Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2003

Post by Kreuzritter » Sat May 02, 2009 7:00 pm

Image

"Shhhh..."

Weapon XI

PL: 10 (150)

abilities: (24)
STR 16 DEX 28 CON 16 INT 10 WIS 14 CHA 10

Combat: (32)
+12 init, +12/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+3/8/10 DMG (unarmed/armblades/optic blast)

saves: (6)
TOU +8 FORT +6 REF +9 WILL +6

Skills (7/28)
acrobatics +8
notice +6
search +6
stealth +8

feats (20)
acrobatic bluff, all-out attack, atk spec: armblades 2, diehard, dodge 4, elusive target, evasion, fearless, improved block, improved initiative, improved trip, move-by action, power attack, takedown attack 2, uncanny dodge

Powers (65)
Blast "Optic blast" +10 (21)
- ap: strike "Armblades" +5 (feats: mighty, improved crit 2, weapon bind, weapon break, extra: penetrating +1) [15]
enhanced DEX +10 (10)
leaping +2 (2)
protection +5 (5)
regeneration +11 (rec. rate: b +1, u +1, i +2, s +2, d +3. res +3, feat: persistent, regrowth) (14)
teleportation +4 (feats: change direction, change velocity, easy, moving feint, turnabout) (13)

drawback
mute (-4)

costs
abilities 24 + combat 32 + saves 6 + skills 7/28 + feats 20 + powers 65 - drawback 4 = 150 pts

Image "I trust by now most of you are aware ofwhy I joined Liquid's rebellion, and abominations like Weapon XI are living proof that my hatred of the "La-Li-Lu-Le-Lo" are perfectly justified.

"That Said, Weapon XI is a fairly skilled killing machine with freakish powers, and is practicly tailor made for mental domination, and frankly, I'd rather deal with a mindless killing machine than what I've heard about this "Deadpool" i've heard about."
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Thorpacolypse
Cosmic Entity
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Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Post by Thorpacolypse » Sat May 02, 2009 7:37 pm

Bring on your Weapon XI! I've given Eld access to the original! He's crazier than a sack of ferrets, but he's...well...he's crazy, lets just leave it at that. :oops:

You will be thwarted, Mantis!!!! 8)
Shop J-Mart!

Service with a smilie! :)

Kreuzritter
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Location: Rumble City

Re: 161

Post by Kreuzritter » Sun May 03, 2009 8:27 am

Image "speaking of originals, i just remembered somebody. let's take a look, shall we...
Image

"C'mon, Professor, I'm packing a bazooka behind each eyeball! What do you want from me?!"


Cyclops

PL: 9 (113)

abilities: (24)
STR 14 DEX 14 CON 14 INT 12 WIS 16 CHA 14

Combat: (24)
+6 init, +9/6 ATK, +8 DEF (+3 flat-footed)
+2/9/9 DMG (unarmed, optiv blastoptic beam)

saves: (9)
TOU +7/5/2 FORT +4 REF +5 WILL +7

Skills (10/40)
bluff +6
concentration +6
drive +5
notice +6
pilot +6
search +5
sense motive +6

feats (17)
accurate attack, all-out attack, attack focus: range, assessment, defensive roll 2, dodge focus 2, equipment 3, improved initiative, inspire, leadership, precise shot, power attack, teamwork

Powers (31)
Blast "optic beam"+9 (feat: precise, extra: area-line +1, Penetrating +1) (29)
AP: Blast "optic blast" +9 (feat: accurate, precise, ricochet, extra: penetrating +1) [21]
immunity +2 (own powers, brother's powers)

equipment
commlink [1]
armored costume +3 (feat; subtle) [4]
sports car [8]

drawback
Disability (Out of control powers) (-1)

complications
rivalry (brotherhood)
enemy (magneto, mystique)
responsibility (x-man, jean [girlfreind])

costs
abilities 24 + combat 24 + saves 9 + skills 10/40 + feats 17 + powers 31 - drawback 1 = 114 pts

:arrow: first proper marvel build, using X-men Evolution for my model. in fact, I'll be statting up any x-men in the near future from their Evolution versions

:arrow: anyway, this PL cyke isn't quite ready to play with the big boys yet, but he is the BMOC at the Xavier instute, such that he's begun to teach classes there. so he might make a good TA in a claremont academy-based game
"What a horrid mess. we'll just have to fix that
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Libra
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Post by Libra » Sun May 03, 2009 8:28 am

"So, you PC heroes talk a good game, but which among you has the guts to stop me?"
Hah! If Mantis continues to let his ego run away with him like that I'd say that's a certainty - and that if he brings in Weapon X personnel Logan is going to get wind of it and he won't be pleased. . . .

