a cool Flying Mount for a campaign. They're perfect for a rare mount for heroes to get as they fly from place to place (like for rent or something), or for a hero to raise from a hatchling, or a big evil Giant Raven for the villain to ride. The emotional impact of a giant bird is pretty astounding.
-The Giant Eagle is a cheaper version of the Pegasus & Daemonic Steed mounts, thanks to it's lower base Ability scores (modified by Protection & Strike), but is about as competent in battle.

Variances on Stats:
Giant Owl: PL 8 (71)--(Strike 1, Extended Vision 1, Accurate Hearing, Favored Environment: Night 2)

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Postby Jabroniville » Tue Dec 09, 2008 12:56 am

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OSTRICH
(Struthio camelus)
PL 4 (20), Minion Rank 2, Sidekick Rank 4
ST 14 (+2) DEX 10 CON 12 (+1) INT 2 (-4) WIS 8 (-1) CHA 6 (-2)

Skills:
Notice 6 (+5)
Survival 6 (+4)

Feats:
Endurance, Improved Critical (Foot)

Powers:
Super-Senses 3 (Extended Vision, Extended Hearing, Low-light Vision) [3]
"Lethal Kick" Strike 3 (Feats: Mighty) [4]
Protection 1 [1]
Speed 3 [3]

Saves:
Toughness +2, Fortitude +4, Reflex +2, Will +2

Combat:
Attack +3, Damage +3 (+5 Kick), Defense +3, Initiative +0

Drawbacks:
No Hands [-4]
Mute [-4]

Abilities: -8 / Skills: 12--3 / Feats: 2 / Powers: 11 / Saves: 8 / Combat: 12 / Drawbacks: -8 (20)

Classification: Flightless grazing bird
Colouring: Brown and white
Grouping: Small intersexed groups (5-20)
Habitat: Savannah, plains
Offspring: One to two eggs
Diet: Seeds, plant matter, insects
Tactics: Fleeing using speed, delivering lethal kicks with the front legs
Similar Animals: Rhea, Emu, Cassowary (all smaller versions)

-Ostriches are kind of goofy, silly-looking animals, with their gawky bird gait, giant feet, bald heads and the fact that they're BIRDS you can RIDE. This results in comedic roles in animal movies, and very rare serious portrayals. Even Chocobos in Final Fantasy games are kind of played for laughs. However, in plenty of anime fantasy-based stories, you'll see some form of riding bird replace the horse (a very common trope is 'different kind of horse' in anime, and these take the lead over impala-type stuff).
-Cassowaries, Emu and their relatives are all over the world, some in greater numbers, and many remarkably tame. Cassowaries are pretty notorious for bitching out if you don't feed them, and since they have a disemboweling kick, that can be pretty bad.
-Ostriches aren't overly tough or awesome to behold (though that kick is NASTY), but they're still not entirely an animal to be screwed with. Their Speed is good, but if you need a really good riding animal, a Horse is still a better choice. Most of their variants listed below are actually better allies or sidekicks than they are, in particular the massive Thunderbird (a real animal!) that used to inhabit the New Guinae area. The Ostrich is merely included as a base.

Variances on Stats:
Anime Riding Bird: PL 5 (28)--(Attack/Def +5)- contains your Chocobos and what have you.
Moa/Thunderbird: PL 6 (29)--(Growth 4)
Cassowary: PL 4 (21)--(Strength 10, Attack/Def +4, Rage)- Nasty Australian bird.

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Postby Jabroniville » Wed Dec 10, 2008 1:25 pm

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Nearly every Gryphon picture online is a crappy furry drawing or something. This small pic was the best thing I could find.

