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J-Mart I 2E: Green Scar Hulk, Mandrill, Nekra

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Postby Thorpacolypse » Tue Jan 06, 2009 7:51 pm

Another item in our Playable Big Hitters of the X-Verse, and the main reason for this little run, is getting stocked on Aisle 3.

Image
Whatever he's thinking, you know it can't be good...

MISTER SINISTER PC
PL:
10 (150 pp) – OPL: 10; DPL: 10

ABILITIES: STR: 16 (+3) DEX: 12 (+1) CON: 18 (+4) INT: 24 (+7) WIS: 20 (+5) CHA: 18 (+4)

SKILLS: Bluff 9 (+13) [Durable Lie, Taunt], Climb (+3), Concentration (+5), Craft [Electronic] 8 (+15), Craft [Mechanical] 8 (+15), Diplomacy (+4), Disguise (+4), Escape Artist (+1), Gather Info (+4), Handle Animal (+4), Intimidate (+4), Knowledge [Life Sciences] 15 (+22), Knowledge [Technology] 8 (+15) [Inventor], Medicine 7 (+12), Notice 5 (+10), Search (+7), Sense Motive (+5), Stealth (+1), Survival (+5), Swim (+3)

FEATS: All-out Attack, Beginner's Luck, Benefit (1) [Wealth], Challenges (1) [Durable Lie], Eidetic Memory, Equipment (6), Inventor, Power Attack, Speed of Thought, Taunt

POWERS:
Immunity (Aging, Disease [2pp]) [2]
Shapeshift (Array [20pp traits] 32pp) [4]
AP: Telepathy (Array, PF: Precise [21pp]) [10]
AP: Blast (Extra: Range [Perception], Flaw: Action [Full Round]; 1pp) [10]
AP: Mind Control (1pp) [10]
AP: Mental Transform (2pp/rank [1pp]) [10]
AP: Healing (Extra: Total, Energizing, Flaw: Limited [Personal only]; 1pp) [10]


EQUIPMENT:
(30ep)

Body Armor (Protection [3ep]) [3]
27ep for Lab, Equipment, etc.

COMBAT: Base Attack +5, Melee +5, Ranged +5, Grapple +8 [Unarmed +3 (Bruise); Blast +10 (Bruise)]; Defense 16 (13 flat-footed); Init +7; Knockback -3

SAVES: Toughness +7 (+7 flat-footed), Fortitude +6, Reflex +3, Will +12

DRAWBACKS:

Abilities 48 + Skills 15 (60 ranks) + Feats 15 + Powers 39 + Combat 22 + Saves 11 – Drawbacks 0 = 150 / 150

Comments: I did it. It ain’t pretty, but I did it. Sinister at PL10. I think I was able to get his essence, if not his overall ability level. He can still invent just about anything, he's still a master of Life Sciences, with his Shapeshift array he can still turn into about anyone he wants as well as heal himself or use Telepathy if he needs to. All in all, he came out more well rounded than I expected, but he's still a shell of what his characterization really is.
Last edited by Thorpacolypse on Wed Jan 07, 2009 7:05 pm, edited 2 times in total.
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Postby StickMan » Tue Jan 06, 2009 8:09 pm

Thorpacolypse wrote:AP: Healing (Extra: Resurrection, Energizing, Flaw: Limited [Personal only]; 1pp) [10][/i][/b]


So um personal effect here. How exactly is he going to be using healing on himself when he is dead? I mean normally you can't use a power like healing once your dead so having the Resurrection extra on it seems a little pointless. I could be missing something here.
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Postby Tadhg » Wed Jan 07, 2009 2:57 pm

StickMan wrote:
Thorpacolypse wrote:AP: Healing (Extra: Resurrection, Energizing, Flaw: Limited [Personal only]; 1pp) [10][/i][/b]


So um personal effect here. How exactly is he going to be using healing on himself when he is dead? I mean normally you can't use a power like healing once your dead so having the Resurrection extra on it seems a little pointless. I could be missing something here.

You can if you've bought it down to a Reaction, I believe.
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Postby Thorpacolypse » Wed Jan 07, 2009 7:09 pm

Tadhg wrote:
StickMan wrote:
Thorpacolypse wrote:AP: Healing (Extra: Resurrection, Energizing, Flaw: Limited [Personal only]; 1pp) [10][/i][/b]


So um personal effect here. How exactly is he going to be using healing on himself when he is dead? I mean normally you can't use a power like healing once your dead so having the Resurrection extra on it seems a little pointless. I could be missing something here.

