Elementalist (Fire/Earth, Generic)
Power Level 11 (165 pp)
Abilities: STR: 10 (+0), DEX: 14 (+2), CON: 16 (+3), INT: 16 (+3), WIS: 14 (+2), CHA: 14 (+2)
Skills: Bluff 8 (+10/+14), Concentration 12 (+14), Craft [Structural] 4 (+7), Diplomacy 8 (+10/+14), Gather Information 8 (+10), Knowledge [Earth Sciences] 12 (+15), Notice 8 (+10), Sense Motive 8 (+10), Survival 4 (+6)
Feats: Accurate Attack, All-Out Attack, Attack Focus (Ranged), Attractive, Dodge Focus 5, Improved Initiative, Move-By Action, Power Attack, Taunt, Track, Uncanny Dodge (Visual)
Powers: Immunity 6 (Environmental Condition [Heat], Fire damage)
Alternate Form 5 [Fire/Earth Form, Sustained] (25 pp)
Fire/Earth Form Traits (25 pp total)
Protection 9,
Strike 1 (Extras: Duration 2—Sustained, Aura, Power Feat: Selective) [Flame Aura] (5 pp)
Flight 5 (250 mph) (10 pp) (AP:
Burrowing 6 [50 MPH] &
Super-Strength 2)
Fire/Earth Control Array (30 pp + 9 APs= 39 pp)
Blast 12 (Power Feats: Accurate 2, Indirect 2, Precise, Variable Descriptor [fire/earth]) (30 pp)
AP:
Blast 8 (Extra: Area—Burst, Power Feats: Indirect 2, Variable Descriptor [fire/earth]) &
Immunity 1 (Own Blast Power) (28 pp)
AP:
Dazzle 12 (Visual; PF: Accurate 2, Indirect 2, Precise, Variable Descriptor [smoke/fire flare]) (30 pp)
AP:
Earth Control 14 (100 tons; Power Feat: Precise) (29 pp)
AP:
Fire Control 14 (Power Feat: Precise) (29 pp)
AP:
Healing 10 (Flaw: Personal, Drawback: Power Loss [when not in contact with earth and not near source of flame, -1 pp]) (9 pp)
AP:
Intensify Energy Aura: Increase Strike Aura by 7 ranks (28 pp)
AP:
Obscure 10 (Visual; up to 1 mile radius, Extra: Independent (+0), Power Feats: Reversible, Variable Descriptor [smoke/debris]) (22 pp)
AP:
Snare 12 [Earth] (Power Feat: Accurate 2, Indirect 2, Precise, Reversible) (30 pp)
AP:
Shape Earth:
Transform 14 (Reshape Earthen Materials, base 3 pp/rank; Extra: Duration—Continuous, Flaws: Range—Touch, Action—Full Action, Power Feat: Precise) (10 tons) (29 pp)
Combat: Attack +5 (+6 Ranged, +10 Blast/Dazzle/Snare) [Blast 11 dmg, Dazzle Reflex DC 21, Snare Reflex DC 21], Defense 20 (13 flat-footed), Initiative +6, Grapple +5, Knockback -6
Saves: Toughness +12 (+3 outside of Alternate Form), Fortitude +8, Reflex +9, Will +8
Abilities 24 + Skills 18 + Feats 15 + Powers 70 + Combat 20 + Saves 18 = 165
Notes: Here’s an generic Elementalist, who uses Fire and Earth, as a PL 11, 165 pp PC. The picture is Magma from the X-Men, who this build is inspired by, though it’s not meant to represent Magma in particular. Like most elementalists, she has a lot of alternate powers in a main elemental control array and you should feel free to power stunt more to cover other tricks that she can pull off. This is an upgraded version of my
PL 10, 150 pp elementalist build.