Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1937

Post by Kreuzritter » Thu Feb 26, 2009 8:17 am

Image

Vulcan

PL: 8 (120)

abilities: (22)
STR 14 DEX 16 CON 14 INT 10 WIS 14 CHA 14

Combat: (24)
+7 init, +10/8/6 ATK, +10 DEF (+2 dodge, +2 sheild, + flat-footed)
+2/8/6 DMG ()

saves: (9)
TOU +6/5/2 FORT +5 REF +6 WILL +6

Skills (7/28)
bluff +6
notice +6
pilot +4
search +6
sense motive +6

feats (15)
all-out attack, atk spec: firesword, beginner's luck, def roll, diehard, dodge 2, equipment 3, improved initiative, luck, move-by action, power attack, takedown attack

Powers (43)
device: firesword +3 (9)
- Strike +6 (feats: mighty, affects insubstantial, extra: penetrating +1) [15]
- ap: Blast +6 (feats: affects insubstantial 2) {14}
device: armor of vulcan +3 (12)
- immunity "helmet" +10 (mental effects) [10]
- Sheild +2 [2]
- protection +3 [3]
energy aura +3 (15)
immunity +7 (fire damage, extreme heat/cold) (7)

equipment
"Chariot" grav-jet (STR 30 SPD 6 DEF 6 TOU 9 Size: huge) [15]

costs
abilities 22 + combat 24 + saves 9 + skills 7/28 + feats 15 + powers 43 = 120 pts

:arrow: Vulcan's story is a common one in superheroics, an orphan, Mikey Devante was taken in by an older superhero to be his sidekick, and help save the world. Unfortunately for mikey, Vulcan himself was killed mere hours later, befoe he'd gotten a chance to tell his protoge/successor anything about the heroic legacy now thrust upon him. things kinda went downhill from there, but it led to mikey accepting his role as the new Vulcan, and he's been doing the hero thing, up until he got put into a coma at the start of the new "Titans" series.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1938

Post by Kreuzritter » Thu Feb 26, 2009 8:38 am

Image

"Negotiatin's fer democrats!"

Cap'n Texas

PL: 7 (105)

abilities: (13)
STR 30 DEX 12 CON 16 INT 9 WIS 10 CHA 12

Combat: (12)
+5 init, +4 ATK, +4 DEF (+2 dodge, +1 flat-footed)
+10/4 DMG (unarmed/pistols)

saves: (10)
TOU +10 FORT +6 REF +4 WILL +4

Skills (9/36)
bluff +4
diplomacy +4
intimidate +4
knowledge: pop culture +4
knowledge: current events +4
notice +4
perform: oratory +4
pilot +4
sense motive +4

feats (11)
all-out attack, benefit (president), diehard, dodge 2, equipment 2, improved initiative, move-by action, power attack, quick change

Powers (50)
enhanced STR +16 (16)
flight +5 (10)
immunity +9 (life support) (9)
protection +7 (7)
superstrength +4 (8)

equipment
heavy pistol +4 [8]

costs
abilities 13 + combat 12 + saves 10 + skills 9/36 + feats 11 + powers 50 = 105 pts

:arrow: another politics meets superheroics robot chicken sketch, Capn Texas is another of dubya's bizarre power fantasies
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1939

Post by Kreuzritter » Fri Feb 27, 2009 7:46 am

Image

"you got no idea how hard it is to hide your true self around here."

Shinobu

PL: 10 (120)

abilities: (36)
STR 16 DEX 24 CON 18 INT 10 WIS 14 CHA 14

Combat: (28)
+11 init, +12/6 ATK, +14 DEF (+6 dodge, +4 flat-footed)
+3/8/8 DMG (unarmed/crimson blade/sonic sword)

saves: (10)
TOU +6/3 FORT +6 REF +10 WILL +6

Skills (17/68)
acrobatics +8
climb +8
conentration +6
bluff +6
intimidate +8
languages: japanese, spanish (english native)
knowledge: streetwise +6
search +6
sense motive +8
stealth +6
swim +4

feats (27)
accurate attack, Acrobatic Bluff, all-out attack, atk spec: katana 3, diehard, Defensive Attack, Defensive Roll 3, Dodge 6, Elusive Target, evasion, Improved Initiative, Improved Trip, Move By Action, Power Attack, Quick Draw, Stunning Attack, Takedown Attack 2, Uncanny Dodge