GRYPHON
(Aquila leo)
PL 9 (80), Minion Rank 6, Sidekick Rank 15
ST 26 (+8) DEX 18 (+4) CON 16 (+3) INT 2 (-4) WIS 12 (+1) CHA 6 (-2)

Skills:
Intimidate 8 (+6)
Notice 8 (+8)
Sense Motive 4 (+5)
Stealth 4 (+6)
Survival 4 (+4)

Feats:
Attack Focus (Melee) 5, Dodge Focus, Endurance, Environmental Adaptation (High Altitudes), Fast Overrun, Improved Critical (Talons & Beak), Improved Grab, Improved Pin, Power Attack

Powers:
Super-Senses 4 (Extended Vision 2, Low-light Vision, Enhanced Scent) [4]
"Beak and Talons" Strike 1 (Feats: Mighty) [2]
Flight 4 (Drawbacks: Wings) [7]
Protection 5 [5]

Growth 4 (Feats: Innate) (Flaws: Permanent) [9]

Saves:
Toughness +8, Fortitude +7, Reflex +6, Will +4

Combat:
Attack +4 (+9 Melee, +8 Size), Damage +8 (+9 Beak & Talons), Defense +8 (+9 Dodge, +8 Size), Initiative +4

Drawbacks:
No Hands [-4]
Mute [-4]

Abilities: 8 / Skills: 28--7 / Feats: 12 / Powers: 27 / Saves: 10 / Combat: 24 / Drawbacks: -8 (80)

Classification: Apex flying predator, guardian
Colouring: Brown, golden, black & white, grey, spotted, tawny on the bottom half
Grouping: Solitary or pairs
Habitat: High mountains, forests
Offspring: Usually two eggs
Diet: hoofed mammals, monkeys & apes, humans, horses (favorite prey)
Tactics: Dive-bombing sneak attacks, pinning with sharp talons and piercing flesh with the beak, pouncing
Similar Animals: Hippogriff (horse instead of lion half)

-Gryphons (sometimes Griffin or others, but I like that spelling best) are a very common symbol in fantasy & mythical literature, being one of the coolest-looking and best-known of all the portmanteau creatures (eagle's body with a lion's back half). Typically used in myths as guardians of treasure, they were also seen as instruments of the divine (half lion & bird, as Jesus was half man & God), and they appear in tons of Heraldic imagery, much more than the similar Hippogriff, and even most common animals. In a neat twist, Gryphons supposedly HATE Horses. It's the little touches like that that make some things memorable. Apparently they are also the parents of Hippogriffs, the progeny of them and mares (of course, a Hippogriff is unlikely thanks to the aforementioned hatred, which led to an expression of 'mating gryphons with horses'- similar to 'when pigs fly' today).
-Their pop cultural influence is pretty minor (they don't appear in many stories, especially as major characters), but they remain a big part of the fantasy realm, and most people are generally aware of them in spite of their lack of airtime. D&D makes a pretty big deal out of them, and they're one of the generic-statted Ridden Monsters in Warhammer (the Hippogriff again being the other, with nearly every other creature being a modification of the Gryphon's stats). For a comic-book campaign, they're a very powerful type of Sidekick, often much better than a Pegasus thanks to their sheer ferocity and powerful senses.
-A Gryphon's the best monster/animal yet, though only PL 8.5 as a whole; it's big, tough, can dish out heavy damage (+9 tops, plus Power Attack), and is fairly accurate in melee.

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Postby Jabroniville » Wed Dec 10, 2008 2:50 pm

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PHOENIX
(Aquila Phoenicias)
PL 10 (160), Minion Rank 11, Sidekick Rank 32
ST 28 (+9) DEX 14 (+2) CON 20 (+5) INT 2 (-4) WIS 14 (+2) CHA 10

Skills:
Intimidate 8 (+6)
Notice 8 (+8)
Stealth 4 (+6)
Survival 4 (+4)

Feats:
Dodge Focus, Endurance, Fast Overrun, Fearsome Presence 2, Improved Critical (Talons & Beak), Improved Grab, Improved Pin

Powers:
Super-Senses 3 (Extended Vision 2, Low-light Vision) [3]
"Beak and Talons" Strike 2 (Feats: Mighty) [3]
Flight 5 (Drawbacks: Wings) [9]
Protection 5 [5]
Growth 8 (Feats: Innate) (Flaws: Permanent) [17]

"Firebird"
Flame Aura 6 [24]
Flame Blast 10 (Extras: Area-Cone) [31]
AP: Healing 10 (Extras: Resurrection, Energize) (Flaws: Distracting)
Regeneration 12 (Recovery +4, Disabled 2, Injured 2, Staggered 2, Unconscious 1, Resurrection 1) (Extras: True Resurrection) [13]
Immunity 3 (Aging, Disease, Poison) [3]

