Prodigy Duck's Beastiary and More (Allabar)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Libra
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Post by Libra » Sat Mar 14, 2009 10:46 am

Keep up the Prodigious work, Duck! :D
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

input.jack
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Post by input.jack » Mon Mar 16, 2009 4:42 pm

WOW Ringer has a hideous costume! :shock:
My fingers and my brain work at different speeds. Please forgive my typoes

My Flintlock Fantasy thread
My DC Thread
My Art Thread

prodigyduck
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Post by prodigyduck » Tue Mar 17, 2009 12:39 pm

I'm at a loss for conversions (beastiary or otherwise).

Are there any requests?
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

JoshuaDunlow
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Post by JoshuaDunlow » Tue Mar 17, 2009 12:56 pm

prodigyduck wrote:I'm at a loss for conversions (beastiary or otherwise).

Are there any requests?
Count Nefarious? The Strucker Twins?!
I was going to give them a try, just haven't had the inspiration for it.
Last edited by JoshuaDunlow on Tue Mar 17, 2009 1:19 pm, edited 1 time in total.

marcoasalazarm
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Post by marcoasalazarm » Tue Mar 17, 2009 1:16 pm

prodigyduck wrote:I'm at a loss for conversions (beastiary or otherwise).

Are there any requests?
There were a couple of GD build requests you forgot. Then again, you went and made the bestiary, so I do not complain.

BTW, there were a few crossover fanfic characters that I was trying to obtain stats for (an Evangelion/Marvel fusion). If it's too much crazy, then I won't go any further in my request.
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.

Gothenem
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Post by Gothenem » Tue Mar 17, 2009 9:33 pm

Hmmm,

I'd like to see your take on Green Lantern.

That said, I would like to see a few other D&D beasties converted.

The Rilmani come to mind (in the Fiend Folio, though I prefered the older 2nd-edition visual).

Then again, anything you build is sure to be interesting at least.

Maybe continue the spells list?

Wasabi
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Post by Wasabi » Tue Mar 17, 2009 9:37 pm

I for one really like your original characters and would love to see more of those as well - They honestly make for some interesting NPCs!
~ Wasabi ~
Essentially not everyone can be a hero because some people need saving. And someone needs to be the guy to save the civilians from.

Gothenem
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Post by Gothenem » Wed Mar 18, 2009 6:21 am

Wasabi wrote:I for one really like your original characters and would love to see more of those as well - They honestly make for some interesting NPCs!
I will concur with Wasabi. Your original characters are inspired at the least.

prodigyduck
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Post by prodigyduck » Wed Mar 18, 2009 3:20 pm

Image

COUNT NEFARIA (Lucino Nefaria) (PL 13, 265 total pp)

Ability Scores
STR 40 [16] (+15 [+3]), DEX 14 (+2), CON 40 [16] (+15 [+3])
INT 22 (+6), WIS 16 (+3), CHA 20 (+5)

Combat
Attack +11 (+13 blast), Damage +15 (unarmed), +12 (ionic beams)
Defense 21 (flat-footed 16)
Grapple +36, Initiative +6

Saves
TGH +15, Fort +15, Ref +6, Will +11

Skills
Bluff 8 (+13), Computers 8 (+14), Concentration 8 (+11), Craft: Electronic 12 (+18], Craft: Mechanical 12 (+18], Diplomacy 8 (+13), Disable Device 8 (+14), Gather Information 8 (+13), Intimidate 8 (+13), Knowledge: Physical Sciences 12 (+18], Knowledge: Technology 12 (+18], Language: 4 (English, French, German, Latin [Italian is native]), Notice 8 (+11), Search 8 (+14), Sense Motive 8 (+11)

Feats
All-Out Attack, Benefit (Maggia Boss), Connected, Contacts, Diehard, Eidetic Memory, Equipment 10, Improved Initiative, Inventor, Power Attack, Seize Initiative, Ultimate Effort (Toughness save)

