Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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MisterO
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Post by MisterO » Sun Mar 22, 2009 8:45 pm

Though the only exposure I have had to the MGS saga is playing a bit of the demo the first MGS that came with a gaming magazine. I am, however, fascinated by the lore and outlandish characters that have been spawned from it, and these are some of the best builds of FoxHOUND I've seen.

I am especially fond of your builds which are always easy to follow and understand. I like that you try to be as simple with your builds as possible, only using a smattering of modifiers to create the desired effect and keeping PL within reasonable limits, only going over PL 10 for the truly EPIC characters.

Kudos mister Kreuzritter.

Green Gremlin
Hireling
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Post by Green Gremlin » Mon Mar 23, 2009 10:02 pm

Han solo with a power ring huh? Well I guess if you can put a lightsaber in the colonel's hands.
"None of you understand. I'm not locked up in here with you. You're locked up in here with me."

Kreuzritter
Cosmic Entity
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1968

Post by Kreuzritter » Wed Mar 25, 2009 6:09 am

Image

Hooded Justice

PL: 7 (105)

abilities: (40)
STR 24 DEX 14 CON 24 INT 10 WIS 14 CHA 14

Combat: (20)
+5 init, +7/5 ATK, +5 DEF (+2 flat-footed)
+7 DMG (unarmed)

saves: (10)
TOU +9/7 FORT +10 REF +5 WILL +6

Skills (17/68)
bluff +4
climb +6
concentration +6
gather info +6
handle animal +6
intimidate +10
knowledge: streetwise +6
notice +6
search +6
sense motive +6
stealth +6

feats (18)
all-out attack, atk spec: unarmed, contacts, chokehold, def roll 2, diehard, elusive target, evasion, improved block, improved grab, improved grapple, improved initiative, improved pin, move-by action, power attack, startle, takedown attack

costs
abilities 40 + combat 20 + saves 10 + skills 17/68 + feats 18 = 105 pts

:arrow: the first costumed crimefighter in the Watchmen 'verse, Hooded Justice was suspected to be circus strongman Rolf Muller
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Thunderstrike
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Post by Thunderstrike » Wed Mar 25, 2009 7:26 am

Nice to see some more Watchmen write-ups, especially some of the other characters.

Keep up the good work Kreuz!
"HA! A natural 20! That means I win. You can fall down now. What? Are you 4th edition?" - Richard the Warlock from Looking for Group Webcomic

Kreuzritter
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1969

Post by Kreuzritter » Wed Mar 25, 2009 7:39 am

Image

Molten Man

PL: 10 (150)

abilities: (26)
STR 34 DEX 14 CON 18 INT 16 WIS 14 CHA 10

Combat: (24)
+6 init, +8/6 ATK, +6 DEF (+3 flat-footed)
+12 +/10 DMG (unarmed + aura)

saves: (9)
TOU +14 FORT +7 REF +5 WILL +5

Skills (10/40)
craft: chemical +6
intimidate +8
knowledge: physical sciences +6
notice +6
profession: security guard +4
search +6
sense motive +4

feats (9)
atk spec: unarmed, diehard, all-out attack, power attack, improved iitiative, move-by action, improved grab, improved grapple, takedown attack

Powers (72)
enhanced STR +20 (21)
- ap: blast +10 [20]
immunity +11 (extreme heat, entrapment, fire damage) (11)
impervious TOU +6 (6)
protection +10 (10)
energy Aura +5 (20)
supersrength +2 (4)

costs
abilities 26 + combat 24 + saves 9 + skills 10/40 + feats 9 + powers 72 = 150 pts

:arrow: making his canadian animated debu this weekend, it's the molten man, who got on this list for the sole distinction of being a brick with a damage aura
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Kreuzritter
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1970

Post by Kreuzritter » Thu Mar 26, 2009 7:28 am

Image

Dino-Batman

PL: 10 (150)

abilities: (32)
STR 34 DEX 16 CON 24 INT 16 WIS 14 CHA 14

Combat: (32)
+7 init, +8/6 ATK, +10 DEF (+4 dodge, -2 size, +3 flat-footed)
+12/14 DMG (unarmed/Dinorangs)

saves: (10)
TOU +10 FORT +10 REF +6 WILL +6

Skills (19/76)
climb +4
acrobatics +4
disable device +6
escape artist +4
gather info +6
intimidate +8
investigate +6
knowledge: current events +4
knowledge: streetwise +6
notice +6
search +6
sense motive +6
stealth +6
swim +4

feats (21)
all-out attack, atk spec: unarmed, diehard, dodge 4, evasion, fast overrun, improved block, improved grab, improved grapple, improved initiative, improved throw, improved trip, master plan, move-by action, power attack, takedown attack, uncanny dodge, well-informed

