Another of my Euroforce builds, this time I goes for battlesuit.No, I don't have any "Background music" power.ValkyrjaKatrin SigurðdottirPower Level:
STR: 12/34 (+1/+12), DEX: 12 (+1), CON: 10 (+0), INT: 22 (+6), WIS: 16 (+3), CHA: 10 (+0)Skills:
Computers 4 (+10), Concentration 4 (+6), Craft (electronic) 6 (+12), Craft (mechanical) 6 (+12), Craft (structural) 1 (+7), Diplomacy 5 (+5), Disable Device 4 (+10), Intimidate 6 (+6), Knowledge (business) 2 (+8), Knowledge (current events) 2 (+8), Knowledge (physical sciences) 4 (+10), Knowledge (technology) 4 (+10), Language 5 (English [good], German [fair]; Native: íslenska [Icelandic, good]), Medicine 3 (+5), Notice 4 (+6), Profession (engineer) 6 (+8), Search 2 (+8), Sense Motive 4 (+6)Feats:
Accurate Attack, Attack Focus 1 (ranged), Benefit 3 (wealth), Defensive Attack, Dodge Focus 5, Inventor, Minions 6 (O.D.I.N., Fanatical), Skill Mastery 1 (Craft [electronic & mechanical], Disable Device, Knowledge [technology]), Speed of ThoughtChallenges:
Fast Work 1 (Craft [electronic]), Fast Work 1 (Craft [mechanical])Powers:Genius
(Quickness 2 [task speed 5x]; PF: Innate; Flaw: Limited [mental only]; 2pp)Valkyrja Power-Armor 2.3
(Device 22 [hard to lose]; PF: Restricted 1 [Mental Quickness 2+ to properly operate]; 89pp)DevicesValkyrja Power-Armor 2.3 (110pp of effects)- Auxiliary Battery
(Power Reserve 6 [Force Field, Main Power System, Motive System]; PF: Additional Power 1; Flaw: Fading)- Armor Plating
(Protection 5)- Built-In Equipment
(Enhaced Feat 1 [Equipment 1 (Fire Extinguisher, First-Aid Kit, Flashlight, Multi-Tool)])- Comm-Suite
(Array 4; PF: Alternate Power 1, Subtle 1; Drawbacks: Power Loss 1 [if the Auxiliary Battery is Depleted])-- Base Power: Communication 9 (20000 miles; Flaw: Limited [requires Satellite Uplink, 4 ranks])
-- AP: Datalink 9 (20000 miles; PF: Cyberspace; Flaw: Limited [requires Satellite Uplink, 4 ranks])- Environmantal Unit
(Immunity 4 [Environmental Condition 4 (Cold, Heat, Pressure, Radiation)]; Drawbacks: Power Loss 1 [if the Auxiliary Battery is Depleted])- Exoskeletal Walking Aid
(Feature 4 [remove the Paraplegic Drawback]; Drawbacks: Power Loss 1 [if the Auxiliary Battery is Depleted])- Force Field 7
(PF: Air-Tight 3 [1 hour], Alternate Power 1; Extra: Impervious; Drawbacks: Power Loss 1 [if the Auxiliary Battery is Depleted])-- Thermo-Electrical Coil (Absorbtion 6 [Energy; Boost (Auxiliary Battery)]; PF: Progression [2 energy type]; Flaw: Limited Energy Type [heat & electricity], Personal, Restorative)- Main Power System
(Array 11; PF: Accurate 1, Alternate Power 4; Drawbacks: Power Loss 1 [if the Auxiliary Battery is Depleted])-- Base Power: Enhanced Strength 22
-- AP: Particle Beam Caster (Blast 10; PF: Precise, Split Attack 1)
-- AP: Plasma Suspension Charge (Blast 8; Extra: Area [Explosion, Targeted, 5 ranks])
-- AP: Thermal Lance (Damage 7; PF: Precise; Extra: Area [Line, Targeted], Penetrating)
-- AP: Beam Sweepers (Linked: Damage + Trip)
- Motive System
- Linked: Damage 7 (Extra: Area [Cone, General])
- Linked: Trip 7 (PF: Improved Throw; Extra: Area [Cone, General]; Flaw: Range 1 [touch])
(Array 5; PF: Dynamic, Dynamic Alternate Power 2; Drawbacks: Power Loss 1 [if the Auxiliary Battery is Depleted])-- Dynamic Base Power: Super-Strength 5 (heavy load: 45 tons)
-- DAP: Mag-Lev Turbines (Flight 5 [250 mph])
-- DAP: Mag-Lev Hydrojets (Swimming 6 [100 mph])- Sensors
(Super-Senses 14 [Analytical [visual], Extended 1 [all Visual and Radar], Distance Sense, Direction Sense, Infravision, Radar, Time Sense, Communication Link [to O.D.I.N., Radio]; Drawbacks: Power Loss 1 [if the Auxiliary Battery is Depleted])- Tactical Computer
(Enhanced Attack 4; PF: Dodge Focus 4; Drawbacks: Power Loss 1 [if the Auxiliary Battery is Depleted])Equipment: Euroforce Communicator
, Exoskeletal Walking Aid (reduce the Disability to [unable to run or jump]), Motorised Wheelchair (base vehicle with Speed 1)
