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Showdown at the Litterbox: Timber Wolf

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

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Postby catsi563 » Tue Aug 26, 2008 1:43 am

LeopoldKain wrote:
catsi563 wrote:The Rhino

Image

Insert how do you stop a Rhino from charging joke here

:D


I thought you took away his credit card?


=^_^= ROFLMAO
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Postby catsi563 » Mon Sep 01, 2008 3:04 pm

"Iron" Mike Mason Crime Boss

PL 10/193pp

Image

Abilities (52pp)

Str 18 Dex 12 Con 18 Int 18 Wis 18 Cha 20

Skills (30pp)

Bluff 8 (+13 ), Concentration 4 (+8 ), Diplomacy 8 (+13 ), Gather Information 8 (+13 ), Intimidate 8 (+13 ), KS Business 8 (+12 ), KS Civics 8 (+12 ), KS Current Events 8 (+12 ), KS Streetwise 8 (+12 ), KS Tactics 8 (+12 ), Languages 4 (Chinese, French, Japanese, Russian), Notice 4 (+8 ), Perform (Oratory) 8 (+13 ), Profession (Importer/Exporter) 8 (+12 ), Profession Criminal 8 (+12 ), Search 4 (+8 ), Sense Motive 8 (+12 )


Feats (55pp)

Benefit 5 (Status [Social Elite], Wealthy 4), Connected, Contacts, Distract 2, Eqipment 6, Fearsome Presence 2 (10ft DC 12), Inspire, Leadership, Master plan, Minions 10 (30 pp 500 minions [Thug or criminal stats]), Minions 9 (45pp 100 minions [Mobster or Crime lord stats], Taunt, Tough 4, Well Informed

Super Heavyweight Boxing:

All-out Attack, Attack Focus Melee 4, Defencive Roll 2, Improved Block, Power Attack, Takedown Attack

Powers (8pp)

Tough guy (Protection 2) 2pp

Hands of Steel (Strike 4 (Power feats: mighty) 6pp
AP: Power Lifter (Super Strength 2)

Equipment 6pp (30ep)

Assorted Vehicles and Head quarters, and weapons as needed

Combat (32pp)

Attack: +8, +12 (Melee)

Damage: +8 (Unarmed)

Defence: +8

Initiaitve: +2

Tradeoffs

ATT/DAM +2/-2
DEF/TOUGH -2/+2

Saves (16pp)

Toughness: +10, +12 (Defencive Roll)

Fortitude: +10

Reflex: +6

Will: +10

========================================
Abilities 52 + Skills 30 + Feats 55 + Powers 8 + Combat 32 + Saves 16 = Total 193pp
========================================

A Character created for a possible future story. also an Adversary for Dark Angel as part of her Rogues gallery

Iron Mike Mason was a former street punk and loser. One day while serving time in prison he discovered two things. Weightlifting, and Boxing. After enagaging in a grueling almost brutal training regimine he quickly established himself as a brutal competitor who was easily capable of crushing a man's skull with a single punch.

Upon his release Iron Mike went into professional boxing where he quickly established himself as a contender to the title. However an unscrupulous promoter wanted him to throw the fight. He refused and crushed his opponent in 1 round.

Furious the Promoter ordered him beaten and his hands crushed. As he recovered in the hospital he vowed revenge and sought out a dealer in underworld drugs and medicine he'd learned about in the joint. The dealer provided him with an experimental steroid that not only healed his body but made him even stronger. It also had the unexepected effect of increasing his intelligence to near genius levels.

Realizing he was wasting his talents and potential on petty fights when he could be making millions of dollars. Iron Mike quickly found his old criminal gang and took them over. Within a month they were unchallenged in their old neighborhood. Within a year they were unchallenegd in the city. Within 3 years the promoter who had attacked him was on his knees begging for his life.

Iron Mike beat him into an unrecognizable mass and sent the remains to the Kingpin of crime who the man had worked for as a message.

The two have engaged in a nasty rivalry that sometimes cools down and sometimes heats up into a state of war that leaves blood on the streets.

Unchallenged in his own city he was enjoying all the benefits of his newfound status Untill the Day when a Dark Angel came into his life and brought hell with her.

