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World That Needs Heroes: Vanguard Academy: Continuum

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Postby MorningKnight » Sat May 09, 2009 8:01 pm

He wouldn't happen to have a few Hero Bone Puppets mixed in?
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Postby JackGiantkiller » Sun May 10, 2009 10:19 am

From time to time, indeed. But that is a function of his use of Ritualist...his basic Necromantic powers don't stretch to Heroic minions, or to higher point value undead. But his Transform can make *any* undead his minion, concievably.
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Postby MorningKnight » Sun May 10, 2009 11:27 am

Cool. Cool. He seemed like a good candidate for an origin of a "good" zombie hero.
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Postby Arthur Eld » Sun May 10, 2009 4:41 pm

That gives me an idea for my Lazarus build...
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Postby JackGiantkiller » Mon May 11, 2009 6:34 am

MorningKnight wrote:Cool. Cool. He seemed like a good candidate for an origin of a "good" zombie hero.


nod. i didn't realize that was what you meant until I was trying to go to sleep last night...yes, it is entirely possible for one of his creations to go rogue, especially if it was a ritual raising. This isn't science. The more power he was striving for, the less predictable the result. Also note: his sometime teammate, Ghoul, is in fact vulnerable to his mind control. they have issues.
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Athanor

Postby JackGiantkiller » Mon May 11, 2009 11:29 am

Athanor
James Germaine

Power Level: 10 (135 power points)

Abilities: STR 12(+1) DEX 12(+1) CON 18(+4) INT 16(+3) WIS 12(+1) CHA 10(+0)

Skills: Acrobatics 4 (+5), Craft (Chemical) 4 (+7), Drive 2 (+3), Knowledge (Arcane Lore) 4 (+7), Knowledge (Life Sciences) 4 (+7), Knowledge (Physical Sciences) 4 (+7), Stealth 4 (+5), Languages: French, Creole, base: English)
Feats: Artificer, Attack Specialization (Unarmed), Dodge Focus 6

Powers:
Density 6 (F:Distracting;PF: Affects Insubstantial 2)
AP-Insubstantial 2 (Cloud;E:Affects Corporeal(1))
Impervious Toughness 6 (F:Only while at max density)
Protection 5 (F:Only at Max density)

Shrinking 12 (E:Normal Strength;PF: Growth Strike)
AP-Growth 6 (PF:Growth Strike)

Strike 12 (E:Affects Corporeal,Penetrating;F:Distracting)

Combat: Attack +6 Unarmed +8 Unarmed at Full growth +7
Damage Unarmed +1 At Full Growth or Density +7 (dc 22) Both +13 (dc 28)
Disruption Phase Strike +12 (dc 27 pen 12)
Defense 26 (Flat-footed: 15) While Dense 15, With Phase Strike 15
Full Density and growth 14
Initiative +1
Grapple: +9 (Attack - +8,Strength - +1,Size - +0)
Grapple at Full Size +17 (Attack +7, Strength +6, Size +4)
Grapple with Full Size and Density +25(Attack +7, Strength +12, Size +4, Super-Strength +2)

Saves: Toughness +4 Full Density +12 (Impervious 6)
Full Growth and Density +15 (Impervious 6)
Fortitude +4 Full Growth +7 Reflex +1 Willpower +1

Lifting: 130 lb.

Drawbacks:
Power Loss (all powers, without elixir daily;Very Common,Minor)

Cost Summary:
Ability 20 + Skills 7 (28 Ranks) + Feats 8 + Powers 71 + Combat 32 + Saves 0 - Drawbacks -3 = 135 / 135

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta

James Germaine was a mildly talented Chemistry student in New Orleans, until he discovered his great-great grandfather’s journal. In the journal, his ancestor claimed to be the Comte de St. Germaine, the famous alchemist who claimed to have discovered a potion that conferred immortality. Following instructions in the journal, James distilled a potion that he was sure would work. He took it, only to discover, in horror, that he had missed a whole page, one referring to the use of an athanor to make the precious mystic gem called the Philosopher’s Stone. Without the essence contained within such a stone, the potion was wildly unpredictable, and would very likely kill the one who imbibed it. By some miracle, James survived it, gaining near total control over his molecular cohesion, as well as the ability to alchemically combine with the molecules of the atmosphere to increase his mass. He could also ‘bleed’ his own molecules into the surroundings in order to decrease his mass. This allowed him radical control over his size and density. Buit he remained obsessed with immortality, and with power.

Calling himself Athanor, after the mystic oven in which alchemical reagents are cooked, he began a campaign to find all the ingredients to make the Philosopher’s Stone…to gain eternal life and unlimited power. Nothing will stand in his way. His search took him to Barrow…and now he is trapped, some of the ingredients forever byond his reach. But somehow, he will still get them. Somehow, he will succeed. The Athanor will try new alchemies, within himself, to reach perfection. What is human life and property in the face of such a goal?


He’s underpointed for his PL, because he’s new at this, but he’s very dangerous indeed, especially when he’s trying a new reagent on himself. He will always possess his powers of mass manipulation, but depending on the potion he’s currently testing, he can have a wide variety of other capabilities. Unfortunately, he’s not really a skilled enough alchemist to properly predict or control them.

