BATMAN / Bruce Wayne (PL 12, 292 total pp)
Bodycast: John Barrowman
Height: 6' 2"
Weight: 210#
Occupation: Billionaire Philanthropist
Affiliation: Justice League, "Bat Family"
Base of Operations: Gotham City, Metropolis, worldwide
Ability ScoresSTR 20 (+5), DEX 21 (+5), CON 20 (+5)
INT 24 (+7), WIS 20 (+5), CHA 20 (+5)
CombatAttack +13 (Unarmed +15), Damage +6 (+5 without gauntlets) (unarmed)
Defense +14 (Base +10, Dodge +4)
Grapple +20, Initiative +9
SavesTGH +10 (Base 5, Roll 4, Costume 1) [+12 vs. Critical Hits], Fort +10, Ref +12, Will +12
SkillsAcrobatics 10 (+15), Bluff 10 (+15), Climb 5 (+10), Computers 8 (+15), Concentration 5 (+10), Craft: Mechanical 3 (+10), Disable Device 13 (+20), Disguise 10 (+15), Drive 6 (+11), Escape Artist 10 (+15), Gather Information 5 (+10), Intimidate 15 (+20), Investigate 17 (+24), Knowledge: Behavioral Sciences 4 (+11), Knowledge: Business 4 (+11), Knowledge: Streetwise 14 (+21), Language: 8 (Cantonese, French, German, Japanese, Kryptonian, Latin, Russian, Spanish [English is native]), Notice 10 (+15), Perform: Oratory 5 (+10), Perform: Singing 5 (+10), Pilot 5 (+10), Search 8 (+15), Sense Motive 5 (+10), Sleight of Hand 10 (+15), Stealth 15 (+20), Survival 5 (+10), Swim 5 (+10)
FeatsAssessment, Attractive 2, All-Out Attack, Attack Specialization (Unarmed) 1, Beginner’s Luck, Benefit (Alternate Identity [Matches Malone]) 1, Benefit (JLA Member) 1, Benefit (Wealth) 6, Blind-Fight, Chokehold, Combat Pilot 4, Connected, Critical Strike, Defensive Attack, Defensive Roll 4, Diehard, Dodge Focus 4, Eidetic Memory, Elusive Target, Equipment 31, Evasion 1, Hide in Plain Sight, Improved Grapple, Improved Initiative 1, Improved Throw, Jack-of-all-Trades, Luck 4, Master Plan, Minion 13 (
Alfred, Rank 6,
PF:
Tough,
XT), Move-By Action, Power Attack, Precise Shot, Prone Fighting, Quick Draw, Ranged Pin, Second Chance (Investigate Checks), Skill Mastery 2 (Acrobatics, Climb, Disable Device, Disguise, Drive, Escape Artist, Intimidate, Stealth), Stunning Attack, Takedown Attack 2, Track, Ultimate Effort (Willpower Saves), Ultimate Effort (Investigate Checks), Well-Informed
Powers(12) “Bat-gadgets” Gadgets 4 ([Flaws: Unreliable – 5 uses]) [20 total pts worth of gadgets])
Equipment(27) “Batsuit III”: (6) Fearsome Presence 6 [DC 16, 30 ft], (2) Features 2 (Commlink, GPS), (1) Flight 1 (Gliding), (3) Immunity 6 (Dazzle Effects, Cold [Flaw: Limited – Half Effect]), (2) Protection 1 (PF: Subtle), (2) “Armored Insignia and Cowl” Protection 2 (PF: Subtle; [Flaw: Limited: Only against Critical Hits]), (2) Strike 1 (Mighty), (3) Super-Senses 2 (Radio, Ultra-Vision), (11) “DefensiveTaser” (Stun 5; PF: Trigger [When someone unauthorized tries to remove the cowl])
(25) “Utility Belt Array”
* [18] Tear Gas Pellets (Visual Dazzle 3 + Nauseate 3, Explosion)
* [1] AP – (5) Batarang (Strike 2, Mighty, Ricochet, Thrown)
* [1] AP – (3) Cutting Torch (Blast 1 + Drain 1 [Toughness])
* [1] AP – (17) Detonite (Blast 5, Explosion, PF: Triggered 2 [variable])
* [1] AP – (8 ) Flash-Bang Pellets (Dazzle 4 Visual and Hearing)
* [1] AP – (4) Grapple Gun (Super Movement 3 (Swinging, Speed 2 [Flaw: Limited- Only when swinging]))
* [1] AP – (3) Shuriken (Blast 1, Autofire)