You can if you've bought it down to a Reaction, I believe.


I didn't do that, though. Excellent point, Stick. I added the Total extra instead of Resurrection. If I use this build and he actually gets whacked, a little GM Fiat or HP usage should get him back in no time.

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Postby Libra » Thu Jan 08, 2009 1:51 pm

Thank you and your stalwart companions for stocking it! :wink:
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Postby Khantalas » Thu Jan 08, 2009 1:56 pm

Personal Energizing must be the most useless Healing ever. Remove your fatigue conditions by taking them onto yourself!

Normally, I do not question your genius, Thorp, but you might be doing something wrong here.
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Postby Thorpacolypse » Thu Jan 08, 2009 5:28 pm

Khantalas wrote:Personal Energizing must be the most useless Healing ever. Remove your fatigue conditions by taking them onto yourself!

Normally, I do not question your genius, Thorp, but you might be doing something wrong here.


A) NEVER hesitate to question me.
B) You must have a low standard of genius. :shock:
C) Good point. I didn't read through the Healing extras very well (see above) and I don't use that power often. I'll fix that, too.

Maybe I could figure out a way to pass the Fatigue onto Pym somehow... :wink:
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Postby Thorpacolypse » Thu Jan 08, 2009 5:46 pm

Getting stocked on Aisle 3 is a playable version of a J-Mart Favorite!

Image
Man, this guy must have rolled a 1 on his Notice check if this thing can sneak up on him...

WENDIGO PC
PL:
10 (150 pp) – OPL: 10; DPL: 9.5

ABILITIES: STR: 34 [10] (+12/0) DEX: 22 [12] (+6/+1) CON: 30 [10] (+10/0) INT: 6 (-2) WIS: 14 (+2) CHA: 8 (-1)

SKILLS: Acrobatics 4 (+10), Bluff (-1), Climb (+8), Concentration (+2), Diplomacy (-1), Disguise (-1), Escape Artist (+6), Gather Info (-1), Handle Animal (-1), Intimidate 12 (+11/+13), Notice 4 (+6), Search (-2), Sense Motive (+2), Stealth (+6/+2), Survival (+2), Swim (+8)

FEATS: All-out Attack, Attack Focus (Melee) (2), Chokehold, Fearsome Presence (2), Improved Grab, Power Attack

POWERS:
Growth (Extras: Action [Continuous], Flaw: Permanent, PF: Innate [13pp]) [4]

Attack/Def -1, Grapple +4, Stealth -4, Intimidation +2, Space 10ft, Reach 10ft, Strength +8, Con +4, Carrying Strength +5
Enhanced Strength (16pp) [16]
Enhanced Constitution (16pp) [16]
Enhanced Dexterity (10pp) [10]
Super-Strength (PF: Groundstrike [11pp]) [5]
Protection (Extra: Impervious [8pp]) [4]
Impervious Toughness (4pp) [4]
Speed (2pp) [2]
Leaping (2pp) [2]
Super Senses (Normal Sight [Extended x2], Normal Hearing [Extended x2], Ultrahearing, Darkvision [6pp]) [6]
Immunity (Cold, Disease, Poisons [Limited]; 2pp) [2]
Claw Strike (Extra: Penetrating [13], PF: Mighty [15pp]) [1] - DC:28:tough
Regeneration (Recovery Rate [12pp])

Bruised 1/round [1]
Injured 1/1 minute [3]
Disabled 1/5 minutes [4]
Staggered 1/20 minutes [1]
Resurrection 1/day [2]
PF: Diehard, Regrowth


COMBAT: Base Attack +6, Melee +7, Ranged +5, Grapple +28 [Unarmed +12 (Bruise); Claw Strike +13 (Lethal)]; Defense 15 (12 flat-footed); Init +6; Knockback -11

SAVES: Toughness +14 (+14 flat-footed, +8 Impervious), Fortitude +13, Reflex +6, Will +3

DRAWBACKS: Involuntary Transform -Free action (common, irresistible' -5), Normal Identity -Free action (uncommon, major; -3)], Power Loss -Regeneration (resurrection, if decapitated or heart removed; uncommon, minor; -1)

Abilities 0 + Skills 5 (20 ranks) + Feats 8 + Powers 118 + Combat 24 + Saves 4 – Drawbacks -9 = 150 / 150

Comments: WEN-DI-GO!!!

