Power Level: 10 (135 power points)
Abilities: STR 12(+1) DEX 12(+1) CON 18(+4) INT 16(+3) WIS 12(+1) CHA 10(+0)
Skills: Acrobatics 4 (+5), Craft (Chemical) 4 (+7), Drive 2 (+3), Knowledge (Arcane Lore) 4 (+7), Knowledge (Life Sciences) 4 (+7), Knowledge (Physical Sciences) 4 (+7), Stealth 4 (+5), Languages: French, Creole, base: English)
Feats: Artificer, Attack Specialization (Unarmed), Dodge Focus 6
Density 6 (F:Distracting;PF: Affects Insubstantial 2)
AP-Insubstantial 2 (Cloud;E:Affects Corporeal(1))
Impervious Toughness 6 (F:Only while at max density)
Protection 5 (F:Only at Max density)
Shrinking 12 (E:Normal Strength;PF: Growth Strike)
AP-Growth 6 (PF:Growth Strike)
Strike 12 (E:Affects Corporeal,Penetrating;F:Distracting)
Combat: Attack +6 Unarmed +8 Unarmed at Full growth +7
Damage Unarmed +1 At Full Growth or Density +7 (dc 22) Both +13 (dc 28)
Disruption Phase Strike +12 (dc 27 pen 12)
Defense 26 (Flat-footed: 15) While Dense 15, With Phase Strike 15
Full Density and growth 14
Grapple: +9 (Attack - +8,Strength - +1,Size - +0)
Grapple at Full Size +17 (Attack +7, Strength +6, Size +4)
Grapple with Full Size and Density +25(Attack +7, Strength +12, Size +4, Super-Strength +2)
Saves: Toughness +4 Full Density +12 (Impervious 6)
Full Growth and Density +15 (Impervious 6)
Fortitude +4 Full Growth +7 Reflex +1 Willpower +1
Lifting: 130 lb.
Power Loss (all powers, without elixir daily;Very Common,Minor)
Ability 20 + Skills 7 (28 Ranks) + Feats 8 + Powers 71 + Combat 32 + Saves 0 - Drawbacks -3 = 135 / 135
Created With Mutagen! version 0.8.7a - beta
James Germaine was a mildly talented Chemistry student in New Orleans, until he discovered his great-great grandfather’s journal. In the journal, his ancestor claimed to be the Comte de St. Germaine, the famous alchemist who claimed to have discovered a potion that conferred immortality. Following instructions in the journal, James distilled a potion that he was sure would work. He took it, only to discover, in horror, that he had missed a whole page, one referring to the use of an athanor to make the precious mystic gem called the Philosopher’s Stone. Without the essence contained within such a stone, the potion was wildly unpredictable, and would very likely kill the one who imbibed it. By some miracle, James survived it, gaining near total control over his molecular cohesion, as well as the ability to alchemically combine with the molecules of the atmosphere to increase his mass. He could also ‘bleed’ his own molecules into the surroundings in order to decrease his mass. This allowed him radical control over his size and density. Buit he remained obsessed with immortality, and with power.
Calling himself Athanor, after the mystic oven in which alchemical reagents are cooked, he began a campaign to find all the ingredients to make the Philosopher’s Stone…to gain eternal life and unlimited power. Nothing will stand in his way. His search took him to Barrow…and now he is trapped, some of the ingredients forever byond his reach. But somehow, he will still get them. Somehow, he will succeed. The Athanor will try new alchemies, within himself, to reach perfection. What is human life and property in the face of such a goal?
He’s underpointed for his PL, because he’s new at this, but he’s very dangerous indeed, especially when he’s trying a new reagent on himself. He will always possess his powers of mass manipulation, but depending on the potion he’s currently testing, he can have a wide variety of other capabilities. Unfortunately, he’s not really a skilled enough alchemist to properly predict or control them.
When in normal form he’s very vulnerable, but astonishingly hard to hit. More so, the smaller he gets. When he increases his density, however, it affects his balance, leaving him easy to hit…but very hard to hurt. If he is full density but not full growth, he’s under caps. Assume he always increases density before growing, or else he’ll be 2 points above his defensive caps.
James is 6'0", a gaunt 152 lbs, and has light brown dreadlocks and cafe-au-lait skin. He has substantial training in Capoeira, although he is by no means a mestre. He wears normal street clothing, usually a brown blazer and slacks, tan button up shirt open at the collar, and penny loafers without socks.