* [1] AP – (12) Sleep Gas Pellets (Fatigue 4, Explosion)
* [1] AP – (10) Smoke Pellets (Obscure 2 Visual)
(15) Utility Belt Gear
Binoculars + Nightvision (2), Camera, Cell Phone, Fire Extinguisher[Puts out two 10x10 foot areas of flame; takes a Move Action each], Flashlight, Gas Mask, Handcuffs, Mini-Tracers, Multi-Tool, Parabolic Microphone, PDA, Rebreather, Signal Flare; First Aid Kit (+0), Lockpicks (+0) [These have a cost of 0 but eliminate the “no tools” penalty]
(30) Base – “The Batcave” (Size: Huge; TGH: 10; Features: Communications, Computer, Concealed 2, Defense System, Dock, Fire Prevention System, Garage, Gym, Hanger, Infirmary, Laboratory, Library, Living Space, Power System, Security System 3 (DC 30), Workshop); Powers: “The Bat Computer” (6) Super-Senses 8 (Communication Link 3 [The Batplane, Batmobile, Batcycles], Precognition 4 [Flaw: Limited- Criminal Activity Patterns only], Time Sense)
(52) [28 +] Vehicle - “The Batplane VTOL” [Strength: 30; Speed: Flight 10; Defense: 8; Toughness: 9; Size: “Very Huge”]; Features : Alarm 2, Communications System, Navigation System, Remote Control; Powers: Super-Senses 1 (Communication Link [Bat Lair Computer])
[23] “Air to Air Missiles” Blast 11 (XT: Explosion, PF: Homing [Flaws: Unreliable [5 uses])
[1] AP – (18 ) “Machine Guns” Blast 6 (XT: Autofire)
OR
(34) Vehicle - “The Batmobile” (Strength: 35; Defense: 8, Toughness: 10, Size: Huge (4pp); Speed 5 [250 mph] (5 pp),); Features 13: Alarm 5 [DC 40], Caltrops, Ejector Seats, Hidden Compartments, Laboratory [“Crime Lab” in trunk], Navigation System, Oil Slick, Remote Control, Smoke Screen; Powers: (5) Impervious Toughness 5, (7) Super Senses 7 (IR Vision, Radar (Radius), Communications Link [Bat Computer])
OR
(24) Vehicle - “Batcycles” (Strength: 20, Defense: 10, Toughness: 10, Size: Medium (7 pp); Speed 5 [250 mph] (5 pp),]; Features 11: Alarm 2 (DC 25), Ejector/Launcher Seats, Hidden Compartments, Navigation System, Oil Slick, Remote Control, Smokescreen, Progression 3 [8 Bikes]; Powers: (1) Super-Senses 1 (Communication Link [The Bat Computer])
(26) Vehicle - “Batjets” (Strength: 10, Defense: 10, Toughness: 5, Size: Medium (0 pp); Speed 4 [100 mph] (4 pp),]; Features 5: Navigation System, Progression 3 [10 Jetpacks]; Powers: (1) Super-Senses 1 (Communication Link [The Bat Computer]); [17] “Mini Missiles” Blast 8 (XT: Explosion, PF: Homing [Flaws: Unreliable [5 uses])
Drawbacks(-1) Power Loss: Gadgets when unable to access Utility Belt
Abilities 65, Skills 43, Feats 106, Powers 12, Combat 46, Saves 20, - Drawbacks 1 = 292
BackgroundThe Batman disguises himself by day as the billionaire industrialist and philanthropist Bruce Wayne. The citizens of Gotham City are accustomed to reading about Mr. Wayne’s antics in the newspapers, and most consider him a well- meaning, very handsome, and rather dull-witted young man, who plays at managing his father’s corporation, but is mostly interested in polo, beautiful women, and lavish parties. Bruce is a man who has known tragedy in his life; when he was a young boy of about 8 years, his mother and father were both gunned down before his eyes by a mugger, who accosted them in an alley as they were leaving a show. The killer was never caught.