Now he's not happy. This Angel has bedeviled his operations city wide. She's been untouchable and more importantly she's come as close as anyone has to actually pinning his criminal actvities on him. She's kept an entire Law firm busy with the criminal indictments that have been brought against him because of her interference.

He's attempted to fight her on more then one occasion but everytime she's beaten him with her amazing skills and courage.
Last edited by catsi563 on Thu May 09, 2013 3:31 pm, edited 1 time in total.
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Postby catsi563 » Thu Sep 04, 2008 6:13 pm

Cobra

PL 10/160pp

Abilities (32pp)

Str 16 Dex 18 Con 16 Int 14 Wis 14 Cha 14

Skills (28pp)

Acrobatics 8 (+12 ), Bluff 4 (+6 ), Climb 5 (+8 ), Concentration 6 (+8 ), Disable Device 4 (+6 ), Drive 4 (+8 ), Escape Artist 4 (+8 ), Gather Information 10 (+12 ), Intimidation 6 (+8 ), Investigation 8 (+10 ), KS Streetwise 8 (+10 ), KS Tactics 4 (+6 ), Medicine 4 (+6 ), Notice 6 (+8 ), Pilot 4 (+8 ), Search 6 (+8 ), Sence Motive 10 (+12 ), Stealth 4 (+8 ), Survival 4 (+6 ), Swim 3 (+6 )

Feats (30pp)

Assessment, Blind-Fight, Connected, Contacts, Evasion, Fearless, Improved Initiative, Precise Shot 1, Quick Draw [Draw], Ranged Pin, Uncanny Dodge 2 (Visual, Audiotory)

Combat Style:

Accurate Attack, All out Attack, Chokehold, Defencive Roll 2, Dodge Focus 6, Elusive Target, Improved Block, Improved Disarm, Improved Throw, Improved Trip, Power Attack, Takedown Attack,

Powers (16pp)

Combat Training (Strike 4(Power Feats: Mighty) 5pp

Strong Legs (Leap 1) 1pp

Fast Runner (Speed 1) 1pp

Equipment 9pp (45ep)

Armored Costume (Protection +2 (Power feats: Subtle) 3ep
Therma Weave insulation (Immunity 2 (Heat & Cold) 2ep

Mask (Super Senses 3 (Dark Vision, Low light vision) 3ep

Comm link 1ep

Cobra Hood Distortion Cape (Concealment 2 [Visual] (Flaws: Blending -1; Power Feats: Close Range, Hide in plain Sight) 4ep

Utility Pouches and Backpack (Dimensional Pocket 1) 2ep

Weapons and Equipment (Array)

Pepper Spray (Dazzle 5 + Stun 5)
Taser (Stun 5 (Extended Range 3)
Binoculars
Cell phone/PDA
Digital Audio Recorder
Flashlight
GPS receiver
Handcuffs
Mini-Tracer
Multi-Tool
Medic kit
Caltrops

Kris Short Swords (Strike 3 (Power Feats: Improved Critical 2[17-20], Mighty) 6ep

Knives (Strike 1 (Power Feats: Improved Critical 1 [19-20], Mighty, Thrown) 4ep

Heavy Pistol (Blast 4) 8ep

Shuriken (Blast 1 (Autofire +1) 3ep

Crossbow (Blast 3 (Improved Critical 2 [18-20]) 8ep

Sport Motorcycle 9ep


Combat (40pp)

Attack: +13

Damage: +7 (unarmed), +6 (Kris), +4 (Knives), +4 (Heavy Pistol), +3 (Crossbow), +1 (Shuriken)

Defence: +7, +13 (Dodge Focus)

Initiative: +8

Tradeoffs

ATT/DAM +3/-3
DEF/TOUGH +3/-3

Saves (14pp)

Toughness: +3, +5 (Armor), +7 (Armor & Defencive Roll)

Fortitude: +7

Reflex: +9

Will: +7

=======================================
Abilities 32 + Skills 28 + Feats 30 + Powers 16 + Combat 40 + Saves 14 = Total 160pp
=======================================

A minor character designed as a smallt est. She may also make an appearance in a future story.

Shes designed as a combination weapons master, tracer, vigilante. A solid mook sweeper, with some investigative skills so she can trakc down her prey. Shes a bounty hunter with an edge.

