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Mr.O Presents an Incomplete Brawl!

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

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Postby MisterO » Mon Apr 27, 2009 8:10 am

MorningKnight wrote:Superbly neat updates.


Yeah, I wanted to give Mister Atomic a little more bite with all of those combat feats. As for the Red Horse I wanted to give hir more defensive capabilities (Deflect and Favored Environment).
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Postby MisterO » Mon Apr 27, 2009 8:11 am

Superman II

Power Level 16


STR: +8 (18/26), DEX: +2 (14), CON: +3 (16), INT: +10 (30), WIS: +4 (18), CHA: +4 (18)

Toughness +3/+19, Fortitude +6, Reflex +7, Will +10

Skills: Bluff 6 (+10), Computers 8 (+18), Concentration 4 (+8), Craft (electronic, mechanical) 12 (+22), Diplomacy 12 (+16), Drive 3 (+5), Intimidate 4 (+8), Investigate 4 (+14), Knowledge (business, current events, tactics) 2 (+12), Knowledge (physical sciences, technology) 16 (+26), Medicine 2 (+6), Notice 8 (+12), Pilot 3 (+5), Sense Motive 8 (+12)

Feats: Assessment, Attack Focus (Melee) 4, Combat Expertise (Accurate Attack, All-Out Attack, Defensive Attack, Power Attack) 4, Dodge Focus 5, Eidetic Memory, Improved Block, Improved Grapple, Inspire, Interpose, Inventor, Leadership, Luck, Master Plan, Quick Change, Stunning Attack, Skill Mastery (Craft [electronic], Craft [mechanical], Knowledge [physical sciences, technology]), Ultimate Intellect, Ultimate Craft (mechanical),

Powers:
Device 20 (hard to lose; Power Feat: Restricted Use [DNA signature])

Superman Suit
Comprehend 1 (understand all languages; Flaws: Broad Group [humans] -1)
Enhanced Strength 8
Force Field 16
Gravity Control 18 (Force: 3.3k tons; Power Feats: Dynamic, Environmental Adaptation (High and Low Gravity); Extras: Targeted Shapeable Area [90 cu. ft.] +1; Flaws: Range [touch] -1; )
Alternate Power: Deflect 12 (all ranged attacks)
Dynamic Alternate Power: Flight 12 (Speed: 50000 mph; Extras: Affects Others +1)
Alternate Power: Immovable 19 (Resist Movement: +76, Resist Knockback: -19; Extras: Duration [continuous] +1)
Dynamic Alternate Power: Strike 20
Immunity 4 (cold, radiation, suffocation [no atmosphere], vacuum; Flaws: Limited to Half Effect -1)
Super-Strength 4 (heavy load: 7.4 tons)
Variable 5 Sensor Array (any one sensory power)

Combat: Attack +8 (Melee +12, Grapple +20/+24), Damage +8 (unarmed), +20 (strike), Defense +13 (Flat-footed +4), Knockback -9, Initiative +2

Totals: Abilities 54 + Skills 31 (124 ranks) + Feats 28 + Powers 81 + Combat 32 + Saves 14 + Drawbacks 0 = 240

Notes:
This John Henry Irons becomes Steel during Superman's "death" with much of his history being more or less the same as in regular DCU. However in this universe Superman sacrifices his heritage and powers to save the earth from the Hive. The Hive was a multi-mind, a single consciousness separated into millions of bodies, intent on consuming the Earth and multiplying endlessly (it ate Pluto!). Afterwards Clark and John worked together to create a suit so John could become the new Superman.

The Superman costume is designed after the Justice Lords Superman costume from the animated JLU series. The only alteration is that the 'S' shield is modeled after the design Superman had in Batman Beyond. So a bar 'S' with a red background.
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Postby tm80401 » Mon Apr 27, 2009 2:03 pm

MisterO wrote:Powergirl
Kara Zor-El, Karen Starr



Question: If Supergirl is a gender reversed clone of Superman in your Universe, where did Power Girl come from?

