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dweller's Depths - Torus Reloaded (Rys, Katar)

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Postby Libra » Mon Dec 15, 2008 9:35 am

I hope those gloves aren't made from the material I believe them to be derived from. . . :shock:
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Postby dwellerofthedeep » Wed Dec 17, 2008 10:06 am

I really should go back to individual item/power descriptions. Then you'd have your fears confirmed Libra.
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Postby Libra » Thu Dec 18, 2008 10:55 am

Oh dear. . .
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Postby MisterO » Thu Dec 18, 2008 11:04 am

I am always deeply impressed with both your imagination and the incredible artwork you use. Where do you find it all!?
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Postby dwellerofthedeep » Thu Dec 18, 2008 12:40 pm

These days I find this stuff on my hard drive :D . I collected most of the art from conceptart.org (Forums), and CGTalk forums. DeviantArt is becoming a greater and greater source though.

Thanks for the question Mister0, good to see a fresh fan on my thread.

DeviantArt is harder to really good stuff on because it doesn't have as high a ratio of professionals to amateurs but its still very good.
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Postby dwellerofthedeep » Thu Dec 18, 2008 1:08 pm

Image

Name (s): Maureen Aldus – Blackbird (FRT-II)
Power level: 7 (105pp)
Concept: A winged Messenger of the Master’s Design
Quote: “Stay down.”
Trade Off's: None

Abilities (20pp):

Strength 10 (+0)
Dexterity 16 (+3)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 16 (+3)
Charisma 12 (+1)

Saves (10pp):
Toughness + 7/+1 (Without Forcefield)
Fortitude + 5
Reflex + 7
Willpower + 5/+10 (Mind Shield)

Combat (28pp):
Base Attack + 7
Base Defense + 7/+4 (Flatfooted)

Skills (17pp):
Navigate 12/+14
Search 8/+10
Notice 8/+11
Sense Motive 8/+11
Computers 6/+8
Investigate 6/+8
Knowledge (Magic) 8/+10
Pilot 6/+9
Diplomacy 6/+9

Feats (4pp):
Accurate Attack
Defensive Attack
Diehard
Ritualist

Powers & Devices (26pp)

Near Human Carrier Power Suite (2pp)
Super Senses 2 (Time Sense, Distance Sense)

Device 6 (Hard to Lose) – Messenger Helm and Guardian Wings (24pp)
Forcefield 6
Mind Shield 5
Flight 2
Telepathy 7

-AP: Telelocation 7
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Postby Libra » Tue Dec 23, 2008 10:00 am

DeviantArt is harder to really good stuff on because it doesn't have as high a ratio of professionals to amateurs but its still very good.


Just be careful what you look up, they don't call it DeviantArt for no reason. . .
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Postby dwellerofthedeep » Tue Dec 23, 2008 1:59 pm

Too true, too true, Libra.

I really need to get more of my characters up!
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Postby Libra » Wed Dec 24, 2008 7:36 am

Ach, it's Christmas. If you can't take a wee break now, then when?
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Postby dwellerofthedeep » Wed Dec 24, 2008 7:48 am

Point taken. Merry Christmas!
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Postby Libra » Wed Dec 24, 2008 7:51 am

To you as well and a Happy New Year! :mrgreen:
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Postby dwellerofthedeep » Thu Dec 25, 2008 6:08 pm

Image

Name (s): The Master (FRT-II)
Power level: 10 (275pp)
Concept: The immortal head of Harlock Hill University who took over his side of creation.
Quote: “Surround me with reason and I will still show you chaos.”
Trade Off's: None

Abilities (40pp):
Strength 10 (+0)
Dexterity 10 (+0)
Constitution 10 (+0)
Intelligence 36 (+13)
Wisdom 14 (+2)
Charisma 20 (+5)

Saves (18pp):
Toughness + 10/+0 (Without Forcefield)
Fortitude + 5/+10 (Boost)
Reflex + 5/+10 (Boost)
Willpower + 10

Combat (22pp):
Base Attack + 10
Base Defense + 10/+1 (Flatfooted)

Skills (25pp):
Knowledge (Magic, History, Religion) 15/+28
Bluff 15/+20
Diplomacy 10/+15
Sense Motive 10/+12
Notice 12/+14
Craft (Mechanical) 15/+28
Pilot 2/+2
Drive 3/+3

Feats (27pp):

Taunt
Dodge Focus 9
Evasion 2
Diehard
Power Attack
Defensive Attack
All-out Attack
Accurate Attack
Eidetic Memory
Master Plan
Jack-of-all Trades
Genius (Mental Quickness 2)
Benefit 3 (Status 2: Supreme Lord of the Empire, Security Clearance)
Artificer
Ritualist

Powers & Devices (83pp)

Immortal Wizard Power Suite (66pp)
Forcefield 10
Flight 4
Immunity 3 (Aging, Disease)
Regeneration 6 (Persistent, Regrowth, Recover from Death 11 (True Ressurection, Flaw: Returns as a child body, takes 1 month to mature but has all powers except regeneration)
Boost +10 (All Physical and Mental Ability Scores at once, Slow Fade 2, Total Fade, Self Only)

-AP: Blast +10 (Penetrating, Split Attack, Improved Critical)
-AP: Strike +10 (Area: Targeted Line, Autofire, Improved Critical 2)
-AP: Mind Control 10 (Sensory Link)
-AP: Telepathy 10 (Insidious 1)
-AP: Mental Blast +10 (Distracting)