< via Cosmic Transmission: "Kreuz, wherever you are in there - hopefully next to those rather charming memories of complete humiliation by Ocelot, The Sorrow and Solid Snake, rather than those quite tasteless coffee beans - belated congratulations on your 2000th build!" :D >
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2004

Post by Kreuzritter » Sun May 03, 2009 8:36 am

Image

Cyclops

PL: 10 (150)

abilities: (34)
STR 14 DEX 18 CON 16 INT 14 WIS 16 CHA 16

Combat: (28)
+8 init, +10/6 ATK, +14 DEF (+6 dodge, +4 flat-footed)
+2/10/10/10/10 stun DMG (unarmed/optic blast/rapid blast/wide blast/stuning blast)

saves: (10)
TOU +6/4 FORT +6 REF +7 WILL +7

Skills (20/80)
acrobatics +4
bluff +4
climb +4
concentration +6
disable device +6
intimidate +8
knowledge: current events +8
knowledge: tactics +10
pilot +8
notice +8
search +6
sense motive +8

feats (28)
accurate attack, all-out attack, atk spec: optic blast 2, assessment, masterful tactics, def roll 3, defensive attack, dodge 6, evasion, improved aim, improved initiative, inspire 2, leadership, luck, move-by action, power attack, precise shot, teamwork, uncanny dodge

Powers (32)
device: visor +7 (restricted: cyclops) (30)
- Blast "optic blast" +10 (feat: precise, ricochet, extra: penetrating +1) [35]
- ap: blast "wide blast" +10 (extra: area-cone +0) {20}
- ap: blast "rapid blast" +10 (extra: autofire +1) {30}
- ap: Stun "stunning blast" +10 (extra: Area-cone +1) {30}
immunity +2 (own powers, havok's powers) (2)

drawback
uncontrolled power (uncommon, moderate) (-2)

costs
abilities 34 + combat 28 + saves 10 + skills 20/80 + feats 28 + powers 32 - drawback 2 = 150 pts

Image "Will all of you just shut up for a second? I'm a telepath, of course i know what you're thinking about cyclops and his powers, and your ideas on how you'd write it up.

"I was going to talk abou how even under my control, Cyclops makes a capable point man and feild commander (in fact we almost had him instead of Liquid in FOXHOUND), but y'know what? screw you. I've got more important things to do. Instead, I'll leave this pre recorded mesage from Kreuzritter."

Kreuzritter wrote: :arrow: Cyclops is despite his simple power, a somewhat tricky character to build, mostly for how X-fans will bring up the matter of his blasts without the visor. some people, like myself or jabroniville, will build cyclops as we would any other charater, treating his prescription eyeware as a complication. others build the blast in it's purest form, and then build the visor as a limiter that buys the blast down. Personally, i think that's a little too much work for a one-trick pony.

:arrow: this updated version tries to reach a compromise, by retooling the "holding back" flaw from hero high. if the visor comes off, Cyclops will be throwing a +14 energy blast. downside is that it's at full power and uncontrolled, and turning it off means he's blind until he finds his visor or has no problem destroying everything he sees. and since his visor getting taken away doesn't really happen all that often, i went with uncommon frequency.

:arrow: think i'll keep evo cyke build around, mostly because X-men first class has shown it might make a good PL8 'hero high' version
Last edited by Kreuzritter on Sun May 03, 2009 12:02 pm, edited 1 time in total.
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2005

Post by Kreuzritter » Sun May 03, 2009 11:04 am

Image

Agent Zero

PL: 10 (150)

abilities: (24)
STR 16 DEX 30 CON 16 INT 12 WIS 14 CHA 12

Combat: (32)
+14 init, +14/12/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+3/4/46 DMG (unarmed/gun mastery)

saves: (9)
TOU +8/6/3 FORT +6 REF +12 WILL +6

Skills (22/88)
Acrobatics +8
Bluff +4
climb +6
disable device +6
Drive +4
gather info +6
Intimidate +8
Knowledge: Current events +8
Knowledge: Tactics +8
Notice +8
Search +6
Sense Motive +8
stealth +8

feats (29)
acrobatic bluff, all-out attack, ambidexterity, assessment, atk spec: pistols 3, defensive attack, def roll 2, diehard, dodge 4, elusive target, equipment 3, evasion, improved aim, improved initiative, move-by action, power attack, precise shot 2, quick draw 2, uncanny dodge, well-informed