Or is she outside that mythology?
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Postby MisterO » Mon Apr 27, 2009 7:18 pm

tm80401 wrote:
MisterO wrote:Powergirl
Kara Zor-El, Karen Starr



Question: If Supergirl is a gender reversed clone of Superman in your Universe, where did Power Girl come from?

Or is she outside that mythology?


What I mean is is that Powergirl is Superman's "elder" cousin from Krypton. Her origin is the same as pre-Crisis Supergirl's. Superman kept her being his cousin a secret.
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Postby MisterO » Tue Apr 28, 2009 2:47 pm

Here is a preview of my next build:

Image

Donar Lord of Storms!
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Postby MorningKnight » Tue Apr 28, 2009 8:06 pm

YAY!
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Postby MisterO » Tue Apr 28, 2009 9:55 pm

MorningKnight wrote:YAY!


:D

Or to be more specific:

Crazy ex-Nazi super-scientist who THINKS he's Donar!

This has got to be the deadliest build I've come up with what with that hammer of his! "Corrosion" pretty much says what I think needs to be said (I was thinking of making it Mighty but that would have been a little too much I think).
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Postby JackGiantkiller » Wed Apr 29, 2009 12:24 pm

There are no limits when it comes to insane Nazi storm gods! Mighty Corrosion! Mighty Disintegration! Mighty Confusion Blast!


Hmmm. Mighty Confusion.
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Re: Wonder Girl Rei

Postby marcoasalazarm » Wed Apr 29, 2009 2:23 pm

MisterO wrote:Wondergirl Rei

Image

Feats: Attractive, Fighting Style: Wrestling, Chokehold, Improved Grapple, Improved Grab, Improved Pin, Power Attack, Improved Block, Defensive Attack


For some reason (although it might be blamed to other Wonder Woman writeups on the threads), it feels like there's something missing from her Feats-namely, Diehard. Amazing Amazons are just that-and in spades.

Although it's probably just me.

One question: can I request more characters?
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.
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Postby MorningKnight » Wed Apr 29, 2009 3:25 pm

JackGiantkiller wrote:There are no limits when it comes to insane Nazi storm gods! Mighty Corrosion! Mighty Disintegration! Mighty Confusion Blast!


Hmmm. Mighty Confusion.


This is why this message board is so magical. :lol:
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Re: Wonder Girl Rei

Postby MisterO » Thu Apr 30, 2009 2:46 pm

marcoasalazarm wrote:For some reason (although it might be blamed to other Wonder Woman writeups on the threads), it feels like there's something missing from her Feats-namely, Diehard. Amazing Amazons are just that-and in spades.

Although it's probably just me.

One question: can I request more characters?


That was a feat I was considering but I wanted to make her more dependent on her speed and defense than on toughness. But I'll probably be doing an update for her soon enough.

And I'd be pleased to do more characters for you. What did you have in mind this time around?

MorningKnight wrote:
JackGiantkiller wrote:There are no limits when it comes to insane Nazi storm gods! Mighty Corrosion! Mighty Disintegration! Mighty Confusion Blast!


Hmmm. Mighty Confusion.


This is why this message board is so magical. :lol:


Yes, this board is a gift that keeps on giving! Writeup for mister-grumpy-faux-thunder-god up there coming up just have to write his background. I want him to be a bit tragic and have a good reason for him to tussle with a certain winged equine.
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Postby MisterO » Thu Apr 30, 2009 3:44 pm

Donar
Image
Power Level 13


STR: +15 (26/40), DEX: +3 (16), CON: +4 (18), INT: +2 (14), WIS: +0 (10), CHA: +0 (10)

Toughness
+6/+16, Fortitude +8, Reflex +4, Will +4

Skills: Climb 3 (+14), Craft (mechanical) 8 (+10), Drive 2 (+5), Intimidate 8 (+8), Knowledge (arcane Lore) 4 (+6), Knowledge (life sciences) 12 (+14), Knowledge (physical sciences, technology) 13 (+15), Knowledge (theology & philosophy) 8 (+10), Medicine 7 (+7), Notice 9 (+9), Pilot 2 (+5), Ride 2 (+5), Search 4 (+6), Sense Motive 7 (+7), Swim 2 (+13)