Pretty much says it all. The longtime Hulk foe at a playable, or more appropriately, minion level. As most know, a Wendigo is created when someone consumes human flesh in the Canadian wilderness (dang Canadian wilderness magic curses...) and once the person is transformed, they become a nearly indestructible beast that craves human flesh and can only be killed if you cut off the head or cut out the heart.

I mention this as a minion build because for the longest time, it was thought there was one Wendigo, but apparently, there are a ton. In the newest Hulk run, a whole tribe of Wendigoes, numbering in the hundreds, have descended on Vegas looking for Red Hulk who killed one of them during his initial rampage. In a game setting, I would probably use these type of stats for that mob as opposed to the usual version that can hang with the Hulk, but I would probably throw in a few of the upcoming higher level build to represent the top dogs.
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Postby Thorpacolypse » Thu Jan 08, 2009 5:51 pm

Another bigger version of our latest special is getting stocked on Aisle 3.

Image
Yes, we know, WE KNOW...that's your name, don't wear it out!

WENDIGO
PL:
12 (175 pp) – OPL: 12; DPL: 11.5

ABILITIES: STR: 38 [10] (+14/0) DEX: 22 [12] (+6/+1) CON: 34 [10] (+12/0) INT: 6 (-2) WIS: 14 (+2) CHA: 8 (-1)

SKILLS: Acrobatics 4 (+10), Bluff (-1), Climb (+10), Concentration (+2), Diplomacy (-1), Disguise (-1), Escape Artist (+6), Gather Info (-1), Handle Animal (-1), Intimidate 12 (+11/+13), Notice 4 (+6), Search (-2), Sense Motive (+2), Stealth 4 (+10/+6), Survival 8 (+10) [Track], Swim (+10)

FEATS: All-out Attack, Attack Focus (Melee) (2), Chokehold, Dodge Focus (1), Fearsome Presence (3), Improved Grab, Power Attack, Track

POWERS:
Growth (Extras: Action [Continuous], Flaw: Permanent, PF: Innate [13pp]) [4]

Attack/Def -1, Grapple +4, Stealth -4, Intimidation +2, Space 10ft, Reach 10ft, Strength +8, Con +4, Carrying Strength +5
Enhanced Strength (20pp) [20]
Enhanced Constitution (20pp) [20]
Enhanced Dexterity (10pp) [10]
Super-Strength (PF: Groundstrike [11pp]) [5]
Protection (Extra: Impervious [8pp]) [4]
Impervious Toughness (4pp) [4]
Speed (2pp) [2]
Leaping (3pp) [3]
Super Senses (Normal Sight [Extended x2], Normal Hearing [Extended x2], Ultrahearing, Darkvision [6pp]) [6]
Immunity (Cold, Disease, Poisons [Limited]; 2pp) [2]
Claw Strike (Extra: Penetrating [16], PF: Mighty [19pp]) [2] - DC:31:tough
Regeneration (Recovery Rate [13pp])

Bruised 1/round [1]
Injured 1/1 minute [3]
Disabled 1/5 minutes [4]
Staggered 1/20 minutes [1]
Resurrection 1/day [2]
PF: Diehard, Persistent, Regrowth


COMBAT: Base Attack +7, Melee +8, Ranged +6, Grapple +31 [Unarmed +14 (Bruise); Claw Strike +16 (Lethal)]; Defense 16 (12 flat-footed); Init +6; Knockback -13

SAVES: Toughness +17 (+17 flat-footed, +9 Impervious), Fortitude +15, Reflex +7, Will +3

DRAWBACKS: Involuntary Transform -Free action (common, irresistible' -5), Normal Identity -Free action (uncommon, major; -3)], Power Loss -Regeneration (resurrection, if decapitated or heart removed; uncommon, minor; -1)

Abilities 0 + Skills 8 (32 ranks) + Feats 11 + Powers 134 + Combat 26 + Saves 5 – Drawbacks -9 = 175 / 175

Comments: A more level appropriate version of the Wendigo. Can hang with Hulk for a while, but will go down in the end. But it's still a pretty good challenge for a PL10-ish team of heroes, like the X-Men.
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Postby Thorpacolypse » Thu Jan 08, 2009 8:58 pm

Getting stocked on Aisle 1 is a new item for our Villains Line.

