The Combined DCU-Marvel Universe thread

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Post by Tattooedman » Tue Jan 27, 2009 9:54 am

From 2099 to LoS, with AoA, 3M & Days of Future Past all rolled together.


Wow....... :shock:

Great work, that is one of the best pieces of writing I've seen so far. Excellent work Charles, I can't express how much I like that bit.

Like Libra normally says, Keep up the Good Work.. :D
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Post by Setothes » Tue Jan 27, 2009 11:18 am

Having the mutant age progress to the Days of Future Past, 2099 and then Legion of Super-Heroes is just amazing.

Braal, the planet where the inheritors of Magneto's genes settled. That's too perfect for words.

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Post by Charles Phipps » Tue Jan 27, 2009 10:29 pm

Baron Zemo II

Helmut J. Zemo is a man that has always been tied to a legacy that warps and perverts him in ways that even he can't fully comprehend. Helmut isn't a sociopath, though his father quite obviously was. However, Helmut has never quite felt human feelings quite the way that other people have. Raised by his father's Neo-Nazi and HYDRA supporters, he grew up in a world that had a decidedly different morality system than the rest of the world.

For the first twenty-five or so years of Helmut's life, he was defined exclusively in the context of his father. Wanting to avenge his father's death, wanting to become as 'great' a man as Heinrich Zemo, and even becoming symbolically married to him through a woman who claimed to be his reincarnation. To be fair to Helmut, he honestly always felt that his wife Heike was just eccentric and was never quite 'that' sick.

In truth, Helmut was never entirely satisfied for reasons that remained elusive. The first reason was that Helmut Zemo has never actually been a racist and his own inclinations have always been to Neo-Feudalism as opposed to National Socialism. The second was his trip to Counter Earth where he encountered a living Heinrich Zemo and got a good look at his father as a success. His father was a petty, vain, arrogant bully that had enslaved his doppleganger. Now an adult, Helmut realized that his father had never groomed him as an heir. He'd only intended to use him as an extension of his own grandeur.

The fact that Helmut Zemo proceeded then to murder his father's doppleganger followed by seizing the body of his own double should roughly tell you that Freud would have a field day with Helmut's psychology. Zemo then seized control of Counter Earth and effectively surpassed anything his father (or any other Zemo) had ever achieved. The event was surprisingly cathartic, even if Helmut eventually lost control of the devastated Counter-Earth to Doctor Victor Von Doom (whose attention to rulership is almost non-existent).

Helmut has since rejected National Socialism and HYDRA's Pan-Racial Neo-Fascism. Unfortunately, his desire to become a super hero is hampered by the fact that Baron Zemo II would not know human empathy if it bit him on the leg. His upbringing has warped him that he cannot really consider people on their own terms. Instead, he can treat them like pets to be cared for and well treated but having a conversation like Baron Zemo is a bit like discussing things with a god. Unless you're also a god, he doesn't really see "you."

Baron Zemo is obsessed with the checkered history of his family. A recent time jaunt has shown him that, with a few notable exceptions, his lineage is filled with nothing more than bullies and thugs. He's since adopted a half-insane cousin of his and decided to continue on with his crusade to "redeem" the Zemo lineage. Ironically, Baron Zemo's charisma and passionate devotion to his ideals of creating a better society make him more dangerous to the world than the wannabe Neo-Nazi that he used to be.

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Post by Libra » Wed Jan 28, 2009 2:23 pm

It makes you wonder what he'll get up to next. Becoming more of an Authority, perhaps. . .
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Post by Charles Phipps » Wed Jan 28, 2009 3:45 pm

Helmut and the Authority wouldn't get along.

He might build a HAPPINESS helmet and make it mandatory.

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Post by Charles Phipps » Thu Jan 29, 2009 2:11 am

Wonder Woman

There's generally a contest every new generation of youngsters as to who the greatest super hero of all time is. Superman tends to top the list, Batman tends to come in about second, and the third spot is occupied by either Captain America or Wonder Woman. Some jerk may list Deadpool or Lobo but these four tend to hold a mystique above the rest. Wonder Woman is somewhat treated as the odd woman out for reasons that leave many curious. Part of that has to do with the fact she's technically the first woman super hero, yet also is a fairly new arrival thanks to the peculiarities of time travel.