Saves:
Toughness +10, Fortitude +8, Reflex +3, Will +8

Combat:
Attack +8 (+6 Size), Damage +9 (+11 Beak & Talons, +10 Flame Blast), Defense +8 (+9 Dodge, +7 Size), Initiative +2

Drawbacks:
No Hands [-4]
Mute [-4]

Abilities: 4 / Skills: 24--6 / Feats: 8 / Powers: 108 / Saves: 10 / Combat: 32 / Drawbacks: -8 (160)

Classification: Mythological entity, representative of healing and rebirth
Colouring: Flaming red, orange & yellow
Grouping: Solitary
Habitat: High mountains
Offspring: Dies, and becomes reborn from a new egg
Diet: fruits, fish, hoofed mammals, evil humans
Tactics: Dive-bombing sneak attacks, pinning with sharp talons and piercing flesh with the beak, using flame aura & blast to immolate foes

-The Phoenix, created by (who else?) the Phoenicians centuries ago, is an icon of rebirth, resurrection and all that, and as such is a pretty famous mythical beast, recurring in imagery and symbolism the world over. And not just in Harry Potter. Phoenixes (Phoenixii? Phoeni?) are all over the place: soap operas, Shining Force, Power Rangers, Pokemon, Avatar, X-Men, Final Fantasy, etc. Most of the time, there is only one. They mostly do their own thing, and scarcely classify as wild animals of any kind, and there is always just the one.
-Fitting them into a superhero campaign is pretty easy- as they usually will make an alliance with a mortal or something like that, and are an excellent deux et machina to bring back a dead hero. Unlike most of the animals so far, it doesn't fit being a mount or a sidekick; it's just too powerful and noble to be constrained so.
-The Phoenix, befitting it's status as a top of the line mythological entity, makes PL 10, and spending twice the points of any beast so far.

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Postby Jabroniville » Thu Dec 11, 2008 1:24 pm

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Yeah, you'd be scared too.

COCKATRICE
(Gallus basiliscus)
PL 10 (82), Minion Rank 6, Sidekick Rank 17
ST 10 DEX 14 (+2) CON 12 (+1) INT 2 (-4) WIS 10 CHA 6 (-2)

Skills:
Notice 6 (+5)
Survival 6 (+4)

Feats:
Improved Critical (Bite), Rage

Powers:
Super-Senses 3 (Extended Vision, Extended Hearing, Low-light Vision) [3]
"Cockatrice Bite" Strike 2 (Feats: Mighty) [3]
"Poison" Drain Constitution 4 (Flaws: Requires Bite) [2]
Protection 4 [4]
Speed 2 [2]
Flight 3 (Drawbacks: Wings) [5]

"Petrification Gaze"
Petrification 10 (Extras: Perception Range) (Flaws: Vision-Dependant) [30]

Saves:
Toughness +5, Fortitude +5, Reflex +6, Will +2

Combat:
Attack +8, Damage +0 (+2 Bite), Defense +8, Initiative +0

Drawbacks:
No Hands [-4]
Mute [-4]
Weakness (Must Attack Reflection) [-2]

Abilities: -6 / Skills: 12--3 / Feats: 2 / Powers: 49 / Saves: 10 / Combat: 32 / Drawbacks: -10 (82)

Classification: Evil-minded predator
Colouring: white, brown, black, with reptilian tail & wings
Grouping: Solitary
Habitat: Plains, forest, hills & mountains, rocky terrain (lives underground)
Offspring: Do not breed
Diet: Insects, pigs, deer, humans
Tactics: Uses petrifying gaze to turn powerful beings to stone, eviscerates weaker prey with talons & teeth
Similar Animals: Basilisk (reptilian version)

-Mythologically-speaking, the Cockatrice is the product of a chicken's egg that has been incubated by a toad or a snake. The resulting creature is a noxious, evil predator with bat wings and a reptilian tail on a chicken's body. The beast is a notorious predator that kills any knights who come their way. They could be killed by fighting their own reflection to the point of exhaustion, then hopping in and doing some killing. They're known for being a possible mistaken identity case involving the Basilisk, a more well-known and dangerous predator.
-Cockatrices don't make very good major villains, as even the old mythmakers found the idea of a demon chicken killing people kind of a silly and minor threat, but they've appeared often enough in fiction in their small parts.
-A Cockatrice isn't a devastating threat (basically being PL 5 without it's Gaze attack), but you've got to shield your eyes, because Petrification doesn't screw around, and hits at a very high level. It can also poison you, and is pretty quick on it's feet. It makes a tolerable enemy for campaigns, especially if a villain breeds a lot of them. Variants include talking versions (where they're reputed to be quite foul-mouthed).