:arrow: For an image use the Weapons master fromthe core book page 23
Last edited by catsi563 on Sat Oct 01, 2011 3:01 pm, edited 2 times in total.
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Postby MorningKnight » Thu Sep 04, 2008 8:50 pm

Cobra is a very nifty character.

I also like to see that some people use the Iron Age "Combat training."

Iron Mike Mason also rocks.

(I also saw you on the CoH board while trying to deal with my CoH crashing.)
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Postby catsi563 » Thu Sep 04, 2008 9:50 pm

=^_^= Heh thanks. yeah Im pretty active over on the COH boards defiantley.

Alot crazier over there as well. LOLZ

:lol:

I liked the pictures of both characters and they inspired me to their creation.
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Postby JoshuaDunlow » Wed Nov 19, 2008 10:11 am

Just giving this thread a good old bump. !
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Postby catsi563 » Wed Nov 19, 2008 6:13 pm

=^_^= thanks Joshua. Just taking a small hiatus to lurk awhile. Ill have some more sometime soon.

And as allways im available for any requests if anyone needs or has any.
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Postby Libra » Sat Nov 22, 2008 2:39 pm

No problem Catsi. Everyone feels a need to lurk now and again. :D

(I just keep posting till the feeling goes away, but that's just me. :wink: )
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Postby catsi563 » Sat Nov 22, 2008 3:56 pm

=^_^= thanks Libra. I so the same sometimes.

Just a small update to my sig. I posted the link to my FanFiction.net page. If anyone likes Naruto fan fics hop over and read up Ive posted 8 and am working on 2 more.

If anyone has any questions on my stories feel free to ask.
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Postby catsi563 » Thu Mar 19, 2009 10:12 pm

Doctor Jacob Hood (Special Science Advisor to the FBI)

Image

PL: 6/115pp

Abilities (34pp)

Str 10 Dex 10 Con 14 Int 30 Wis 16 Cha 14

Skills (40pp)

Bluff 4 (+6 ), Computers 8 (+18 ), Concentration 6 (+9 ), Craft [Chemical] 10 (+20 ), Diplomacy 4 (+6 ), Disable Device 4 (+14 ), Drive 2 (+2 ), Gather Information 8 (+18 ), Intimidate 2 (+4 ), Investigate 10 (+20 ), KS [Behavioural Sciences] 10 (+20 ), KS [Civics] 4 (+14 ), KS [Current events] 4 (+14 ), KS [Earth Sciences] 10 (+20 ), KS [History] 4 (+14 ), KS [Life Sciences] 10 (+20 ), KS [Pysical Sciences] 10 (+20 ), KS [Technology] 10 (+20 ), KS [Theology & Philosophy] 4 (+14 ), Medicine 8 (+11 ), Notice 8 (+11 ), Profession [Scientist] 8 (+11 ), Search 8 (+18 ), Sense Motive 4 (+7 )

Feats (13pp)

Benefit (Rank (Special Advisor) 2, Security Clearance, Wealth of Information*), Connected, Editic Memory, Endurance, Inventor, Master Plan, Second Chance (Science), Skill Mastery (Medicine, KS (Life sciences, Physical Sciences, Craft Chemical), Ultimate Investigator, Well informed

*Wealth of Information (use Intelligence for gather info and well informed)

Powers (0pp)

Equipment

Cellphone
Emergency Alert pager

Combat (16pp)

Attack: +4

Damage: +0

Defence: +4

Initiaitve: +0

Saves (12pp)

Toughness: +2

Fortitude: +5

Reflex: +5

Will: +7

=====================================
Abilities 34 + Skills 40 + Feats 13 + Powers 0 + Combat 16 + Saves 12 = Total 115
=====================================

From one of my new faorite series The Eleventh Hour I present Dr. Jacob Hood Special science Advisor to the FBI. Played to perfection by the excellent Actor Rufus Sewell. The interaction between Him and rachel is lots of fun. and the Science is neat as well talk about chemistry LOL.

:arrow: Hood is designed for an agent level campaignas appropriate but can be easilly adapted to higher lvls as needed. In any point lvl hes one of the smartest men on earth and an imminently capable scientist and investigator.

He can eaislly be used as a source of scientiftic information or called in as an advisor by various agencies such as Shield, Until, Aegis etc.