While Diana technically debuted a few months before her mother as Wonder Woman in the Golden Age and briefly impersonated Miss America, the majority of adventures by the Golden Age Wonder Woman were actually the deeds of Hippolyta the Amazon Queen. How that all came about is less important than it left a powerful impression in the minds of Americans as well as the world as a whole. Wonder Woman inspired a slew of immitators from the fiesty Spitfire to the tenacious Black Canary.

As to Diana herself, she's always had to deal with the fact that she's a bit of a square peg in a round hole. It seems that Diana is perpetually the woman who must deal with being an outsider, not only to the colloquial named "Man's World" but now her own people. The first child ever born to the Amazons, Diana never experienced the harsh life that other Amazons did and never held the same bitterness towards mankind. Thanks to her tireless efforts, Themiscyra has been changed even more than Man's World. There are times that Diana occasionally wonders if this was a good thing.

Meeting Diana, it is impossible not to love her. She's compassionate, friendly, kind, and tough. Ironically, this attitude actually does result in her being somewhat isolated. There's times that Diana seems a little "too" perfect and that's prevented her from making friends amongst her fellow JLA representatives. Superman, Aquaman, Batman, Thor, Hal Jordan, and a few others are amongst the few who do not feel intimidated by her. It's noteworthy, despite being one of the most beautiful women in the world, Wonder Woman was asked out approximately three times in the past fifteen years. Even her own sisters believe that Diana tends to be a trifle "different" from the rest of them. Hippolyta said it best "Daughter, you should learn to loosen up."

Diana isn't perfect despite accusations of it by archnemeses Veronica Cale and Circe. Diana has a tendancy to be completely bull headed. She nearly destroyed the world by accidentally undoing the Lasso of Truth (due to her prejudice that a man couldn't love his son more than a mother). Her shock and loathing at Doctor Light's rape of Sue Dibny had her honestly suggest capital punishment for him in a fit of rage. For an Ambassador of Peace, she also comes off as decidedly militant on issues of environmentalism. In fact, Diana is fairly moderate in most of her views, it's just people tend to be overwhelmed by her personality.

There's also the odd issue of Wonder Woman and lethal force. Wonder Woman actively believes super heroes should work towards world peace. In general, she is one of the strongest advocates against lethal force by super heroes. Unlike Superman and Batman, she's not unwilling to state otherwise at times. Wonder Woman has also slain many supernatural creatures and monsters, that lead many to consider her a kind of executioner. In truth, the Checkmate created Max Lord clone is the only human being that she's ever killed and it's an event that haunts her to this day. An act that Max Lord forced her into in order to frame Metahumans across the globe as murderers.

Wonder Woman likes to think she has a home amongst her fellow Amazons but lately, her relationship with them has soured. She's also become increasingly disenchanted with her own gods. Diana long ago realized that Paradise Island was a paradise because of the Olympians giving them immortality, immunity to sickness, and many other amenities that normal humans do not have. Yet, many of her sisters refuse to consider men anything other than barbarians for their wretched state (The Lost Amazon Tribes, ironically, are more progressive in this regard). As for the Olympians, Hera's near destruction of her island and Athena's manipulations have started to show her how genuinely flawed they are.

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Post by Libra » Thu Jan 29, 2009 1:02 pm

An excellent take on the much under-appreciated First Lady of Superheroes.

I swear Diana always gets far less respect that she deserves.
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Post by Libra » Thu Jan 29, 2009 1:08 pm

Khandaq: Over three and a half thousand years ago Khandaq was a Kingdom at the tip of the Sinai Peninsula. Though small and bound to it’s lordly near-neighbour Great Egypt, it was no mere vassal but a mighty ally to Pharaoh, for it was the domain of Teth-Adam champion of the Wizard Shazam!

But by the dawn of the 19th Century such glory must have seemed far-off and fleeting to travellers through what had long been a wasteland. The desolation of the land by Akh-Ton meant that nothing save the hardiest of wild beasts lived there – and the spells of Nabu and Shazam, cemented by the placement of certain tokens within necropolis which had taken the place of cities, did not encourage them to linger. Even the Bana-Mighdall did not linger long on their migration.

It was a haunted, lonely place and might have remained so until the End of Days, had it not been for the Suez Canal. As the labourers worked to revive this artery of commerce they chanced to uncover the long-buried mass graveyards which had once been cities.