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Postby Jabroniville » Thu Dec 11, 2008 9:19 pm

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ROC
(Aquila gigantes cetaceapredatoria)
PL 12 (140), Minion Rank 10, Sidekick Rank 28
ST 50 (+20) DEX 6 (-2) CON 40 (+15) INT 2 (-4) WIS 10 CHA 6 (-2)

Skills:
Notice 8 (+8)
Stealth 4 (+6)
Survival 4 (+4)

Feats:
Attack Focus (Melee) 5, Endurance, Environmental Adaptation (High Altitudes), Improved Critical (Talons & Beak), Improved Grab, Improved Pin

Powers:
Super-Senses 3 (Extended Vision 2, Low-light Vision) [3]
Flight 5 (Drawbacks: Wings) [9]
Protection 5 (Extras: Impervious 12) [17]

Growth 20 (Feats: Innate) (Flaws: Permanent) [41]

Saves:
Toughness +20, Fortitude +15, Reflex +2, Will +4

Combat:
Attack +11 (+16 Melee, +4 Size), Damage +20, Defense +16 (+4 Size), Initiative -2

Drawbacks:
No Hands [-4]
Mute [-4]

Abilities: -6 / Skills: 16--4 / Feats: 10 / Powers: 70 / Saves: 8 / Combat: 54 / Drawbacks: -8 (140)

Classification: Apex flying predator
Colouring: Brown, golden, black & white, grey, spotted
Grouping: Solitary or pairs
Habitat: High mountains or cliffsides
Offspring: One egg
Diet: Sharks, whales, elephants, entire ships
Tactics: Dive-bombing sneak attacks into the water, talons-first, carrying prey away to eat in solitude
Similar Animals: Rodan

-The biggest bird of all, and one repeatedly brought up in ancient literature as a real creature, was the Roc (sometimes called the Thunderbird). Such a massive, WHALE CATCHING predator of course could obviously never exist based off of what we know about science, flight, biology, evolution, and the general size of predators relative to prey. But it's still pretty honkin' cool to think of a 90-foot bird flying in, grabbing a Humpback Whale, and flying off to eat it.
-Rocs aren't common in pop culture thanks to multiple things, mainly them not appearing much in myth, and the general difficulty and incredulity of such a massive flying creature just flying around doing stuff. Hard to animate properly when it wouldn't fit in any frame with other characters in it, and WAY too hard to put into live-action stuff. Even so, it's a pretty crazy thing to throw a party's way, even if they're superhumans and can shoot fire and crap, so it's still pretty devastating.
-The Roc stats up as a PL 12 nightmare while fairly short on points, since it's basically a dumb animal that's just a really upgraded Giant Eagle.

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Postby Jabroniville » Fri Dec 12, 2008 11:12 am

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CAPUCHIN MONKEY
(Simia capucina)
PL 4 (50), Minion Rank 4, Sidekick Rank 10
ST 4 (-3) DEX 16 (+3) CON 8 (-1) INT 4 (-3) WIS 12 (+1) CHA 6 (-2)

Skills:
Acrobatics 2 (+5)
Climb 8 (+5)
Escape Artist 5 (+8)
Notice 6 (+6)
Sense Motive 3 (+4)
Stealth 4 (+7)
Survival 4 (+5)
plus 4 Ranks of any other Skill (Craft-Artistic or Perform-Acting/Dancing are common)

Feats:
Attack Focus (Melee) 3, Dodge Focus 2, Environmental Adaptation (Jungles), Evasion, Improved Grab

Powers:
Super-Senses 1 (Low-light Vision) [1]
Additional Limb (Tail) [1]

