MorningKnight wrote:Here we go with a rebuild. I didn't like the dude as an Apollo-style Paragon. I've more fallen for the character as what he is in City of Heroes, a Fire/Regenerating scrapper.
Morning Knight
CoH Fire/Regenerating Scrapper
Irony defined - a City of Heroes character drawn up on the DCAU Heromaker. Power Level: 12; Power Points Spent: 180/180
STR: +5 (20),
DEX: +3 (16),
CON: +5 (20),
INT: +1 (12),
WIS: +4 (18.),
CHA: +5 (20)
Tough: +5/+13, Fort: +5, Ref: +8, Will: +9Skills: Climb 4 (
+9), Concentration 8 (
+12), Diplomacy 4 (
+9), Gather Information 4 (
+9), Intimidate 8 (
+13), Investigate 8 (
+9), Notice 8 (
+12), Search 8 (
+9), Sense Motive 6 (
+10), Survival 2 (
+6), Knowledge: Arcane Lore 4 (
+5), Knowledge: Current Events 4 (
+5)
Feats: Defensive Roll 3, Accurate Attack, All-Out Attack, Assessment, Connected, Contacts, Defensive Attack, Diehard, Distract (Intimidate), Endurance 2, Fast Overrun, Fearless, Fighting Style: Sword-fighting, Improved Block 1, Improved Disarm 1, Improved Initiative 1, Power Attack, Taunt, Benefit - Premeir Hero 1, Inspire 1, Interpose, Leadership, Luck 4, Move-By Action, Takedown Attack 1, Uncanny Dodge - Audio 1, Attack Focus (Melee) 3, Dodge Focus 2
Powers:Fire Shield (Shield 3) (+3 dodge bonus; Feats: Defensive Roll 3)
Flame Aura (Force Field 5) (+5 Toughness; Extras: Impervious)
Flame Rocket (Leaping 4) (Jumping distance: x25; Alternate Powers: Thermal Riding (Flight 4) [Alt])
Thermal Riding (Flight 4) [Alt] (Speed: 100 mph, 880 ft./rnd; Flaws: Gliding)
Thermal Rejuvenation (Regeneration 11) (Recovery Rate (Bruised) 2 (recover 1 / action), Recovery Rate (Disabled) 2 (recover 1 / hour), Recovery Rate (Injured) 2 (recover 1 / 5 mins), Recovery Rate (Staggered) 2 (recover 1 / 5 mins), Recovery Rate (Unconscious) 1 (recover 1 / round), Recovery Bonus 2 (+2 to recover), Flaws: Source (Intense Heat))
Fire Sword (Corrosion 11) (DC 26, Alternate Powers: Fire Shield Bash/Fire Fist (Strike 10) [Alt])
Fire Shield Bash/Fire Fist (Strike 10) [Alt] (DC 30, Power Feats: Mighty)
Attack Bonus: +6 (Ranged: +6, Melee: +9, Grapple: +14)
Attacks: Unarmed Attack, +9 (DC 20), Fire Sword (Corrosion 11), +9 (DC Fort/Tou «), Fire Shield Bash/Fire Fist (Strike 10) [Alt], +9 (DC 30)
Defense: +11 (Flat-footed: +3), Knockback: -9
Initiative: +7Languages: Native Language
Totals: Abilities 46 + Skills 17 (68 ranks) + Feats 33 + Powers 50 + Combat 24 + Saves 10 + Drawbacks 0 = 180
Archived VersionPower Level: 10 (150 power points)
Abilities: STR 20(+5) DEX 20(+5) CON 24(+7) INT 16(+3) WIS 16(+3) CHA 16(+3)
Skills: Acrobatics 8 (+13), Bluff 8 (+11), Gather Information 6 (+9), Intimidate 12 (+15), Investigate 8 (+11), Knowledge (Streetwise) 8 (+11), Notice 8 (+11), Search 10 (+13), Sense Motive 8 (+11), Stealth 8 (+13)
Feats: Attack Focus (Melee) 5, Defensive Roll 3, Dodge Focus 5, Improved Initiative, Move-by Action, Power Attack, Startle
Powers:
Fireproof: Immunity 5 (Damage Type (Fire and Heat))
Rapid Thermal Rejuvenation: Impervious Toughness 3
Thermal Rejuvenation: Regeneration 12 (Ability Damage (1 hour),Recovery Bonus (+2),Recovery Rate (Bruised - 1 Round),Recovery Rate (Disabled - 1 hour),Recovery Rate (Injured - 5 minutes),Recovery Rate (Staggered - 5 minutes),Recovery Rate (Unconscious - 1 Round);PF:Persistent)
Firestrike: Strike 5 (E:Penetrating;PF:Mighty)
Rocket Thrust: PF:AP Leaping 5 (x50) (750 foot Running Long Jump, 375 foot Standing Long Jump, 188 foot Standing High Jump)
Thermal Senses: Super-Senses 3 (Danger Sense, Infravision,Tracking (Half-Speed))
Combat:
Attack +5, +10 Melee
Damage +5 Unarmed, +10 (Penetrating) Firestrike
Defense 20 (Flat-footed: 12)
Initiative +9
Grapple: +15 (Attack - +10,Strength - +5,Size - +0)
Saves: Toughness +10/+7* Fortitude +10 Reflex +8 Willpower +5
*Flat-footed
Lifting: 400 lb.
Complications:
Secret (Identity)
Drawbacks:
Power Loss Regeneration (Intense Cold Environments; Uncommon, Minor)
Power Loss Strike (Immersed in Water or Vacuum;Uncommon,Minor)
Vulnerable (Intense Cold and Ice;Common,Minor)
Cost Summary:
Ability 52 + Skills 21 (84 Ranks) + Feats 17 + Powers 35 + Combat 20 + Saves 8 - Drawbacks -4 = 150 / 150
Size: Medium
Description:

Morning Knight in this form is a thermal-powered scrapper type. I took elements of the Living Weapon and the Costumed Detective and combined them with the special effects of the Living Flame.

The Knight draws energy from ambient heat and converts it into regenerative power. As such, in intensely cold environments without a heat source to draw energy from, his Regeneration dies out, and intense cold attacks hurt him. Also, since he sheaths his fists in flame, his strike disappears when immersed in environments where flame does not work, like Vacuum or underwater.

I added heat-based senses. His Danger Sense comes from his ability to feel heat to an accute degree. A human wielding a knife or a gun being fired warns him of an incoming assault. With experience, he can get Detect and Blindsight Radius for detecting opponents by heat signatures.

He can't fly, but the flaming force generated by his limbs allows him a heck of a rocket jump as well as protection from the falls from his normal leaping heights. Again, come experience, he will pick up Slow Fall which is essentially an upgrade of his Rocket Thrust. More tricks will involve Increased Knockback Trip and Deflect based off of his Rocket Thrust effects. Right now, these would only be under Power Stunts.
The Legend of the Knight, as related by Celtic Rose.
He's not quite what you'd expect from a flame powered young "sun god", being under six feet and well under 200 pounds, despite the enormous power in his flame sheathed limbs. Still, the Morning Knight is a formidable force spearing through the night skies in rocket-powered hops. He was much brighter, flamboyant even, when he was known as the Seraph, a bright, shining beacon of power and light that tore through the darkness and struck down the predators who hid in the shadows.
Then, the armor that Seraph summoned was gleaming white with a wing-like cape and a halo that burned around him which only further emphasized with exclamation points that this was an earthbound angel, come to the city as its indefatigable guardian.
But that was before the day of the Robot Devil, Satan Blue. It hadn't been the first demon-themed foe that the Angelic Avenger had ever battled. Far from it, as a name like Seraph brought the kooks out of the woodwork as if on cue, sort of like that buggy chap in New York City with all of his animal themed opponents.
Satan Blue was different. This wasn't some nut job or an extradimensional megalomaniac looking for an easy, name-brand feud with an "appropriate" arc enemy. Satan Blue was all business, a soldier's disembodied brain cased in tons of blue steel, nursing a true grudge against Seraph's earlier form - "Powerboy." This was a professional warrior who had been bested by a teenaged champion back when he was flesh and cold blood.
Satan Blue came to murder and destroy, slaying thousands before the Seraph could stop him cold in a battle that resulted in the center of the city being levelled for several blocks.
In the rampage of the Robot Devil, Seraph had lost two of the most important people in his life. His then blushing bride, the woman he'd fallen in love with over years of hardship through their teens, and the unborn child that rested in her womb. I can't tell you her name, but the boy was going to be named Joseph. Naming a person who had never existed is easy, it doesn't betray my dearest friend's secret. Satan Blue had killed an angel by destroying his heart and soul. Even when he returned as Morningstar, he was clad mostly in black and accented with blood red gauntlets signifying the blood on his hand and dark burnished bronze highlights and a war mask, like an ancent spartan warrior. The young man had returned as a dark and serious fighter, not a bright and noble protector.
Then Lucifer came from a mirror world. Lucifer was our angel-themed hero, taken steps further after the death of his love. Where the Seraph here fell into quiet and retirement, the other universe's angel truly embraced the fallen angel aspect. He conquered his planet in a campaign which would give him a world where he would never suffer again. Except, he didn't feel like resting, the quiet of absolute power didn't silence Lucifer's guilt, and he struck at our reality with a transdimensional army of conquest. Our knight saw his anger mirrored in the dark, flaming monster who sought total destruction. But the fallen bride, and the rest of us, his loving friends and partners, bolstered his will.
Morning Knight struck back. The fallen angel of our world had been forged into a gold and black warrior, tempered by a glance at the darkness that was brewing in his soul.
Our friend and hero returned. He still associated himself with the Morning, the rise of a new hope after a long darkness, but he distanced himself from the devil he'd seen himself become. He is Morning Knight now, and he still shines. However, this glow doesn't come from the arrogance of believing himself an angel.
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