Powers (38)
device: dinorangs +1 (3)
- Blast +2 (feat: mighty) [5]
growth +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (25)
immovablle +1 (extra: unstoppable +1) (2)
protection +3 (3)
speed +2 (2)
supersenses +3 (low-light vision, scent, track) (3)

drawback
vulnerable: cold (uncommon, moderate (-2)

costs
abilities 32 + combat 32 + saves 10 + skills 19/76 + feats 21 + powers 38 = 150 pts

:arrow: the caped carnosaur, Dino-batman ("Terrible Thunder Batman". yes, this is the best name i could come up with) is an original creation, whose indisclosed origins are clearly entrenched in the mind-blowing weirdness of the silver age.

:arrow: the RL details of this build are as expected. I saw the pic, and built around the concept of "batman as dinosaur". the work itself was easy, adpting the costmed adventurer from "glden age" to a saurian template, and then rounding off with appropriate combat feats
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Kreuzritter
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1971

Post by Kreuzritter » Thu Mar 26, 2009 8:33 am

Image

"I am Grimm Shado, and I am here to take it to the limit."

Grimm Shado

PL: 10 (150)

abilities: (40)
STR 16 DEX 20 CON 16 INT 16 WIS 14 CHA 16

Combat: (32)
+7 init, +12 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+3/8/8/6/5 DMG (unarmed/wandclaws/strike/blast/disintegrate)

saves: (8)
TOU +8/6/3 FORT +6 REF +7 WILL +6

Skills (21/84)
acrobatics +6
bluff +8
concentration +8
craft: artistic +4
drive +6
gather info +6
intimidate +8
knowledge: arcane +8
notice +6
search +6
sense motive +6
sleight of hand +6
stealth +6

feats (24)
all-out attack, atk spec: wandclaws 2, attractive, def roll 2, diehard, dodge 4, elusive target, equipment 2, evasion, improved initiative, move-by action, power attack, precise shot, startle, takedown attack 2, taunt, uncanny dodge

Powers (25)
blast "wandclaws" +8 (feats: improved crit, affect incorporeal, variable-elemental, subtle) (23)
- ap: strike +5 (feats: mighty, improved crit 2, affect incorporeal 2, subtle, extra: penetrating +1) [16]
- ap: blast +6 (feat: variable: element, extra: area-burst +1) [19]
- ap: disintegrate +5 [20]
immunity +1 (age) (1)
supersenses +1 (mystic awareness, detect magic) (2)

equipment
light armor +3 [3]
sports car [8]
3 ep unspent

costs
abilities 40 + combat 32 + saves 8 + skills 21/84 + feats 24 + powers 25 = 150 pts

:arrow: an over-the-top fantasy anti-hero, Grimm Shado is the character of Penny-arcade's "sonng of the sorcalator" strips, which are both jabs at b-grade fantasy literature, and a certain otherwebcomic author whose ego is said o rival that of john byrne
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Arthur Eld
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Post by Arthur Eld » Thu Mar 26, 2009 10:12 am

Wow. Just, wow.

I think its your diversity and willingness to stat up just about anything that strikes your fancy that makes you one of, if not the, best converters here on the Tank, Kreuz.

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MorningKnight
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Post by MorningKnight » Thu Mar 26, 2009 1:14 pm

Love Dinobatman!

Grimm's also very scary. But I don't know enough webcomic drama to know who he's a parody of. :(

Kreuzritter
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Post by Kreuzritter » Thu Mar 26, 2009 7:00 pm

oh it's not so much shado himself, it's his creator, l.h. franzibald, who is himself a satire of the guy who does CTRL-Alt Del
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Kreuzritter
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1972

Post by Kreuzritter » Thu Mar 26, 2009 9:22 pm

Image

"This! Is! AMERICA!"