Feats: All-Out Attack, Attack Focus (Melee) 2, Attack Specialization (Grapple) 2, Equipment 4, Fearsome Presence 4, Fearless, Fighting Style: Wrestling (Chokehold, Improved Grapple, Improved Grab, Improved Pin, Power Attack), Improved Sunder, Improved Critical (Corrosion) 2, Inventor

Powers:
Density 4 (+8 STR, Protection 2 [Extras: Impervious +1], Super-Strength 1, Immovable 1, Weight Multiplier: x2; Power Feats: Buoyant; Extras: Duration [continuous] +1; Flaws: Permanent -1)
Device 3 Iron Gauntlets (hard to lose)
Device 7 Mjolnir (easy to lose)
Device 5 Power Belt (hard to lose)
Immunity 2 (aging, disease, environmental cold, environmental heat, poison)

Iron Gauntlets
Penetrating Unarmed Damage 13
Super-Strength 3 (Power Feats: Groundstrike [Radius: 150 ft.])

Mjolnir
Corrosion 10 Hammer Strike
Alternate Power: Blast 10 Hammer Throw (Extras: Penetrating +1)
Alternate Power: Blast 7 Hammer of Lightning (Extras: Targeted Burst Area [35 ft. radius] +1, Penetrating +1)
Alternate Power: Auditory Dazzle 10 Thunder Strike (Extras: Targeted Explosion Area [100 ft. explosion], Targeted Trail Area [250 ft. trail])
Alternate Power: Disintegration 5 Lightning Strike (Power Feats: Indirect 2 [any point, directed away])
Alternate Power: Paralyze 10 Smiting Blast (Extras: Range [ranged] +1)

Power Belt
Enhanced Strength 14
Super-Strength 5 (heavy load: 1.6k tons; Power Feats: Power Jumping [x100000])

Equipment:
Armor
Protection 10 (Extras: Impervious +1)

Combat: Attack +8 (Melee +10, Grapple +29/+36), Damage +15 (unarmed), 10 (corrosion), 10 (auditory dazzle), +10 (blast), 5 (disintegration), +10 (paralyze), +7 (burst area blast), Defense +10 (Flat-footed +5), Knockback -15, Initiative +3

Totals: Abilities 26 + Skills 26 (104 ranks) + Feats 23 + Powers 75 + Combat 36 + Saves 9 + Drawbacks 0 = 195

Background:
Hans Krueger was one of the up and coming scientists, doctors and body-builders in the Austro-Hungarian Empire. He was also obsessed with pre-Christian religion in his country and greatly identified with the heroes of old. It was this obsession that lead him to develop his body to the utmost, using the cutting edge techniques, devices, and serums he himself was developing.

His greatest achievement was that of what he called the "Sub-Atomic Waveform Converter". It took every krone he had to build the device. When the loan officers came calling for him they found his workshop empty with a large depression in the middle of the stone floor where the device had rested. Little did they or Hans know just what the machine was capable of.

When Krueger activated the Converter there was a gentle hum followed by a flash of light so intense it bleached his clothes and hair. He had placed inside the machine an apple, if the Converter worked as he had hoped it would it would have made the apple impervious to harm. Picking up the the apple he squeezed and the apple burst in his hand. In a rage he began to smash the instruments around him before throwing a hammer at the Converter. In another brilliant flash of light Krueger, the contents of his lab, and the Converter were transported to a world of endless greenery and large, horned quadrupeds. One of these animals charged Krueger in fright from the machine's coming.

With a single terrified blow Krueger felled the animal. Realizing his new found strength Krueger set about building for himself a home to house himself and the Converter. It seemed that with the right adjustments there was nothing the device couldn't do. Its most basic function was to strength or weaken materials. He could turn a simple iron breast plate into an impenetrable suit of armor, he could turn the hardest stone to mere clay. Krueger was a veritable god on this world and he began to believe it.

