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Kreuz Control: SHOCKMASTER!, Genesis, Apex

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Postby Green Gremlin » Tue Apr 07, 2009 12:55 pm

I checked out the gallery where you got the supermech from. I love the speed raceresque version of the flash.
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Postby Arthur Eld » Wed Apr 08, 2009 5:42 pm

Kreuz, I'm a big fan of your FMA builds, and I was wondering if you might be getting around to the Homunculus Pride anytime soon?
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Postby Kreuzritter » Wed Apr 08, 2009 6:13 pm

i've been working on it. something like that's actually bee a bit tricky
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Postby Arthur Eld » Wed Apr 08, 2009 6:25 pm

Yeah, I can imagine.

I'm doing ab it of a FMA run myself, and I can tell Pride, Father and Hohenheim and gonna be difficult builds. But that's half the fun, after all.
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1983

Postby Kreuzritter » Sat Apr 11, 2009 8:08 am

Image

"Now, I will show you why I am the most powerful practitioner of psychokinesis and telepathy in the world."

Psycho Mantis

PL: 10 (150)

abilities: (34)
STR 10 DEX 14 CON 16 INT 20 WIS 18 CHA 16

Combat: (20)
+10 init, +10/4 ATK, +12 DEF (+6 sheild, +3 flat-footed)
+0/10/10/10/5/5/5 DMG (unarmed/mind control/blast/telekinesis/mental blast/ignite/illusion)

saves: (9)
TOU +8/3 FORT +5 REF +5 WILL +13/8

Skills (19/76)
bluff +6
concentration +10
gather info +8
intimidate +10
knowledge: current events +6
knowledge: psychology +10
notice +8
search +4
sense motive +10
stealth +4

feats (9)
atk spec: powers 3, diehard, equipment 2, improved initiative, master plan, move-by action, speed of thought

Powers (55)
force feild +5 (extra: impervious +1) (10)
flight +1 (2)
mind sheild +5 (5)
mind control +10 (feat: mental link) (27)
- ap: blast +10 [20]
- ap: mental blast +5 [20]
- ap: ignite +5 (extra: duration +1) [20]
- ap: illusion +5 (all senses, extra: selective attack +1, flaw: phantasms -1) [20]
- ap: telekinesis +10 [20]
- ap: telepathy +10 [20]
sheild +6 (6)
supersenses +5 (danger sense, precognition [flaw: uncontrolled -1) (4)

equipment
commlink [1]
gas mask [1]
personal cloak [8]

costs
abilities 34 + combat 20 + saves 9 + skills 19/76 + feats 9 + powers 55 = 150 pts

:arrow: Kreuzritter has finally succumbed to my will, and has done an... adequate job in creating role playing statistics for myself.

:arrow: do not think this a one time affair. I can easily enslave the meager wills of any so-called 'game master', and in doing so shall render myself impervious to any of your feeble attempts to stop me in-game
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Postby Kreuzritter » Sat Apr 11, 2009 10:12 am

Image

Perhaps I haven't made my points clear. presently, I, Psycho Mantis have established telepathic domination of the one you call... kruez (or kreuz, to use the 'proper' spelling, i suppose.

but perhaps a better demonstration is in order. take out your twenty sided die, and place it flat on the table

good, good.

now, watch, as I roll your own dice through my psychokinetic mastery!

I trust that is sufficent enough demonstration.

And, since I don't see any long dead russian schoolteachers or mulleted superspies, i shall retain control for some time.

and as my next act, i think I shall find a better title for this thread, and shall post things kreuzritter has yet to post
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1984

Postby Kreuzritter » Sat Apr 11, 2009 10:23 am

Image

"Only you can give a hoot, or I'll eat your godsdamned face."

