Ocean Master:
PL: 10
Str 16 (+3) Dex 16 (+3) Con 16 (+3) Int 14 (+2) Wis 16 (+3) Cha 14 (+2)
Skills: Bluff 6 (+8.), Climb 4 (+7), Diplomacy 4 (+6), Gather Information 6 (+8.), Intimidate 6 (+8.), Knowledge (Arcane Lore) 6 (+8.), Knowledge (History) 4 (+6), Knowledge (Earth Science) 4 (+6), Knowledge (Streetwise) 6 (+8.), Languages 2 (Base: Inupiat; English), Notice 4 (+9), Search 4 (+6), Sense Motive 6 (+9), Stealth 8 (+11), Survival 4 (+7), Swim 4 (+7)
Feats: Artificer, Attack Spec. (Trident) 2, Attack Spec. (Magic Array) 3, Challenge (Durable Lie), Distract [Bluff], Environmental Adaptation [Underwater], Dodge Focus 3, Equipment 3, Fascinate [Diplomacy], Improved Initiative, Power Attack, Precise Shot, Ritualist
Powers: Comprehend 2 [all aquatic humanoids]
Immunity 3 (Environmental Cold; Pressure; Suffocation {Underwater})
Dynamic Magic Array 8 {12 w/ Boost}
-Blast 8 {12} [Mystic]
-Alt. Power: Blast 5 {8} [ice daggers] (Extra: Autofire)
-Alt. Power: Control Water 8 {12}
-Alt. Power: Create Object 8 {12} [ice/water shapes]
-Alt. Power: Force Field 5 {8} (Extra: Impervious)
-Alt. Power: Snare 5 {8} [ice bonds] (Extra: Area {Cone})
Super-Senses 3 (Darkvision; Low-Light Vision)
Swimming 3
Device {Mystical Trident}5 (easy to lose) (Drawback: Disability: If possession of trident is lost he suffers damage from Blast at rank 12 (-3 pts)
--Power Reserve 2 [4 point reserve] {Magic Array}
--Strike 3 (Power Feats: Extended Reach 2, Improved Critical, Mighty)
Saves: Toughness +11*/+3 Fort +6 Ref +6 Will +8
*Force Field 8 {Impervious}
Combat: Attack +4/+8 (trident)/+10 (magic array), Damage +3 (unarmed)/+ (trident)/+ (magic array), Defense +9 (+3 flat-footed), Initiative +7
Costs: Attributes 32+ Skills 20+ Feats 20+ Powers 47+ Saves 11+ Combat 20= 150 pts.

Ocean Master to me is supposed to be an evil version of Aquaman, but he doesn’t control sea life. Nope not at all, fish won’t even look at him, instead he has mastered Atlantean magic as well as using human technology, that’s his equalizer.

Honestly though he isn’t creative enough to use it to it’s potential, normally he simply manifests mystical energy blasts. Where he makes good is that he normally has some thugs working for him he hired or somekind of device, technological or magical which is normally the plot device, that makes him the threat to Aquaman and Atlantis.

Ssssooooo, I added a couple things that I've used before when Ocean Master has showed up in my games. Things that made a slight bit of sense to me at least, I mean it's supposed to be Atlantean magic right? Well to me that means it's all about manipulating water for various uses in various states. That should help make Ocean Master something more of a threat.

I even managed to fit in the bit about his penalty for losing his grip on his trident. I think I gave it a good rating and managed to pick an appropriate sounding drawback descriptor. And I've got to admit,
that's a sucky drawback for a power. Just remember kids, this just goes to show that having some extra power from a demonic villain isn't always what it's cracked up to be.

I noticed that J-Mart was missing a build of Ocean Master so I felt compelled to share mine with them. Nothing fancy about it, plus why not have two aquatic villains back to back?
