Prodigy Duck's Beastiary and More (Allabar)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Wasabi
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Post by Wasabi » Wed Jan 28, 2009 7:46 pm

input.jack wrote:~edit~
But thats one of the things about P-Duck! Every campaign has its own, unique flavor! :D
A sign of a great GM imho!
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Essentially not everyone can be a hero because some people need saving. And someone needs to be the guy to save the civilians from.

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Re: Great Stuff - As Usual!

Post by prodigyduck » Thu Jan 29, 2009 12:01 am

Ultraman69 wrote:Great info guys. Do you mind if I use some of this stuff for AlphaWorld? I just picked up 4 players and finally the game is starting to roll! Hope you guys are not frozen solid, I am planning on coming to town soon for school stuff.
Feel free, UM.
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Prodigy Duck (Seeks "Murderess")

Post by prodigyduck » Mon Feb 02, 2009 12:21 pm

Some time ago, someone posted a build of a character named "Murderess" who had the ability to control crows. I don't remember who it was. Can anyone help me find this build again, the Search function is not helpful.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Dreaming Psion
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Post by Dreaming Psion » Mon Feb 02, 2009 1:18 pm

The closest thing I could find was this character by Ham2amv Murder who is a guy who actually takes the formm of a swarm of crows (Alternate Form + Duplication with lots and lots of Progression.)
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WebWarlock
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Post by WebWarlock » Wed Feb 04, 2009 10:00 am

MEIN GOTT IM HIMMEL!!!

I SO needed this.

I'll go through the entire thread, but quickly are all of these in a PDF file at all?

Thanks!

Tim
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Post by prodigyduck » Wed Feb 04, 2009 12:23 pm

WebWarlock wrote:MEIN GOTT IM HIMMEL!!!

I SO needed this.

I'll go through the entire thread, but quickly are all of these in a PDF file at all?

Thanks!

Tim
Sorry, but I have had no chance (nor do I have the means) to put these builds on pdf. All I have is Adobe Reader, it lets me read pdfs, but not write them.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

WebWarlock
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Post by WebWarlock » Wed Feb 04, 2009 2:29 pm

Well then.

If I get the time I'll build one! Just have to figure out a good format.

Great job!

Tim
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Post by prodigyduck » Fri Feb 06, 2009 2:41 am

Image

KARMA (Xi’an Coy Manh) (PL 8, 102 total pp)

Ability Scores
STR 10 (+0), DEX 12 (+1), CON 14 (+2)
INT 12 (+1), WIS 14 (+2), CHA 14 (+2)

Combat
Attack +4, Damage +0 (unarmed)
Defense 18 (flat-footed 12)
Grapple +4, Initiative +5

Saves
TGH +8, Fort +4, Ref +3, Will +8 (+13 vs. mental)

Skills
Concentration 8 (+10), Diplomacy 4 (+6), Knowledge: Business 4 (+5), Knowledge: Popular Culture 4 (+5), Knowledge: Tactics 4 (+5), Language: 2 (English, French [Vietnamese is native]), Notice 2 (+4), Survival 4 (+6)

Feats
Attractive, Equipment 1, Defensive Roll 4, Dodge Focus 4, Improved Initiative, Leadership, Teamwork 2

Powers
Mind Control 8 (Power Feat: Mental Link, Extra: Duration – Sustained [+1], Instant Command [+1], Sensory Link [+1], Flaw: Split-Personality [-1]) (33pp)
Mind Shield 5 (5pp)

Equipment
Commlink, New Mutants Uniform (Protection 2, Subtle)

Ability Scores 16, Skills 8, Feats 14, Powers 38, Combat 16, Saves 10, - Drawbacks 0 = 102

:!: I read somewhere (on the X-Men thread, I think), that someone wanted a Karma build.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Post by JoshuaDunlow » Fri Feb 06, 2009 9:32 am

Hmm, i see you chose to use Mind Control instead of possession. Interesting Choice. 8)

Wasabi
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Post by Wasabi » Fri Feb 06, 2009 11:04 am

Awesome build - I like your choice of Mind control over Possession. It's an interesting take of her character!
~ Wasabi ~
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Post by prodigyduck » Fri Feb 06, 2009 12:11 pm

While it is -called- possession in the OHOTMU, the power Karma uses is acutally Mind Control. The Possession power in M&M allows the user to merge with the target's body. She does not do this, she only controls their minds.

