
I later learned that he took me in to keep me from becoming his enemy one day. He was mistaken. My goal was never to become his enemy. It was to become his replacement.
And that time is now.
BATMAN (JASON TODD) PC
PL: 10 (150 pp) – OPL: 10; DPL: 10
ABILITIES: STR: 18 (+4) DEX: 18 (+4) CON: 18 (+4) INT: 14 (+2) WIS: 12 (+1) CHA: 14 (+2)
SKILLS: Acrobatics 8 (+12) [Skill Mastery], Bluff 10 (+12) [Skill Mastery, Taunt], Climb (+4), Computers (+2), Concentration (+1), Craft [Mechanical] 6 (+8), Craft [Structural] 6 (+8), Diplomacy (+2), Disable Device (+2), Disguise (+2), Drive (+4), Escape Artist 4 (+8), Gather Info 8 (+10) [Contacts, Well-Informed], Handle Animal (+2), Intimidate 10 (+12) [Powerful Intimidation, Skill Mastery, Startle], Investigate (+2), Knowledge [Streetwise] 6 (+8), Knowledge [Tactics] 6 (+8), Medicine (+1), Notice 9 (+10), Pilot (+4), Profession (+1), Ride (+4), Search (+2), Sense Motive 10 (+11) [Assessment], Sleight of Hand (+4), Stealth 9 (+13) [Skill Mastery, Vanish], Survival (+1), Swim (+4)
FEATS: All-out Attack, Assessment, Beginner's Luck, Challenges (2) [Powerful Intimidation, Vanish], Chokehold, Contacts, Defensive Roll (1), Dirty Fighting, Dodge Focus (4), Equipment (10), Favored Environment (3) [+1 Attack, +2 Dodge in Urban environments], Improved Critical (2) [Unarmed, Pistols], Improved Initiative (2), Jack-of-All-Trades, Luck (1), Master Plan, Power Attack, Precise Shot (1), Quick Draw (1), Rage (1), Skill Mastery (1) [Acrobatics, Bluff, Intimidate, Stealth], Sneak Attack (1), Startle, Takedown Attack (2), Taunt, Well-Informed
POWERS:
None
EQUIPMENT:
(50ep)
Bat Suit (10ep):
Protection (2ep) [2]
Immunity (Environmental Heat and Cold [2ep])
Camouflage [Urban] (1ep)
Cowl (CommLink, Night Vision, Rebreather, Gas Mask [4ep])
Extra Long Cape (Protection [1ep]) [1]
Utility Belt (26ep array):
Frag Grenades (Ballistic Blast 6, Extra: Explosion 3 [15ep]) [5] - DC:15:ref
Twin Heavy Pistols (Ballistic Blast 4, Extra: Auto-Fire, PF: Split Attack [1ep]) [4] - DC:19:tough
Batarangs (Masterwork Boomerangs; Piercing Blast 2, PF: Improved Critical, Mighty, Ricochet [1ep]) [2] - DC:21:tough
Bat Shuriken (Masterwork Shuriken; Piercing Blast 1, Extra: Auto-Fire [1ep]) [1] - DC:16:tough
Kris Knife (Kukris; Slashing Strike 1, PF: Improved Critical x2 [1ep]) [1] - DC:20:tough
Smoke Grenades (Obscure Visual 4 [1ep]) [4]
Grapple Gun and Swing Line (Super Movement [Swinging] and Speed 1; 1ep) [1]
Burglar's Kit, Mini-Tracer, Flash Light, Handcuffs, Cutting Torch (5ep)
Headquarters (Bat Cave [14ep]):
Size: Large, Toughness 8; Communications, Computer, Concealed, Defense System, Power System, Security System, Deathtraps x2,
COMBAT: Base Attack +13, Melee +13, Ranged +13, Urban Melee +14, Urban Ranged +14, Grapple +17, Urban Grapple +18 [Unarmed +4, 19-20 Critical (Bruise); Heavy Pistols +4, 19-20 Critical, Auto-Fire (Lethal); Kris +5, 18-20 Critical (Lethal); Batarangs +6, 19-20 Critical (Lethal); Bat Shuriken +1, 19-20 Critical, Auto-Fire (Lethal); Frag Grenades +5 (Lethal)]; Defense 20 (13 flat-footed, 22 in Urban Environments); Init +12; Knockback -4
SAVES: Toughness +8 (+7 flat-footed), Fortitude +7, Reflex +8, Will +5
DRAWBACKS:
Abilities 34 + Skills 23 (92 ranks) + Feats 44 + Powers 0 + Combat 38 + Saves 11 – Drawbacks 0 = 150 / 150
Comments: Major spoiler here…well, not if you look at Comicvine or Wikipedia or the Sidekicks Lounge or...huh, maybe it's not such a spoiler. :)
In Battle for the Cowl, Jason Todd has appointed himself the new Batman and in his usual violent flare, has been cleanin up Gotham his way…by shooting criminals down in cold blood to teach them REAL fear. Needless to say, Mr. Grayson and Mr. Drake are none too happy with him and have tried to "talk" with him, but they’re not really having much luck against him at the moment, anyway. He's been handing them their asses, really, which is one of the reasons I love Jason Todd, especially as a villain. As I get older, I realize the world is a lot more gray than black and white and the real line between right and wrong, villainy and heroism is a lot thinner than we'd like to think. I love characters like Lex Luthor, Doctor Doom and Jason Todd because THEY think they're right and don't see themselves as evil or if they do bad things it's because they think it's necessary. I think the best villains are always the ones that don't see themselves as villains, or see some wrong in their actions, but think it's for the greater good. The sad thing is that in the real world, sometimes, they're actually right. But in our wonderful comic world, they're not, which is one of the reasons the genre has been some successful for so long, I suppose.
Anyway, this Jason build as Batman is bad arse. With his own Bat Suit, his usual assortment of guns and his Kris knife along with his own little Batcave that he built with a few Deathtraps for intruders (I think that's from the Mastermind's Manual, if not, it's in Agents of Freedom, my memory fails me at the moment), he's wicked bad in the Gotham setting. It seems to be building to a big throwdown between Dick and Jason for the Cowl, but I guess we’ll see what happens in the final issue of Battle for the Cowl. There's still several wildcards to be played, including Catman, Wildcat and Damian Wayne so it will be interesting to see what comes of the whole thing.











