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Postby JoshuaDunlow » Tue Mar 31, 2009 4:20 pm

Next up in my W&W conversions is the Sexy Barbarian Power House Lux.

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"Come villainy death awaits you"

Lux the Barbarian (PL8/120pp)
Trade Offs: -1 Defense, +1 Toughness , -1 Attack, +1 DC

Abilities [20pp]: Strength 19 (+4), Dexterity 15 (+2), Constitution 14 (+2), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 11 (+0)
Saves [13pp]: Toughness +9, Fortitude 6 (+9), Reflexes 4 (+7), Willpower 3 (+4)
Combat [22pp]: Base Attack +5 [+7 Melee] (+3/+5 when raging), Base Defense +8 [+3 flatfooted], (+6 when raging), Initiative +2, Hero Points 3, Grapple +12/+14 when raging, Knock Back -4
Attack (dc): Unarmed (dc 19), +1 Bastard Sword (dc 24)
Skills [16pp]: Acrobatics 4 (+6), Climb 10 (+14), Handle Animal 10 (+10), Intimidation 5 (+7), Notice 8 (+9), Ride (Horse) 5 (+7), Search 6 (+6), Survival 11 (+12), Swim 4 (+8)
Feats [36pp]: All out Attack, Attractive, Attack Focus (Melee) 2, Choke Hold, Dodge Focus 2, Dirty Fighting, Equipment 4, Eyes in the Back of the head, Finishing Blow, Follow up Strike, Improved Critical (Sword), Improved Initiative, Improved Sunder, Luck 2, Minion 2 (Riding Horse), Power Attack (variant), Power House, Rage (Variant), Rallying Cry, Sea Legs, Startle, Steadfast, Swift, Take down Attack, Tough, Trap Sense 2, Unbalancing Strike, Weapon Break
Powers [9pp]:
Damage Resistance [Impervious Toughness 2]
Battle Cry [Emotion Control 3 (PF: 1 Alternate Power; Extra: Selective Attack, Area Attack (burst); Flaws: Sense Dependant (hearing), Fear Only)]
- AP: Emotion Control 3 (PF: 1 Alternate Power; Extra: Selective Attack, Area Attack (burst); Flaws: Sense Dependant (hearing), Despair Only)
Devices [4pp]:
+2 Breast Plate (1 Rank Hard to Remove Device)
- Protection 5
Equipment [18ep]: Amulet of Natural Armor (Force field 1), Cloak of Resistance +1 (Enhanced Saves 3 (+1 Will, +1 Ref, +1 Fort)), +1 Bastard Sword (Strike 5 [Mighty, Improved Critical]), Masterwork Crossbow (Blast 3, Improved critical)
Drawback [1pp]: Illiterate (1pp)
Last edited by JoshuaDunlow on Tue Mar 31, 2009 6:35 pm, edited 1 time in total.
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Postby Ezram » Tue Mar 31, 2009 4:43 pm

How does Taunt work without Bluff?
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Postby JoshuaDunlow » Tue Mar 31, 2009 6:36 pm

Ezram wrote:How does Taunt work without Bluff?


Your right, *drops it to up the charisma by 1 point*
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Postby Thorpacolypse » Tue Mar 31, 2009 6:46 pm

The Ilethryl Knight wrote:
JoshuaDunlow wrote:Well i just bought the Warriors & Warlocks PDF off of Green Ronin; Maybe this will help kick my interest back into the game.


I'm thinking of getting it too. How is it?


I'm going to have to check it out. Your new builds have been top notch.
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Postby prodigyduck » Wed Apr 01, 2009 12:45 am

Ah, Lux... I loved you so in that horrible film.

At least Wrath of the Dragon God was better than the first (awful) D&D film. It is still B-grade, but it was decent for being B-grade.

Plus, for D&D enthusiasts, actual D&D stuff comes up!
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Postby MisterO » Wed Apr 01, 2009 9:52 am

prodigyduck wrote:Ah, Lux... I loved you so in that horrible film.