Shrinking 8 (Feats: Innate) (Flaws: Permanent) [9]

Saves:
Toughness -3, Fortitude +2, Reflex +7, Will +4

Combat:
Attack +3 (+6 Melee, +8 Size), Damage -3, Defense +6 (+8 Dodge, +10 Size), Initiative +3

Drawbacks:
Mute [-4]

Abilities: -2 / Skills: 36--9 / Feats: 8 / Powers: 11 / Saves: 10 / Combat: 18 / Drawbacks: -4 (50)

Classification: Local pest, jungle primate, trained animal
Colouring: White, black, tan, brown, gray
Grouping: Dependant on owners, orderly societies in the wild
Habitat: Jungles
Offspring: One or two babies
Diet: Insects, fruits & vegetables, scraps
Tactics: Fleeing into the trees using agility, avoiding most other attacks
Similar Animals: Several other breeds of monkeys (Marmosets, Tamarins, Spider Monkey, Howler Monkey, etc.), Lemurs

-Monkeys are pretty common all over the world, though most of the species are endangered thanks to habitat loss and hunting. They're common as exotic pets or laboratory animals, as well as local pests in many areas. Their permanent cuteness and humanlike characteristics make them popular as well.
-Monkeys as sidekicks are kind of silly, but can be done well (think Ampersand from "Y: The Last Man") as comic relief that can also be useful. Capuchins especially are ultra-smart, and can be realistically given as a competent sidekick for getting you out of a sticky situation. As for pop culture influences; just check out any movie set in India or the Middle East and you'll likely see one. Hell, even "Friends" had one. However, for their quirky brilliance on TV, try to remember that in real life, most of them are mouthy, bitchy, arrogant, and like to poop and barf everywhere. As for larger types of monkeys, remember that the Baboon or Mandrill are feared animals, not to be screwed with, particularly in large groups. They're kind of funny looking (mostly because of the whole 'giant red ass' thing), but very dangerous.
-This is a pretty super-accurate Monkey here, good as a sidekick. PL 4 may sound high, but it's all in the Defense (he's more like PL 2.5 offensively), so he's not kicking anyone's butt. He's just a really hard little bugger to hit.

Variances on Stats:
Larger Monkeys (Gibbons, Howler Monkeys, etc.): PL 4 (49)--(Shrinking 4, often no Tail)
Baboons: PL 5 (55)--(Shrinking 4, no Tail, Bite- Strike 2, Rage, Teamwork, Intimidate +8)

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Postby Jabroniville » Fri Dec 12, 2008 11:16 am

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Not your stereotypical guard animal, but you still wouldn't pass.

CHIMPANZEE
(Simia troglodytes)
PL 5 (50), Minion Rank 4, Sidekick Rank 10
ST 21 (+5) DEX 14 (+2) CON 12 (+1) INT 4 (-3) WIS 12 (+1) CHA 8 (-1)

Skills:
Acrobatics 2 (+4)
Climb 4 (+9)
Escape Artist 2 (+3)
Intimidate 4 (+3)
Notice 5 (+6)
Sense Motive 3 (+4)
Survival 4 (+5)
plus 4 Ranks of any other Skill (Craft-Artistic or Perform-Acting/Dancing are common)

Feats:
Improved Grab, Improved Pin, Teamwork

Powers:
Protection 1 [1]
Super-Senses 2 (Low-light Vision, Scent) [2]

Saves:
Toughness +2, Fortitude +5, Reflex +4, Will +5

Combat:
Attack +5, Damage +5, Defense +5, Initiative +2

Drawbacks:
Mute [-4]

Abilities: 11 / Skills: 28--7 / Feats: 3 / Powers: 3 / Saves: 10 / Combat: 20 / Drawbacks: -4 (50)

Classification: Jungle primate, partial predator, illegal pet
Colouring: Black fur with pink or dark skin
Grouping: Orderly pecking-order societies
Habitat: Jungles
Offspring: One or two babies
Diet: Insects, fruits & vegetables, small animals, monkeys
Tactics: Fleeing, gathering en masse for slapping and biting attacks, capable of group tactics and sneak attacks
Similar Animals: Similarly sized monkeys (Mandrills, Baboons), the Bonobos (sub-species)