Powers
Blast 12 (“ionic energy eye-beams”; Power Feat: Accurate, Precise, Extra: Penetrating [+1], Flaw: Distracting [-1]) (26pp)
AP – Create Objects 12 (“ionic energy constructs”) (1pp)
AP – Enhanced Strength 24 (1pp)
Enhanced Constitution 24 (24pp)
Immunity 10 (Aging, Life Support) (10pp)
Impervious Fortitude 10 (10pp)
Impervious Toughness 15 (15pp)
Regeneration 1 (Resurrection 1 [1 week]) (1pp)
Super-Strength 10 (heavy lift: 3200 tons; Power Feat: Dynamic, Subtle) (22pp)
DAP – Flight 9 (5000 mph; Power Feat: Move-By Action, Subtle) (2pp)

Equipment
Count Nefaria has secret stashes of high-tech equipment scattered across the planet.

Ability Scores 44, Skills 34, Feats 21, Powers 111, Combat 44, Saves 12, - Drawbacks 0 = 266

:!: Marvels' Count Nefaria started out as a science villain, who gave superpowers to other creatures until it finally came to his attention that he could give himself superpowers (and he's supposed to be smart). :roll:


:!: Nefaria ends up as a Superman type with a few additional tricks. He can use his ionic energy to create objects. I also gave him Resurrection as he cannot be completely destroyed. Something about Ionic energy beings (like Goliath/Atlas and Wonderman) keeps them coming back to life (I would think it is like Dr. Manhattan's power to reconstitute himself).
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
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Post by prodigyduck » Wed Mar 18, 2009 3:22 pm

I'll see about getting more of these requests done when I get home from work tonight.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Wasabi
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Post by Wasabi » Wed Mar 18, 2009 5:03 pm

Awesome possum!
~ Wasabi ~
Essentially not everyone can be a hero because some people need saving. And someone needs to be the guy to save the civilians from.

prodigyduck
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Post by prodigyduck » Wed Mar 18, 2009 8:39 pm

Image

FENRIS (Andrea and Andreas Von Strucker) (PL 10, 150 total pp)

Ability Scores
STR 13 (+1), DEX 14 (+2), CON 14 (+2)
INT 16 (+3), WIS 14 (+2), CHA 14 (+2)

Combat
Attack +4 (+8 ranged), Damage +1 (unarmed), +10 (Fenris Blast)
Defense 22 (flat-footed 13)
Grapple +5, Initiative +2

Saves
TGH +8, Fort +5, Ref +9, Will +5

Skills
Bluff 8 (+10), Diplomacy 8 (+10), Gather Information 8 (+10), Knowledge: Business 8 (+11), Language: 1 (English [German is native]), Notice 3 (+5)

Feats
Accurate Attack, Attack Focus 4 (ranged), Attractive, Benefit (Wealth 2), Connected, Contacts, Defensive Roll 4, Dodge Focus 6, Equipment 1, Minions 11 (Soldiers [PL 7], Progression 4), Seize Initiative, Set-Up, Teamwork 3

Powers
Immunity 1 (Personal Powers) (1pp)

ANDREA
Disintegrate 12 (48pp)

ANDREAS
Blast 12 (Extra: Autofire [+1], Penetrating [+1]) (48pp)

Equipment
Commlink, Costume (Protection 2, Subtle)

Drawbacks
Normal Identity (while not touching twin; Free Action) (-3pp)

Ability Scores 25, Skills 9, Feats 37, Powers 49, Combat 20, Saves 13, - Drawbacks 3 = 150

:!: The Strucker Twins: Fenris! Basically, they have the same stats with the exception of the type of Blast they generate. I was aiming a little more for the Ultimate versions of these two when I wrote them up.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
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Post by prodigyduck » Wed Mar 18, 2009 8:52 pm

Image

GREEN LANTERN (Hal Jordan) (PL 12, 215 total pp)

Ability Scores
STR 14 (+2), DEX 16 (+3), CON 14 (+2)
INT 16 (+3), WIS 18 (+4), CHA 16 (+3)