HQ: Völundr Enterprises
(Colossal; TOU: +15; Features: Communications, Computer, Fire Prevention system, Garage, Hangar, Infirmary, Laboratory, Power System, Security system 2, Think-Tank, Workshop)
Attack +3/+7 with Armor (+4/+8 ranged, +10 Armor Weapon Systems); Damage +1/+12 (unarmed), or by power of choice; Defense +8 (+2 Flat-footed); Initiative +6Saves:
Toughness +0/+12 (Impervious 7), Fortitude +4, Reflex +3, Will +7Drawbacks:
Disability (almost paraplegic [Common, Major]; -4pp), Normal Identity (without armor [one minute to don and activate]; -5pp) Abilities 20 + Skills 18 (72 ranks) + Feats 23 + Powers 91 + Combat 12 + Saves 11 - Drawbacks 9 = 166Complications:
- Bipolar Disorder: as a consequence of being raped - and a quite poor psychological treatment afterward - Katrin has developed a bipolar personality disorder linked to her armor. Outside the armor, as Katrin, she is usually calm and has a bit of androphobia, as Valkyrja she becomes quite cocky and aggressive
- Fame (expert of robotics): Katrin is one of the world foremost experts of robotics, especially regarding their use in prosthetics. Due to her handicap many people compare her to Stephen Hawking
- Hatred (rapist): Katrin really hate rapist, to the point that her teammates have to physically contain her, to prevent her from beating them to death
- Responsibility (chief engineer and major stockholder of Völundr Enterprises): while the CEO of the Völundr Enterprises is still her father, Katrin remains the major stockholder and she consider her responsibility to keep the company afloat
- Secret (O.D.I.N.): while O.D.I.N. artificial intelligence is still under development, Katrin decided to keep its existence secret, being unsure about the possible reactions. The need foe secrecy has increase since Daedalus has started poking around Völundr Enterprises
I admit that I'm a power-armor/mecha/cyborgs fan since my first comic books, but I noticed a lack of female armored characters (lets face it, a beatiful woman inside a thick armor isn't considered a big sale booster). So when I first read the Paragons book I was really fascinated by Valkyrie, I started toying with the idea of including her in my campaign, so I twisted and stretched the concept and statistic until I came out with Katrin
under normal circumstances Katrin operates at PL10, but she can use her Auxiliary Battery to boost her combat stats up to PL12. The idea is that she might devote this extra power to various functions, but is she pushes the armor too long or too hard the battery will deplete itself and all the armor function, but the most basics, will shut down. The recharge she need to be hit by a thermal or electrical effect or throw herself against a powerline
as with some other of my power-armor builds
I stated her Toughness bonus as a two part Protection + Force Field combo. This is due to two factors: first I think that giving a +10 Protection (a tank-like level) to a suit of armor is pretty crazy, second this allows some degree of flexibility by Power Stunting the Force Field if needed
I also took the occasion to revise the Air-Tight PF from MeMa. While I simply love the idea the ruling always looked poor to me. So this is my own version of the rule.
New Power Feat: Air-Tight
Power Requires: Force Field
A force field with this PF is completly sealed, it works as a full immunity against gas, airborne poisons and diseases, also it prevents death from lack of air or decompression. Still it has a major drawback, the internal air supply is limited and as long as the filed is up certain action might be impossible.
At rank 1 the field contains enough air to last 5 minutes, each extra rank increase this time one step on the Time Progression table. If more than one person is inside the field (as with an Affect Others Force Field) simply divide the time for the number of people.