Image
You may be good, GA, but me...I'm magic...

And from the Thunderbolts Mountain the call goes out "Copyright infringement you @#$#&#@$*! I'm gonna throw one of those arrows right through your head, you @#E*$#($ hack!!!"


MERLYN
PL:
10 (150 pp) – OPL: 10; DPL: 10

ABILITIES: STR: 14 (+2) DEX: 19 (+4) CON: 16 (+3) INT: 12 (+1) WIS: 14 (+2) CHA: 12 (+1)

SKILLS: Acrobatics 5 (+9), Bluff 9 (+10) [Improved Trick, Taunt], Climb (+2), Concentration 6 (+8), Craft [Mechanical] 6 (+7), Diplomacy (+1), Disable Device 6 (+7), Disguise (+1), Escape Artist 6 (+10), Gather Info 7 (+8) [Well-Informed], Handle Animal (+1), Intimidate (+1), Knowledge [Streetwise] 7 (+8), Notice 4 (+6), Perform [Trick Archery] 9 (+10), Profession [Mercenary] 7 (+9), Search (+1), Sense Motive 4 (+6), Sleight of Hand 6 (+10), Stealth 6 (+10), Survival (+2), Swim (+2)

FEATS: All-out Attack, Ambidexterity, Attack Focus (Ranged) (4), Attack Specialization (1) [Bow], Defensive Attack, Defensive Roll (2), Dodge Focus (5), Eagle Eyes, Equipment (3), Improved Aim, Improved Critical (2) [Bow Blasts x2], Improved Initiative (1), Improved Ranged Disarm, Improved Trick, Precise Shot (2), Quick Draw (2), Ranged Pin, Set-Up, Taunt, Well-Informed

POWERS:
Bow (Device, Easy to Lose [25pp traits]; 15pp) [5]

Rapid Fire Arrows (Blast, Extra: Auto-Fire [18pp]) [6] - DC:16:ref
AP: Flash Arrows (Dazzle: Visual, Extra: Targeted Area Burst [1pp]) [6] - DC:16:ref
AP: Net Arrows (Snare, Extra: Targeted Area Burst [1pp]) [6] - DC:16:ref
AP: Rubbed Tip Arrows (Stun, Extra: Ranged [1pp]) [6] - DC:16:fort
AP: Bolo Arrows (Trip, Extra: Targeted Line Area [1pp]) [6]
AP: Grappling Gun Arrow (Super Movement [Swinging] [1pp]) [2]
AP: Sonic Arrows (Dazzle: Audio [1pp]) [6] - DC:16:ref
AP: Blast Arrows (PF: Variable Descriptor x2 [1pp]) [6] - DC:21:tough

Jetpack (Device, Hard to Lose [5pp traits]; 4pp) [1]
Flight (4pp) [2]

EQUIPMENT:
(15ep)

Costume (Protection, Subtle [3ep]) [2]
Cell Phone, Commlink, GPS, Mini-Tracer, Binoculars, Lockpicks (6ep)
Arsenal (6ep):
Sword (5ep) [3] - DC:20:tough
Knife (1ep) [1] - DC:18:tough

COMBAT: Base Attack +8, Melee +8, Ranged +12, Bow +14, Grapple +10 [Unarmed +2 (Bruise); Bow Blast +6, 18-20 Critical, Auto-Fire (Lethal); Blast Arrows +6, 18-20 Critical (Lethal); Sword +5, 19-20 Critical (Lethal); Knife +3, 19-20 Critical (Lethal)]; Defense 23 (14 flat-footed); Init +8; Knockback -3

SAVES: Toughness +7 (+5 flat-footed), Fortitude +5, Reflex +8, Will +5

DRAWBACKS:

Abilities 27 + Skills 22 (88 ranks) + Feats 33 + Powers 27 + Combat 32 + Saves 9 – Drawbacks 0 = 150 / 150

Comments: Merlyn is a Green Arrow foe who has been a rival for his for some time as one of the best archers in the DCU. He’s been a member of the Injustice Gang and the Secret Society as well a member of the League of Assassins during the time that David Cain was training Cassandra. I basically took my GA build and trimmed a few things and there he was. He uses trick arrows like GA does (no boxing glove arrow, though) so I kept that array generally the same, but I it is ripe for a redo if I read more with him in it.
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Postby Tattooedman » Thu Jan 08, 2009 9:15 pm

That's nice Merlyn build there Thorp, is this payback from way back when I scooped you on some of the Rogues builds?

