by JoshuaDunlow » Thu Feb 05, 2009 12:26 pm
Kraven, Prime Sentinel Hunter
Power Level: 11; Power Points Spent: 237
STR: +6 (18/23), DEX: +6 (18/23), CON: +6 (18/23), INT: +1 (13), WIS: +2 (15), CHA: +1 (12)
Tough: +10/+14, Fort: +10, Ref: +10, Will: +8/+10
Skills: Acrobatics 6 (+12), Bluff 5 (+6), Climb 6 (+12), Concentration 6 (+8), Drive 4 (+10), Handle Animal 7 (+8), Intimidate 7 (+8), Medicine 5 (+7), Notice 8 (+10), Ride 3 (+9), Search 9 (+10), Survival 8 (+10), Swim 6 (+12), Knowledge: Tactics 7 (+8), Knowledge: Life Sciences 5 (+6)
Feats: Equipment 6, Track, All-Out Attack, Animal Empathy, Assessment, Blind-Fight, Defensive Attack, Defensive Roll 4, Acrobatic Bluff, Dodge Focus 4, Evasion 1, Elusive Target, Improved Critical - Unarmed Attack 1, Improved Disarm 1, Improved Grab, Improved Initiative 1, Improved Trip, Instant Up, Master Plan, Move-By Action, Power Attack, Precise Shot 1, Startle, Stunning Attack, Takedown Attack 1, Taunt, Uncanny Dodge - Hearing 1, Attack Focus (Melee) 3, Attack Focus (Ranged) 1, Improved Initiative 1
Powers:
Super-Strength 2 (+10 STR carrying capacity; +2 STR to some checks)
Speed 1 (Speed: 10 mph, 88 ft./rnd)
Prime Sentinel Implants (Container, Active 21) (Powers: Enhanced Ability 5, Enhanced Ability 5, Enhanced Ability 5, Super-Strength 4, Combat Computers (Enhanced Trait 5), Blast 10, Nullify 10, Enhanced Trait 2, Flight 5, Super-Senses 5, (Saving Throw) Protection 6, Protection 4)
- Enhanced Ability 5 (+5 STR; Ability: Strength)
- Enhanced Ability 5 (+5 DEX; Ability: Dexterity)
- Enhanced Ability 5 (+5 CON; Ability: Constitution)
- Super-Strength 4 (+20 STR carrying capacity; +4 STR to some checks)
- Combat Computers (Enhanced Trait 5) (Traits: Attack Bonus +1 (+9), Defense Bonus +1 (+9), Feats: Improved Initiative 1)
- Blast 10 (DC 25)
- Nullify 10 (DC 20, Counters: All Powers of (Type) (2/r) - Mutant Abilities, Extras: Effortless, Nullifying Field (Radius: 0 ft.))
- Enhanced Trait 2 (Traits: Will +2 (+10))
- Flight 5 (Speed: 250 mph, 2200 ft./rnd)
- Super-Senses 5 (Detect: Mutants 1, Detect: Powers 1, Radius: Detect Mutants, Extended: Detect Mutants 1 (x10), Acute: Detect Powers)
- (Saving Throw) Protection 6 (Saving Throw: Toughness, Extras: Impervious)
- Protection 4 (+4 Toughness)
Equipment: Any number of equipment and vehicles
Attack Bonus: +8/+9 (Ranged: +9/+10, Melee: +11/+12, Grapple: +17/+24)
Attacks: Unarmed Attack, +12 (DC 21), Blast 10, +10 (DC 25), Nullify 10, +12 (DC Will 20)
Defense: +8/+9 (Flat-footed: +3), Knockback: -10
Initiative: +14
Languages: Native Language
Totals: Abilities 34 + Skills 23 (92 ranks) + Feats 42 + Powers 110 + Combat 24 + Saves 14 + Drawbacks 0 = 247
Builder's Notes:
Well here is , the long awaited Kraven the Sentinel. I went with the concept of the Prime Sentinels during Operation Zero Tolerance. Kraven doesn't even know he's a Sentinel! As a sleeper agent he's completely unaware of his additional abilities.
Complications:
Sleeper Agent (Prime Sentinel)
Hunts down Mutants in Prime Sentinel form.
Last edited by
JoshuaDunlow on Thu Feb 05, 2009 12:30 pm, edited 1 time in total.