Sooty the Owlbear

PL: 10 (150)

abilities: (32)
STR 36 DEX 14 CON 28 INT 10 WIS 14 CHA 14

Combat: (22)
+6 init, +7/5 ATK, +6 DEF (+2 dodge, -2 size, +2 flat-footed)
+13 DMG (unarmed)

saves: (11)
TOU +14 FORT +13 REF +5 WILL +6

Skills (16/64)
climb +6
intimidate +8
notice +8
search +10
sense motve +6
survival +10
stealth +8
swim +8

feats (25)
all-out attack, atk focus: melee 2, diehard, dodge 2, endurance, fearless, fearsome prescence 6, improved grab, improved grapple, improved initiative, improved overrun, luck, move-by action, power attack, seize initiative, startle, takedown attack 2, uncanny dodge

Powers (44)
growth +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (25)
leaping +1 (1)
protection +5 (5)
speed +1 (1)
supermovement +1 (sure-footed) (2)
supersenses +6 (accurate hearing, extended sight, scent, darkvision, track) (6)

costs
abilities 32 + combat 22 + saves 11 + skills 16/64 + feats 25 + powers 44 = 150 pts

Image "what the hell? are you moron acually srious? GAH! I finally get away from Liquid and his insane inabiliyt to grasp basic biological science, and you show me THIS? A poorly deformed creature that flies in the face of mendellian and even lamarckian genetics! I'm looking through what information there is on this thing and it says the 'owlbear' (how creative) is the creation of 'crazed wizards' (... some ignornant backwater BS about nanomachines..stupid "La-Li-Lu-Le-Lo"...)

"oh, and for some reason this abomination has been dressed up like that american national park mascot. and people say i'm the insane monster with no trace of humanity. of course i am! this is why i distance myself from your drivel!"
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Postby Kreuzritter » Sat Apr 11, 2009 2:58 pm

Image

"Don't tell her your plan! She always gets away when you tell her your plan!"

Shego

PL: 10 (150)

abilities: (34)
STR 14 DEX 20 CON 16 INT 14 WIS 14 CHA 16

Combat: (32)
+9 init, +12/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+2/8/8 DMG (unarmed/strike/blast)

saves: (10)
TOU +7/6 FORT +6 REF +8 WILL +6

Skills (29/116)
acrobatics +10
bluff +10
climb +8
disable device +8
drive +6
gather info +6
intimidate +10
knowledge: current events +6
knowledge: streetwise +8
knowledge: behavioural sciences +6
notice +8
pilot +6
search +8
sense motive +8
stealth +8

feats (25)
acrobatic bluff, all-out attack, atk spec: powers 2, assessment, def roll, diehard, dodge 5, elusive target, evasion, improved block, improved initiative, improved trip, jack of all trades, move-by action, power attack, precise shot, startle, taunt, takedown attack 2, uncanny dodge

Powers (20)
blast +8 (17)
- ap strike +6 (feats: mighty, improved crit 2, weapon break, extra: penetrating +1) [16]
protection +3 (3)

costs
abilities 34 + combat 32 + saves 10 + skills 29/116 + feats 25 + powers 20 = 150 pts

Image "Powerful as I am, my Time in FOXHOUND has taught me that it's always useful to have people working alongsde or under you, and using some numbers I piulled fromhis head, i've paid perhaps the world's finest brute lieutenant to serve as my personal bodyguard. and so long as she doesn't touch my coffee, this hopefully won't end in disaster."
Last edited by Kreuzritter on Sat Apr 11, 2009 5:06 pm, edited 1 time in total.
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Postby Kreuzritter » Sat Apr 11, 2009 3:46 pm

Image

"RAAAAGH!"