Powers (32)
device: Crimson blade +4 (feat: restricted x2) (12)
- blast "sonic sword" +8 (feats: improved crit 2, precise) [20]
- ap: strike +5 (feats: extend reach 2, mighty, improved block, improved crit 2, precise, weapon break, extra: penetrating +1) {17}
leaping +3 (3)
teleport +5 (feats: change direction, change velocity, turnabout, moving feint, easy, flaw: limit-short range only -1) (10)

costs
abilities 36 + combat 28 + saves 10 + skills 17/68 + feats 27 + powers 32 = 150 pts

:arrow: the 8th ranked assassin in "No More Heroes", Shinobu (real name: Scarlet jacobs) got ino the biz to take revenge on the man who murdred her father. she's also the only ranked assassin who actually survives the game, and is expected to return in NMH: desperate Struggle
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1940

Post by Kreuzritter » Sat Feb 28, 2009 8:35 am

Image

"Alright, alright! You lookin' to slug it out? I'm game, I got all the ADAM in the city pal, and I ain't shy about using it! Now, I'm ready to take it out for a spin!"

Frank Fontaine

PL: 10 (150)

abilities: (34)
STR 34 DEX 16 CON 24 INT 16 WIS 14 CHA 14

Combat: (24)
+7 init, +12/8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+12/8 DMG (unarmed/plasmids)

saves: (9)
TOU +12 FORT +10 REF +5 WILL +6

Skills (19/76)
bluff +8
diplomacy +6
disguise +6
gather info +8
intimidate +8
knowledge: business +6
knowledge: streetwise +8
notice +6
search +6
sense motive +8
stealth +6

feats (16)
all-out attack, atk spec: unarmed, atk spec: plasmids 3, diehard, dodge 2, fast overrun, fascinate: bluff, improved initiative, improved overrun, move-by action, master plan, power attack, takedown attack

Powers (48)
blast "plasmids" +8 (feat: variable descriptor) (18)
- ap: enhanced STR +12 [12]
growth +4 (feat: innate, extra: continuous +1, flaw: permanent -1) (13)
protection +5 (5)
teleport +5 (feats: change direction, change velocity, easy, turnabout, moving feint, flaw: short range -1) (10)
superstrength +1 (2)

costs
abilities 34 + combat 24 + saves 9 + skills 19/36 + feats 16 + powers 48 = 150 pts

:arrow: the final boss of Bioshock, Frank's the mobster and con man who almost singlehandedly drove the underwater 'utopia' of Rapture to chaos and ruin. and by this point, Frank's taken so many shots of plasmids, adam and who knows what else that he's become a PL10 supermutant (note: a bioshock campaign is meant for PL6 or 7)
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1941

Post by Kreuzritter » Sat Feb 28, 2009 9:46 am

Image

Dr. Malignus

PL: 10 (150)

abilities: (32)
STR 10 DEX 14 CON 14 INT 24 WIS 14 CHA 16

Combat: (28)
+ init, +12/6 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+0/ DMG ()

saves: (10)
TOU +10/2 FORT +5 REF +5 WILL +6

Skills (23/92)
bluff +4
computers +8
craft: electronic +8
craft: mechanical +8
gather info +6
disable device +8
intimidate +8
knowledge: current events +6
knowledge: physical sciences +8
knowledge: technology +8
knowledge: streetwise +6
notice +6
sense motive +8

feats (23)
all-out attack, atk spec: scarabsuit 3, diehard, dodge 2, eidetic memory, equipment 2, improvised tools, inventor, improved initiative, master plan, minions 7, move-by action, power attack, skill mastery (craft: elec/mech, disable device, computers), speed of thought

Powers (36)
device: scarab-suit +8 (36)
- blast "autolaser" +8 (feat: improved crit, extra: autofire +1) [28]
- ap: blast "powerbeam" +8 (extra: penetrating +1) {24}
- ap: enhanced STR +24 {24}
- ap: mind control +8 (feat: subtle, extra: conscious +1, flaw: range -1) {17}
- flight +3 (feat: moving feint) [7]
- Protection +8 [10]

drawback (-4)
normal identity (full round) (-4)

equipment
Hidden Laboratory (Size: medium, TOU: 10, features: communications, computer, concealed, laboratory, library, living space, security system, workshop) [10]