Since Air-Tight is a PF it can be turned on and off at will by the user, if it's turned off the air supply will slowly replenish at rate defined by the GM.
Katrin isn't exactly paraplegic, she can still control her urination and defecation, but she has no sensibility or mobility in her legs. The exoskeletal walking aid is a robotic contraption that allows her to walk again, unfortunatly the energy requirement is quite punishing and with a lightweight lithuim battery it works only 40 minutes. The Völundr Enterprises hold the patents of this technology and they are working on markting it in a couple of years
O.D.I.N. is taken straight from the Paragons book, it's a prototype Artifical Intelligence created by Katrin, with the help of Megan Ateş
and Géraldine Charrette
O.D.I.N.Optronic Data Interface NetworkPower Level:
STR: - (-), DEX: - (-), CON: - (-), INT: 26 (+8), WIS: 18 (+4), CHA: 10 (+0)Skills:
Computers 5 (+13), Knowledge (current events) 4 (+12), Knowledge (cyberculture) 5 (+13), Knowledge (earth sciences) 3 (+11), Knowledge (life sciences) 3 (+11), Knowledge (physical sciences) 4 (+12), Knowledge (popular culture) 2 (+10), Knowledge (technology) 5 (+13), Notice 5 (+9)Feats:
Eidetic Memory, Online Research, Second Chance (hacking), Skill Mastery 2 (Computer, Knowledges), Wealth 8, Well-InformedPowers:Comm-Suite
(Array 9; PF: Alternate Power 2, Selective; Subtle 1; 22pp)- Base Power: Communication 10 (20000 miles; Extra: Area [omnidirectional]; Flaw: Limited [requires Satellite Uplink, 4 ranks])
- AP: Datalink 10 (20000 miles; PF: Cyberspace, Machine Control, Rapid 1; Extra: Area [omnidirectional]; Flaw: Limited [requires Satellite Uplink, 4 ranks]; Drawbacks: Power Loss [can't access Euroforce Equipment without explicit authorization])
- AP: Sensory Link 10 (20000 miles; Extra: Simultaneous; Flaw: Limited [requires Satellite Uplink, 4 ranks], Medium [existing sensors])Comprehend 4
(Code & Cyphers, Languages [Speak, Undestand & Read]; FlaW: Limited [preprogrammed elements only]; 4pp)Construct
(Immunity 40 [Fortitude Saves, Mental Effects]; 40pp)Protection 5
(task speed 100x; Flaw: Mental Only; 3pp)Sensors
(Super-Senses 17 [Acute (Detect), Extended 2 (Visual and Radar), Communication Link 2 (to Valkyrja and Pendragon, Radio), Detect 2 (chemicals), Infravision, Radar, Ultravision]; FlaW: Limited 2 [only within the Völundr Enterprises main complex]; 6pp)Combat:
Attack +0; Damage - (unarmed), or by power of choice; Defense +0 (+0 Flat-footed); Initiative +0Saves:
Toughness +5, Fortitude [immune], Reflex +0, Will +9Drawbacks:
Confined Movement (linked to the Völundr Enterprises' mainframe [can't leave, might manifest into other similarly advanced systems]; -5pp)Abilities -6 + Skills 9 (36 ranks) + Feats 6 + Powers 80 + Combat 0 + Saves 5 - Drawbacks 5 = 89
O.D.I.N. can manifest only within computer systems similar to the Völundr Enterprises mainframe, this include the Pendragon mainframe on New Avalon, the Lighthouse's main computer (see Freesom City p.110)a dna couple of other undisclosed locations
Full name: Katrin Sigurðdottir
Citizenship: Icelandic citizen with no criminal records
Birth: January 17th 1976, Akranes, Iceland
Active as hero: 1994 - present (with a hiatus around 1997-2000)Personality
Katrin suffer of bipolar personality disorder linked with her superheroic exploits. Outside her armor she tries to be as much discrete and unassuming as possible, she suffer form a barely self controlled from of androphobia, and the fact of being confined to a wheelchair doesn't help. When she dons her armor, becoming capable of walking again, she becomes very aggressive and dominating. This is an unfortunate result of her inability to cope with her rape (and the incompetence of her psychotherapist).Generation Factor
Katrin manifested an unusually high speed in mental process, particulary memorization and computation. These abilities have no known precedent in her family's recent history.Origin
Sicne her youth Katrin was blessed/cursed with an incredible intellect and a oversized curiosity, luckily her parents recognized her gift and decided not to push her, instead of enrolling her in some kind of "genius school" the allowed her to develop according to her own rythms, until she was ready. That moment came along with tragedy, when she was 15 years old, she embarked in an inter-rail trip across Europe, during a stop in Belgium she went snooping in a bad neighbourhood. A local gang assaulted and raped. The damage she suffered left her complelty unable to move or feel her legs, she was still able to control her bodily functions, but otherwise she was paraplegic.