He is well respected in the scientific community, considered somewhat of a radical but never dismissed out of hand because 9 times out of 9 and half hes right.

:arrow: Fun Sci-Fi geek fact: In the British version of the series. Hoods first Name is Ian and he is played by Scifi god Patrick Stewart.
Last edited by catsi563 on Thu Mar 19, 2009 11:06 pm, edited 1 time in total.
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Postby catsi563 » Thu Mar 19, 2009 11:03 pm

Rachel Young (Special Agent FBI)

Image

PL 6/130pp

Abilities (32pp)

Str 14 Dex 16 Con 16 Int 16 Wis 16 Cha 14

Skills (37pp)

Acrobatics 4 (+7 ), Climb 4 (+6 ), Computer 2 (+5 ), Concentration 6 (+9 ), Craft Mechanical 4 (+7 ), Disable Device 4 (+7 ), Drive 10 (+13 ), Escape Artist 4 (+7 ), Gather Information 6 (+8 ), Intimidate 8 (+10 ), Investigate 6 (+9 ), KS [Behaviorial Sciences] 6 (+9 ), KS [Current Events] 6 (+9 ), KS [Streetwise] 8 (+11 ), KS [Tactics] 8 (+11 ), KS [Technology] 4 (+7 ), Medicine 4 (+7 ), Notice 10 (+13 ), Perform [Dance] 8 (+11 ), Profession [Agent] 8 (+11 ), Search 8 (+11 ), Sence Motive 8 (+11 ), Stealth 4 (+7 ), Survival 4 (+7 ), Swim 4 (+6 )

Feats (21pp)

Accurate Attack, Assessment, Attack focus (ranged) +2, Attractive, Benefit (Rank (Special Agent), Security Clearance), Defencive Attack, Defencive Roll, Elusive target, Evasion, Grappling Finesse, Improved Defence, Improved grapple, Improved Intiaitve, Improved Trip, Interpose, Precise Shot, Quick Draw, Sieze Intiative, Uncanny Dodge (visual)

Powers (5pp)

Combat Trianing (Strike 1 (Feats: Mighty, Improved Critical)3pp

Keen Awareness (Danger Sence (Power Feat: Uncanny Dodge) 2pp

Equipment

Cellphone
Emergency pager alert

Protective vest (+2 Toughness)

Light Pistol
Snap Baton
Utility tool
Handcuffs

Combat (24pp)

Attack: +6, +8 [Ranged]

Damage: +3 Unarmed, +3 (light Pistol), +3 (Snap Baton)

Defence: +6

Initiaitve: +7

Tradeoffs

Att/Dam +2/-2
Def/Tough 0/0

Saves (11pp)

Toughness: +3, +4 (defencive Roll), +6 (vest)

Fortitude: +6

Reflex: +8

Will: +6

=========================================
Abilities 32 + Skills 37 + Feats 21 + Powers 5 + Combat 24 + Saves 11 = total 130pp
=========================================

Also from the Eleventh Hour Dr. Hoods Partner in crime fighting. Rachel is his bodyguard/ babysitter/ keeper/ handler/ friend/ confidante etc etc. She does it all. The chemistry between the two is unmistakable and who knows what could happen between them given time.

:arrow: Rachel is desigend as a full time bodyguard. Shes tough, fast, and hits a lot harder then she looks like she should. Shes an expert marksman, and has a keen eye the better to watch her charges with.

:arrow: Dont think shes all about the brawn though, she is an fully trained and edjucated FBI agent (or insert agency of choice here) and perfectly capable in her own right as an investigator. While she may not have Hoods scientific knowledge she isnt stupid and cna usualy follow where hes going well enough.

:arrow: one item of note in Rachel and Jacobs inventory is the alert pager. anothe rname for it is the Panic button. Hood has it because as you can see hes not a combat fiend. if he gets into trouble ((which he does far to often)) he only has to hit the button and it will alert Rachel to his location and that hes in trouble bringing her running to his location. Woe be to anyone that gets in her way.

