Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Kreuzritter
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1948

Post by Kreuzritter » Wed Mar 04, 2009 10:35 am

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"As for me? I'm the third Blue Beetle. And I know there'll be a fourth. And fifth. On and on. Some better, some worse. But the story, the name, the hero? That'll go on forever. Past me. Past us all.

And I think that's kind of cool."


Blue Beetle III

PL: 10 (150)

abilities: (24)
STR 14 DEX 16 CON 16 INT 10 WIS 14 CHA 14

Combat: (28)
+7 init, +12/6 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+2/8/8 DMG (unarmed/blast/strike)

saves: (10)
TOU +8/3 FORT +6 REF +6 WILL +6

Skills (11/44)
bluff +8
craft: mechanical +4
disable device +4
diplomacy +5
language: spanish, native: english
knowledge: streetwise +4
notice +6
search +6
sense motive +6

feats (19)
all-out attack, atk spec: powers 3, beginner's luck, benefit (advice from the scarab), diehard, dodge 4, elusive target, evasion, improved initiative, luck 2, move-by action, power attack, taunt

Powers (61)
Blast +8 (extra: penetrating +1) (27)
- ap: blast +8 (extra: autofire +1) [24]
- ap: blast +8 (feat: variable descriptor 2, precise shot 2, improved crit 2) [22]
- ap: Strike +6 (feats: mighty, improved crit, stunning attack, extra: penetrating +1) [15]
flight +4 (feats: moving feint) (9)
immunity +9 (life support) (9)
protection +5 (5)
supersenses +11 (danger sense, true sight) (11)

drawback
normal identity (free action) (-3)

costs
abilities 24 + combat 28 + saves 10 + skills 11/44 + feats 19 + powers 61 - drawback 3 = 150 pts

:arrow: nd finally, we have the new Blue Beetle, at first decried for replacing ted so soon after his death, but within 5 issues proved he was a more than worthy successor.

:arrow: as the pic indicates, this is a more streamlined beetle design based on Jamie's performance on Brave & the Bold
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MorningKnight
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Post by MorningKnight » Wed Mar 04, 2009 10:41 am

Big love for Ted, and the new kid ain't so bad either.

Kreuzritter
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1949

Post by Kreuzritter » Wed Mar 04, 2009 11:21 am

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Skylark

PL: 8 (120)

abilities: (28)
STR 14 DEX 18 CON 16 INT 10 WIS 14 CHA 16

Combat: (20)
+8 init, +8/4 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+2/8/6/10 DMG (unarmed/blast/nauseate/sonic)

saves: (10)
TOU +6/3 FORT +6 REF +7 WILL +6

Skills (17/68)
acrobatics +8
bluff +6
intimidate +6
knowledge: pop culture +6
notice +6
perform: sing +10
pilot +6
profession: singer +8
search +6
sense motive +6

feats (21)
all-out attack, atk spec: sonic blast 2, attractive, defensive attack, def roll 3, diehard, dodge 4, evasion, fascinate: perform, improved initative, move-by action, power attack, precise shot, teamwork 2

Powers (24)
device: gravity Wings +2 (8)
- Flight +3 (feat: moving feint) [7]
Sonic Control +10 (extra: area-cone +0) [16]
- ap: Blast +8 (feat: affects insubstantial 2) [16]
- ap: nauseate +6 (extra: area-cone +1) [18]

costs
abilities 28 + combat 20 + saves 10 + skills 17/68 + feats 21 + powers 24 = 120 pts

:arrow: a couple months back, i was considering statting the Squadron Supreme, but then Jabroniville beat me to it, and i didn't wish to steal his thunder. but, now that he's finished, i figured i could post the build i'd actually put some thought into.

:arrow: for those unfamiliar with the character, Lady Lark started as a black canary pastiche. after the events of the series, she adopted the skylark name as well as the gravity wings of her fallen teammate, the blue eagle. and like the rest of the squadron, slowly drifted into comics limbo. the final ignonimity came when in the Squadron Supreme one-shot htat returned them to their homeworld, she, shape and arcanna were Put on a Bus, as the Squadron was returned to their roots as a JLA knockoff.
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Kreuzritter
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1950

Post by Kreuzritter » Fri Mar 06, 2009 9:13 am

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"There can be only one!"