The sheer wealth of sites and their mysterious nature attracted archaeologists in significant numbers, men like Kent Nelson, Dan Garrett junior - and much later C.C Batson – coupled with the steady flow of traffic through the canal, small settlement began to spring up which eventually became cities. Soon the area boasted a population sufficient to result in its being declared a new province of Egypt.

Based on ancient legend and recent archaeological finds they named it Khandaq.

In the chaos following the Arab-Israeli conflicts of the 1960s-1970s Khandaq became a nation – ironically because Israel itself decided that if they couldn’t control a bank of the Suez Canal Egypt wouldn’t either, giving a small separatist group control over the newly-fledged nation.

Until recently the country was ruled by a progression of increasingly-worse dictators, but the World had other things on its mind, Khandaq was really too small to notice and life went on.

Then Black Adam returned to the land of his heart, liberated it and became once more its beloved king.

Compared to Qurac and Syraq, with their long-running Civil War – before the former was irradiated by the villainess Cheshire – terrorist-sponsoring Umec and the petty dictatorship of Bialya, Khandaq was at peace. Its ruler was a just superman, willing and able to protect his people from any harm. While he dabbled in International Politics, few outside of the United States and its metahumans complained about his Freedom of Power treaty. Comparisons to Doctor Doom were generally dismissed, if not outright ridiculed – especially by DOOM Himself!

Then Isis and Osiris were killed and Bialya lay ruined.

Now Black Adam wanders, in mind and spirit. The metahumans he once trained so energetically have either returned to their own nations or grow restless without his direction. The world watches Khandaq warily – and prays that they will not see a repeat of the recent War.

Khandaq is currently a cauldron of civic strife and religious tension. When Black Adam reinstituted the worship of the Ancient Egyptian Pantheon – and given that he is living proof of their existence – There was and remains a significant conflict between neo-pagans, those who try to reconcile these beliefs with their Muslim faith (Or at least try to tolerate them) and those who actively reject the ancient gods of the House of Ra.

In addition to these Troubles which face the Council of Elders – once merely advisors to Black Adam – is the threat of Intergang. In the wake of the destruction of Bialya, Khandaq has become the Keystone of the Gang in the Middle East.

While isolated from the rest of the organisation by the destruction of Bialya, the Khandaq cartel is composed of fanatical adherents to the Religion of Crime and is determined to exact what will almost certainly be a bloody revenge on those Black Adam loves most in the World – his people.

Latveria: Perched to the north of the Danube and to the south of the high Transylvanian Alps, neighbour of Markovia, Symkaria, Moldavia and Romania, Latveria was once Wallachia, domain of Dracula in his breathing days as Vlad III Tepes.

But the Prince of Darkness long ago abandoned his realm, fleeing deep into the Carpathians, to Transylvania, so that he might master his powers and avoid the scrutiny of those who knew him in his mortal days – and the fiery Final Death they would surely bring him.

The 20th Century almost seemed to pass Latveria by. Its hereditary tyranny ruled as it had since the Impaler’s line failed, its peasants broke their backs to feed their families – and gypsies wandered the land, persecuted.

Then DOOM came to Latveria. Victor von Doom overthrew the hereditary Count virtually single-handed and took his place. He made Latveria a centre for the computing and electronics industries by his genius and sheer force of will, used uranium from neighbouring Transia – curiously negotiated for, not seized –to make his domain a nuclear power overnight and made the Latverians his humbled servants. All feared him, many hated him, yet he was the sun around which Latveria revolved and the nation prospered, almost exclusively in the sea of poverty surrounding it.

Then he died – and, for better or for worse, came back.

Latveria appears, on the surface, to be a Keebler elf’s delight: a tiny, perfect example of Old World architecture and traditional rustic courtesy – which just happens to be ruled by Doctor Doom, a hated dictator who tolerates no dissent, orders execution for most crimes above stealing [Which is punished by a flogging or the stockades] and who also happens to be an absolutist authoritarian dictator who controls everything from personal costume to growing seasons.

On the other hand, it is very difficult to argue with success and the Latverian citizenry remember the brief reigns of individuals like Dreadknight and the Old Monarchy. The Fantastic Four’s brief usurpation of the rule of the country has also resulted in them becoming hated outsiders, since Hungary almost annexed the country as a result and disarmed Doom's nuclear arsenal.

The Latverian relationship with Doctor Doom is very complex.