The incredible hulk

PL: 8 (120)

abilities: (28)
STR 30 DEX 16 CON 30 INT 10 WIS 14 CHA 10

Combat: (24)
+7 init, +6 ATK, +6 DEF (+3 flat-footed)
+10 DMG (unarmed)

saves: (9)
TOU +10 FORT +13 REF +6 WILL +5

Skills (8/32)
climb +6
intimidate +10
notice +6
search +6
sense motive +4

feats (18)
all-out attack, chokehold, diehard, fast overrun, fearsome prescence 5, fearless, improved grab, improved grapple, improved initiative, improved pin, move-by action, power attack, takedown attack, ultimate strength

Powers (43)
enhanced STR +10 (10)
enhanced CON +10 (10)
immovable +3 (extra: unstoppable +1) (6)
impervious tou +5 (5)
leaping +2 (2)
superstrength +5 (10)

drawbacks (12)
involuntary transformation (very common, major, normal identity) (-8)
mute (-4)

costs
abilities 30 + combat 24 + saves 9 + skills 8/32 + feats 18 + powers 43 - drawbacks 12 = 120 pts

Image "perhaps not as powerful as the other radioactive boorish behemoths i've seen in this misbegotten message board, this green skinned create is still nonethless capble of flipping over tanks, and has the advantage of having an incredibly intelligent alter-ego, who will doubtlessly fall under my telepathic sway"
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Postby Kreuzritter » Sat Apr 11, 2009 4:40 pm

Image

"Once you figure out what a joke everything is, being the Comedian's the only thing that makes sense."

The Comedian

PL: 8 (120)

abilities: (38)
STR 20 DEX 16 CON 20 INT 14 WIS 14 CHA 14

Combat: (32)
+7 init, +10/8 ATK, +8 DEF (+4 flat-footed)
+5/4/4/5/7/6 DMG (unarmed/tear gas/pistol/grenade/knife/shotgun)

saves: (10)
TOU +8/5 FORT +8 REF +6 WILL +6

Skills (17/68)
bluff +8
climb +6
disable device +6
gather info +6
intimidate +8
notice +8
search +8
sense motive +8
survival +6
stealth +8
swim +4

feats (23)
all-out attack, atk focus: range 2, contacts, diehard, elusive target, equipment 5, evasion, improved block, improved initative, move-by action, power attack, stunning attack, uncanny dodge, takedown attack, quick draw, uncanny dodge, startle, taunt

equipment
Arsenal [22]
- grenade launcher +5 [15]
- tear gas +4 [18]
- heavy pistol +4 [8]
- shotgun +6 [12]
- knife +2 (feats: mighty, thrown, improved crit) [5]
armored costume +3 [3]

costs
abilities 38 + combat 32 + saves 10 + skills 17/68 + feats 23 = 120 pts

Image "Edward Blake is... unlike any human I know. a callous, uncaring psychopath with a badge and a big gun. Actually, now that I think about it, he reminds me of Frank. if there wasn't still some faint tinge of sentment buried in his mind, i think i might actually respect him."
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Postby Thorpacolypse » Sat Apr 11, 2009 8:46 pm

I do believe I like Psycho Mantis running this thread. She's kicking out some good stuff! :D
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Postby Kreuzritter » Sat Apr 11, 2009 9:21 pm

Image

"First off, I'm a guy, you drooling overmuscled lackwit.

second, these works are all still being done by krezritter, my mental puppet. so, when the revolution comes. you'll be the first up against the wall.

in fact, you know what

Dante, would you kindly smash thorpocalypse's head in?

so come on. try and stop me. once Kreuzritter finishes building Metal Gear, it's FOX-DIE for everyone!

Mwa-ha-ha-ha-ha!
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1988

Postby Kreuzritter » Sat Apr 11, 2009 10:14 pm

Image

"Thank you... you said someone not something. "

NS-5 "Sonny"

PL: 8 (120)

abilities: (12)
STR 24 DEX 20 CON n/a INT 14 WIS 14 CHA 10

Combat: (22)
+9 init, +10/5 ATK, +9 DEF (+3 dodge, +3 flat-footed)
+7 DMG (unarmed)

saves: (5)
TOU +7 FORT n/a REF +7 WILL +5

Skills (6/24)
acrobatics +6
knowledge: technology +6
notice +6
sense motive +6

feats (7)
atk focus: unarmed 2, dodge 3, evasion, improved initiaive, move-by action, stunning attack, takedown attack