Powers (34)
blast "gun mastery" +6 (feats: precise, improved crit 2, split attack, extra: autofire +1, flaw: requires pistols -1) (16)
enhanced DEX +16 (16)
leaping +2 (2)

equipment
heavy pistols +4 (feats: improved crit, split attack) [10]
tactical vest +3 [3]
commlink [1]
multiool [1]

costs
abilities 24 + combat 32 + saves 9 + skills 22/88 + feats 29 + powers 34 = 150 pts

Image "Mr. North is quite unlike his comics counterpart, being possessed of superhuman agility and reflexes than... whatever it is he does. More to the point, in addition to being a cold blooded spook, he's a loyal cold-bloooded spook. So, Weapon X's loss is FOXHOUND's gain."
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2006

Post by Kreuzritter » Sun May 03, 2009 12:01 pm

Image

"This is where I belong, with the unit."

Olga Gurlukovich

PL: 8 (120)

abilities: (26)
STR 16 DEX 18 CON 18 INT 12 WIS 14 CHA 10

Combat: (32)
+8 init, +12/12/10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+3/4/4/5 DMG (unarmed/knife/pistol/grenade)

saves: (9)
TOU +6/4 FORT +6 REF +7 WILL +6

Skills (18/72)
acrobatics +8
climb +4
disable device +6
gather info +6
intimidate +6
knowledge: tactics +6
profession: soldier +4
notice +6
search +6
sleight of hand +6
stealth +6
survival +4
swim +4

feats (35)
acrobatic bluff, all-out attack, assessment, atk focus: range 2, atk spec: knives 2, chokehold, defensive atk, def roll 2, diehard, dodge 2, elusive target, equipment 4, evasion, grappling finesse, improved block, improved disarm, improved grab, improved grapple, improved initiative, improved trip, move-by action, power attack, stunning atk, takedown attack, uncanny dodge, well-informed

equipment
arsenal [17]
- Knive +1 (feats: mighty, improved crit, thrown) {4}
- heavy pistol +4 (feats: accurate, improved crit) {10}
- grenade +5 {15}
multitool [1]
commlink [1]

costs
abilities 26 + combat 32 + saves 9 + skills 18/72 + feats 33 = 120 pts

Image "the daughter of one of Ocelot's former contacts, Olga is quite the professional despite biological imperitives and an unhealthy sense of loyalty. given time, I'm sure she'd develop some freakish skill, ability or cyberware hat'd make her as much a freak and weirdo as the rest of us."
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2007

Post by Kreuzritter » Sun May 03, 2009 1:43 pm

Image

Desert Vulture

PL: 8 (120)

abilities: (28)
STR 14 DEX 16 CON 16 INT 14 WIS 14 CHA 14

Combat: (24)
+7 init, +9/6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+2/7 DMG (unarmed/stanchion)

saves: (10)
TOU +6/3 FORT +6 REF +6 WILL +6

Skills (24/96)
bluff +6
concentration +8
disable device +6
gther info +6
intimidate +8
knowledge: current events +6
knowledge: tactics +6
knowledge: streetwise +6
notice +10
ride +4
search +8
sense motive +6
stealth +6
survival +10

feats (34)
accurate attack, all-out attack, assessment, atk focus: range 3, beginner's luck, contacts, diehard, dodge 4, endurance, elusive target, environmental adaptation: desert, equipment 6, evasion, improved aim, improved crit (rifles), improved initiative, jack of all trades, luck, move-by action, power attack, precise shot, seize initiative, uncanny dodge, well-informed

equipment
.55 Stanchion Anti-Tank rifle +7 (improved crit, improved range 2, flash supressor, silencer, extra: penetrating +1) [26]
camo clothing [1]
body armor +3 [3]

costs
abilities 28 + combat 24 + saves 10 + skills 24/96 + feats 34 = 120 pts

Image " former member of FOXHOUND, Desert vulture now makes his living as a mercenary in the middle east, living by the maxim "there is no such thing as overkill, there is 'open fire' and 'reload'". considering the people in my line of work, it's a pretty good one."
Last edited by Kreuzritter on Sun May 03, 2009 2:48 pm, edited 1 time in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2008