Since Doctor Doom has developed an odd habit of leaving for extended periods, the current strategy is to employ Doombots as both military defences and figurehead monarchs while employing the Latverian Prime Ministers as heads of state. (Oddly, most of these are educated and pleasant individuals who come from Doctor Doom's own tribe - the wealthiest Romani population in the world).

Markovia: A tiny Alpine nation, Markovia has suffered horribly for the better part of the 20th Century and its situation does not seem to be improving in the 21st.

Conquered by Nazi Germany during the Second World War, a puppet regime was placed in power. While this fascist regent was overthrown his son returned, killing the King and assuming the Throne. He was in turn slain by the eldest son of the old king – who was in his turn slain by the Vampire Roderick, quite possibly acting on orders from Dracula himself, eventually destroyed by Prince Barin also known as Geo-Force.

When the Soviet Union moved in and assumed control it was practically a relief for Markovians after a giddy whirl of civil strife. Then demons invaded, the Millenium Giants attacked and the Soviet Union collapsed.

The critical meltdown at the nation’s nuclear reactor was a catastrophe and the recent war against the newly-formed Republic of Jalib hasn’t helped. Irradiated, ruled by an iron-fisted regime, infested by creatures of the night feeding on the carnage of a brutal conflict, if any nation needs heroes it’s dystopian Markovia.

Symkaria: Unlike the other nations in this article Symkaria isn’t so much a nation that adventurers come to as a homeland adventurers come from. With a long and occasionally-honourable tradition of providing first-rate mercenaries to everyone from Frederick the Great to Napoleon, Symkaria has the unique honour of having seen her sons serve on both sides during the American Revolution.

Recent years have seen few changes in the tiny Balkan state – save the Second World War. Ruled by a family of Jewish descent for over three centuries and a training ground for any of the resistence fighters of Eastern Europe, Symkaria was a logical target for the Wehrmacht. It suffered, but never surrendered.

The refuge given by, and alliance formed with, Latveria during these dark times has not been forgotten. Relations between the two states remain almost uniquely cordial to this day, even after the change of Monarchs.

The Second World War still lingers in the memories of Symarkians and the famous Wild Pack is second only to the Mossad in its success hunting down former Nazis and to this day one of the few missions for which a Symkarian unit will not accept pay is hunting HYDRA and other organisations connected to the Third Reich.

Themiscyra: A long, long time ago five Goddesses of the Ancient Mediterranean – Artemis, Athena, Demeter, Hestia and Aphrodite – looked out on the World and saw everywhere that Man was beginning to rule the World not as an equal with Woman, but as a Patriarch, dominant and domineering. The Five together decided that they would redress the ills which had afflicted too many women. They would create a society that would give women the Justice they deserved. They would create a city which would be a shining example for a world which had lost the proper path.

To populate this city they summoned the souls of all the women who had been afflicted with Great Injustice in life and gave them life again, a city to live in and a code by which they might live free from suffering and injustice.

They named this city Themyscira, placing it under the patronage of Themis, Goddess of Divine Justice. For many centuries the Amazons thrived. For a time they strove to teach a better way to the world of man – then punished them when they failed to listen. Men grew to fear, rather than respect them and the Amazons grew disgusted with the world outside their bounds, fierce and over-proud. They began to wonder if they should not conquer the World, bring peace through force. They were Strong and Men were weak, after all.

Then came Herakles and his cohorts, like a thunderbolt from Olympus and the Amazons were humbled.

Their humiliation was terrible and beyond doubt an atrocity, but it taught them wisdom, though the cost was high: Their beautiful city was laid to waste and their pride brought almost to ruin. But their patron Goddesses were with them, would heal their injuries and restore what they had lost, if they remembered the lessons they had been taught and forgot their overweening pride.

Though Antiope and her followers refused the offer of the Goddesses, Hippolyta led the majority of her sisters where the Goddesses had decreed – and found Paradise. The Goddesses laid only two burdens upon them: That they would guard the gate to Hell which lay beneath this enchanted Island and that they never again went against the purpose of their creation by seeking revenge.

For millennia the Amazons lived out of the sight of Man’s World, apart from the Earth at large. They developed a highly advanced and civilised society with developments such as a Purple Ray of Healing utterly beyond the knowledge of mortal savants. They also kept riding Kangaroos, but the less said about that the better.

