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Postby MorningKnight » Wed Mar 25, 2009 9:14 pm

Sasquatch

Image

Power Level: 7; Power Points Spent: 105/105

STR: +7 (24), DEX: +0 (10), CON: +5 (20), INT: -2 (6), WIS: +3 (16), CHA: -2 (6)

Tough: +9, Fort: +9, Ref: +0, Will: +3

Skills: Climb 8 (+11), Handle Animal 8 (+6), Intimidate 12 (+12), Notice 8 (+11), Search 8 (+6), Stealth 8 (+4), Survival 8 (+11), Swim 8 (+11)

Feats: Animal Empathy, Fighting Style: Wrestling, Chokehold, Improved Grapple, Improved Grab, Improved Pin, Power Attack, Track, Rage 1 (+1 Increased Duration x5 rounds)

Powers:
Inhuman Size (Growth 4) (+8 STR, +4 CON, +1 size category; Power Feats: Innate, Extras: Duration 1 (continuous), Flaws: Permanent)
Enduring Bulk (Protection 4) (+4 Toughness)
Long, Powerful Legs (Speed 2) (Speed: 25 mph, 220 ft./rnd; Alternate Powers: Long, Powerful Legs (Leaping 2) [Alt])
Long, Powerful Legs (Leaping 2) [Alt] (Jumping distance: x5)
Unyielding Might (Super-Strength 2) (+10 STR carrying capacity; +2 STR to some checks)
Forest Giant (Immunity 2) (Condition: Intense Cold, Disease)
Terrifying Howls (Emotion Control 7) (DC 17, Power Feats: Progression, Increase Area 7 (area x250), Extras: Area, Burst (35 ft. radius), Flaws: Sense-Dependent (Hearing), Limited 1 (Fear Only), Distracting)

Attack Bonus: +7 (Ranged: +7, Melee: +7, Grapple: +19/+21)

Attacks: Unarmed Attack, +7 (DC 22), Terrifying Howls (Emotion Control 7), +7 (DC Will 17)

Defense: +5 (Flat-footed: +3), Size: Large, Knockback: -8

Initiative: +0

Languages: Native Language

Totals: Abilities 10 + Skills 17 (68 ranks) + Feats 9 + Powers 37 + Combat 28 + Saves 4 + Drawbacks 0 = 105

:arrow: Sasquatch, because I was watching Monster Quest tonight, and ol' Large Ped was running 35mph pacing an automobile.

THIS awesome picture:
Image

Hails from http://thisisnotahoax.com/

Good fun!
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Postby MisterO » Thu Mar 26, 2009 10:38 am

MorningKnight wrote:Sasquatch

THIS awesome picture:
Image


THAT IS AWESOME! :shock: Monster mashups are always fun, okay not always :grumble:Frankenstein vs Dracula, how do you mess that up?:grumble: I wonder why that sort of thing isn't more common on DTV features? You get a guy some plastic fangs and clown face makeup, get a big guy in some green makeup, come up with a semi-plausible explanation for them to fight and BAM! you have a movie. But then again I don't know anything about making movies, so what do I know?
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Postby MorningKnight » Thu Mar 26, 2009 10:41 am

Dracula vs. Frankenstein! Oh my gosh. I remember watching that schlock on Son of Svenghoulie.

After reading that Sasquatch comic, I want to do a sentient Bigfoot now, with the magical zap powers that went against the aliens.

Maybe even write up Steve Austin and HIS Sasquatch.

(One of my favorite Venture Brothers' episodes.)
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Postby Dreaming Psion » Thu Mar 26, 2009 11:07 am

I really like that sasquatch archetype! Only fine tuning he might need is some low-light vision or darkvision, and maybe a higher Stealth considering how difficult he can be to get on camera :lol:
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Postby MorningKnight » Thu Mar 26, 2009 11:33 am

Dreaming Psion wrote:I really like that sasquatch archetype! Only fine tuning he might need is some low-light vision or darkvision, and maybe a higher Stealth considering how difficult he can be to get on camera :lol:


Well, considering the average person has a low Notice score, +4 Stealth is good, though I regret dropping "Hide in Plain Sight."
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Postby baixiwei » Thu Mar 26, 2009 4:56 pm

Sasquatch is cool! I think Perception Area might be more appropriate than Burst Area for his howl.
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Postby dwellerofthedeep » Thu Mar 26, 2009 5:00 pm

Ah sasquatch, my old and noble quarry...