One storm filled night Krueger set about making his greatest creations: his impervious armor, his strength enhancing belt, the powerful metal gauntelts and most importantly his hammer. Krueger was no more he was now Donar, god of war and the raging storm. But what was a mighty god without foes? The horned beasts of Valhalla were no match for his supreme might and no matter how he searched there was no other living creature on the planet. Not in the seas, the air or in the earth itself.

In his great hall he began to remake the conditions that brought him to Valhalla originally so he could return to his homeworld. In another flash of blinding light Donar returned to the world of his birth but time had moved on. On arrival the machine burst into a thousand pieces, but Donar did not care, he was home at last. In his absence his country was shattered in the first world war of the age and was now being taken over by a new and potent political power, lead by a charismatic man who promised Germany a new age of greatest under his leadership.

Donar was deeply impressed by this man and presented himself as a champion for this new government. The National Socialist party immediately set him to work on the Russian front where Donar met his match in the powerful Soviet hero Bogatyr. Their battle raged for nine days until Donar emerged victorious. Having proven his worth Donar was sent against other powerful super-human soldiers that dared to do battle against the new Germany.

It was during the summer of 1943 that Donar began to see strange lines of smoke rising over the country-side. Investigating he found a nightmare on earth. A group of men had taken the uniforms of his proud nation's army and were using them to rob, kill, and enslave thousands of people. His hammer struck down these evil men and Donar set these poor people free after contacting the special police to return them to their homes. The people looked up in awe as their savior took to the skies never to be seen again by them.

Despite the great power wielded by Donar he was only one man and soon the enemies of the Third Reich encroached upon their cities gaining victory after victory. It was during the invasion of Normandy that the German people, the entire world, needed him most and Donar rose to the occasion. The great noise the invading ships had created had awoken Jörmungandr, the great devouring serpent of the world. It was with great sadness that Donar left the armies of the Reich to fend for themselves as he dealt with this far greater threat to mankind. Locked in combat against the great serpent Donar was victorious but was soon after felled by the beast's venom, sinking deep beneath the waves.

It wasn't until the new millennium dawned that Donar was awakened from his death-like slumber. A deep sea diving expedition looking for a lost ship from the Normandy Invasion found the slumbering demi-god and accidentally awoke him. Rocketing out of the chilly ocean Donar immediately set out for the beaches of Normandy not realizing the time that had pasted. As he read the memorials and toured through the countries that were occupied under the Nazi's Donar began to understand what he had been fighting for. For some months he contemplated casting himself back into the watery embrace of the ocean but he knew that would serve no good purpose. He found by reading and watching the news that many monsters now stalked the world. And as he saw it, none were mightier or more fearsome than the strange, fey like creature the Red Horse. Not only was this being incredible, almost supernaturally, loved by children (and some adults) around the world but that this creature also wielded a magic staff that gave it power rivaling Donar's. And deep inside Donar the man that was Hans Kreuger remembered his scriptures:

Revelation 6:4 - "And there went out another horse that was red: and power was given to him that sat thereon to take peace from the earth, and that they should kill one another: and there was given unto him a great sword."

So Donar now sets out to do battle with the terrible beast. He will emerge victorious!
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Postby MisterO » Fri May 01, 2009 12:38 pm

Wander
Image

Power Level 6


STR: +1 (12), DEX: +3 (16), CON: +2 (14), INT: +0 (10), WIS: +2 (14), CHA: +0 (10)

Toughness +2, Fortitude +5, Reflex +5, Will +3

Skills:
Acrobatics 4 (+7), Climb 11 (+12), Handle Animal 8 (+8), Notice 8 (+10), Ride 9 (+12), Swim 8 (+9)

Feats: Accurate Attack, Acrobatic Bluff, Assessment, Attack Specialization (Compound Bow) 2, Defensive Attack, Dodge Focus 4, Endurance 2,Improved Aim, Power Attack, Sidekick 5 (Agro), Ultimate Aim, Ultimate Climber, Ultimate Rider