Bruce was given comfort by Dr. Leslie Thompkins, who was an active social worker. She cared for the traumatized boy until he had regained his composure, and helped him overcome some of the immense grief and guilt that he felt over the loss of his beloved parents. Once he was able to function on his own, Dr. Thompkins took young Bruce to visit his parents’ grave to pay his respects, and then took him back home to Wayne Manor, where the loyal and wise family butler, Alfred Pennyworth, took over his guardianship.
Unknown to Dr. Thompkins, it was at the graveside that young Bruce took a silent oath to his parents; that he would never rest until Gotham City was the kind of place where no child would ever lose their parents to random crime. Bruce swore that he would avenge their deaths by ridding the streets of Gotham of the predators and killers who ran free in those dark days.
Bruce Wayne spent his youth traveling the world, training himself to intellectual and physical perfection, and learning a variety of crime-fighting skills, including chemistry, criminology, forensics, martial arts, gymnastics, and the art of disguise.
At age 16, Bruce Wayne began his global sojourn, attending courses at Cambridge, the Sorbonne, and other European universities. However, he never stayed long and would often drop out after one semester. Beyond academia, Wayne acquired more "practical" skills.
Wayne learned 127 major styles of combat, from Aikido to Yaw-Yan to Ninjitsu. The ninja Kirigi schooled young Wayne in stealth and the ways of the shadow warrior. African Bushmen of the Ghost Tribes of the Ten-Eyed Brotherhood taught him hunting techniques, while Nepalese monks revealed to him the healing arts. He even learned ventriloquism and sleight of hand from master stage illusionist Giovanni “John” Zatara. He also received training from two retired heroes from the Second World War, the Sandman and Wildcat I. His knowledge of so many varied disciplines has made Wayne an unconventional and unpredictable opponent.
While abroad, Wayne adopted many different names and identities. He apprenticed himself to anyone he thought could teach him something he could use. He immersed himself in the criminal underworld overseas, in order to learn the habits and ways of criminals, and how they think, but he never allowed himself to “become one of them”. He was caught during a smuggling operation and imprisoned in China. He was contacted by a man calling himself Henri Ducard, who taught him much about self-discipline, tactics, stealth, and philosophy as a member of the League of Shadows. Ducard eventually revealed himself as Ras Al Ghul, and Wayne parted company with him once he was made privy to Ras Al Ghul’s goals.
When he was 20, Bruce attempted to join the FBI, but he learned that it would be almost impossible to fight crime and evil within the legal system, without feeling hamstrung by the dictates of procedure and red tape. He determined that he would become an independent crime-fighter. In order to protect his identity, he would wear a mask, and carry a set of specialized tools to assist him.
After returning to Gotham City in his early twenties, Wayne made a harrowing and near-fatal foray into the world of crime-fighting. He succeeded in stopping the truck hijacking, but it nearly cost him his life. Bruce realized that it was because the criminals were not afraid of him; they saw him as just another man they could intimidate and overpower. He needed an edge.
As he sat in his father’s study, trying to design a kind of “uniform” that would intimidate the criminals of Gotham City, a large bat crashed through the bay window to escape the thunderstorm that was raging outside. Bruce flashed back to his childhood, when he had fallen into a cavern underneath Wayne Manor that was swarming with bats. Bruce had been terrified of their leathery wings and evil visage, and the event had haunted him, despite his father’s timely arrival and rescue. Bruce looked upon the event as a sign; here was the symbol he needed to strike fear into the “superstitious and cowardly lot” of Gotham City’s criminal underworld. Once the inspiration struck, Bruce was able to quickly design the now legendary costume of The Batman.
The first time Bruce Wayne donned the cape and cowl of The Batman he even frightened his old friend and retainer, Alfred. But for Bruce it was more than simply putting on an outfit; wearing the costume seemed less like concealing his true identity, and more like revealing his true face to the world. He leaped out into the night with an eagerness to strike terror into those who would use the night as their defense against the righteous.