Great build, love the way the roars and howls work.
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Postby MorningKnight » Thu Mar 26, 2009 8:04 pm

I kept pouring on the Progression Area, because his howls should be able to carry for miles.

Even listening to audio recordings creeps me out.

That x 250 Progression gives him an 8750 foot radius, I believe, which is about a mile and a half, which is good enough to bring ominous fear down upon people.
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Postby The Ilethryl Knight » Fri Mar 27, 2009 9:16 am

MorningKnight wrote:I kept pouring on the Progression Area, because his howls should be able to carry for miles.

Even listening to audio recordings creeps me out.

That x 250 Progression gives him an 8750 foot radius, I believe, which is about a mile and a half, which is good enough to bring ominous fear down upon people.


For 250ft radius/rank, you only need 5 ranks progression, not 7. It starts out at 5ft radius/rank. 1 rank progression = 10 ft radius/rank, 2 ranks progression = 25, 3 ranks progression = 50, 4 ranks progression = 100, and 5 ranks progression gives you 250ft radius/rank. I like the effect though. Sasquatch is a cool monster.
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Postby MorningKnight » Fri Mar 27, 2009 10:37 am

I did this in HeroLab. The Increased Area 7 gave the 250x multiplier.

Since you say that's Increased Area Progression 5, that means it becomes 1000x. 35,000 feet, which is more like seven miles, but it frees up points for Supersenses.
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Postby Thorpacolypse » Sun Mar 29, 2009 9:26 am

MorningKnight wrote:I did this in HeroLab. The Increased Area 7 gave the 250x multiplier.

Since you say that's Increased Area Progression 5, that means it becomes 1000x. 35,000 feet, which is more like seven miles, but it frees up points for Supersenses.


I have GOT to get Hero Lab.

That's a nice Bigfoot. I watch way too much Monsterquest myself.
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Postby MorningKnight » Sun Mar 29, 2009 11:12 am

Welcome back, boss!

Been drowsing through a MonsterQuest marathon this morning.
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Postby MorningKnight » Mon Mar 30, 2009 8:47 am

Codename Bottle

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Power Level: 10; Power Points Spent: 150/150

STR: +8 (26), DEX: +1 (12), CON: +0 (-), INT: +1 (12), WIS: +4 (18.), CHA: +1 (12)

Tough: +13, Fort: Immune, Ref: +1, Will: +6

Skills: Climb 4 (+9), Drive 2 (+3), Gather Information 4 (+5), Intimidate 8 (+9), Investigate 8 (+9), Medicine 2 (+6), Notice 8 (+12), Search 8 (+9), Sense Motive 4 (+8), Stealth 12 (+13), Survival 4 (+8), Swim 4 (+9)

Feats: Equipment 5, All-Out Attack, Diehard, Improved Critical (Sniper Rifle), Improved Initiative, Power Attack, Precise Shot, Startle, Sneak Attack, Track, Attack Specialization (Sniper Rifle) 2, Attack Specialization (Unarmed Attack) 2, Attack Specialization (- Custom Weapon -)

Powers:
Half-Alive (Immunity 30) (fortitude saves)
Half-Alive (Protection 12) (+12 Toughness; Impervious [8 ranks only])
Unnatural Vitality (Regeneration 9) (recovery bonus 8 (+8 to recover), resurrection 1 (1 week); Custom (True Resurrection))
Burly Half-Zombie (Density 3) (+6 STR, Weight Multiplier: x2Adds: Super-Strength 1, Immovable 1, Protection 1; Duration (continuous); Permanent; Innate)
Super-Strength 1 (+5 STR carry capacity, heavy load: 1.8k lbs; +1 STR to some checks)
Immovable 1 (Resist Movement: +4, Resist Knockback: -1)
Protection 1 (+1 Toughness; Extras: Impervious)

Equipment: Sniper Rifle, Beretta 92 (Light Pistol, Masterwork Weapon, Laser Sight)

Attack Bonus: +8 (Ranged: +8, Melee: +8, Grapple: +16/+17)

Attacks: Unarmed Attack, +12 (DC 23), Sniper Rifle, +12 (DC 20), Beretta 92, +12 (DC 18.)