This set the course of the rest of her life, she put all her considerable brainpower toward the end of walking again. This single-minded focus brought her to excel in the scientific studies up to the point of being able to attend courses of physics and robotics in Oxford. During her studies she met another young and brilliant student called Megan Ateş
, while they were almost polar opposites they became very close friends. At the time Katrin was still struggling on the details of her first prototype of prosthetic walking aid, Megan offered her a deal. She had the patents and blueprints for a new electromagnetic based technology develloped by her father, she offered the to Katrin in exchange for help securing them from a German company: the Dynlar GmbH. Katrin promptly accepted and with the used of Megan's blueprint was able to assemble a first working prototype.
After graduating she moved back to Iceland where she used her ideas to transform her family small electronic firm in a major R&D facility, the Völundr Enterprises.
To further her research Katrin started transforming her prototype in a full powered exoskeltron that became the test bed for several new experimental technologies. While never planned to be a superheroine, fate tricked her. During a the maiden flight of her exoskeletron she stumble upon a rape scene, unable to control herself she rush in and beat the living hell out of the two would-be rapists. The resulting media circus transformed her in a local celebrity, to the point of being considred as a recruit for Euronet. For a while she toyed with the idea of being a full time hero, but in the end she refused after the Bruxelles crisis of 1994.
In 1994 Megan joined her in Iceland and the two started perfecting the suit design, while Megan was also developing her own pet project - nicknamed "Crow Armor". At the same time they were preparing for the confrontation with the Dynlar. During their investigations Katrin was trapped in a factory with her armor severly damaged, so Megan donned a prototype of the "Crow Armor" and run to the rescue. With the additional help of a Dynlar engineer called Micheal Fitzpatrick
they were able to survive the day, but the armor was trashed beyond repair.
Katrin decided to go on sabbatical and restarted working on another project a fully functional AI, while Megan perfected her own armor and started moonlighting with the codename "Morrighan". Only two distarctions happened during this period, thee furst was the trial against Dynlar, which ended in 1998 with a verdict favourable to Megan and Katrin. Several subsidiaries of Dynlar went bankrupt and the Völundr Enterprises acquired a large number of facilities. The second was a hacking attack against the Völundr's mainframe, which managed to uncover a bit of data regarding the O.D.I.N. project. Katrin tracked the hacker to Haiti and met Géraldine Charrette
. They made a deal trading Géraldine's freedom for her silence.
As the new Euroforce formed, Megan persuaded Katrin to help the new team, in short she became their chif finacial support, donating them the offshore platform that became New Avalon
. She also sponsorized Micheal Fitzpatrick and Géraldine Charrette as members of Euroforce's land crew, the first out of respect, the second due to need to work with Pendragon - Euroforce's mainframe, which is based on the same technolgy of O.D.I.N.. In 2000 the O.D.I.N. system went online and Katrin decided to go back on the scene as Valkyrja. This unfortunatly created the necessary conditions for a new tragedy, O.D.I.N.'s primary directive was Katrin's safety, and it calculated that continuing fighting alongside Euroforce was exposing her to extreme jeopardy, so it decided to destroy Euroforce. It was ultimatly stopped, but the problem remained, Katrin reprogrammed it with a failsafe that prevented O.D.I.N. from hacking Pendragon or any other piece of Euroforce equipment again.Recent Developments
Currently Katrin is a Beta Member - a reservist/mission-based specialist - of Euroforce, between to the complication of her work at the Völundr Enterprises and the constant work on O.D.I.N. she can't afford full-time membership.
Recently O.D.I.N. has become the source of new complications, since Daedalus (see Fredom City p.115) has started snooping around the Völundr Enterprises. Especially after Katrin decision to reveal the details of her prosthetic technology and her sealing a deal with several hospitals to test it.