General Washington

PL: 7 (105)

abilities: (38)
STR 20 DEX 16 CON 20 INT 14 WIS 14 CHA 14

Combat: (24)
+7 init, +6 ATK, +7 DEF (+1 dodge, +3 flat-footed)
+5/5/8 DMG (unarmed/rifle/axe)

saves: (9)
TOU +7/5 FORT +7 REF +6 WILL +6

Skills (13/52)
bluff +4
gather info +4
intimidate +8
knowledge: tactics +6
notice +6
ride +6
search +6
sense motive +6
survival +6

feats (20)
all-out attack, diehard, def roll 2, dodge, equipment 3, fearless, improved initiative, inspire, leadership, minions 5, move-by action, power attack, takedown attack

equipment
flintlock rifle +5 [10]
battleaxe +3 (feats: mighty, thrown) [5]

minions
10 soldiers

costs
abilities 38 + combat 24 + saves 10 + skills 13/52 + feats 20 = 105 pts

:arrow: from the people who thought 300 was a true story, we have robot chicken's 1776, in which bizarely shirtless yankees beat up the redcoats in slo-mo

:arrow: at no point does washington use an axe during the sketch, but it's so synoymous with him after the cherry tree fabble that i included it anyway
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MorningKnight
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Post by MorningKnight » Thu Mar 26, 2009 9:43 pm

And see, I thought you'd be doing the very NSFW Washington song/video.

This one, though, is full of win.

Kreuzritter
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Posts: 21027
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1973

Post by Kreuzritter » Sat Mar 28, 2009 5:22 pm

Image

"I'm not going to shortchange myself anymore."

Ginormica

PL: 10 (150)

abilities: (20)
STR 40 DEX 14 CON 30 INT 10 WIS 14 CHA 14

Combat: (24)
+6 init, +5/3/0 ATK, +6 DEF (+2 dodge, -4 size, +2 flat-footed)
+15 DMG (unarmed)

saves: (10)
TOU +12/10 FORT +13 REF +5 WILL +6

Skills (11/44)
bluff +4
climb +6
diplomacy +8
intimidate +4
knowledge: current events +4
notice +6
search +6
sense motive +6

feats (18)
all-out attack, atk focus: melee 3, atk spec: unarmed, beginner's luck, def roll 2, diehard, dodge 2, improved initiative, inspire, luck, move-by action, power attack, teamwork 2

Powers (67)
Growth +14 (extra: continuous +1, flaw: permanent -1) (42)
immovable +3 (extra: unstoppable +1) (6)
immunity +6 (radiation, radiation damage) (6)
impervious TOU +7 (7)
superstrength +3 (6)

costs
abilities 20 + combat 24 + saves 10 + skills 11/44 + feats 18 + powers 67 = 150 pts

:arrow: the heroine of Pixar's Monsters VS. Aliens (see it NOW!), Ginormica used to be mousy little Susan Murphy until she was struck by a meteor and infused with Quantonium radiation, which turned her into the gargantuan gal she is today.
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Kreuzritter
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1974

Post by Kreuzritter » Sat Mar 28, 2009 6:29 pm

Image

"Poppa's a lil outta shape..."

The Missing Link

PL: 10 (150)

abilities: (42)
STR 26 DEX 16 CON 20 INT 10 WIS 14 CHA 16

Combat: (28)
+7 init, +12/6 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+8 DMG (unarmed)

saves: (9)
TOU +8 FORT +7 REF +6 WILL +6

Skills (15/60)
bluff +6
handle animal +10
intimidate +6
notice +6
search +6
sense motive +6
survival +10
swim +10

feats (35)
all-out attack, animal empathy, atk focus: melee 6, diehard, dodge 4, environmental adaptation: underwater, elusive target, endurance, fascinate: bluff, fast overrun, fearsome prescence 5, elusive target, improved initiative, improved overrun, luck, move-by action, power attack, seize initiative, takedown attack 2, teamwork 2, taunt

Powers (21)
immunity +4 (cold, pressure, drowning, age) (4)
protection +3 (extra: impervious +1) (6)
superstrength +3 (6)
swimming +5 (5)

costs
abilities 42 + combat 28 + saves 9 + skills 15/60 + feats 35 + powers 21 = 150 pts

:arrow: the name's self-explanatory, being the link between land and marine life, perfectly preserved in a block of ice until he was defrosted, whereupon he proceeded to terrorize a popular beach resort until the army (and national guard, and a few lifeguards) put him in captivity (where he took a big brotherly role to the city-crushing insectasaurus)
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MorningKnight
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Post by MorningKnight » Sat Mar 28, 2009 7:37 pm

Had I not been stuck in physical therapy yesterday, I would have seen this. I've been anticipating this movie since I saw the concept art of Insectasaurus chomping on the Golden Gate Bridge.

And Ginormica is fighting it out with Elasti-Gal as the cutest. (What can I say? Holly Hunter with junk in her trunk and wearing spandex versus those gorgeous green eyes and snow-white hair...)

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