Then the Second World War erupted and Hippolyta, seeing the sheer suffering unleashed upon the World took action: She entered the World of the Patriarch and fought the perversions of Justice she found there. Men dubbed her a Wonder, but when Man proved again his capacity for inhumanity to his fellows by unleashing the most terrible destructive power on two defenceless cities, she returned to her Island. She would not soon return.

But time passed and a new Wonder Woman, her daughter Diana, emerged into the World to fight the good fight – and what is more teach Truth, Justice and the Amazon Way to a World that at last seemed to heed her. She became a hero even greater than her formidable mother.

Men walked on Paradise Island for the first time and were not completely unwelcome in Themyscira - but they were swiftly and quietly asked to leave, then ushered in the right direction.

War came to Themyscira, Demon, Alien and those who might be called Gods. Peace was forged between sisters long separated – and Doom came to what had once been Paradise.

The Island was reformed - for that which has the seed of the divine in it can never truly perish, though it may fade – and new tribeswomen from all over the World welcomed as sisters, but something in the Amazons had changed. They waged war upon the World of Man, wreaking untold havoc – and fell under the influence of one who might well have been a Goddess, but was certainly not Athena. They were freed eventually, but at a cost.

In the face of such Evil as they had faced the once-peaceful Amazons rekindled the fires of their Wrath, which might destroy Evil – or burn Man’s World to ash and all those who abide in it.
Only time will tell.

Wakanda: In a time of uttermost antiquity, when the Earth was soft. . .a meteorite of a metal unlike any other on the planet impacted in lands between what would one day become Tanzania, Uganda and the Democratic Republic of Congo. Possessing strange properties of absorption and radiation it had a strange effect on local flora and fauna, creating life-forms like none seen anywhere else on the Planet.

In time, men came to this land and found the great mountain of metal which they eventually came to know as Vibranium. The strangeness of the animals and plants in the land persuaded them that this was the Kingdom of the Gods and so they named this place Wakanda which means ‘Divine.’

But they also found enemies and for a time the Wakanda were afflicted. But a great chieftain arose to thrust back the evils that afflicted his people. Consuming a heart-shaped herb he gained powers that seemed to be those of a wild animal, and wisdom that could only come from the spirits. He forged weapons from Vibranium – the first metal weapons on the face of the Earth – and stalked the night, slaying those that would afflict his people, including the foe remembered simply as The Savage.

Though his name has never been forgotten, it is used only by scholars who wish to be scrupulously precise – All others know him as The Black Panther! He was but the first of mighty lineage and though not all of his sons were his equal in courage or character, on the whole they were wise. Seeing that others would take the precious metal on which their country depended, they sealed their borders.

Although the wisest of their people might be sent to learn other ways and other wisdoms, no foreigner who came into Wakanda with the red flame of War in their heart would leave their land – and few who came with peace in mind would find what they looked for – though they would not be molested.

This situation endured for the Lifetime of many a Man, developing technology the equal and superior of any nation on Earth - but as is the case with so many of the other Lands hidden about the Earth, the 20th Century saw Wakanda reveal itself to the World – although this development came far later that in other nations.

When soldiers attempted to cross into Wakanda during World War II – including Captain America – King T’Chaka refused to expose his Kingdom, though he might lend aid as his forefathers had done: in the greatest of secrecy. This clandestine aid to the downtrodden was always focussed on Africa – Which swiftly attracted the hatred of South Africa, when the Black Panther intervened to assist his oppressed Brother Africans.

This rivalry endured for much of King T’Chaka’s reign, but ended with Apartheid – and a parting shot which saw Ulysses Klaw (Himself a South African) kill the old king.

When King T’Challa assumed the throne after a youth spent amongst the great seats of learning in the World, he resolved that if the outside world sought to come to Wakanda, he would bring Wakanda to the outise world – and show that it would not be trifled with.

The rest, as they say, is history.

In recent years the Black Panther’s quest has assumed a new urgency. In the wake of his marriage to his new Queen Ororo, known as Storm, he has found that the World indeed coming to his Kingdom.

The ancient cults of the Lion and the White Gorilla still hide in shadowed corners of the Kingdom; Foreign Nations cast covetous eyes on the wealth and knowledge of Wakanda – though not it’s wisdom - sending mercenaries to conquer and pillage, not all of them mortal men; King T’Challa faces foes no Black Panther has ever before encountered – and all too many his predecessors thought safely reduced to lovingly-recorded history.

(It is interesting to note that in the wake of the destruction of Genosha a significant number of non-Xavier affiliated mutants have made their way to the kingdom. What they intend to do there only time will tell.)