I was gonna put up my build of Merlyn later tonight as part of my Mirror Darkly run. But you just had to go ahead and post yours now before I could get off work didn't you?!?!?

Still a nice build though...... :wink:
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Postby delazar » Fri Jan 09, 2009 6:03 pm

Thorpacolypse wrote:Our IT'S EVOLUTION, BABY! (and yes, Pearl Jam is one of my favorite groups of all time)


I actually keep reading this thread to catch all the PJ references.. and the Randall jokes... :wink:

but hey, since it keeps customers happy, go for it! :D

PS: when are you statting them out...?
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Postby Thorpacolypse » Fri Jan 09, 2009 8:04 pm

delazar wrote:
Thorpacolypse wrote:Our IT'S EVOLUTION, BABY! (and yes, Pearl Jam is one of my favorite groups of all time)


I actually keep reading this thread to catch all the PJ references.. and the Randall jokes... :wink:

but hey, since it keeps customers happy, go for it! :D

PS: when are you statting them out...?


Oooh, I didn't even think about that. I'll have to put them on the short list. I kinda promised myself I would do Dethklok first, but I've been putting them off since Dethklok is a Gestalt entity in my opinion and I am fuzzy on that power. I guess I'll have to read up. :?

Thanks for shopping at J-Mart! :D
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Postby Thorpacolypse » Fri Jan 09, 2009 8:07 pm

Getting stocked on Aisle 1 is another item in our Villains Line.

Image
Easy on the yelling there, chief. Kinda defeats the whole stealth-ninja-killer thing you have going on...

SHRIKE
PL:
9 (135 pp) – OPL: 9; DPL: 9

ABILITIES: STR: 16 (+3) DEX: 18 (+4) CON: 16 (+3) INT: 12 (+1) WIS: 12 (+1) CHA: 10 (0)

SKILLS: Acrobatics 8 (+12), Bluff 7 (+7), Climb (+3), Concentration (+1), Disable Device 6 (+7), Escape Artist 6 (+10), Intimidate 9 (+9) [Startle], Knowledge [Streetwise] 7 (+8), Knowledge [Tactics] 9 (+10), Notice 8 (+9), Search (+1), Sense Motive 10 (+11) [Assessment], Stealth 9 (+13) [Accelerated Stealth, Vanish], Survival (+1), Swim (+3)

FEATS: All-out Attack, Ambidexterity, Assessment, Blind-Fight, Challenges (2) [Accelerated Stealth, Vanish], Defensive Attack, Defensive Roll (2), Diehard, Dodge Focus (4), Elusive Target, Equipment (4), Evasion (1), Improved Block (2), Improved Critical (4) [Unarmed x2, Bladed Tonfa, Shuriken], Improved Disarm (1), Improved Initiative (1), Improved Pin, Move-by Action, Power Attack, Precise Shot (1), Quick Draw (1), Redirect, Sneak Attack (1), Startle, Stunning Attack, Takedown Attack (2), Throwing Mastery (2), Uncanny Dodge (Auditory), Weapon Bind

POWERS:
None


EQUIPMENT:
(20ep)

Costume (Protection, Subtle [2ep]) [1]
Commlink, Cell Phone, GPS (3ep)
Arsenal (15ep):
Twin Katanas (Slashing Strike 3, PF: Mighty, Improved Critical, Split Attack; Medium [11ep]) [3] - DC:21:tough
Twin Bladed Tonfa (Slashing Strike 2, PF: Split Attack, Improved Critical; Medium [1ep]) [2] - DC:20:tough
Shuriken (Piercing Blast 1, Extra: Auto-Fire; 10ft range, Small [1ep]) [1] - DC:18:tough
Knife (Piercing Strike 1, PF: Mighty, Improved Critical, Thrown; 10 ft range, Small [1ep]) [1] - DC:19:tough
Nunchakus (Bludgeoning Strike 2, PF: Mighty; Small [1ep]) [2] - DC:20:tough