Minions
various robots, as needed

costs
abilities 32 + combat 28 + saves 10 + skills 23/92 + feats 23 + powers 36 - drawback 4 = 150 pts

:arrow: from the new TMNT series, Dr. Malignus is your classicl mad scientiest with a suit of powered armor, an assortment of killer robots, and other hi-tech gadgets. usually turns up for michelangelo's solo/spotlight episodes
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Thorpacolypse
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Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Re: 1935

Post by Thorpacolypse » Sat Feb 28, 2009 10:03 am

Kreuzritter wrote:Image

"Go **** yerself!"

Iron Cheny
I think I have a villain for my ftf campaign... :twisted:

He may need a drawback for shooting his own minions at times, though. :wink:
Shop J-Mart!

Service with a smilie! :)

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1942

Post by Kreuzritter » Sat Feb 28, 2009 10:44 am

Image

"I don't think we should rely on an accident to happen. Let's kill him ourselves."

Boss Zukko

PL: 10 (150)

abilities: (48)
STR 36 DEX 16 CON 26 INT 12 WIS 14 CHA 16

Combat: (24)
+7 init, +7/5 ATK, +7 DEF (+2 dodge, -1 size, +2 flat-footed)
+13 DMG (unarmed)

saves: (10)
TOU +13 FORT +12 REF +5 WILL +6

Skills (19/76)
bluff +6
diplomacy +6
gather info +8
intimidate +10
knowledge: current events +6
knowledge: streetwise +8
notice +8
profession: gangster +8
search +8
sense motive +8

feats (29)
all-out attack, atk spec: unarmed, chokehold, connected, contacts, diehard, dodge 2, fast overrun, grappling finesse, improved block, improved grab, improved grapple, improved initiative, improved overrun, inspire, leadership, minions 7, move-by action, power attack, takedown attack, uncanny dodge, well-informed

Powers (20)
growth +4 (feat: innate, extra: continuous +1, flaw: permanent -1) (13)
protection +5 (feat: innate) (6)
superstrength +1 (feat: innate) (3)

minions
As needed

costs
abilities 50 + combat 24 + saves 10 + skills 19/76 + feats 27 + powers 20 = 150 pts

:arrow: An alien gangster, Zukko was a recurring foe in TMNT's "fast forward" season, serving as a futuristic equivalent to Hun. Zukko's not pparticularly fond of the turtles, but he hates Leonardo in paricular for snapping off his right horn.
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Dreaming Psion
Superhero
Superhero
Posts: 1983
Joined: Wed Mar 01, 2006 1:05 am
Contact:

Post by Dreaming Psion » Sat Feb 28, 2009 10:54 am

That mobster Zukko wouldn't have had killed off any acrobats that would later cause their son to go on to become a crime fighter, would he? :D

He sounds vaguely reminiscient of Boss Zucco from the Batman comics. That triceraton mobster you have there wouldn't happened to be based on him, would it?
Check out the anime/manga 3e thread
My new Oddballs reborn thread

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Post by Kreuzritter » Sat Feb 28, 2009 11:28 am

Dreaming Psion wrote:That mobster Zukko wouldn't have had killed off any acrobats that would later cause their son to go on to become a crime fighter, would he? :D

He sounds vaguely reminiscient of Boss Zucco from the Batman comics. That triceraton mobster you have there wouldn't happened to be based on him, would it?
you'd have to ask the guys who made the series
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1943

Post by Kreuzritter » Sat Feb 28, 2009 12:26 pm

Image

Dr Dome II

PL: 10 (150)

abilities: (38)
STR 30/18 DEX 12 CON 26/20 INT 24 WIS 14 CHA 10

Combat: (20)
+11 init, +10/4 ATK, +4 DEF (-1 size, +2 flat-footed)
+4/10/10 DMG (unarmed/domebot/blast)

saves: (7)
TOU +14/5 FORT +6 REF +3 WILL +6

Skills (18/72)
computers +6
craft: electronic +8
craft: mechanical +8
disable device +4
intimidate +4
knowledge: physical sciences +8
knowledge: technology +8
pilot +8
notice +6
search +6
sense motive +6

feats (11)
atk spec: domebot 3, diehard, eidetic memory, improvised tools, inventor, improved initiative, master plan, skill mastery (craft: mechanic/electronic, knowledge: physical sciens/technology), speed of thought

