Crossbones
PL: 10 (150)
abilities: (48)
STR 22 DEX 18 CON 24 INT 16 WIS 14 CHA 14
Combat: (40)
+ init, +14/10 ATK, +10 DEF (+2 dodge, +3 flat-footed)
+6/5/5/5 DMG (unarmed/rifle/grenade/mine)
saves: (9)
TOU +10/7 FORT +10 REF +6 WILL +6
Skills (25/100)
bluff +6
climb +6
disable device +6
drive +6
gather info +6
intimidate +10
knowledge: current events +6
knowledge: streetwise +6
notice +8
pilot +6
search +8
sense motive +8
survival +6
stealth +8
swim +4
feats (28)
all-out attack, atk spec: unarmed 2, chokehold, diehard, def roll 3, elusive target, equipment 4, evasion, improved block, improved grab, improved disarm, improved grapple, improved initiative, improved overrun, improved pin, improved trip, master plan, move-by action, power attack, stunning attack, takedown attack, uncanny dodge
equipment
Arsenal [18]
- antipersonell mines +4 (feats: triggered 2, extra: ara: burst +1) [14]
- assault rifle +5 (extra: autofire +1) [15]
- grenade launcher +5 [15]
- heavy pistol +4 [8]
- knife +2 (feats: mighty, improved crit, thrown) [5]
commlink [1]
costs
abilities 48 + combat 40 + saves 9 + skills 25/100 + feats 28 = 150 pts
"I seem to have a knack for attracting amoral paramilitary psychopaths to my prescence, as was the case when mr. 'crossbones' was found skulking around the base on his master's orders. well, up until he stumbled into a 'contest' between Sniper wolf and The End and I left him a drooling idiot following his interrogation (to his credit, Crossbones did kill a couple dozen genomes before he was caught). but, as I understandd his superior is somebody even more evil than me, well, no hard feelings, i had crossbones sent home."