-Chimps are one of the more famous and beloved animals the world over, used in countless mediums as comic relief and sidekick types. Their intelligence and link to humans gives us a bond that few other animals aside from dogs & dolphins might share (our DNA nearly matches theirs completely), and as such, they're among the most studied animals ever. They're endangered in the wild, but common in many other settings, capable of being trained effectively.
-From "Cheeta" in the old Tarzan movies, to sidekicks, comic book characters, detective chimps, funny sidekicks, etc., Chimps are everywhere. For a comic-type campaign, they're more likely to be a talking, sarcastic jackass than a wild animal. It's hard to imagine anyone using 'guard chimps'.
-A comic-book style accurate Chimp is actually a terrifying opponent for an unarmed human, as they are FAR stronger than people, effectively being equal to the strongest humans alive, but without ever going to the gym. An attack by more than a few is easily fatal on most normal people, so they're not to be underestimated. It's just our good fortune that they're fairly well behaved. Like the Capuchin Monkey, it's got a lot of Skills, some Senses, and is remarkably tough and balanced for a PL 5. It's less of a good sidekick thanks to it's lack of Shrinking, meaning it's basically a crappily-fighting person to an actual super-hero, so I wouldn't recommend that.

Variants on Stats:
Intelligent Comic Book Chimp: High Intelligence stat with many other Skills and no Mute drawback.
Common Chimp: PL 4 (38)--(Atk/Def +2)- for a more regular everyday non-comic book chimp
Last edited by Jabroniville on Fri Dec 12, 2008 5:23 pm, edited 1 time in total.

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Postby Libra » Fri Dec 12, 2008 1:48 pm

Yeah, you'd be scared too.


True, but if it were a Gorgon I'd be petrified. 8)
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Postby luketheduke86 » Fri Dec 12, 2008 2:27 pm

Man loving all the animal and pseudo-animal (that Roc is terrifying) builds Jab!

Glad that you gave the chimp such a good STR score...after movies and cartoons a lot of people forget that a chimp could easily tear someone apart if they were so inclined. Seeing that you have monkeys and chimps is it save to assume that a Gorilla build may be next?

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Postby Jabroniville » Fri Dec 12, 2008 3:49 pm

Yeah, it is safe to say that :).

And also, certain more famous... larger... gorillas.

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Postby Thorpacolypse » Sat Dec 13, 2008 7:52 am

Jabroniville wrote:Yeah, it is safe to say that :).

And also, certain more famous... larger... gorillas.


Lovin' the animal builds, Jabroni. And I look forward to the gorillas. Especially the big one...

I liked the birds, too. Believe me, I smell with the ROC IS COOKIN'!!! :D
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Postby Jabroniville » Sat Dec 13, 2008 4:31 pm

Ooh, sorry Thorp, but Libra took up my "Terrible Pun Allotment" earlier with his "petrified" comment. You are no longer allowed to read my builds. :)

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Postby Jabroniville » Sat Dec 13, 2008 4:41 pm

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MOUNTAIN GORILLA
(Gorilla gorilla)
PL 7 (65), Minion Rank 5, Sidekick Rank 13
ST 27 (+8) DEX 12 (+1) CON 15 (+2) INT 4 (-3) WIS 12 (+1) CHA 8 (-1)

Skills:
Intimidate 8 (+7)
Notice 5 (+6)
Sense Motive 3 (+4)
Survival 4 (+5)
plus 4 Ranks of any other Skill (Craft-Artistic or Perform-Acting/Dancing are common)

Feats:
Attack Focus (Melee), Fearless, Improved Grab, Improved Pin, Power Attack, Startle, Rage

Powers:
Super-Senses 2 (Low-light Vision, Scent) [2]
Protection 4 [4]

Growth 4 (Feats: Innate) (Flaws: Permanent) [9]

Saves:
Toughness +6, Fortitude +7, Reflex +3, Will +5

Combat:
Attack +6 (+7 Melee, +6 Size), Damage +8, Defense +6 (+5 Size), Initiative +1

Drawbacks:
Mute [-4]

Abilities: 6 / Skills: 24--6 / Feats: 7 / Powers: 15 / Saves: 11 / Combat: 24 / Drawbacks: -4 (65)

