Unknown Soldier wrote:I'd still kiss Tally for a build of Madam Mirage.
Okay, okay, I get it. You needn't resort to threats.
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Jonathan Lowell “Johnny” Storm
Power Level: 10 (150pp)
Abilities: STR: 14 (+2), DEX: 18 (+4), CON: 14 (+2), INT: 12 (+1), WIS: 12 (+1), CHA: 14 (+2)
Skills: Bluff 8  (+10 [+14]), Concentration 8 (+9), Craft [Mechanical] 8 (+9), Drive 8 (+12), Knowledge [Popular Culture] 8 (+9)
Feats: Accurate Attack, All-Out Attack, Attractive, Connected, Dodge Focus 2, Equipment, Move-By Action, Taunt
Alternate Form 8 [Flame On!] (Drawbacks: Involuntary Transformation [in presence of high heat; Uncommon, Minor], Power Loss [in absence of oxygen; Common, Minor]; 37pp)
Fire Control 15 (Power Feat: Precise; 31pp)
Immunity 6 (Environmental Condition [Heat], Fire damage; 6pp)
Super-Senses 1 (Infravision; 1pp)
Flame On! Traits (40pp total)
AP [Fire Control]: Blast 15 [Nova Heat] (Power Feat: Precise; 1pp)
AP [Fire Control]: Create Object 10 [Flame Objects] (Extra: Movable [+1]; Power Feat: Precise; 1pp)
AP [Fire Control]: Strike 10 [Nova Flame] (Extras: Explosion [+1], Penetrating [+1]; 1pp)
AP [Fire Control]: Strike 6 (Extras: Aura [+1], Sustained [+2]) and Force Field 6 (Extra: Impervious [+1]; Flaw: Limited [to physical; -1]) [Full-Strength Flame Aura] (1pp)
Flight 7 (1,000 MPH; 14pp)
Force Field 4 (Extras: Impervious [+1], Linked [to Aura Strike; +0]; Flaw: Limited [to physical; -1]; Power Feat: Selective; 5pp)
Strike 4 [Flame Aura] (Extras: Aura [+1], Sustained [+2]; Power Feat: Selective; 17pp)
Equipment: Unstable Molecule Uniform (5ep): Protection 2, Commlink, GPS Receiver, PDA
Combat: Attack +5; Damage +2 [+12] (Unarmed [Flame Aura]) / +10 (Nova Flame, Explosion, Penetrating) / +15 (Blast); Defense +8 (+3 flat-footed); Initiative +4
Saves: Toughness +4 / +6 [+12] (+4 [+10] Impervious, vs. physical attacks; Force Field), Fortitude +6, Reflex +8, Will +3
Abilities 24 + Skills 10 (40 ranks) + Feats 9 + Powers 75 + Combat 22 + Saves 10 – Drawbacks 0 = Total 150
Complications: Fame (public identity as Fantastic Four), Temper (hotheadedly protective of family, FF)
Heeeere’s Johnny! His powers can be separated into two groups: one that depends on the creation of a sheath of flames about his body and one that involves his ability to control fire.
Human Torch can surround himself with an aura of fire which also has the benefit of protecting him from physical attacks. He can selectively apply this Aura, for instance, leaving parts of him uncovered. By forming this aura around his feet, he can use the flames to propel himself through the air. All of these powers are in the same container, so he needs to be able to Flame On! in order to fly. Johnny’s flame aura is also notorious for being countered and vulnerable to being smothered. He can generally only use this Alternate Form when in the presence of oxygen. Likewise, he can spontaeously ignite in the presence of too much heat or fire.
Johnny can use Fire Control to augment the rank of the very expensive Flame Aura, which otherwise is active at a lower level, although it has a drawback where he cannot use Fire Control for Flame Aura unless he already has it active, similar to the drawback on Power Reserve. Props to Elric for thinking to just have Fire Control stack with the Flame Aura.
Very technically, the only power he can use in his non-enflamed form is Fire Control, so the APs of Fire Control reside in his Flame On! form. Most versatile among these is Flame Objects, with which he can create anything from flame cages, barriers, and even decoys of himself; this is the Create Object power, but the objects have no Toughness and instead have a Damage Aura at rank 5.