Powers:
Device 3 Sword of Dormin (hard to lose)
Alternate Power: Device 2 Compound Bow (hard to lose)

Sword of Dormin:
Features (Reveal Glyph)
Strike 4 (Power Feats: Improved Critical [Strike] 3, Mighty; Extras: Penetrating +1)
Super-Senses 4 (accurate: Detect Collosi, detect: Collosi, visual 2 (ranged); Power Loss 2 (when out of direct sunlight))

Compound Bow:

Blast 4 (Power Feats: Progression, Increase Range 2 [x5])

Combat: Attack +4 (Compound Bow +8, Grapple: +5), Damage +1 (unarmed), +4 (sword of dormin), +4 (bow and arrow), Defense +8 (Flat-footed +2), Knockback -1, Initiative +3

Totals: Abilities 16 + Skills 12 (48 ranks) + Feats 22 + Powers 13 + Combat 16 + Saves 6 + Drawbacks 0 = 85


Background:
Wander, or Wanderer, is the "hero" of are era's best games "Shadow of the Colossus".

In the game Wander steals an ancient and magical sword so he can resurrect his dead love, Mono. He takes her to the forbidden land of Dormin where an ancient god(s) lie trapped in great and powerful creatures, the Collosi. It is up to Wander and his horse, Agro, to defeat these giants and return his love to life. But at what cost?

Sidekick wrote:Agro
Image

Power Level 6


STR:
+3 (16), DEX: +2 (14), CON: +2 (14), INT: -4 (2), WIS: +2 (14), CHA: -1 (8)

Toughness +5, Fortitude +4, Reflex +4, Will +2

Skills:
Notice 4 (+6)

Feats: Dodge Focus 2, Endurance

Powers:
Growth 4 (+8 STR, +4 CON, +1 size category; Power Feats: Innate; Extras: Duration [continuous] +1; Permanent -1)
Protection 3
Speed 2 (25 mph)
Leaping 1 (x2)
Super-Senses 2 (low-light vision, scent)

Combat: Attack +1 (Ranged: +1, Melee: +1, Grapple: +9), Damage +3 (unarmed), Defense +3 (Flat-footed: +1), Size: Large, Knockback -6, Initiative +2

Drawbacks: Disability, very common, moderate, Mute, Disability, very common, moderate, No Hands

Totals: Abilities -4 + Skills 1 (4 ranks) + Feats 3 + Powers 21 + Combat 8 + Saves 4 - Drawbacks 8 = 25

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Postby MisterO » Fri May 01, 2009 2:09 pm

Ylva

Image

Power Level 10


STR: +6 (12/22), DEX: +4 (18), CON: +7 (16/24), INT: +0 (10), WIS: +1 (12), CHA: +2 (14)

Toughness +7/+10, Fortitude +9, Reflex +10, Will +5

Skills: Acrobatics 12 (+16), Bluff 8 (+10), Climb 4 (+10), Diplomacy 8 (+10), Escape Artist 6 (+10), Intimidate 10 (+12), Notice 8 (+9), Search 8 (+8), Sense Motive 8 (+9), Stealth 10 (+14), Survival 3 (+4), Swim 3 (+9), Perform (acting) 2 (+4), Profession (Actress) 3 (+4)

Feats: Acrobatic Bluff, All-Out Attack, Animal Empathy, Attack Focus (Melee) 2, Attack Specialization (Strike) 3, Defensive Roll 3, Diehard, Dodge Focus 3, Endurance 2, Evasion 2, Fast Overrun, Improved Critical (Claws) 3, Improved Grab, Improved Trip, Instant Up, Move-by Action, Power Attack, Prone Fighting, Rage, Seize Initiative, Sneak Attack, Takedown Attack 2, Uncanny Dodge (hearing)