At least Wrath of the Dragon God was better than the first (awful) D&D film. It is still B-grade, but it was decent for being B-grade.

Plus, for D&D enthusiasts, actual D&D stuff comes up!


Yeah it was pretty crummy in parts, but it definitely turned out better than it had any right to. I mean 1)It was a Sci-Fi (excuse me SyFy :roll: ) channel original production, 2)it was a sequel to one of the most horrid movies in recent memory and 3)it was a freaking D&D movie!

My favorite scene in that film was when the wizard's familiar is incinerated by the hallway trap...and the rogue busts up laughing. Gets me every time! :lol:
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Postby JoshuaDunlow » Wed Apr 01, 2009 1:10 pm

MisterO wrote:
prodigyduck wrote:Ah, Lux... I loved you so in that horrible film.

At least Wrath of the Dragon God was better than the first (awful) D&D film. It is still B-grade, but it was decent for being B-grade.

Plus, for D&D enthusiasts, actual D&D stuff comes up!


Yeah it was pretty crummy in parts, but it definitely turned out better than it had any right to. I mean 1)It was a Sci-Fi (excuse me SyFy :roll: ) channel original production, 2)it was a sequel to one of the most horrid movies in recent memory and 3)it was a freaking D&D movie!

My favorite scene in that film was when the wizard's familiar is incinerated by the hallway trap...and the rogue busts up laughing. Gets me every time! :lol:


Sci-Fi (sy fy) has put out some decent movies; but the only one that really stands out is the Children of Dune Sequel. That was awesome. And as far as i am concerned #3 is perhaps the best reason.
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Postby MisterO » Wed Apr 01, 2009 1:16 pm

JoshuaDunlow wrote:
MisterO wrote:
prodigyduck wrote:Ah, Lux... I loved you so in that horrible film.

At least Wrath of the Dragon God was better than the first (awful) D&D film. It is still B-grade, but it was decent for being B-grade.

Plus, for D&D enthusiasts, actual D&D stuff comes up!


Yeah it was pretty crummy in parts, but it definitely turned out better than it had any right to. I mean 1)It was a Sci-Fi (excuse me SyFy :roll: ) channel original production, 2)it was a sequel to one of the most horrid movies in recent memory and 3)it was a freaking D&D movie!

My favorite scene in that film was when the wizard's familiar is incinerated by the hallway trap...and the rogue busts up laughing. Gets me every time! :lol:


Sci-Fi (sy fy) has put out some decent movies; but the only one that really stands out is the Children of Dune Sequel. That was awesome. And as far as i am concerned #3 is perhaps the best reason.


True, true. But considering the source material it could have been an even greater disaster than the first time they did it (or second if you count Mazes &Monsters).
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Postby JoshuaDunlow » Wed Apr 01, 2009 1:21 pm

Ah but it wasn't , and why? Because they took the time to stick by the source material, while trying to tell the story. Sure it was bad, and sure it was low budget. But, it was still 10 x better than the fluff they sold during the 1st movie. Which didn't even care about trying to stick with the game.

Mazes & Monsters by Ronna Jaffe , is a classic as far as i am concerned. And it wasn't really a D&D movie, it was based on a book. I thought it was pretty good. But thats just me i guess.
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Postby The Ilethryl Knight » Wed Apr 01, 2009 2:03 pm

I remember Mazes and Monsters. I liked it.
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Post 552

Postby JoshuaDunlow » Wed Apr 01, 2009 2:13 pm

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"Never before have i heard such Blubbery"