Understanding of Chaos Power Suite (17pp)
Super Senses 15 – “Eyes of Fate” (Vision is: Analytical, Counters Illusions, Counters Concealment and all Obscure Effects, Penetrates Concealment and Traces Teleports)
Super Movement 1 (Water Walking)

History and Background

Coming Soon! (Secret)
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Postby dwellerofthedeep » Fri Jan 02, 2009 3:55 pm

Image

Name (s): Glen Ricks (FRT-II)
Power level: 7 (105pp)
Concept: A Near Human Porter Bounty Hunter
Quote: “Tell the Emperor I said hi.”
Trade Off's: -1 damage, +1 attack, -1 toughness, +1 defense

Abilities (40pp):
Strength 20 (+5)
Dexterity 20 (+5)
Constitution 20 (+5)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 12 (+1)

Saves (9pp):
Toughness + 6/+5 (Flatfooted)
Fortitude + 8
Reflex + 8
Willpower + 5

Combat (32pp):
Base Attack + 8
Base Defense + 8/+4 (Flatfooted)

Skills (9pp):
Survival 6/+8
Acrobatics 6/+11
Pilot 6/+11
Drive 3/+8
Investigate 3/+5
Notice 4/+6
Bluff 4/+5
Stealth 4/+9

Feats (7pp):
Equipment 2
Power Attack
All-out Attack
Defensive Attack
Taunt
Track

EQUIPMENT
Rebreather (1ep)
Knife (Strike +1, Mighty, Improved Critical, Thrown) (4ep)
Suppressed Heavy Pistol (Blast +8, Subtle 1) (9ep)
-AP: Machine Pistol (Blast +3, Autofire) (1ep)

Powers & Devices (8pp)

Device 1 (Easy to Lose) – Negation Staff (3ep)
Nullify +5 (One spell at a time)

Near Human Porter Power Suite (5pp)
Immunity 1 (Cold Temperatures)
Super Senses 4 (Blindsight)


History and Background
A Near Human of the rebel forces, Glen hunts agents of the Master. He is steady warrior but prone to violence beyond necessity. Rebel General Samuel Norman once told Glen that he wished more agents were as skilled he was, but was glad they weren’t usually as enthusiastic. In reply, Glen just laughed. Usually, he is good-humored and can laugh at himself. He fights for a resistance based on a deeply-held conviction that no one can use all the power the Master has well.
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Postby dwellerofthedeep » Thu Jan 08, 2009 4:36 am

Image

Name (s): Split (Maladrite) (FA)
Power level: 9 (150pp)
Concept: A nimble and Brutal Maladrite Warrior
Quote: “Ah, don’t cry because I’m going to kill you.”
Trade Off's: -1 toughness, +1 defense

Abilities (34pp):
Strength 22 (+6)
Dexterity 22 (+6)
Constitution 22 (+6)
Intelligence 8 (-1)
Wisdom 12 (+1)
Charisma 8/28 (+9)

Saves (10pp):
Toughness + 8/+6 (Flatfooted)
Fortitude + 8
Reflex + 9
Willpower + 6

Combat (34pp):
Base Attack + 9/+7 (Without Axe)
Base Defense + 10/+5 (Flatfooted)

Skills (6pp):
Acrobatics 6/+12
Notice 4/+5
Knowledge (Magic) 2/+1
Investigate 2/+1
Stealth 6/+12
Intimidate 4/+13

Feats (12pp):
Move-by-Action
Power Attack
All-out Attack
Defensive Roll 2
Attack Specialization 1 (Axe)
Equipment 2
Improved Initiative 3

EQUIPMENT
Twinned Axe (Strike +3, Mighty 6, Throwing, Split Attack) (10ep)

Powers & Devices (55pp)

Universal Maladrite Power Suite (14pp)
Immortality
Immunity 9 (Life Support)

-All Maladrites can survive in virtually any conditions and recover from any kind of death wound. A ward placed on a slain Maladrite’s body can keep them from returning.

“Split” Power Suite (10pp)
Super Senses 1 (Detect Telepathy on Self Only)
Telepathy 8 (Action: Reaction, Triggered: When Affected by telepathy or ESP, Limited: Triggered Conditions Only (-2 Flaw))

Maladrite Aura Array (31pp)
Enhanced Charisma 20 (Dynamic)

-DAP: Maladrite Stride – Speed 20
-DAP: Maladrite Ribbon – Elongation 20
-DAP: Maladrite Cloak – Invisibility 1 (Linked: Regeneration 16 (Injured 3, Bruised 5, Disabled 4, Ability Scores 4)
-DAP: Maladrite Disjunction – Nullify +9 (Any One Magic Spell at a time)
-DAP: Maladrite Vision – ESP +10 (Sight)

DRAWBACK
Power Loss (Split Power Suite, When Warded or Dream-Catchered) (1pp)

History and Background
A brutal enforcer for the Maladrite known as Corlok, Split is an old Maladrite. He has seen the rise of the mother and the exile of the Elder. He supposedly dueled with Lom Day Sea over the Oan… though probably only briefly if so, for any Maladrite would be virtually powerless against a Herv like Lom. Split doesn’t think much on his length past. He doesn’t think much at all, in fact. He loves to fight and run and sing (though his voice is none too pleasant without his aura), and most of the time he is occupied with one or more of those activities. He is one of the fastest Maladrites as well as being one of the most eager to act.
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Postby JoshuaDunlow » Thu Jan 08, 2009 12:40 pm

Awesome stuff as always dweller. You still got the most interesting and original character concepts on this board.
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