Powers (60)
device: Domebot mechsuit +16 (60)
blast +10 [20]
flight +4 [8]
growth +6 (feat: innate, extra: continuous +1, flaw: permanent -1) [19]
immunity +9 (life support) [9]
protection +8 [8]
supersenses +5 (radar, radio) [5]
superstrength +3 [6]

drawback
normal identity (full round) (-4)

costs
abilities 38 + combat 20 + saves 7 + skills 18/72 + feats 11 + powers 60 - drawback 4 = 150 pts

:arrow: the daughter of her predecessor, Dr. Dome nearly turned to revenge-obsessed mad sience if not for the actions of the TMNT and casey jones, and today is a founding member (and valued genius) of the current Justice Force.
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Green Gremlin
Hireling
Hireling
Posts: 190
Joined: Fri Dec 16, 2005 2:48 pm
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Post by Green Gremlin » Mon Mar 02, 2009 2:13 pm

Thankyou for making Dr. Malignus. They've had the turtle titan episode of tmnt on ondemand for about a month around here and my nephew loves the silver sentry now, and has played him in a couple games. Now he can fight his evil nemesis.
"None of you understand. I'm not locked up in here with you. You're locked up in here with me."

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1944

Post by Kreuzritter » Wed Mar 04, 2009 8:30 am

Image

Shatterhand

PL: 10 (150)

abilities: (32)
STR 18 DEX 20 CON 18 INT 10 WIS 14 CHA 12

Combat: (28)
+9 init, +12/6 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+8 DMG (unarmed)

saves: (8)
TOU +8/4 FORT +6 REF +7 WILL +6

Skills (22/88)
acrobatics +6
bluff +4
climb +8
concentration +6
disable device +8
drive +6
gather info +6
intimidate +6
knowledge: current events +6
knowledge: streetwise +6
notice +6
search +6
sense motive +8
stealth +6

feats (45)
accurate attack, all-out attack, atk spec: unarmed 3, assessment, defensive attack, diehard, dodge 4, elusive target, endurance, equipment, evasion, acrobatic bluff, improved block, improved initiative, improved crit: unarmed 3, improved defense, luck, move-by action, power attack, sidekick 15, stunning attack, takedown attack 2, uncanny dodge

Powers (15)
Strike +4 (feats: mighty, extra: penetrating +1) (9)
superstrength +2 (feats: counter-punch, groundstrike) (6)

equipment
tac vest +4 [4]

sidekick
minbot (use mini-HK stats) [75]

costs
abilities 32 + combat 28 + saves 8 + skills 22/88 + feats 45 + powers 15 = 150 pts

:arrow: Titular hero of one of the last great NES games, Shatterhand is a bionic super-agent out to crush renegade cyborgs with his bare hands.

:arrow: building shatterhand was actually pretty easy, given he's basicly a martial artist archetype with an Agent background and a robot sidekick.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1945

Post by Kreuzritter » Wed Mar 04, 2009 8:46 am

Image

"HaHa... N008!"

3L33T

PL: 8 (120)

abilities: (22)
STR 14 DEX 16 CON 16 INT 10 WIS 14 CHA 12

Combat: (24)
+7 init, +10/6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+2/8 DMG (unarmed/rifle/rocket/LAAAAG!)

saves: (8)
TOU +8/6 FORT +5 REF +6 WILL +5

Skills (9/36)
bluff +6
climb +4
drive +4
knowledge: pop culture +6
notice +6
search +6
sense motive +4

feats (15) *
all-out attack, atk focus: range 4, diehard, dodge 4, improved initiative, move-by action, power attack, challenge: improved taunt, teamwork