Actual "Possession" is only held by two comics characters that I am familiar with: Jericho of the Teen Tians and Dead Man.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Libra » Fri Feb 06, 2009 1:20 pm

I think that picture may have just given me Bad Kharma! :shock: :oops:
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Post by prodigyduck » Fri Feb 06, 2009 2:35 pm

Image

CONTROLLER (Basil Sandhurst) (PL 10, 195 total pp)

Ability Scores
STR 27/10 (+8/+0), DEX 10 (+0), CON 10 (+0)
INT 20 (+5), WIS 16 (+3), CHA 10 (+0)

Combat
Attack +6, Damage +8 (unarmed)
Defense 20 (flat-footed 13)
Grapple +15, Initiative +0

Saves
TGH +10, Fort +3, Ref +3, Will +10

Skills
Computers 4 (+9), Craft: Chemical 8 (+13), Craft: Electronic 8 (+13), Craft: Mechanical 8 (+13), Disable Device 8 (+13), Knowledge: Technology 8 (+13), Notice 4 (+7), Profession: Research Scientist 4 (+7)

Feats
All-Out Attack, Dodge Focus 4, Equipment 10, Inventor, Power Attack

Powers
Device 10 (Exo-Skeleton; hard to remove; Power Feat: Innate, Restricted 2, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (43pp)
Device 23 (Mind Control Discs; easy to remove) (69pp)

EXO-SKELETON
Boost Strength and Super-Strength 8 (Power Feat: Slow Fade 5 [5 hours/pp], Extra: Total Fade [+1], Flaw: Limited – 1 rank per Progression of Mind Controlled subjects [-1], Personal [-1])
Density 4 (heavy lift: 2080 lbs.)
Enhanced Strength 9
Protection 8

MIND CONTROL DISCS
Mind Control 10 (Extra: Duration – Sustained [+1], Instant Command [+1])
Linked – Transfer 10 (Drains Powers [Mental Descriptor] – Boosts Powers [Mental Descriptor]; Power Feat: Slow Fade 5 [5 hours/pp], Extra: Total Fade [+1])

Equipment
50ep as needed for base and gear.

Ability Scores 16, Skills 13, Feats 17, Powers 112, Combat 24, Saves 13, - Drawbacks 0 = 195

:!: Balancing his Strength/Super-Strenth was tricky. Unfortunately, I could not give him his standard 1000-lbs. lift at baseline without messing up his boosted lift of 50 tons. Thus, I had to increase his base Strength by 5 points.

He gains an increase of strength and super-strength based on how many people he is mind-controlling. The chart shows his progression:
2 subjects: Strength 28 (heavy lift: 2,400 lbs.)
5 subjects: Strength 29, Super-Strength +1 (heavy lift: 2.8 tons)
10 subjects: Strength 30, Super-Strength +1 (heavy lift: 3 tons)
25 subjects: Strength 31, Super-Strength +2 (heavy lift: 7 tons)
50 subjects: Strength 32, Super-Strength +2 (heavy lift: 8 tons)
100 subjects: Strength 33, Super-Strength +3 (heavy lift: 19 tons)
250 subjects: Strength 34, Super-Strength +3 (heavy lift: 22 tons)
500 subjects: Strength 35, Super-Strength +4 (heavy lift: 50 tons)
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by Thorpacolypse » Fri Feb 06, 2009 8:07 pm

Wow, the Controller. I had almost (granted, I was trying to) forgotten about him. :wink:

Nice build. I liked the way you handled his ability with the whole more controlling/more strength thing.
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Post by JoshuaDunlow » Fri Feb 06, 2009 8:38 pm

prodigyduck wrote:Image
Ah Memories.
prodigyduck wrote:While it is -called- possession in the OHOTMU, the power Karma uses is acutally Mind Control. The Possession power in M&M allows the user to merge with the target's body. She does not do this, she only controls their minds.

Actual "Possession" is only held by two comics characters that I am familiar with: Jericho of the Teen Tians and Dead Man.
I used a flawed version of Possession, so her body doesn't disappear. 8)

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