Connor McCloud

PL: 10 (150)

abilities: (30)
STR 16 DEX 18 CON 18 INT 12 WIS 14 CHA 12

Combat: (32)
+8 init, +14/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+3/6 DMG (unarmed/katana)

saves: (8)
TOU +8/5 FORT +6 REF +6 WILL +6

Skills (15/60)
acrobatics +6
intimidate +4
bluff +6
knowledge: art +8
knowledge: history +8
notice +8
search +6
sense motive +8
stealth +6

feats (28)
acrobatic bluff, atk spec: sword 3, beginner's luck, diehard, dodge 4, eidetic memory, Elusive Target, evasion, improved block, improved crit: sword, improved disarm, Improved Initiative, improved sunder, Improved Trip, jack of all trades, Move By Action, Power Attack, Quick Draw, Stunning Attack, Takedown Attack 2, Uncanny Dodge, weapon break

Powers (37)
device: Masamune Katana +1 (3)
- strike +3 (feats: mighty, improved crit) [5]
immunity +3 (age, disease, drowning) (3)
protection +3 (3)
regeneration +17 (rec bonus +4, rec rate: U+3, I+1, S+1, D+5, res+7) (21)
supersenses "the quickening" +7 (danger sense, detect immortals 2, detect weakness 4) (7)

costs
abilities 30 + combat 32 + saves 8 + skills 15/60 + feats 28 + powers 37 = 150 pts

:arrow: my own take on the cult classic franchise, based entirely on the original movie (okay, so some regen aspects were cribbed from other points). i was originally going with def. roll for his toughness, but keeping the duelling scene in mind (and how immortals are hardier stock), i went with protection instead for no-selling multiple rapier thrusts through the heart. Connor's sword is a device mostly for flavor (and a prospective Player has less worry about losing it)
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Kreuzritter
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1951

Post by Kreuzritter » Fri Mar 06, 2009 9:42 am

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Quite beautiful, wouldn't you say? Paid for with the lives of many. When you have the strength to take life for yourself... That is true wealth. I am free of desire. So long as I have this scenery to look upon. I need nothing more. Please, leave me be.

Death Metal

PL: 8 (120)

abilities: (36)
STR 20 DEX 16 CON 20 INT 12 WIS 14 CHA 14

Combat: (24)
+7 init, +6 ATK, +8 DEF (+2 dodge, + flat-footed)
+5/10 DMG (unarmed/orange 2)

saves: (9)
TOU +8/5 FORT +7 REF +6 WILL +6

Skills (16/64)
bluff +4
gather info +6
intimidate +8
knowledge: art +6
knowledge: streetwise +8
notice +6
profession: assassin +8
search +6
sense motive +6
stealth +6

feats (26)
all-out attack, assessment, contacts, def roll 3, diehard, dodge 2, elusive target, evasion, improved initiative, minions 7, move-by action, power attack, startle, takedown attack 2, uncanny dodge, well-informed

Powers (9)
Device: Orange II +3 (9)
- Strike +5 (feats: mighty, improved block, improved crit 2, weapon break, extra: penetrating +1) [15]

costs
abilities 36 + combat 24 + saves 9 + skills 16/64 + feats 26 + powers 9 = 120 pts

:arrow: the 10th ranked assassin in No More Heroes, Death Metal is implied to be all-but retired before Travis tears through his palatial mansion, and thus unlike the other bosses, i had no problem giving him minions to suit his more sedentary lifestyle
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Post by Arthur Eld » Fri Mar 06, 2009 9:51 am

Great Connor build, Kruez!
It'd be neat to see him fight Wolverine. "There can be only one!" versus "I'm the best there is at what I do,"

Cool No More Heroes stuff too. I love that game.

Kreuzritter
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1952

Post by Kreuzritter » Fri Mar 06, 2009 8:15 pm

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Nuke

PL: 10 (150)

abilities: (28)
STR 16 DEX 16 CON 18 INT 10 WIS 14 CHA 14

Combat: (22)
+7 init, +5 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+3/11 DMG (unarmed/radiation control)

saves: (11)
TOU +8 FORT +7 REF +6 WILL +6

Skills (8/32)
bluff +4
intimidate +12
notice +6
search +6
sense motive +4

feats (10)
all-out attack, diehard, dodge 2, improved initiative, move-by action, power attack

Powers (44)
flight +5 (10)
immuity +8 (radiation, extreme heat/cold, radiation damage) (8)
Radiation control +11 (22)
protection +4 (4)

costs
abilities 28 + combat 22 + saves 11 + skills 8/32 + feats 10 + powers 44 = 120 pts

:arrow: another Squadron supreme character, Nuke was their equivalent to then JLA-rookie firestorm. unfortunately for Nuke, he learned his steadily increasing powers gave his parents terminal cancer, and their deaths plus this knowledge drove him insane, before fellow squadder Dr. spectrum was forced to put him down

:arrow: nuke's a pretty basic blaster, and this build reps him prior to his fateful power surges, plus reflecting his inexperience
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Kreuzritter
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1953

Post by Kreuzritter » Sat Mar 14, 2009 1:38 pm

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"We are the sons of The Boss. I am The Pain. I will guide you to a world of anguish beyond your imagination. Let's get started!"