Combat
Attack +8 (+12 Power Ring), Damage +2 (unarmed), +12 (Ring Blast)
Defense 18 (flat-footed 14)
Grapple +10, Initiative +3

Saves
TGH +14, Fort +6, Ref +7, Will +12

Skills
Bluff 4 (+7), Concentration 12 (+16), Knowledge: Physical Sciences 8 (+11), Knowledge: Tactics 8 (+11), Notice 8 (+12), Pilot 16 (+19), Profession: Test Pilot 8 (+12), Sense Motive 8 (+12)

Feats
Beginner’s Luck, Benefit 2 (Green Lantern Corps Member, JLA Member), Environmental Adaptation (zero gravity), Fearless, Inspire, Ultimate Effort 2 (Concentration checks, Willpower Saves)

Powers
Device 25 (Oan Power Ring; hard to remove; Power Feat: Restricted – those without fear, Drawback: Power Loss [ineffective vs. yellow; common, minor; -2pp], Power Loss [when not recharged by power battery; common, minor; -2pp]) (97pp)
Linked – Enhanced Feat 10 (Minion 10) (10pp)

OAN POWER RING
Create Object 12 (Power Feat: Dynamic, Precise, Tether, Extra: Impervious [+1], Movable [+1], Flaw: Feedback [-1])
DAP – Blast 12 (Power Feat: Accurate 2; Extra: Penetrating [+1])
DAP – Snare 12 (Power Feat: Accurate 2, Tether)
DAP – Telekinesis 12 (Extra: Damaging [+1])
Enhanced Feats 3 (Diehard, Quick Change 2)
Flight 12 (50,000 mph)
Force Field 12 (Extra: Impervious [+1])
Immunity 9 (Life Support)
Space Travel 20 (2,500,000c)

Ability Scores 34, Skills 18, Feats 8, Powers 107, Combat 32, Saves 16, - Drawbacks 0 = 215

:!: I've pretty much got Taliesin and MD Snowman to thank for my GL build. They gave me most of the ideas I use for him. The Ring-Wielder Template that came out with Instant Superheroes didn't hurt either.

:!: Hal Jordan is the only GL for me. John Stewart comes in second (but a very close second). Kyle Rayner is not even on my map.
Green Lantern Power Ring (Minion Rank 10)
STR: -- (--), DEX: 20 (+5), CON: -- (--), INT: 20 (+5), WIS: 10 (+0), CHA: 10 (+0)
Combat: Attack +0 (+12 size); Damage +0; Defense +0 (+12 size); Initiative +5
Saves: Toughness +16 (+11 size), Fortitude --, Reflex +10, Will +0
Skills: Computers 12 (+17), Knowledge: Civics 12 (+17), Notice 12 (+12), Search 12 (+17), Sense Motive 12 (+12)
Feats: Assessment, Eidetic Memory
Powers: (12) Comprehend 4 (Speak, Understand, and Read any Language; Extra: Affects Others [+1])
(10) Datalink 20 (Flaw: Limited – Green Lantern Corps database only; -1])
(16) Flight 8 (2,500 mph)
(30) Immunity 30 (Fortitude Effects)
(4) Illusion 1 (“environmental playback”; Visual and Auditory; Power Feat: Progression 2 [area; 25 ft. radius], Flaw: Limited – Playback only [-1])
(16) Protection 16
(6) Quickness 12 (x5,000; Flaw: Mental Only [-1])
(21) Shrinking 20 (Power Feat: Innate, Extra: Duration – Continuous [+1]; Flaw: Permanent [-1])
(1) Space Travel 1 (speed of light)
(16) Super-Senses 16 (Danger Sense, Detect Life [accurate, acute, radius, ranged], Electromagnetic Awareness [accurate, acute, analytical, radius, ranged], Time Sense)
Drawbacks: Disability (no hands; Common, Major; -4pp)
Abilities 0 + Skills 15 + Feats 2 + Powers 135 + Combat 0 + Saves 5 - Drawbacks 4 = 150
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Gothenem
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Post by Gothenem » Fri Mar 20, 2009 8:59 am

Cool build.

