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Zero
An Original Character
Power Level 10 (150pp)
STR: 12 (+1) DEX: 18 (+4) CON: 14 (+2) INT: 12 (+1) WIS: 10 (+0) CHA: 14 (+2)
Toughness (+6 Suit, +10 Roll; +4 Impervious), Fortitude 3 (+5), Reflex 1 (+5), Willpower 5 (+5)
Skills: Acrobatics 8 (+12)*, Bluff 6 (+8), Computers 4 (+6), Concentration 3 (+3), Drive 2 (+6), Knowledge [Life Science] 4 (+5), Knowledge [Physical Science] 4 (+5), Knowledge [Technology] 8 (+9), Notice 10 (+10)*, Pilot 2 (+6), Stealth 8 (+12)*, Sense Motive 12 (+12)* Languages 4 (N: English; Arabic, Hebrew, Russian, Yiddish)
Feats: Accurate Attack, Attack Specialization [Firearms] (1), Attack Specialization [Unarmed] (3), Benefit [Security Clearance], Defensive Attack, Defensive Roll (4), Defensive Atack, Dodge Focus (4), Elusive Target, Equipment (2), Skill Mastery [Acrobatics, Notice, Sense Motive, Stealth]
Powers:
Cold Control 4 (Extreme Cold, 50' radius;
Extras: Continuous [+1];
Flaws: Permanent [-1], Touch [-1]) (4pp)
Immunity 7 (Enviromental heat [1], Disease [1], Cold damage [5]) (7pp)
Transform 10 (Living creatures into ice;
Extras: Aura [+1], Continuous [+1];
Flaws: Permanent [-1], Touch [-1]) (40pp)
Containment Suit Device 4 (Hard to Lose) (16pp)
Buys off Permanent Flaw on Cold Control (4pp)
Buys off Permanent Flaw on Transform (4pp)
Protection 4 (
Extras: Impervious [+1];Power Feat: Subtle) (8pp)
Speed 2 (25 MPH; Flaw: Limited [only when Swinging; -1]) (1pp)
Super-Senses 1 (Infravision) (1pp)
Super-Movement 2 (Swinging) (2pp)
Equipment (5ep):
Heavy Pistol (8ep), Commlink (1ep), Multitool (1ep)
Combat: Base Attack 4 (+6 Firearms, +10 Unarmed); Base Defense 6 (+10 Dodge Focus)
Drawbacks: Vulnerable (Heat/Fire effects; Common, Moderate; -4pp)
Abilities 20 + Skills 18 (72 ranks) + Feats 20 + Powers 67 + Combat 20 + Saves 9 – Drawbacks -4 = 150pp
Tradeoffs: +0DC/-0Atk, +0Tou/-0Def
Background:
Noa Eizenstein (born January 31, 1984 in Oak Park, Michigan) is a superhero and espionage agent operative for the American government. Due to the side-effects her powers, Noa cannot operate undercover and is limited in covert missions, however she is extremly loyal and potentially one of the most power metahuman agents available to the agency. Zero was recently assigned "on loan" to
insert campaign's superteam here to serve as a member of the squad and to act as a liason between
team and the agency.
Powers and Abilities:
Zero's natural body temperature is incredibly low, typically -128.20°F (-89.00°C) this is equal to the lowest recorded surface temperature on Earth (Vostok, Antarctica; July, 1983). As a result, she is immune to sub-zero temperatures, most known diseases and viruses, highly resistant to hot enviroments, and finally, she appears to 'radiate' cold. Technically, as cold is the absence of heat, Zero does not actually generate cold, rather, she decreases thermal energy in the immeidate vicinity.
Zero's touch can also instantly affect organic matter, with the slightest physical contact. This is not simple freezing, the matter is affected at a molecular or sub-molecular level and actually converted into solid ice.
Aside from her superhuman powers, Zero is also a well trainned hand-to-hand combatant, having received extensive martial arts training, as well as basic military combat training. Although Zero rarely uses conventional weapons, she should be considered proficeint with all NATO and US military smallarms. Zero wears an armored costume which contains her powers allowing her to interact with others normally, in addition to providing her with armor, infrared vision, and a concealed grappling hook launcher on her wrist.

Everyone seems to love my original characters, so why not share a few more...

Something a bit different from most ice-themed characters, Zero doesn't have the typical arrary of snares, blasts, and object creation; what she has instead is a potential "one-hit one-kill" power.

Noa's aura of Cold Control aura provokes a Fort save once per minute, against everyone within 50'. Although most heroes and villains can shrug that off, it is especially nasty on lower PL noncombatants, plantlife, and small animals. Not much use as a direct weapon, but in a large fight without too many bystanders close-by Zero will open the containment on her suit and cut loose. Targets affected by the Cold Control have their Fortitude saves lowered, making them that much more likly to succumb to her Transformation touch.

In combat, Noa is either signifigantly underpowered or signifigantly overpowered, it all depends on whether or not her Transform is effective against her opponents. Many characters in M&M.

Based on artwork for a character created by
1coyote, this build has nothing in common with his character beyond the artwork and the ice theme.