Wakanda is perhaps the closest nation in the World to Utopia – but Utopias create envy in less fortunate kingdoms and must be defended.

Zandia: A tiny island in between Sicily and Sardinia, for centuries Zandia has been effectively isolated from the World and at peace. Unfortunately this is due to the sheer terror of the Theocratic Tyrant Brother Blood and his hideous, Demon-Inspired Church. (Worshippers of Trigon the Terrible himself, to be specific, though only Blood is aware of this.) While the Teen Titans defeated this monster, his overthrow led to H.I.V.E taking control of the island.

Only the recent return of a youthful, seemingly-vampiric Brother Blood has elicited more horror. If the news that Dracula himself has made his headquarters on the Island would not surprise many onlookers.

What would shock them is that it is he who is behind the rise of the Church of Blood. Rumours that the New Brother Blood is his son are probably mistaken though.

The fact that the Maggia (A European rival of Intergang and one of its few real competitors in terms of mundane crime) dominates all trade through the Island is one of the least sinister aspects says a great deal about accursed Zandia.
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Post by RomLoneWolf23 » Sat Jan 31, 2009 6:20 pm

Charles Phipps wrote:Thanks, it inspired my Red Skull write-up.
Thank you as well, it's a nicely done write-up at that.
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Post by Charles Phipps » Sat Jan 31, 2009 9:35 pm

Amora the Enchantress

In the halls of distant Asgard, there is one woman who has potentially enough power to rival the god Loki. A woman whose magics are certainly enough to make her a candidate for Sorceress Supreme, were she inclined to rule such a dimension as the Earth. A relative of the goddess Freya and the inspiration for the goddess Idunn, the Enchantress has no such lofty ambitions. Instead, she is much more interested in the possibilities of ruling from behind the throne. Vulgar men, such as the Warriors Three, prefer to state she'd prefer to rule from the bed chamber.

Truly, for the Asgardians, there is no more frustrating a woman than Amora. Asgardian society has an important place for women who are of indominatable spirit. They may join the Valkyrie or become shield-maidens like Sif. Amora chose a more cunning path and instead apprenticed herself to the exiled Karnilla. Ironically, she was cast aside by the Norn Queen. Despite being one of the greatest minds of the Aesir, Amora is shockingly lazy.

Amora is not so much evil as she is simply selfish. The power of magic exists to give her great power without having to work to train her skills as much as one of the Valkyrie might. It also places her in less danger. Amora prefers to latch herself to strong men in order to let them do the fighting or shower herself with gifts.

The Enchantress feels no shame in being a seductress. It's hardly the most tedious work and Asgardians (along with Earthlings) are especially vulnerable to it amongst the males of the universe. Atlas, Skurge the Executioner, Thor, and Wonderman have all fallen prey to it. Some have even suggested her relationship with Loki has not always been entirely chaste.

This attitude has occasionally put her against her fellow female heroines. Wonder Woman truly loathes Amora and tends to think of her as all too similiar to her rival Circe. Amora, in fact, studied under the Greek Demigoddess during one of her prior incarnations. Even Fire, a woman who is no stranger to being sensual, tends to roll her eyes at Enchantress' presence. What's worse, is that few male heroes are genuinely able to resist her charms. In total; only Superman and Captain America have been consistently able to put off her advances. Ironically, this only tends to excite her interest.

Much like Catwoman, Amora still engages in a bit of larceny now and then. While she's made a few genuine attempts to reform, Amora just doesn't care enough to become a full fledged hero. Thus, super heroes may still occasionally find themselves battling the Enchantress for control of mystical items or objects of power. If the Enchantress can take a short-cut to gaining power then she almost certainly will. It frustrates Karnilla to no end that her former pupil might be able to destroy her due to borrowed and stolen magics, despite her own centuries of lonely yet faithful study.

Amora draws the line at mass murder, however. She has no desire to see innocents killed, though her interest in their lives is tepid at best. The Enchantress can also be compelled to fight for the cause of right if it means impressing a lover that interests her or saving her own self. She's even selflessly defended Asgard on a few occasions. A very few.
Last edited by Charles Phipps on Sun Jul 10, 2011 7:43 pm, edited 1 time in total.