What about Guy? Poor Guy always gets left out :roll:

Ah well, never really liked Gardner all that much anyways.

I also like the Nefaria build :)

prodigyduck
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Post by prodigyduck » Fri Mar 20, 2009 10:37 am

Image

DARK MAUL (K'Ree Zte'vaanz) (PL 13,209 total pp)

Ability Scores
STR 38 (+14), DEX 12 (+1), CON 30 (+10)
INT 12 (+1), WIS 14 (+2), CHA 18 (+4)

Combat
Attack +6 (+10 w/Black Maul), Damage +14 (unarmed), +16 (Black Maul)
Defense 23 (flat-footed 13)
Grapple +21, Initiative +1

Saves
TGH +13, Fort +14, Ref +5, Will +10

Skills
Bluff 8 (+12), Intimidate 12 (+16), Knowledge: History 8 (+9), Knowledge: Technology 8 (+9), Language: 1 (English [Galactic Standard is native]), Notice 7 (+9), Pilot 4 (+5), Profession: Archaeologist 8 (+10), Search 8 (+9), Survival 4 (+6)

Feats
All-Out Attack, Attack Specialization 2 (Black Maul), Attractive 2, Defensive Roll 1, Dodge Focus 7, Improved Critical 2 (Black Maul), Power Attack, Startle

Powers
Density 4 (Power Feat: Buoyant, Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (14pp)
Device 19 (The Black Maul; easy to remove; Power Feat: Restricted – requires 30+ Strength) (58pp)
Impervious Toughness 8 (Extra: Linked to Density [+0]) (8pp)

THE BLACK MAUL
Blast 16 (“maul throw”)
AP – Deflect 10 (all Ranged attacks; Extra: Action – Move [+1])
AP – Flight 16 (1,000,000 mph)
AP – Power Feat 1 (Shockwave for 38 Strength)
AP – Strike 2 (Power Feat: Mighty 14, Extra: Penetrating [+1])
AP – Telekinesis 16
Gravity Control 13 (Power Feat: Dynamic, Extra: Damaging [+1])
DAP – Blast 13 (“gravity blast”)
DAP – Environmental Control 13 (High Gravity)
DAP – Force Constructs 13 (“gravity fields” Extra: Moveable [+1])
DAP – Teleport 13 (“tesseract” Extra: Portal [+2], Flaw: Long-Range [-1])
Immunity 10 (Gravity Effects)

Drawbacks
Power Loss (Density; if removed from Black Maul for longer than 24 hours [uncommon, minor]) (-1pp)

Ability Scores 56, Skills 17, Feats 17, Powers 80, Combat 24, Saves 16, - Drawbacks 1 = 209
K’Ree was a skilled con-woman. She managed to trick her way into the prestigious Society of Historical Research for one specific purpose: to make lots of money. K’Ree knew that gathering ancient artifacts from all across the galaxy would be able to get her huge sums of money very quickly. She never counted on how lucky her findings would be.

While researching an ancient world supposedly belonging to the ancient Precursors, K’Ree discovered an artifact weapon: The Black Maul. This weapon was crafted to contain the power of a singularity. By wielding the weapon, the bearer had the power to channel a black hole in whatever means they so desired. By studying the ancient runes of the Precursors, K’Ree was able to unlock the secrets of the Black Maul.

Now, as Dark Maul, K’Ree uses the power of the Precursors to amass even more wealth than ever before: as a super-power intergalactic criminal! Over the years of her possession of the Black Maul, K’Ree has absorbed some of its power, increasing her own (already impressive) density and strength.
:!: One of my original characters. Dark Maul is basically a Thor-type with Gravity Control rather than Weather Control. She is a space-villain that I set up against the heroes from my short-lived High-Guard space-heroes setting.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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