Nim the Rogue (PL 8/125pp)
Abilities [11pp]: Strength 10 (+0), Dexterity 16/20 (+3/+5), Constitution 13 (+1), Intelligence 14 (+2), Wisdom 10 (+0), Charisma 8 (-2)
Saves [11pp]: Toughness +7 (+5 flat), Fortitude 4 (+9), Reflexes 3 (+12), Willpower 4 (+8)
Combat [22pp]: Base Attack +6 (+8 ranged), Base Defense +6/+8 buckler (+3 flat), Initiative +9, Hero Points 3 , Grapple +5, Knock Back -4 (-2 flat)
Attack (Dc): Unarmed +0, Wrist Sheath Dagger (dc 17), Throwing Dagger (dc 17), (+3 bonus damage when sneaking, +2 damage dirty fighting, +1 throwing objects)
Skills [28pp]: Acrobatics 8 (+13), Bluff 8 (+8), Climb 5 (+5), Disable Device 8 (+10), Escape Artist 5 (+9), Gambling 8 (+8), Gather Information 9 (+8), Intimidate 4 (+6), Investigate 4 (+5), Knowledge (Streetwise) 8 (+9), Languages 1 (Common; Thieves Cant), Notice 10 (+10), Ride (Horse) 4 (+8), Search 10 (+12), Sense Motive 5 (+6), Sleight of Hand 7 (+12), Stealth 8 (+13)
Feats [42pp]: Accurate Attack, Attack Focus (Ranged) 3, Cat’s Feet, Defensive Roll 2, Dirty Fighting 2, Distract (Bluff), Equipment 11, Finishing Blow, Evasion, Improved Critical (Daggers), Improved Critical (Sneak Attacks), Improved Defense, Improved Initiative, Improved Trick, Luck 2, Precise Shot, Skill Mastery (Disable Device, Search, Sleight of Hand, Stealth), Sneak Attack 3, Stunning Attack, Taunt, Throwing Mastery 1, Trap Sense 2, Uncanny Dodge (hearing), Well Informed
Powers [5pp]:
Finding the Weak Spot (Penetrating 4 on Dagger Attacks)
AP: Deadly Aim (Autofire 4 on Throwing Daggers)
Devices [6pp]:
Gem of True Seeing 2 [Easy to Remove; Contains: Super Sense 10 (Truesight)]
Equipment [53ep]: Ring of Protection +3 (Enhanced Saves +3 Fort, Ref, Will), +1 Mithril Chain Shirt (Protection 4, Improved Material Toughness, Subtle), +1 Buckler (+2 block, shield), +1 Cloak of Resistance (Enhanced Saves 3 (+1 fort, ref, will)), Bag of Holding (Dimensional Pocket 1), Gloves of Dexterity (Enhanced Dexterity +4), Purple Worm Stomach Acid (Corrosion 7) = 21, Master Work Thieves Picks (+4 bonus to disable devices), +1 Wrist Sheath Dagger (Strike 2, Mighty, improved critical), +1 Throwing Dagger (Strike 2, mighty, thrown, improved critical)
Last edited by JoshuaDunlow on Wed Apr 01, 2009 8:00 pm, edited 1 time in total.
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Postby JoshuaDunlow » Wed Apr 01, 2009 7:08 pm

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"Blessed are the works in nature, that provide for those in need."