COMBAT: Base Attack +12, Melee +12, Ranged +12, Grapple +15 [Unarmed +3, 18-20 Critical (Bruise); Twin Swords +6, 19-20 Critical (Lethal); Shuriken +3, 19-20 Critical, Auto-Fire (Lethal); Knives +4, 19-20 Critical (Lethal); Nunchakus +5 (Bruise)]; Defense 22 (14 flat-footed); Init +8; Knockback -3

SAVES: Toughness +6 (+4 flat-footed), Fortitude +5, Reflex +7 [Evasion], Will +4

DRAWBACKS:

Abilities 24 + Skills 20 (80 ranks) + Feats 43 + Powers 0 + Combat 40 + Saves 8 – Drawbacks 0 = 135 / 135

Comments: This is Shrike, a Nightwing villain. He is the third character (I think) to go by Shrike in DC, successor to the last Shrike who was a member of the League of Assassins. This Shrike is Boone, a guy who has had a mad-on against Nightwing for a long time. He traveled the world, learned a bunch of martial arts, became in an assassin got hired by Blockbuster and went after Nightwing. He lost of course, but it was close and he took on a lot of Nightwing’s other Rogues’ Gallery by himself and beat them all pretty easily so PL9 felt about right.
Last edited by Thorpacolypse on Fri Jan 15, 2010 8:39 pm, edited 1 time in total.
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Postby Thorpacolypse » Fri Jan 09, 2009 8:12 pm

Another item in our Villains Line hits the Aisle 1 shelves.

Image
Bad kitty! I hate it when they scratch up everything like that!!!

LYNX
PL:
7 (105 pp) – OPL: 7; DPL: 7

ABILITIES: STR: 12 (+1) DEX: 18 (+4) CON: 14 (+2) INT: 12 (+1) WIS: 14 (+2) CHA: 12 (+1)

SKILLS: Acrobatics 7 (+11) [Acrobatic Bluff], Bluff 7 (+8), Climb (+1), Concentration (+2), Diplomacy (+1), Disable Device 6 (+7), Disguise (+1), Escape Artist 5 (+9), Gather Info (+1), Handle Animal (+1), Intimidate 7 (+8), Knowledge [Streetwise] 7 (+8), Notice 6 (+8), Search (+1), Sense Motive 6 (+8), Stealth 8 (+12) [Vanish], Survival (+2), Swim (+1)

FEATS: Acrobatic Bluff, All-out Attack, Challenges (1) [Vanish], Defensive Attack, Defensive Roll (1), Dodge Focus (4), Elusive Target, Equipment (3), Improved Critical (4) [Unarmed x2, Sword, Throwing Knives], Improved Initiative (1), Move-by Action, Power Attack, Quick Draw (1), Sneak Attack (1), Stunning Attack, Takedown Attack (2), Throwing Mastery (1), Uncanny Dodge [Visual]

POWERS:
None

EQUIPMENT:
(15ep)

Costume (Protection [1ep]) [1]
Cell Phone, GPS, PDA (3ep)
Arsenal (11ep):
Light Pistol (6ep) – DC:18:tough
Sword (1ep) – DC:19:tough
Tonfa (1ep) – DC:18:tough
Knife (1ep) – DC:17:tough
Throwing Knives (Shuriken [1ep]) – DC:17:tough

COMBAT: Base Attack +10, Melee +10, Ranged +10, Grapple +11 [Unarmed +1, 18-20 Critical (Bruise); Light Pistol +3 (Lethal); Sword +4, 18-20 Critical (Lethal); Tonfa +3 (Bruise); Knife +2, 19-20 (Lethal); Throwing Knives +2, 19-20 Critical, Auto-Fire (Lethal)]; Defense 20 (13 flat-footed); Init +8; Knockback -2

SAVES: Toughness +4 (+3 flat-footed), Fortitude +5, Reflex +8, Will +4

DRAWBACKS:

Abilities 22 + Skills 15 (60 ranks) + Feats 27 + Powers 0 + Combat 32 + Saves 9 – Drawbacks 0 = 105 / 105

Comments: Another purely Wiki fueled build, this is Lynx, one of Robin’s nemeses. She’s a martial artist who used to work for King Snake but became a gang leader in Gotham on her own. She has been whacked twice, but sure enough, another Lynx has shown up again so it’s either a new chick or once again another useful villain cheats death at the writer's whim.
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Thorpacolypse
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Cosmic Entity
 
Posts: 7168
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

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