Classification: Jungle primate, non-prey or predator species
Colouring: Black fur with dark skin
Grouping: Male-controlled harems
Habitat: Jungles, forests
Offspring: Usually one baby
Diet: Insects, fruits & vegetables, bamboo
Tactics: Bull-rushing after intimidation tactics, biting and smashing opponents
Similar Animals: Orangutan

-Gorillas are as famous as their smaller brethren the Chimps, known as symbols of manliness, power, aggression and motherhood. They're one of the most endangered animals in the world, living in the hellhole-ish parts of Africa, victims of poaching, bushmeat, diamond miners, etc. Even so, they're a major force in entertainment, constantly being used for gags, allies, sidekicks, etc., mainly because they're so humanlike.
-Their pop cultural influence is tremendous. "Giant Monkey" movies have been popular for years ("Congo" notwithstanding), starting with "King Kong", and the idea of our bigger, stronger relative is pretty fascinating to people. Pretty much every jungle-themed character meets a Gorilla at least once (all except Mowgli, pretty much), as Tarzan was raised by them, and George of the Jungle knows a talking one. And then there's DC... Julie Schwartz (I believe) noticed that comic books sold better with monkeys on the cover. Therefore, in a classic move that only comic book editors ever understand (they never met an idea they didn't like running into the ground), he began insisting that nearly EVERY book involve monkeys on the cover somehow. So we got Supergorilla, Jimmy Olsen the Monkey, Gorilla Grodd, Gorilla CITY, etc. This is the kind of thing that made fans like me (Marvel-ites born and raised) ridicule DC for their blatantly idiotic 1960s stories, and made Marvel look like the MUCH smarter, cooler choice for decades, a move that permanently forced DC into the Number Two position for years, something only fixed once DC decided to accept it's goofy past and have fun with it, instead of trying to Marvel-ize their like with Peter Parker clones.
-Gorillas are lethal, powerful opponents in real life, and there's pretty much no way a normal human could ever beat a male Silverback in a fight. In the comic book universe of M&M, it's 'merely' a PL 7, but that's enough for plenty of opponents and sidekicks. This is also a good base statline to follow for the replete "Intelligent Apes" that show up in goofier campaigns, as the Gorilla's massive 26 in Strength gives it lethal hitting force, and it's not entirely inaccurate. Like the Chimpanzee, it's Intelligence is 4, because I figure the differences between a horse or cat, and an intelligent ape somewhat capable of learning sign language, is worth at least a couple points.

Variants on Stats:
Intelligent Comic Book Gorilla: High Intelligence stat with many other Skills and no Mute drawback.
Gorilla with Machine Gun: Equipment 3 (Blast 4, Autofire)-- because this would totally rule
Orangutan: PL 6 (53)--(Strength 25, Climb 8, no Rage or Startle, Protection 2, Atk/Def +4)- A much weaker, but goofier and funny, variant
Common Gorilla: PL 5 (51) (Atk/Def +2)- Not every Gorilla is 'comic book good' at fighting, so this is more suitable for the common everyday variety.

Jabroniville
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Cosmic Entity
Posts: 8711
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Postby Jabroniville » Sat Dec 13, 2008 4:45 pm

Image

"Oh my God! Look at our Box Office numbers!"

MIGHTY JOE YOUNG-SIZED GORILLA
(Megaprimatus duex)
PL 9 (85), Minion Rank 6, Sidekick Rank 17
ST 30 (+10) DEX 12 (+1) CON 30 (+10) INT 4 (-3) WIS 12 (+1) CHA 8 (-1)

Skills:
Intimidate 8 (+7)
Notice 5 (+6)
Sense Motive 3 (+4)
Survival 4 (+5)

Feats:
Fearless, Improved Grab, Improved Pin, Power Attack, Startle, Rage

Powers:
Super-Senses 2 (Low-light Vision, Scent) [2]
Impervious Toughness 5 [5]
Growth 8 (Feats: Innate) (Flaws: Permanent) [17]

Saves:
Toughness +10, Fortitude +11, Reflex +2, Will +6

Combat:
Attack +9 (+7 Size), Damage +10, Defense +9 (+7 Size), Initiative +1

Drawbacks:
Mute [-4]

