Whatever he's thinking, you know it can't be good...
MISTER SINISTER PC
PL: 10 (150 pp) – OPL: 10; DPL: 10
ABILITIES: STR: 16 (+3) DEX: 12 (+1) CON: 18 (+4) INT: 24 (+7) WIS: 20 (+5) CHA: 18 (+4)
SKILLS: Bluff 9 (+13) [Durable Lie, Taunt], Climb (+3), Concentration (+5), Craft [Electronic] 8 (+15), Craft [Mechanical] 8 (+15), Diplomacy (+4), Disguise (+4), Escape Artist (+1), Gather Info (+4), Handle Animal (+4), Intimidate (+4), Knowledge [Life Sciences] 15 (+22), Knowledge [Technology] 8 (+15) [Inventor], Medicine 7 (+12), Notice 5 (+10), Search (+7), Sense Motive (+5), Stealth (+1), Survival (+5), Swim (+3)
FEATS: All-out Attack, Beginner's Luck, Benefit (1) [Wealth], Challenges (1) [Durable Lie], Eidetic Memory, Equipment (6), Inventor, Power Attack, Speed of Thought, Taunt
POWERS:
Immunity (Aging, Disease [2pp]) [2]
Shapeshift (Array [20pp traits] 32pp) [4]
AP: Telepathy (Array, PF: Precise [21pp]) [10]
AP: Blast (Extra: Range [Perception], Flaw: Action [Full Round]; 1pp) [10]
AP: Mind Control (1pp) [10]
AP: Mental Transform (2pp/rank [1pp]) [10]
AP: Healing (Extra: Total, Energizing, Flaw: Limited [Personal only]; 1pp) [10]
EQUIPMENT:
(30ep)
Body Armor (Protection [3ep]) [3]
27ep for Lab, Equipment, etc.
COMBAT: Base Attack +5, Melee +5, Ranged +5, Grapple +8 [Unarmed +3 (Bruise); Blast +10 (Bruise)]; Defense 16 (13 flat-footed); Init +7; Knockback -3
SAVES: Toughness +7 (+7 flat-footed), Fortitude +6, Reflex +3, Will +12
DRAWBACKS:
Abilities 48 + Skills 15 (60 ranks) + Feats 15 + Powers 39 + Combat 22 + Saves 11 – Drawbacks 0 = 150 / 150
Comments: I did it. It ain’t pretty, but I did it. Sinister at PL10. I think I was able to get his essence, if not his overall ability level. He can still invent just about anything, he's still a master of Life Sciences, with his Shapeshift array he can still turn into about anyone he wants as well as heal himself or use Telepathy if he needs to. All in all, he came out more well rounded than I expected, but he's still a shell of what his characterization really is.