The Batman quickly became the scourge of Gotham’s underworld. In keeping with the “dark” nature of bats, The Batman operates mostly at night. At first, word of the “Bat Man” spread as an urban legend; something criminals told each other in hushed tones, or regarded as a kind of “boogey man”. Soon the common people were aware that there was –something- prowling the Gotham City streets, in the dark hours when most good citizens were abed. During that first year, sightings of The Bat became more and more common, as he spent more and more of his time waging his nocturnal personal war. Eventually Police Commissioner Loeb dedicated a task force to bringing The Bat in. But although the Gotham City police did an admirable job of trying to catch him, The Batman was able to evade their traps (though there were a couple of close calls).
It was during this time that Batman discovered an honest, incorruptible cop on the GCPD; a lieutenant named Jim Gordon. Batman assisted Gordon from behind the scenes, but eventually Gordon and Batman met face-to-face, and an odd friendship formed. When Commissioner Loeb was murdered by the Joker, Jim Gordon was named as his replacement, and with the Police Commissioner as an ally, Batman had a much easier time concentrating on the criminals, rather than having to constantly evade the police. Eventually Commissioner Gordon took the bold move of installing a “Bat-signal” (a searchlight with a bat-shaped insignia over the lens) on the roof of police headquarters. Now, whenever Batman is needed, the Gotham City police activate the Bat-Signal, and if he is able to, Batman comes to help.
Over the last eleven years, Batman has gone from urban legend to legendary hero. In that time he has taken in a ward, Dick Grayson, who has evolved from the brash young Robin into the respected crime-fighter Nightwing. He has taken in a second ward, Tim Drake, who is now the new Robin. He has regularly worked in Gotham City alongside Batgirl, Huntress, the Question, and occasionally even Catwoman, as well as others. Batman became involved in a case involving Wayne Enterprises, Lexcorp, Lex Luthor, and the Joker. In the course of events he met and managed to befriend (eventually) the premiere hero of Metropolis; Superman. This led to Batman’s involvement in the battle against the White Martian invasion, and the forming of the Justice League. Batman never officially joined the League, but he attends the meetings, devotes a lot of his time and energy to League business, is always ready to fight alongside them, and he also financed the Watchtower. He is a full member in everything but name.
Recently Batman has been spending more and more of his time away from Gotham City on League business. He has confidence in the group Tim Drake refers to as the “Gotham Knights”. Although he has never forgotten his oath to his parents, concentrating on street crime when there are threats to the entire planet seems an inefficient use of his time. But even after more than a decade, the citizens of Gotham City are still defended by the Dark Knight and his “Bat Family”.

Batman is a powerhouse. Hes supposed to be; he is one of the DCU's three premiere superheroes! His design is intended to reflect that. With minimums of 20s in all of his Attributes, he is clearly the pinnacle of Human achievement. There are individuals who are stronger, who are faster, who are tougher, and more charming than Batman. Few are stronger willed. NONE are smarter. The closest competitors are Lex Luthor and Ras Al Ghul; Lex has been outmaneuvered by Bruce on a couple of occasions, and Ras is an equal, not his superior.

Alfred is a loyal companion and retainer, and thus a Minion. Robin is a PL 9 independant Hero. Nightwing is a PC!

Alfred's Minion Feat has the additional Power Feat:
Tough. It gives an intermediary step between Minions and Heroic characters, and has proven instrumental in giving the DCEAU game set in Gotham City the feel it needs!

The dark blue “leather” parts of the costume, including the cape and cowl, are lightly armored. The grey bodysuit is not, to grant maximum mobility. I decided that evened out to Protection 1. The bat insignia and the cowl are more solidly reinforced, which i decided would grant +2 Protection vs Critical Hits, since his critical areas were better armored. Because of the limitation on the Protection, it counts as a Power Up (Masterminds Manual), and thus can slightly exceed PL caps.

11/17/09 Added the Gadgets power, with the Unreliable (5 uses) Flaw, to represent the occasional "Bat Gadget" that Batman uses that is tailored to the situation, or is an augmentation of his existing gadgets. Ill try to get some examples written up and posted soon.