Powers:
Container, Passive 8 Wyfwolf (Power Drawbacks: Action [Power Use], Noticeable, Power Loss [if touched by wolf's bane])
Impervious Toughness 4 (Flaws: Limited against silver -1)

Image

Wyfwolf

Strike 4 Claws (Power Feats: Mighty)
Enhanced Constitution 8
Enhanced Strength 10
Leaping 2 (x5)
Alternate Power: Speed 2 (Speed: 25 mph; Power Feats: Subtle [subtle]; Flaws: Tiring [1 ranks only] -1)
Super-Senses 8 (low-light vision, scent [extended (x10)], tracking [scent, all-out] 3, ultra-hearing, uncanny dodge [olfactory])
Super-Movement 2 (sure-footed 2 [50% penalty reduction])
Super-Strength 1 (heavy load: 1k lbs)

Combat: Attack +4 (Melee +6, Claws +10, Grapple +10/+11), Damage +1/+6 (unarmed), +10 (claws), Defense +10 (Flat-footed +4), Knockback -7, Initiative +4

Drawbacks: Involuntary Transformation (common, major, exposure to the full moon) -4

Totals: Abilities 22 + Skills 24 (93 ranks) + Feats 35 + Powers 39 + Combat 22 + Saves 12 - Drawbacks 4 = 150

Background:
Ylva Ulfsson was a minor actress from Sweden who moved to the United States to try and break in to the "biz", first appearing in a number of soap commercials before starring in a low-budget werewolf flick "Biter". The reviews were as unkind as one could imagine for a film with that as its title. Ylva soldiered on and landed a role in a short lived sitcom "No Kids Allowed" as the "foreign" neighbor of the main characters. The series lasted four episodes and again Ylva was looking for work. The director of "Biter" came calling and Ylva found herself reprising her role from the first film (despite having been killed previously). Ylva would come to regret the decision to be in this low-class schlocker.

The director, William Crabbe, wanted to make a werewolf movie where instead of humanoid wolves they were instead normal wolves. Being a cheapskate even by Direct-to-DVD standards he didn't hire an accredited wolf handler but Bayou Buck an old man with an impenetrable Cajun accent who had a pack of wolves ready to star in the picture. After getting bitten on her rear-end twice in the first hour and a half of filming Ylva gave Crabbe the finger and stormed off the set.

Unfortunately for Ylva the next night was a full-moon. One month later Ylva tracked down Bayou Buck only to find the old man dead at the fangs of his own wolves who disappeared into the marsh surrounding the man's home. Without any means of curing herself short of a silver bullet to the head, Ylva came up with the idea of making her own werewolf movie starring her own furry self as the heroine. The film, "Wyfwolf", became a smash hit on the DTV market spawning a four sequels, and a horror film award for her own acting.

As Ylva planned to film a special detailing the history of lycanthropy she was attacked in her own apartment by a group called the Brotherhood of the Silver Moon[1]. They are an organization that is hunting down lycanthropes of all kinds around the world. They see all therianthropes (a general name for all kinds of "were-whatever") as abominations fit only for extinction. Ylva for the fist time used her powers to attack the armed men and women and escaped into the night. Now she is hunted relentlessly by the Brotherhood, but while she was on the lam Ylva has made some powerful friends.

Personality:
Ylva was becoming adjusted to her new life as a werewolf, or wyfwolf as she was always ready to correct. She tended to be a little arrogant and shallow but she has found that these attitudes tend to work against her so she tried to keep herself in check. Being hunted by the Brotherhood has made her very wary around strangers and has given her a sense of self-loathing she hadn't had before.

[1]The Brotherhood of the Silver Moon are the descendants of those that defeated the evil werewolf lord Konstantin Volkov (Werewolf).
Last edited by MisterO on Wed May 06, 2009 3:05 pm, edited 1 time in total.
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Postby MorningKnight » Fri May 01, 2009 2:31 pm

Donar, the Shadow of Colossus hero and his horse (a brave and loyal darn critter), and Wywolf are awesome characters.

Wy's illustrations are especially nice finds.
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