Dorian, Cleric of Obadhai (PL 8/120pp)
Abilities [17pp]: Strength 14/16 (+2/+3), Dexterity 8 (-1), Constitution 14 (+2), Intelligence 10 (+0), Wisdom 18/20 (+5), Charisma 12 (+1)
Saves [11pp]: Toughness +7, Fortitude 5 (+8), Reflexes 3 (+5), Willpower 3 (+9)
Combat [20pp]: Attack Bonus +5 [+8 Melee], Defense Bonus +5/+8 with Shield [+2 flatfooted], Initiative +3, Hero Points 3, Grapple +11, Knock Back -3
Attack (dc): Unarmed +3 (dc 18), Mace of Thunder +7 (Dc 22; Possible Thunder effect)
Skills [18pp]: Concentration 12 (+12), Diplomacy 7 (+8), Handle Animal 5 (+6), Knowledge: Arcane 10 (+10), Knowledge (Theology) 10 (+10), Knowledge (Earth Sciences) 6 (+6), Medicine 6 (+11), Notice 6 (+11), Ride (Horse) 5 (+7), Survival 4 (+9)
Feats [21pp]: Attack Focus 3 (Melee), Equipment 5, Critical Strike (Undead), Dedicated (Faith-Obadhai), Dodge Focus +3, Fearless, Improved Defense, Improved Critical (Warhammer), Improved Initiative, Interpose, Oathbound (Obadhai), Power Attack, Teamwork 1
Powers [20 pp]:
Theurgy 8 [Array; PF: 12 Alternate Powers, Extra: Spontaneous (½ ), Flaws: Distracting, Check Required (Arcane)]
- Base: Ward Undead 5
- AP: Blessing 8 (Boost “All Traits”; Extra: Total Fade; Flaws: Others Only, Limited [one trait at a time])
- AP: Healing 4 (PF: Persistent, Regrowth; Extras: Total, Energizing)
- AP: Banish 8 (Nullify “Summoned Creatures“; Extra: Nullifying Field)
- AP: Environmental Control [Mix & Match Environments]
- AP: Sanctuary 4 (Mind Control [Extra: Area (Shapeable), Duration (continuous), Flaw: Limited (Stay away)])
- AP: Hold Person 5 (Paralyze, Extra: Independent, Total Fade)
- AP: Detect Evil (Super Senses [Detect Evil (extended, acute, radius)])
- AP: Calm Animal 8 (Animal Control)
- AP: Searing Light (Blast 8)
- AP: Wall of Fire (Create Object 8)
- AP: Sound Burst 5 (Stun , Extra: Ranged)
- AP: Neutralize Poison 8 (Nullify “Poisonous Effects”)
Devices [15pp]:
+1 Mace of Thunder 5 [Easy to Remove];
- Linked (+0): Strike 4 (PF: Mighty, Extra: Penetrating)
- Linked (+1): Trip 4 (Extra: Area Attack, Opposed by Dexterity)
Equipment [18ep]: Cloak of Resistance +1 (Enhanced Save 3 [+1 Ref, Fort, Will]), +1 Half Plate Armor (Protection 5), +1 Heavy Metal Shield (3 Block, shield), Periapt of Wisdom (Enhanced Wisdom +2), Gauntlets of Ogre Power (Enhanced Strength +2)
Drawbacks [1pp]: Power Loss [Divine Magic; If he does not follow the religious strictures

* The spontaneous Extra is basically the Action Extra; But it’s a half extra, and only applies to specific powers within the array. In this case curing powers. Such as Healing and Nullify.
Last edited by JoshuaDunlow on Thu Apr 02, 2009 11:03 pm, edited 1 time in total.
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Post 554

Postby JoshuaDunlow » Wed Apr 01, 2009 8:01 pm

Here is a build of a 4 Horsemen of Apocolypse Challenge, thought i would share it here.

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"Death becomes you"

The Horseman of Death
Power Level: 10; Power Points Spent: 150/150

STR: +4 (18), DEX: +9 (28), CON: +8 (26), INT: +0 (10), WIS: +0 (10), CHA: -1 (8)

Tough: +8, Fort: +10, Ref: +9, Will: +6

Skills: Acrobatics 10 (+19), Intimidate 10 (+9), Notice 8 (+8), Stealth 4 (+13)

Feats: Startle, Attack Focus (Melee) 5, Improved Critical (Strike)

Powers:
(Saving Throw) Protection 4 (saving throw: toughness; Impervious)
Leaping 2 (Jumping distance: x5)
Super-Movement 2 (wall-crawling 2 (full speed))
Super-Strength 4 (+20 STR carry capacity, heavy load: 4.8k lbs; +4 STR to some checks)
Retractable Claws (Strike 6) (DC 25, Feats: Improved Critical (Strike); Penetrating; Mighty, Affects Insubstantial (half ranks))
Death Manipulation (Life Control 5) (DC 15)
- Enervate (Drain 5) (Alternate; drains: all traits of type - strength & super strength, DC 15; Area (Perception) (General))
- Deathly Palour (Drain 10) (Alternate; drains: single trait - toughness, DC 20; Area (Perception) (General); Limited (Limited to Organic Matter))