Post by Kreuzritter » Sun May 03, 2009 2:44 pm

Image

Goku

PL: 10 (150)

abilities: (52)
STR 26 DEX 24 CON 26 INT 10 WIS 14 CHA 12

Combat: (28)
+11 init, +12/8/6 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+8/12 DMG (unarmed/kamehameha)

saves: (6)
TOU +8 FORT +9 REF +8 WILL +6

Skills (11/44)
Acrobatics +10
concentration +8
intimidate +8
notice +6
search +6
sense motive +6

feats (21)
acrobatic bluff, all-out attack, atk spec: unarmed 3, atk spec: kamehameha, assessment, diehard, dodge 4, evasion, improved block, improved initiative, move-by action, power attack, stunning attack, takedown attack 2, uncanny dodge

Powers (32)
blast "Kamehameha" +12 (24)
flight +2 (4)
superstrength +2 (4)

costs
abilities 52 + combat 28 + saves 6 + skills 11/44 + feats 20 + powers 33 = 150 pts

Image "from another movie of dubious quality, Goku is a capable superpowered martial artist, and just the right leel of stupid i like for my mind-slaves. should I recieve more than superspies at my door, Goku should make a capable deterrent. "
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MorningKnight
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Post by MorningKnight » Sun May 03, 2009 2:55 pm

A ha!

Our crusader is beginning to strain at the bonds of the Psycho Mantis.

It's only a matter of time, ninja-boy.

Only a matter of time.

MUAHAHAHAHAHAHAHAHAHAHA!

Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2009

Post by Kreuzritter » Sun May 03, 2009 3:51 pm

Image

When some wild-eyed, eight-foot-tall maniac grabs your neck, taps the back of your favorite head up against the barroom wall, and he looks you crooked in the eye and he asks you if ya paid your dues, you just stare that big sucker right back in the eye, and you Just remember what ol' Jack Burton does when the earth quakes, and the poison arrows fall from the sky, and the pillars of Heaven shake. Yeah, Jack Burton just looks that big ol' storm right square in the eye and he says, "Give me your best shot, pal. I can take it."


Jack Burton

PL: 6 (90)

abilities: (30)
STR 16 DEX 14 CON 18 INT 10 WIS 14 CHA 16

Combat: (24)
+6 init, +8/6 ATK, +6 DEF (+3 flat-footed)
+3/4/3 DMG (unarmed/knife/pistol)

saves: (9)
TOU +6/4 FORT +6 REF +5 WILL +6

Skills (12/48)
bluff +8
drive +8
escape artist +4
gather info +4
intimidate +4
languages: chinese, spanish (english native)
notice +6
serch +6
sense motive +6

feats (18)
all-out attack, atk focus: melee 2, beginner's luck, contacts, def roll 2, diehard, equipment 4, improved block, improved initiative, improved taunt, power attack, takedown attack

equipment
knife +1 (feats: mighty, improved crit) [3]
machine pistol +3 (extra: autofire +1) [9]
Semi "Pork Chop Express" (STR 45 SPD 4 DEF 6 TOU 11, Size Gargantuan) [8]

costs
abilities 30 + combat 24 + saves 9 + skills 12/48 + feats 18 = 90 pts

Image "....

Even I recognize the Awesome that is Kurt Russel in Big Trouble In Little China.

that is all."
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Tianxia Diyi
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Posts: 8
Joined: Sat Apr 25, 2009 11:43 am

Re: 2009

Post by Tianxia Diyi » Mon May 04, 2009 10:31 am

Kreuzritter wrote:Even I recognize the Awesome that is Kurt Russel in Big Trouble In Little China.
OK, but where are the builds for Thunder and Lightning? David Lo Pan? Egg Shen?
:wink:

Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2010

Post by Kreuzritter » Tue May 05, 2009 11:21 am

Image

"Play your cards right, you live to talk about it!"