Powers (44)
Weapon summoning +9 (flaw: limited dismissal -1) (12)
- blast "pulse rifle" +6 (extra: autofire +1) [18]
- blast "rocket launcher" +6 (extra: area-burst +1) [18]
- paralyze "LAAAAG! gun" +6 (extra: range +1) [18]
Duplication +5 (feats: mental link, progression 3, sacrifice, extra: action +1, horde +1, survival +1, drawback: power loss-no signal -1) (29) *
protection +3 (3)

drawbacks (-5)
impatient (very common, moderate) (-3)

costs
abilities 22 + combat 24 + saves 8 + skills 9/36 + feats 16 + powers 44 - drawbacks 3 = 120 pts

:arrow: an original creation of mine, 3l33t (pronounced three-leet) was an avid FPS player of the particularly annoying variety, until a freak accident somehow merged him with the main character from his favorite game. stronger, tougher and able to produce a variety of sci-fi weapons at will, 3l33t also discovered he could produce 'bots' of himself so long as he had wireless reception. the accident also fried his brain, such that 3l33t believes everything's a video game, and thus engages in crimes that make sense only to an FPS gamer (for example: stealing all the flags in the city, or 'escorting' a bus along its route).

:arrow: yeah, this guy's pretty much born to be Player 2's henchman
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1946

Post by Kreuzritter » Wed Mar 04, 2009 10:32 am

Image

"Khaji Da!"

Blue Beetle I

PL: 8 (120)

abilities: (28)
STR 30/16 DEX 16 CON 16 INT 14 WIS 14 CHA 12

Combat: (24)
+7 init, + ATK, + DEF (+2 dodge, +3 flat-footed)
+3/10/10 DMG (narmed/scarab/lightning)

saves: (10)
TOU +10/8 FORT +6 REF +6 WILL +6

Skills (13/52)
bluff +6
climb +4
investigate +6
knowledge: arcane +4
knowledge: history +6
languages 4 (ancient egyptian, arabic, greek, latin, english native)
notice +6
search +6
sense motive +6
survival +4

feats (9)
all-out attack, dodge 2, diehard, eidetic memory, improved initiative, move-by action, takedown attack, power attack

Powers (36)
device: scarab +9 (36)
blast "lightning" +10 [21]
- ap: Enhanced STR +14 {14}
flight +3 [6]
Protection +5 (exra: impervious +1) [10]
supersenses +2 (extended sight 2) [2]
superstrength +3 [6]

costs
abilities 28 + combat 24 + saves 10 + skills 13/52 + feats 9 + powers 36 = 120 pts

:arrow: the original blue Beetle, Dan Garret was an archeologist who discovered a strange blue scarab that gave him superpowers. naturally, he used them to fight crime.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1947

Post by Kreuzritter » Wed Mar 04, 2009 10:34 am

Image

"It's a basic rule of the trade that levity lightens a serious situation."

Blue Beetle II

PL: 10 (150)

abilities: (38)
STR 16 DEX 18 CON 16 INT 18 WIS 16 CHA 14

Combat: (32)
+8 init, +12/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+3/6 +2 DMG (unarmed/bb gun + sneak attack)

saves: (9)
TOU +8/6/3 FORT +6 REF +7 WILL +6

Skills (24/96)
acrobatics +8
bluff +8
computers +8
concentration +6
craft: electronic +8
craft: mechanical +8
disable device +8
knowledge: physical sciences +8
knowledge: technology +8
notice +6
pilot +8
search +6
sense motive +6

feats (35)
acrobatic bluff, atk focus: range 4, benefit: wealth, def roll 2, dodge 4, diehard, elusive target, evasion, equipment 12, improved initiative, improvised tools, inventor, move-by action, sneak attack, takedown attack, taunt, uncanny dodge

Powers (12)
device: BB gun +4 (12)
- Stun +6 (improved crit, extra: area-range +1) [20]
- ap: dazzle +6 (extra: area-cone +1) {18}

Equipment
armored costume +3 [3]
swingline [2]
The Bug (STR 45 SPD 7 DEF 8 TOU 10 Size: huge, features: alt move-swim, computer, communications, ejector seat, navigation system, remote control, powers: Blast +8, life support, radar) [55]

costs
abilities 38 + combat 32 + saves 9 + skills 24/96 + feats 35 + powers 12 = 150 pts

:arrow: I was thinking of going PL8, but really, ted deserves the full pl10 (besides, his points really started adding up). really, the fun part's gona be stripping this build for a weekend project i'm working on
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