Abilities: 12 / Skills: 20--5 / Feats: 5 / Powers: 23 / Saves: 8 / Combat: 36 / Drawbacks: -4 (85)

Classification: Ultra-rare unkillable primate
Colouring: Black fur with dark skin
Grouping: Solitary (extremely rare)
Habitat: Jungles, forests
Offspring: One baby
Diet: fruits & vegetables, bamboo, full trees
Tactics: Bull-rushing after intimidation tactics, biting and smashing opponents
Similar Animals: Son of Kong (Kiko)

-With the Gorilla, you get Even Bigger Gorillas. The first one is the 16-foot tall "Mighty Joe Young" version, based off of the bomb from the late 90s. Not much of a film, but the ape was pretty damn cool. This guy is perfect for superhero campaigns, as he's big enough that he's scary, but a group of metahumans would have little trouble taking him out.
-The Mighty Joe Young-class Gorilla is big and powerful, but only PL 9 thanks to a lack of accuracy given his size. He's a challenge for a hero one-on-one, but not impossible to overcome.

Image

70 years, two major Hollywood remakes, with two sequels, and two Japanese Toho-made films later, and still none can surpass it. I mean, seriously, a giant monkey is shoving a damn TREE in a T-Rex's mouth.

KING KONG
(Megaprimatus kong)
PL 11 (105), Minion Rank 4, Sidekick Rank 10
ST 40 (+15) DEX 12 (+1) CON 34 (+12) INT 4 (-3) WIS 12 (+1) CHA 8 (-1)

Skills:
Climb 4 (+18)
Intimidate 8 (+7)
Notice 5 (+6)
Sense Motive 3 (+4)
Survival 4 (+5)

Feats:
Attack Focus (Melee) 4, Chokehold, Fearless, Fearsome Presence 3, Improved Grab, Improved Pin, Power Attack, Startle, Rage

Powers:
Super-Senses 2 (Low-light Vision, Scent) [2]
Protection 2 (Extras: Impervious 4) [6]
Growth 14 (Feats: Innate) (Flaws: Permanent) [29]

Saves:
Toughness +13, Fortitude +12, Reflex +2, Will +6

Combat:
Attack +7 (+11 Melee, +7 Size), Damage +15, Defense +11 (+7 Size), Initiative +1

Drawbacks:
Mute [-4]

Complications:
Obsession (Pretty Screaming Ladies)

Abilities: 8 / Skills: 24--6 / Feats: 14 / Powers: 37 / Saves: 8 / Combat: 36 / Drawbacks: -4 (105)

Classification: Ultra-rare unkillable primate
Colouring: Black fur with dark skin
Grouping: Solitary (extremely rare)
Habitat: The jungles of Skull Island
Offspring: One baby
Diet: fruits & vegetables, bamboo, full trees
Tactics: Bull-rushing after intimidation tactics, biting and smashing opponents
Similar Animals: None (it's freakin' Kong)

-King Kong needs no introduction. A huge star of movies since the thirties, the first film being so iconic that every one to come after has been looked at as a critical disappointment lacking the 'magic' of Kong & Fay Wray. With state-of-the-art stop motion animation that STILL looks pretty good in some shots (and dwarfs anything that came before, and most of what came after for about thirty years), the film made him an instant superstar, with some of the most legendary scenes in film history (the fact that it has more than one alone makes it a stand-out; the fact that is has FOUR is spectacular-- the Fay Wray chained-before-Kong sequence, his killing the T-Rex by tearing it's mouth open, his breakout at the theatre, and his eventual final battle and death atop the Empire State Building).
-For your campaigns, Kong needs little changing. A mystical, long-lost island is unveiled, containing a single, massive ape with a soft spot for the pretty ladies. Perfect for a pathos play, or just straight up giant monkey mayhem.
-Kong is a big PL 11, enough to challenge an entire group of meta-humans by himself (the bi-planes shooting him on the building didn't kill him- they just knocked him off, and the landing finished him), and stand up to my T-Rex build by a full point higher.
Last edited by Jabroniville on Thu Nov 12, 2009 3:25 am, edited 1 time in total.


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