
KID QUANTUM I (James Cullen)-
Other Names: None
Home Planet: Xanthu
Origin of Powers: Technology
Eras: Post-Zero Hour Only
Relationships: None
PL 8 (128)
ST 14 (+2) DEX 16 (+3) CON 14 (+2) INT 12 (+1) WIS 12 (+1) CHA 12 (+1)
Skills:
Acrobatics 3 (+6)
Bluff 5 (+6)
Computers 4 (+5)
Knowledge (Current Events) 4 (+5)
Pilot 4 (+7)
Feats:
Dodge Focus 2, Equipment 1 (Legion Telepathic Earpieces- Comprehend All Languages), Set-Up, Teamwork
Powers:
"Quantum Belt" Device 12 (hard to lose) [48]
Time Stop 8 (56)
"Legion Flight Ring" Device 5 (hard to lose) [20]
Flight 6 (12)
Immunity 6 (Cold, Heat, Vacuum, Pressure, Suffocation Effects) (6)
Space Travel 1 (1)
Super-Senses 1 (Communication Link to All Legion Rings- Progression 4) (5) -- (25 points)
Saves:
Toughness +2, Fortitude +4, Reflex +4, Will +3
Combat:
Attack +6, Damage +2 (+8 Time Stop), Defense +6 (+8 Dodge), Initiative +3
Abilities: 20 / Skills: 20--5 / Feats: 5 / Powers: 68 / Saves: 6 / Combat: 24 (128)
-Kid Quantum I was one of the token 'new' members of the Legion post-Zero Hour, created to die on one of his first missions, replacing Ferro Lad as the 'token casualty'. Unfortunately, he died in a way even Thunderbird would've been ashamed to be "Sacrificial Buddy" in, as he gets his neck snapped by a giant bug because his back was turned while he was gloating to his teammates. There was some stuff where he was actually the embodiment of a Protean colony, but I'll ignore that since it's confusing to a non-Legion reader.
-Quantum I is a pretty basic, terrible super-hero, having ONE solid power and that's it, featuring little in the way of Feats or Skills. Fun to use Time Stop after all this time, though (I think Tempo of the MLF was my only other use of it).

KID QUANTUM II (Jazmin Cullen)-
Other Names: None
Home Planet: Xanthu
Origin of Powers: Scientific Experiments
Eras: Post-Zero Hour Only
Relationships: Cosmic Boy
PL 9 (150)
ST 12 (+1) DEX 16 (+3) CON 14 (+2) INT 12 (+1) WIS 14 (+2) CHA 12 (+1)
Skills:
Acrobatics 3 (+6)
Bluff 4 (+5)
Diplomacy 4 (+5)
Investigate 4 (+6)
Knowledge (Current Events) 4 (+5)
Knowledge (History) 4 (+5)
Notice 3 (+5)
Pilot 2 (+5)
Sense Motive 4 (+6)
Feats:
Defensive Roll, Dodge Focus 2, Equipment 1 (Legion Telepathic Earpieces- Comprehend All Languages), Set-Up, Teamwork
Powers:
"Quantum Powers"
Time Stop 8 [57]
AP: "Quantum Bolts" Stun 10 (Feats: Split Attack) (Extras: Ranged)
"Legion Flight Ring" Device 5 (hard to lose) [20]
Flight 6 (12)
Immunity 6 (Cold, Heat, Vacuum, Pressure, Suffocation Effects) (6)
Space Travel 1 (1)
Super-Senses 1 (Communication Link to All Legion Rings- Progression 4) (5) -- (25 points)
Saves:
Toughness +2 (+3 D.Roll), Fortitude +4, Reflex +5, Will +5
Combat:
Attack +8, Damage +1 (+8 Time Stop, +10 Stun), Defense +8 (+10 Dodge), Initiative +3
Complications:
Responsibility (Living Past Brother's Shame)
Abilities: 20 / Skills: 32--8 / Feats: 6 / Powers: 77 / Saves: 7 / Combat: 32 (150)
-The next Kid Quantum, the first's angry sister, pulled off membership a little bit better, ending up becoming a pseudo-icon of that version of the Legion (since she was one of the only popular post-Booters). She even led the team and boinked Cosmic Boy! Of course, she's pretty much unknown to history since her continuity only lasted 10 years, though.
-Quantum II is much better than her brother, costing full PL 10 points while being one PL higher than the first, having little "Stun Bolts" of Quantum Energy, more Feats & Skills, and higher Combat bonuses.