The Pain

PL: 8 (120)

abilities: (22)
STR 14 DEX 16 CON 18 INT 10 WIS 14 CHA 10

Combat: (24)
+7 init, +10/6 ATK, +9 DEF (+3 dodge, +3 flat-footed)
+2/4/8 DMG (unarmed/tommy gun/Bees!)

saves: (9)
TOU +7/4 FORT +6 REF +6 WILL +6

Skills (14/56)
climb +4
intimidate +6
language: german, russian (native: english)
knowledge: tactics +6
profession: commando +6
notice +6
search +6
sense motive +6
survival +8
stealth +6

feats (16)
all-out attack, assessment, atk spec; tommy gun 2, diehard, dodge 3, equipment 3, improved initiative, move-by action, power attack, startle, uncanny dodge

Powers (35)
nauseate "bee swarm" +8 (extra; range +1, area-cloud +1) (34)
- ap: drain "killer bees" +8 (extra: poison +1, range +2) [32]
- ap: obscure +8 [16]
immunity +1 (poison) (1)

equipment
armored jumpsuit +3 [3]
Tommy Gun +4 (extra: autofire +1) [12]

costs
abilities 22 + combat 24 + saves 10 + skills 13/52 + feats 16 + powers 35 = 120 pts

:arrow: the first of the famed Cobra Unit which is said to have all but won ww2 singele-handed, The Pain is at once both the lamest and most memorable, being the origin of the internet meme "I'm covered in Bees!", thanks o his appearances in "Last Days of Fox-Hound".

:arrow: I wasn't able to produce Pain's more exotic tricks, but if used as a PC, he's perfectly set up for power stunting
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Kreuzritter
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Posts: 21027
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1954

Post by Kreuzritter » Sat Mar 14, 2009 1:44 pm

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"I am The Fear... That bolt is coated with the venom of the Brazilian Wandering Spider. Soon a most exquisite pain will engulf your entire body. Your limbs will be paralyzed, your lungs cease to draw breath, eventually your heart will stop beating. Ah, but what fun would that be? Not a fitting death at all. The Boss' apprentice... I will give you fear such as you've ever experienced before. Come into my web, It is time for you to feel the fear!"

The Fear

PL: 8 (120)

abilities: (28)
STR 12 DEX 20 CON 16 INT 10 WIS 14 CHA 14

Combat: (30)
+9 init, +13/7 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+1/3+6d/3/5 +2 DMG (unarmed/arrow/rapidshot/phosphor/grenade + sneak attack)

saves: (10)
TOU +6/3 FORT +6 REF +8 WILL +6

Skills (19/76)
acrobatics +10
bluff +6
climb +8
escape artist +8
intimidate +10
languages (russian, english, native: german)
notice +8
search +8
stealth +10
survival +6

feats (28)
Acrobatic Bluff, all-out attack, Attack spec: crossbow 3, Defensive Attack, def roll 3, distract, Dodge 4, elusive target, equipment 3, Evasion, hide in plain sight, Improved Initiative, move-by action, Power Attack, Precise Shot, quick draw, Sneak Attack, startle, track

Powers (5)
device: sneaking suit +1 (5)
- invisibility +4 (extra: total fade +0) [4]

Equipment
Crossbow
- Blast "poisoned bolts" +3 (feat: improved crit 3, extra: linked-Drain Dex +6 [extras: range +1, poison +1]) [25]
- ap: "Phosphor bolt" +3 (feat: improved crit 3, extra: secondary effect +1) {12}
- ap: "grenade bolt" +5 (extra: area-burst +1) {15}

costs
abilities 28 + combat 30 + saves 10 + skills 19/76 + feats 28 + powers 5 = 120 pts

:arrow: another of the famous Cobras, Fear is the team's close quarters assassin, recon and dirty tricks man
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Kreuzritter
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1955

Post by Kreuzritter » Sat Mar 14, 2009 1:49 pm

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"I beg of you, grant me the strength to take this final prey. Let me linger in the world just a little longer. I have already slept enough for one lifetime... enough for an eternity. You have my thanks. I have to thank you for waking me. If you hadn't shown up... my sleep... would have been eternal. Do you hear me, Snake? I am The End. I am here to send you to your ultimate fate. You'll make a ine quarry for my final hunt."