Thunder

PL: 10 (150)

abilities: (50)
STR 34 DEX 24 CON 24 INT 12 WIS 14 CHA 12

Combat: (28)
+11 init, +8 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+12 DMG (unarmed)

saves: (10)
TOU +12 FORT +10 REF +10 WILL +6

Skills (17/68)
acrobatics +6
bluff +6
concentration +6
intimidate +10
knowledge: current events +6
knowledge: arcana +10
knowledge: streetwise +6
notice +6
search +6
sense motive +6

feats (20)
all-out attack, diehard, dodge 2, fearsome prescence 4, improved block, improved disarm, improved grab, improved grapple, improved initiative, move-by action, power attack, ritualist, stunning attack, takedown attack, startle, uncanny dodge

Powers (24)
enhanced STR +10 (10)
immunity +3 (age, disease, poison) (3)
flight +2 (4)
protection +5 (extra: impervious +1, flaw: limit-no imp. vs. magic) (5)
superstrength +1 (feat: thunderclap) (2)

costs
abilities 50 + combat 28 + saves 10 + skills 17/68 + feats 20 + powers 24 = 150 pts

Image "Like I said, Even I recognize the appeal of Big Trouble In little China, and if Thorpocalypse is indeed finding his own version of Weapon X to stop me, well, a greater threat means greater precautions, and the three Storms are quite useful as meat sheilds.

At any rate, Thunder is a capable bruiser, able to shrug off small arms fire and shatter pretty much anything he gets his hands around. as for his kamikaze self-destruction attack, well, he's still able to do that, but nly at the GM (read: MY) discretion."
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Kreuzritter
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Posts: 21027
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Location: Rumble City

2011

Post by Kreuzritter » Tue May 05, 2009 11:24 am

Image

"You are nowhere!"

Rain

PL: 10 (150)

abilities: (36)
STR 20 DEX 30 CON 18 INT 12 WIS 14 CHA 12

Combat: (32)
+14 init, +12/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+5/5/8 DMG (unarmed/red ball/swords)

saves: (7)
TOU +8 FORT +7 REF +10 WILL +6

Skills (14/56)
acrobatics +10
concentration +6
intimidate +10
knowledge: arcana +8
notice +8
search +8
sense motive +6

feats (21)
acrobatic bluff, all-out attack, ambidexterity, atk spec: swords 2, diehard, dodge 4, elusive target, evasion, improved block, improved initiative, improved trip, move-by action, power attack, ritualist, startle, takedown attack, uncanny dodge

Powers (40)
device: paired wudan Swords +2 (6)
- Strike +3 (feats: improved crit 2, mighty, split attack, extra: penetrating +1) [10]
enhanced DEX +10 (10)
immunity +3 (age, disease, poison) (3)
flight +2 (4)
protection +4 (extra: impervious +1, flaw: no imp. vs. magic) (4)
superstrength +1 (2)
weather control +5 (11)
- ap: blast "red ball" +5 [10]

costs
abilities 38 + combat 32 + saves 7 + skills 14/56 + feats 21 + powers 29 = 150 pts

Image "Rain may not be the most powerful or impressive of the Three Storms, but he is easily the beast fighter of the three, supplementing his brothers' freakish powers with unnatural skill."
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Kreuzritter
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Location: Rumble City

2012

Post by Kreuzritter » Tue May 05, 2009 11:27 am

Image

Lightning

PL: 10 (150)

abilities: (42)
STR 20 DEX 24 CON 20 INT 14 WIS 14 CHA 10

Combat: (28)
+11 init, +10/6 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+5/10 DMG (unarmed/lightning)

saves: (10)
TOU +10 FORT +8 REF +10 WILL +6

Skills (14/56)
acrobatics +8
concentration +8
intimidate +10
knowledge: arcane +8
notice +8
search +8
sense motive +6

feats (15)
all-out attack, atk spec: lightning 2, diehard, dodge 2, fearsome prescence 4, improved initiative, move-by action, power attack, ritualist, uncanny dodge

Powers (41)
electric Control "lightning" +10 (20)
flight +3 (6)
immunity +3 (age, disease, poison) (3)
protection +5 (extra: impervious +1, flaw: limited-no imp. vs magic) (5)
superstrength +1 (2)

costs
abilities 42 + combat 28 + saves 10 + skills 14/56 + feats 15 + powers 41 = 150 pts

Image "Finally, there's lightning, whose appeal and abilities are rather self-explanatory"
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