Dino-Batman
PL: 10 (150)
abilities: (32)
STR 34 DEX 16 CON 24 INT 16 WIS 14 CHA 14
Combat: (32)
+7 init, +8/6 ATK, +10 DEF (+4 dodge, -2 size, +3 flat-footed)
+12/14 DMG (unarmed/Dinorangs)
saves: (10)
TOU +10 FORT +10 REF +6 WILL +6
Skills (19/76)
climb +4
acrobatics +4
disable device +6
escape artist +4
gather info +6
intimidate +8
investigate +6
knowledge: current events +4
knowledge: streetwise +6
notice +6
search +6
sense motive +6
stealth +6
swim +4
feats (21)
all-out attack, atk spec: unarmed, diehard, dodge 4, evasion, fast overrun, improved block, improved grab, improved grapple, improved initiative, improved throw, improved trip, master plan, move-by action, power attack, takedown attack, uncanny dodge, well-informed
Powers (38)
device: dinorangs +1 (3)
- Blast +2 (feat: mighty) [5]
growth +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (25)
immovablle +1 (extra: unstoppable +1) (2)
protection +3 (3)
speed +2 (2)
supersenses +3 (low-light vision, scent, track) (3)
drawback
vulnerable: cold (uncommon, moderate (-2)
costs
abilities 32 + combat 32 + saves 10 + skills 19/76 + feats 21 + powers 38 = 150 pts

the caped carnosaur, Dino-batman (
"Terrible Thunder Batman". yes, this is the best name i could come up with) is an original creation, whose indisclosed origins are clearly entrenched in the mind-blowing weirdness of the silver age.

the RL details of this build are as expected. I saw the pic, and built around the concept of "batman as dinosaur". the work itself was easy, adpting the costmed adventurer from "glden age" to a saurian template, and then rounding off with appropriate combat feats