The End

PL: 8 (120)

abilities: (20)
STR 6 DEX 14 CON 10 INT 20 WIS 20 CHA 10

Combat: (26)
+6 init, +11/3 ATK, +10 DEF (+4 flat-footed)
-2/+5 DMG (unarmed/rifle)

saves: (4)
TOU +6/4/0 FORT +0 REF +2 WILL +7

Skills (20/80)
handle animal +12
concentration +12
languages +2 (english, german, native: russian)
notice +12
search +6
sense motive +12
stealth +12
survival +12

feats (31)
Animal Empathy, All-Out Attack, assessment, Atk Focus: Range 9, def roll 2, diehard, equipment 5, improved aim, Improved Crit (Sniper Rifles), improved initiative, move-by action, minion, Power Attack, Precise Shot 2, Skill Mastery (Handle Animals, Sense Motive, Stealth, Survival), trance, Ultimate Aim

powers (21)
device: Custom Mosin Nagant +4 (12)
- fatigue 'tranq rounds" +5 (feats: improved crit 2, improved range 2, extra: range +1) [20]
- ap: "sniper rounds" +5 (feats: improved crit 2, improved range 2) [14]
immunity +6 (fatigue effects, starvation) (6)
supersenses +3 (time sense, distance sense, extended sight) (3)

drawback (-2)
Vulnerable [Constitution Checks; Uncommon Occurrence, Moderate Intensity; (-2)

equipment
flash bang grenades +4 [16]
camo clothing [1]
concealment +2 (flaws: limited: wilderness environments -1, blending -1) [2]
flash goggles [1]
multitool [1]
tactical vest +4 [4]

costs
abilities 20 + combat 26 + saves 4 + skills 20/80 + feats 31 + powers 21 - drawback 2 = 120 pts

:arrow: The End needs no introduction, being the eldest and greatest sniper in the metal Gear continuity, and the fight with him is considred among the greatest in video game history.

:arrow: I admit now that these builds were heavily influenced by those of MDsnowman
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Kreuzritter
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1956

Post by Kreuzritter » Sat Mar 14, 2009 1:58 pm

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I am The Fury! The flames of my rage will incinerate you! I came back form space. As I returned, I had one vision - the world set ablaze. And do you know what I saw there? Fury! A great and terrible fury at being alive. Now - you're going to feel the scorching of that terrible blackness!"

The Fury

PL: 8 (120)

abilities: (26)
STR 16 DEX 14 CON 20 INT 12 WIS 14 CHA 10

Combat: (24)
+6 init, +6 ATK, +6 DEF (+3 flat-footed)
+3/6/8/10 DMG (unarmed/flamethrower)

saves: (10)
TOU +10 FORT +8 REF +5 WILL +6

Skills (20/80)
craft: chemical +6
craft: mechanical +6
demolitions +8
disable device +8
intimidate +12
knowledge: tactics +6
languages +2 (english, german, russian native)
profession: commando +6
profession: Cosmonaut +4
notice +6
search +6
sense motive +6

feats (15)
all-out attack, diehard, distract: intimidate, equipment, fearsome prescence 5, fearless, improved initiative, inventor, move-by action, power attack, startle,

Powers (32)
Device: Custom Flamethrower +3 (12)
- blast +6 (extra: area-line +1) [20]
- ap: blast "short blast" +10 {20}
- ap: blast "wide burst" +8 (extra: area-cone +0) {12}
device: Kosmonaut armor +5 (20)
- Protection +5 [5]
- flight +3 [6]
- immunity +9 (life support, fire damage) [14]

equipment
commlink
multitool
arsonist kit
demolitions kit
repair kit

drawback (-7)
vulnerable: taunts (common, moderate) (-3)
normal identity (full round) (-4)

costs
abilities 26 + combat 24 + saves 10 + skills 20/80 + feats 15 + powers 32 - drawbacks 7 = 120 pts

:arrow: Cobra's resident techie, Fury is a walking tank, plodding forward with cold hatred, before turning on the 'thrower and giving his foes a good dose of hot hatred.

:arrow: just a personal tweak, i gave fury the means to hit single targets, using a quick shotgun like burst of white-hot fire
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Kreuzritter
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Post by Kreuzritter » Sat Mar 14, 2009 2:36 pm

okay, as the Cobras demonstrate, I'm on something of a Metal Gear kick for the ime being. i've begn work on Fox-Hound but i don't know if I should stat them to PL8 or go whole hog to PL10 (Liquid'll be pl10, that's for certain)

anybody care to give their thoughts on the matter?
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Post by Severance » Sat Mar 14, 2009 3:52 pm

Personally I'd put Snake at PL 8, or maybe even PL 9 if he's at the top of his game. Otherwise I'd reserve the highest levels besides Liquid for guys like Raiden (future version anyway) and Grey Fox as PL 9.

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Post by Kreuzritter » Sat Mar 14, 2009 4:01 pm

Severance wrote:Personally I'd put Snake at PL 8, or maybe even PL 9 if he's at the top of his game. Otherwise I'd reserve the highest levels besides Liquid for guys like Raiden (future version anyway) and Grey Fox as PL 9.
hmm, i've already statted fox and raiden at pl10, so...
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Post by Severance » Sat Mar 14, 2009 4:24 pm

Oh...whoops :oops:

Well, then I still stand by my thought that Snake's a PL 9. Given that he could handle the other PL 8 characters pretty well, at least one on one. Then again that's also players behind the wheel so it's really up to you on that one.

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