Powers (53)
Density +5 (feat: innate, extra: continuous +1, flaw: permanent -1) (16)
immunity +40 (fort, mental effects) (40)
leaping +2 (2)
supermovement +1 (wall-crawling) (2)
protection +5 (5)

costs
abilities 12 + combat 22 + saves 5 + skills 6/24 + feats 10 + powers 65 = 120 pts

Image "Loathe as I am to rely on anything not under my immediate control, I've been informed these NS-5 robots are built to be wholly loyal to their masters, and best of all, ths particular model can circumvent those pesky morality laws that keep them from being a loyal killbot army. and despite rumors of this one getting pinocchio syndrome, it too appears to have stepped in line as my slave."

CODEC wrote:Attention other Atomic Think Tank converters, This is Sonny. my artificial naure keeps mantis from reading my mind. Kreuzritter is Psycho mantis' prisoner, and requires rescue. he is requesting someoe named "Snake" or any other charactre to defeat Mantis and his army of converts. he also mentioned 'controller ports', but I am afraid I do not get the reference.
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1989

Postby Kreuzritter » Sun Apr 12, 2009 7:59 am

Image

Cyclone

PL: 10 (150)

abilities: (32)
STR 14 DEX 20 CON 16 INT 12 WIS 14 CHA 16

Combat: (28)
+9 init, +12/9/6 ATK, +14 DEF (+3 dodge, +3 fave environment, +4 flat-footed)
+2/8/8/8/10 DMG (unarmed/trip/blast/trail/air control)

saves: (8)
TOU +6/3 FORT +5 REF +8 WILL +5

Skills (19/76)
acrobatics +8
bluff +8
diplomacy +6
disable device +6
gather info +6
intimidate +6
knowledge: current events +6
knowledge: streetwise +8
languages (english, italian, russian, chinese, native: french)
notice +6
sense motive +6
stealth +6

feats (27)
acrobatic bluff, all-out attack, atk focus: range 3, attractive, contacts, connected, diehard, distract (bluff), dodge 3, elusive target, evasion, fave environment 6, improved defense, improved initiative, move-by action, power attack, taunt, well-informed

Powers (36)
device: cyclone suit +9 (36)
- trip +8 (extra: knockback +1) [27]
- ap: blast +8 (extra: area-column +1) {24}
- ap: Air control +10 {20}
- ap: blast +8 (extra: trail +1) {24}
- immunity +3 (cold, suffocation) [3]
- flight +5 (feats: movine feint, zig-zag) [12]
- protection +3 [3]

costs
abilities 32 + combat 28 + saves 8 + skills 19/76 + feats 27 + powers 36 = 150 pts

Image "An operative in the criminal network called the Maggia, Cyclone's suit lets him generate high velocity winds. could prove useful for his underworld ties."
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1990

Postby Kreuzritter » Sun Apr 12, 2009 8:11 am

Image

Manboy

PL: 7 (105)

abilities: (46)
STR 26 DEX 16 CON 26 INT 10 WIS 14 CHA 14

Combat: (16)
+ init, +6/4 ATK, +6 DEF (+ dodge, + flat-footed)
+8 DMG (unarmed)

saves: (9)
TOU +8 FORT +10 REF +6 WILL +5

Skills (4/16)
notice +6
search +6
sense motive +4

feats (11)
all-out attack, atk spec: unarmed, beginner's luck, diehard, dodge 2, improved initiative, luck, move-by action, power attack, takedown attack

Powers (22)
immovable +2 (extra: unstoppable +1) (4)
impervious TOU +7 (7)
leaping +3 (3)
superstrength +3 (6)
speed +2 (2)

drawback
normal identity (free action) (-3)

costs
abilities 46 + combat 16 + saves 9 + skills 4/16 + feats 11 + powers 22 = 105 pts

Image "I'm not even going to dignify this latest reason why I want you all to burn with a description."
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