Defense: +7 (Flat-footed: +4), Knockback: -12

Initiative: +5

Drawbacks: Disability, common, minor, Dulled Sense of Touch (-4 to Notice Checks with Touch)

Languages: Native Language

Totals: Abilities 14 + Skills 17 (68 ranks) + Feats 19 + Powers 70 + Combat 30 + Saves 2 - Drawbacks 2 = 150

Marine Corporal Peter Leskow died in Afghanistan, sort of. While trying to secure a Soviet-era laboratory in a wayward part of the country, he was infected by a disease which would have turned him into a living dead monstrosity had it not been for the work of his best friend Roland Walker. The vaccine which prevented his loss to zombification was only partially effective. Peter became half alive, and much to his relief, non-contagious and in full command of his mental faculties.

Already a skilled combatant, Peter discovered he was stronger and tougher than ever before. He was transferred to the Dangerous Operations Executive and onto Roland Walker's team.

As a dead soldier, Peter took the codename "Bottle" as a grim joke.

Tactics - As a former Marine Scout Sniper, Peter is deadly with rifles, and when the situation calls for it, is never more than a fast run to get a scoped rifle. Generally, Peter relies on his enormous strength and durability in hand-to-hand combat, and keeps a highly customized Beretta 92FS on him at all times. He named her Petra and did all of the modifications to "her" personally, enabling him to be as assurate with it as he possibly could be. With other weapons and combat styles, Peter is only +8, which is still considered Low Superhuman, but when it comes to unarmed combat, a good rifle, or his tricked out Beretta, he is High Superhuman.

:arrow: Thanks to Jack The Giantkiller for his Ranger and his USMCorpse for giving me the basis to make my favorite half-dead Marine.
Last edited by MorningKnight on Mon Jun 29, 2009 12:39 pm, edited 2 times in total.
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Postby JackGiantkiller » Mon Mar 30, 2009 9:59 am

I appreciate the nod. I was going to correct your Dc's, then i realized you have attack bonus paired with dmage dc, where I keep them in speperate places. Good stuff. Carry on.:)

I will say this : Disable smiles. Also, since you have attack specialization for two ranged weapons, why not just buy ranged weapon focus?
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Postby MorningKnight » Mon Mar 30, 2009 10:55 am

Usually I do a preview, then change all the 8)'s to 8.)'s. I forgot that this time. Thanks.

I was thinking of going with Ranged Attack focus, but it's very Granular.

Especially since I'm a gun bunny, and I wanted his skills to be specific.

With most pistols, he's +8. With Petra, he's +10. With Sniper Rifles, he's the equivalent of Hawkeye or Green Arrow, at least in regards to Jabroni or Tattooedman's thinking.

With bows, machine guns, laser weapons, etc. etc. he's only going to be at +8.

If he picks up a sofa and uses it as a club, he's going to only be +8 the same way.

Very competent with most things. Exquisitely dangerous with one specific class of firearms and one particular pistol.

Also, Herolab does format things differently. I like how you have yours set up, and would have done it a tad different.

As it is, I like the breakdown of his abilities. In a fist fight, he's a solid PL10 offensively. With his Sniper Rifle, actually using his sniper rifle as a Sneak Attack, he's PL 9.5, bloody near PL10, dropping to PL 8.5 if he's using his rifle not to Sneak. With Petra, he's a mere PL 7.5 Offensively. It drops even further with most small arms to PL 6.5 (a standard issue M-16) or straight 6 with a Colt 1911 (Heavy Pistol, Damage 4). Too bad he's the rare duck Marine who actually has a deep fondness for the M9. He'd have been much neater record-keeping-wise if he were packing a Heavy Pistol as his favorite.

Before his zombification, he was pretty nasty too, in bare-handed combat - PL 8.5 Offensively. He was always fairly strong, as he was stocky.

Wow... I went all minutiae rainman for a moment.
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