GARRISON (PL 11/194pp)
Concept: Human Ex-Paladin, now Mercenary,
Wealth Bonus +18,
Renown +17
Abilities [36pp]: Strength 20 (+5), Dexterity 15 (+2), Constitution 20 (+5), Intelligence 13 (+1), Wisdom 13 (+1), Charisma 15 (+2)
Saves [17pp]: Toughness +5 (+11 with armor/def. roll, 4 pts Impervious), Fortitude 6 (+11), Reflexes 4 (+6), Willpower 7 (+8, +11 vs. Mind affects)
Combat [32pp]: Base Attack +9 (+11 Melee), Base Defense 21 (13 Flat), Initiative +2, Grapple +17, Knock Back -3/-6 (+2 more while bracing), Hero Points 3
Attacks (dc): Unarmed +5, One Big Magic Sword +11 (16-20 critical, all penetrating)
Skills [19pp]: Athletics 9 (+5), Climb 4 (+9), Craft: Structural 5 (+6), Diplomacy 4 (+6), Drive 4 (+6), Intimidate 6 (+8), Knowledge: Civics 4 (+5), Knowledge: Streetwise 5 (+6), Notice 9 (+12), Profession: Mercenary 11 (+12), Ride 6 (+8), Search 4 (+5), Survival 5 (+6)
Feats [26pp]: All out Attack, Assessment, Benefit (wealth) 2, Defensive Attack, Defensive Roll 2, Dodge Focus 4, Equipment 1, Fearless, Improved Critical (Sword) 1, Improved Sunder, Leadership, Renown (Hero) 2, Power Attack, Seize Initiative, Startle, Takedown Attack, Uncanny Dodge (Hearing), Weapon Bind, Weapon Break, Track
Powers [31pp]:
Weight Training [Super Strength 1 (PF: Bracing)]
The Best Swordsman in the World (14pp)
- Enhanced Critical (Sword) 2
- Strike 0 [Pf: Split Attack (with swords)]
- Penetrating Power Attack [Basically reduces the attack roll by another 1, to add a penetrating level to the damage adjustment from Power Attack ]
- Super Senses 4 [Detect Weakness ]
- Corrosion 3 [Flaws: Limited (cannot effect living targets), Linked (with sword attack)]
Hero of Heroes (14pp)
- Enhanced Feat 2 [Luck]
- Impervious Toughness 2
- Immovability 1
- Leaping 1
- Mind Shield 3
- Regeneration 2 [PF: Die Hard, Recovery Bonus +2, Bruised 1]
- “Dealing with the Pain” Immunity 2 [Critical Hits (Extra: Action [Move, +2], Flaws: Duration (Instant -3)]
Devices [32pp]:
Enchanted Reinforced Leather 2 [Hard to Remove] 21 x.8 = 17pp
- Protection 4 [Extra: Impervious 2]
One Big Magic Sword 5 [Easy to Remove]
- Strike 6 [Pf: Mighty, Improved Critical, Extra: Penetrating, Penetrating (Strength), Linked (Corrosion-optional, +1)]
- Linked: Corrosion 5 [Flaws: Linked with strike (+0), linked with other corrosion (+0)]
Equipment [2ep]:
Knuckle Dusters [Strike 1 (Mighty)]
Complications: Obsessed (over the death of his wife), Alcoholic, Fame
Builders Notes:
And here’s Garrison from Battle Chasers, unfortunately he falls under power point costs. But I have tried to simulate him being the best swordsman that he can be with an interesting array of trained based powers. He turned out to be an interesting challenge to complete. The two things i wanted to point out was his "Dealing with Pain" power. This allows him to counter a critical hit should he expend a move action, to reset what ever damage was inflicted on him. Such as is seen when he relocates his arm in the fight with the Monk. This guy is just Bad A$$, I feel sorry for anyone who faces him. As well as his Penetrating Power Attack, which is basically just like another feat. But it doubles the penalty to hit, to add a bonus to damage and penetration ranks.