Johnny Storm is probably the exemplar of using Extraordinary Effort and Temporary Power Strain (from the Masterminds Manual) to create a one-shot effect. Normally, an area effect like Nova Flame is PL-capped, so pushing this power through Extra Effort is an appropriate means of temporarily surpassing PL caps for the damage of this effect. Johnny will usually spend two fatigue conditions (Fatigued and Exhausted) as well as incur Temporary Power Strain (a Power Loss drawback) in order to use the Increase Power option of Extra Effort to produce a rank 16 Nova Flame.
Update 3/13/09 I inserted a Power Loss into the Alternate Form that takes into account both the conditions in which Johnny can activate the form and the types of descriptors capable of countering the form. I moved the APs of Fire Control into the Alternate Form as well. Also borrowed some of Elric’s excellent design on Human Torch.
It’s CLOBBERIN’ time!
Benjamin Jacob “Ben” Grimm
Power Level: 12 (177pp)
Abilities: STR: 30  (+14), DEX: 14 (+2), CON: 34 (+12), INT: 14 (+2), WIS: 14 (+2), CHA: 14 (+2)
Skills: Craft [Mechanical] 8 (+10), Drive 4 (+6), Intimidate 12 (+14), Knowledge [Streetwise] 4 (+6), Pilot 16 (+18)
Feats: All-Out Attack, Attack Focus [Melee] 4, Dodge Focus 4, Environmental Adapation [Zero Gravity], Equipment, Improved Grab, Improved Grapple, Power Attack, Startle, Ultimate Effort (Toughness save)
Density 4 (Extra: Continuous [+1]; Flaw: Permanent [-1]; Power Feat: Innate; 13pp)
Immunity 5 (all Environmental Conditions; 5pp)
Impervious Toughness 12 (12pp)
Sensory Shield 4 (Normal Hearing; 4pp)
Super-Strength 8  (Heavy Load: ~1,200 tons; Power Feats: Bracing, Countering Punch, Groundstrike, Super-Breath; 20pp)
Strength +8, Impervious Protection 2, Immovable 1, Super-Strength 1, Mass x3
Fantasti-Flare (2ep): Light Control 1
Unstable Molecule Uniform (3ep): Commlink, GPS Receiver, PDA
Combat: Attack +6 / +10 (Melee); Damage +14 (Unarmed); Defense +10 (+3 flat-footed); Initiative +2
Saves: Toughness +14 (+14 Impervious), Fortitude +16, Reflex +6, Will +6 [+14; vs. sensory hearing]
Abilities 60 + Skills 11 (44 ranks) + Feats 16 + Powers 54 + Combat 24 + Saves 12 – Drawbacks 0 = Total 177
Complications: Fame (public identity), Prejudice (monstrous appearance)
The Thing is about as straightforward as they come. He isn’t quite as hard a hitter as the top tier powerhouses like the Hulk, but he makes up for it somewhat with greater accuracy and technique, even if it’s just brawling and grappling. Ben relies on his hard hide to protect him and uses All-Out Attack most of the time, sacrificing defense for accuracy. The Thing has demonstrated hardiness, such as during his bout with the Champion, that is greater than what his Toughness would otherwise indicate. This is an exercise of Hero Point usage and Ultimate Effort.
Update 3/13/09 Fixed a couple of typos and calculation errors.
Taliesin wrote:The Thing has the highest PL among the FF, since he's usually the one called into duty to scrum with the big boys. He's really a tier below the heavy hitters, but when called upon, the Thing is nearly impossible to put down thanks to Ultimate Toughness.
BARON wrote:I'm talking batgirl with batgirl. I love you internet.
Batgirl III wrote:Any particular reason for not giving the first family of Marvel Comics the Teamwork feat?
One of the earliest superhero teams of the modern age, and one of only a handful of Marvel title never to lapse in printing, these guys have been a tight knit team since [i]before[/i[ they gained powers.
Justicar wrote:How about Machine Man, Tal?
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