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Post by Libra » Sun Feb 01, 2009 11:33 am

I must say Charles that a major part of the fun of this thread is seeing you take minor and fairly vague characters and seeing you give them your own spin. :D

(By the by, any requests as to what you want to see me try my hand at next?)
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Post by Charles Phipps » Mon Feb 02, 2009 2:36 am

http://reflectionsofagamedesigner.blogs ... eview.html

I thought I'd share my review on Wolverine and the X-men with you guys.

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Post by dirkgentry2000 » Tue Feb 03, 2009 9:57 am

Charles Phipps wrote:Wonder Woman
I was reading an interview with Grant Morrison recently -sort of a recap of Final Crisis.

The interviewer asked why Wonder Woman didn't really get to do much in Final Crisis (other than be a thrall to Darkseid)...his response was:
I wondered about that myself. I love what Gail Simone (especially) and other writers have done to empower the Wonder Woman concept but I must admit I’ve always sensed something slightly bogus and troubling at its heart. When I dug into the roots of the character I found an uneasy melange of girl power, bondage and disturbed sexuality that has never been adequately dealt with or fully processed out to my mind. I’ve always felt there was something oddly artificial about Wonder Woman, something not like a woman at all.
And - well - we all know that Grant is crazy. But I wonder if he might be onto something.

In an interview about his work on the Wonder Woman feature script, Joss Whedon said :

Besides [Wonder Woman's] great origin story, there's nothing from the comics that felt right 100 percent, no iconic canon story that must be told. Batman has it made — he's got the greatest rogues gallery ever, he's got Gotham City. The Bat writes himself. With Wonder Woman, you're writing from whole cloth, but trying to make it feel like you didn't. To make it feel like it's existed for 60 years, even though you're making it up as you go along. But who she, and what the movie, is about, thematically, has never been a problem for me. But the steps along the way, it could be so easy for them to feel wrong. I won't settle. She wouldn't let me settle."


But of course, the studio chucked Whedon's script - so we'll never get a chance to see what he produced.

So - I dunno. For being one of the "big 3", it's funny that WW has trouble maintaining a monthly book. It's almost like no one really knows what to do with her.

My own personal theory is that she's a character of the WW2 era, and just doesn't work that well (or as well) outside of the trappings of the Golden Age. (I've got the same theory about Captain America and Aquaman, FWIW).

Just thinking out loud here - I could be wrong.

Anyway -here's the trailer for the new WW movie- -doesn't look bad.

Libra
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Post by Libra » Thu Feb 05, 2009 1:00 pm

It's rather tricky for Diana to look bad in anything, old chap. :wink:
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Libra
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Post by Libra » Thu Feb 05, 2009 1:16 pm

I've changed all the DC fictional cities to real American equivalents. Off the top of my head...

Gotham City = Philadelphia
Metropolis = New York
Star City = Baltimore (I have no idea how a very East Coast city managed to turn into Seattle. I realize that Green Arrow got moved to Seattle, but that doesn't mean his home city had to migrate to the West Coast)
Coast City = Los Angeles
Central City = Chicago
Gateway City = San Francisco
Midway City = Kansas City
Fawcett City = St. Louis
Opal City = Cincinatti
An odd time to address this, but a few thoughts occurred to me:

Gotham = New York in my own opinion, since it strikes me as better suited to descriptions of Gotham City - and because of the fact it's pretty clearly the original setting in the Bob Kane era.

Metropolis = Philladelphia for me because I've heard it described as America's 'biggest small town' which I believe suits the sort of Burgh Superman would set up shop in.

I'll agree with you on Baltimore as Star City - at least if one plans to set Star City on the East Coast. I prefer to set it on the West Coast so that it is closer to Coast City and it allows one to suggest that Green Arrow is a 'mirror image' of Batman.

There's also something appropriate about placing Ollie in a city that was once the property of a bone fide English Lord.

Coast City I tend to place over San Diego, but I confess that I have no precise location in my head, save that it's close to Edwards Air Force Base.

The Idea that Gateway City is San Francisco is just an excellent idea. :D

I must confess that I place Hub City as Chicago, since I feel Sage is suited to the place where Al Capone once did his dirty business. I will confess that I think DC has too many 'Middle Cities' and that they should be limited to about four: The Quad Cities, so to speak.

I also agree with the placement of Fawcett City in Saint Louis.

I will conclude with the argument that I think Central City should be placed over a twin city, since that allows you to place Keystone over the other.

Just a few thoughts off the top of my head.
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