:arrow: as a funny aside jacob occaisonalys cares the snot out of her by forgetitng he has the thing in his pocket causing the occasional accidental acctivation. :P LOL
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Postby JoshuaDunlow » Thu Mar 19, 2009 11:52 pm

Nice builds, i watch this show as well. And i am a fan of the Original British series too.
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Postby catsi563 » Sat Mar 21, 2009 12:48 pm

=^_^= Heh thanks Joshua. Ive been enjoying it and fringe too.
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Postby JoshuaDunlow » Sat Mar 21, 2009 4:30 pm

catsi563 wrote:=^_^= Heh thanks Joshua. Ive been enjoying it and fringe too.


I love Fringe
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Postby catsi563 » Sun Mar 29, 2009 3:09 pm

The Huntress (Helena Bertinelli)

Image

PL: 10/159pp

Abilities (26pp)

Str 14 Dex 18 Con 14 Int 14 Wis 12 Cha 14

Skills (40pp)

Acrobatics 8 (+12 ), Bluff 8 (+10 ), Climb 6 (+8 ), Diplomacy 4 (+6 ), Disable Device 8 (+10 ), Disguise 4 (+6 ), Drive 8 (+12 ), Escape Artist 6 (+10 ), Gather Information 8 (+10 ), Handle Animal 4 (+6 ), Intimidate 8 (+10 ), Investigate 8 (+12 ), KS [Current Events] 4 (+6 ), KS [History] 8 (+10 ), KS [Philosophy & Theology] 4 (+6 ), KS [Streetwise] 8 (+10 ), KS [Tactics] 6 (+8 ), Languages (English, French, Itallian, Sicillian) Medicine 4 (+5 ), Notice 7 (+8 ), Profession [Teacher] 8 (+10 ), Ride 4 (+8 ), Search 6 (+8 ), Sence Motive 9 (+10 ),Stealth 8 (+12 ), Swim 4 (+6 )

Feats (47pp)

Attractive, Attack Specilization (Crossbow), Benefit (wealth), Connected, Contacts, Elusive target, Equiment 8, Evasion, Favorite Opponent (mobsters), Improved Initiative, Move By Action, Precise Shot, Quick Draw 2 (Load and Draw), Ranged Pin, Sneak Attack 2, Startle, Takedown attack, Uncanny Dodge (audiotory), Well Informed

Fighting Style (45pp)

All out attack, Defencive Attack, Defencive Roll 2, Dodge Focus 6, Grapple Finesse, Improved Critcial 4 (Unarmed x2, Crossbow x2) Improved Defence, Martial Strike 2, Power Attack

Powers (0pp)

Equipment 8pp

Huntress Costume (Protection 3, Subtle, Urban Camo, Comm Link, Night vision lenses) 7ep

Motorcycle (Standard) (Etxtras: Remote, Alarm, Hidden Compartments, Computer) 13ep

Aresnal + Utility belt 20ep
Crossbow (Dam +3, Improved Cricital+3, Scope +1)
*Collapsable Combat Staff
*Knife
*Flexi-cuffs
*Lockpick gun
*Smoke grenades
*FlashBangs
*Gas Mask
*+3ep as needed

Combat (34pp)

Attack: 10, +12 (Crossbow), +13 (Crossbow with scope)

Damage: +4 (unarmed), +5 (Stavs), +3 (Crossbow)

Defence: +7, +13 (Dodeg Focus)

Initiaitve: +8

Tradeoffs

ATT/DAM: +3/-3
DEF/TOUGH: +3/-3

Saves (12pp)

Toughness: +2, +5 (Suit), +7 (Defencive roll + Suit)

Fortitude: +6

Reflex: +8

Will: +6

==========================================
Abilities 26 + Skills 40 + Feats 47 + Powers 0 + Combat 34 + Saves 12 = Total 159pp
==========================================

The last and potentialy most lethal of the Birds of prey. Not so much in temrs of Skill as Dinah would whupp her--Very fine-- Arse any day of th week. But more because shes the one most willing to use lethal force if needed.

:arrow: Helena is a fairly tyical Costumed Adventurer in most respects. She has skills, solid physical capabilites, a solid arsenal, of weapons and equipment, and the will to back it up

:arrow: Helena should also be noted in that she has a massive amount of information that is jsut a commlink away thanks to her positon in the batfamily an Birds of Prey.


:arrow: trivia note, HElena is in an active relationship with The Question in the Catsiverse and the two regularly raise hell together. :P
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