Attack Bonus: +5 (Ranged: +5, Melee: +10, Grapple: +14/+18)

Attacks: Unarmed Attack, +10 (DC 19), Retractable Claws (Strike 6), +10 (DC 25), Death Manipulation (Life Control 5), +5 (DC Fort 15), Enervate (Drain 5), +10 (DC Fort/Staged 15), Deathly Palour (Drain 10), +10 (DC Fort/Staged 20)

Defense: +12 (Flat-footed: +6), Knockback: -6

Initiative: +9

Drawbacks: Disability, uncommon, minor, Disturbing Appearance (-4 Bluff & Diplomacy, +4 Intimidation)

Languages: Native Language

Totals: Abilities 40 + Skills 8 (32 ranks) + Feats 6 + Powers 55 + Combat 34 + Saves 8 - Drawbacks 1 = 150

Background:
David Lange is a shell of the man he used to be. He was born a mutant with the power to sap strength , energy, and organic matter. When Apocolypse got ahold of him, he made some special modifications to his physiology. And now The man known as Death, is a mockery of his own power. His skin has taken on the consistancy of sinew and muscle tissue, giving him a very skeletal look. His appearance is very desicated, and wears nothing more than a torn robe. His eyes are oragne pin lights. His hair hangs in thin patches from the top of his head.
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Post 555

Postby JoshuaDunlow » Thu Apr 02, 2009 10:55 pm

It's been quite some time since i have done any regular posting what so ever, and i finally got around to adding some Nefarious Evil Doers in the old Marvel Style. So with out further ado...

Image
"It's not a matter of if i will succeed, but when. "

Count Nefarious
Power Level: 12; Power Points Spent: 180

STR: +7 (25), DEX: +2 (15), CON: +10 (30), INT: +6 (22), WIS: +4 (18), CHA: +1 (13)

Tough: +10, Fort: +10, Ref: +8, Will: +6

Skills: Bluff 6 (+7), Diplomacy 4 (+5), Gather Information 4 (+5), Sense Motive 4 (+8), Knowledge (streetwise) 6 (+12), Knowledge (technology) 4 (+10), Knowledge (business) 4 (+10), Knowledge (tactics) 5 (+11)

Feats: Master Plan, Improved Initiative 5, Dodge Focus 3, Attack Focus (Melee) 2

Powers:
Super-Strength 7 (+35 STR carry capacity, heavy load: 51.2 tons; +7 STR to some checks)
Impervious ((Saving Throw) Protection 10) (saving throw: toughness; Impervious)
Laser Generation (Blast 13) (DC 28)
Super Speed (Linked)
- Speed 9 (Linked; Speed: 5000 mph, 44000 ft./rnd; Tiring [2 ranks only])
- Enhanced Trait 5 (Linked; Feats: Improved Initiative 5)
-- Leaping 12 (Alternate; Jumping distance: x10000)
-- Strike 8 (Alternate; DC 30; Mighty, Split Attack 4 (5 targets))

Attack Bonus: +7 (Ranged: +7, Melee: +9, Grapple: +16/+23)

Attacks: Unarmed Attack, +9 (DC 22), Laser Generation (Blast 13), +7 (DC 28), Strike 8, +9 (DC 30)

Defense: +10 (Flat-footed: +4), Knockback: -10

Initiative: +22

Languages: Native Language

Totals: Abilities 63 + Skills 10 (37 ranks) + Feats 6 + Powers 65 + Combat 28 + Saves 8 + Drawbacks 0 = 180
Last edited by JoshuaDunlow on Thu Apr 02, 2009 11:02 pm, edited 1 time in total.
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Postby Ezram » Thu Apr 02, 2009 10:57 pm

Fun fact: Nim was originally supposed to be a Halfling, but this idea was cut out. So now, we just have camera angles that make him look short :lol:.

Also, while he is a "cleric", why doesn't Dorian have any ranks in Survival? Being a priest of a nature god should mean he has at least 1 rank.
Last edited by Ezram on Thu Apr 02, 2009 11:04 pm, edited 1 time in total.
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