When in normal form he’s very vulnerable, but astonishingly hard to hit. More so, the smaller he gets. When he increases his density, however, it affects his balance, leaving him easy to hit…but very hard to hurt. If he is full density but not full growth, he’s under caps. Assume he always increases density before growing, or else he’ll be 2 points above his defensive caps.

James is 6'0", a gaunt 152 lbs, and has light brown dreadlocks and cafe-au-lait skin. He has substantial training in Capoeira, although he is by no means a mestre. He wears normal street clothing, usually a brown blazer and slacks, tan button up shirt open at the collar, and penny loafers without socks.
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Gauntlet

Postby JackGiantkiller » Tue May 12, 2009 3:12 pm

Gauntlet
Tate Grissom
Power Level: 10 (102 power points)

Abilities: STR 32(12)(+11( -- )) DEX 14(+2) CON 22(12)(+6( -- )) INT 10(+0) WIS 10(+0) CHA 10(+0)

Skills: Acrobatics 4 (+6), Climb 4 (+15), Craft (Mechanical) 8 (+8), Intimidate 8 (+8), Knowledge (Arcane Lore) 1 (+1), Knowledge (Art) 2 (+2), Knowledge (History) 1 (+1), Notice 4 (+4), Swim 4 (+15)

Feats: Attack Specialization (Gauntlet), Chokehold, Improved Block, Improved Grab, Improved Grapple, Power Attack, Weapon Break

Powers: Device (hard to lose) 12 (PF: Restricted x2)

Combat: Attack +6 Gauntlet +8 Gauntlet Block +10
Damage Gauntlet strike +12 (dc 27)
Defense 18 (Flat-footed: 14) Initiative +2
Grapple: +23 (Attack - +8,Strength - +11,Size - +0, Super-Strength- +4)

Saves: Toughness +12 Impervious 6
Fortitude +6 Reflex +2 Willpower +0

Lifting: 16 tons
Devices:
The Gauntlet of Gore (Hard to Lose):
Enhanced Ability (Strength) 20 (PF:Affects Insubstantial 2)
Enhanced Ability (Constitution) 10
Protection 6 (E:Impervious)
Super-Strength 4 (PF:Groundstrike)
Strike 1 (PF:Mighty)
Speed 1
Leaping 4

Cost Summary:
Ability 8 + Skills 9 (36 Ranks) + Feats 7 + Powers 50 + Combat 28 + Saves 0 = 102 / 102


Created With Mutagen! version 0.8.7a - beta



Tate Grissom was just a thug, until he found the Gauntlet of Gore in a box, in a warehouse owned by the Advocate (his boss at the time) in Neopolis. The Advocate had plans for it…but once Tate had it on, it was useless to anyone else. Dr. Umbros helped Tate escape the Advocate’s revenge. Now, Tate is still a thug, with enormous power, working for Dr. Umbros, never realizing that Dr. Umbros considers him a half-person, since his power isn’t truly his.

Tate Grissom wasn’t entirely unskilled, even before. He has trained extensively in the use of the Gauntlet, which, while it does enhance his whole body, generally demands to be used directly. He attacks with the Gauntlet, lifts with it, blocks with it, etc. There is a rumour it is part of a set, but no one knows where the other pieces are…or where any of it came from.

The Gauntlet is a plate armor gauntlet of red-brown metal, occasionally appearing wet, like almost dried blood.

Tate is medium height, weight and build. He wears black BDU pants and a white tank top, trying to look tough. He does ok. He also wears combat boots, although he has never been in any military. The Gauntlet is really the only thing about him that catches the eye. And honestly, it mostly makes people feel just a little queasy.

Tate did turn out to be an enormous help to Dr. Umbros with vehicle maintenance, and even helped construct the mechanical monster called Automaton.
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Postby Arthur Eld » Tue May 12, 2009 3:53 pm

I like the Gauntlet, Jack, simple super-powered muscle. Heroes do need people to beat up on besides generic thugs every once in a while without it feeling like an epic battle.

I like the idea of there being conflict between the Advocate and Dr. Umbros. If you ask me, villain on villain violence doesn't get played up enough in the comics.

Is there truly a full set of Gore?
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Postby JackGiantkiller » Tue May 12, 2009 5:18 pm

The Advocate thinks there is. More, he thinks Umbros knows where some of it is. He *also* believes that Dr. Apocalips has a piece. And he *knows* the Asp knows all about it.

He may be wrong.
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Postby MorningKnight » Tue May 12, 2009 8:34 pm

The Shadow Syndicate are so cool.

I also love the Gauntlet concept. Then again, I was into "power gloves" since the old Mego Star Trek playset. That green glove became my Power-Boy Corps Power Glove.
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Postby Libra » Wed May 13, 2009 8:33 am

As always Jack Giant-Killer, keep up the good work! :D
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.
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Resin

Postby JackGiantkiller » Wed May 13, 2009 1:40 pm

Resin

Power Level: 10 (150 power points)

Abilities: STR 30(+10) DEX 10(+0) CON --(--) INT --(--) WIS 10(+0) CHA --(--)

Feats: Attack Focus (Melee) 4, Dodge Focus 2

Powers:
Immovable 1
Immunity 30 (Save Effect (Fortitude))
Insubstantial 1 (Fluid)
Protection 12 (E:Impervious(8))
Snare 10 (E:Action (Standard->Reaction),Constricting,Engulf,Suffocating)
Super-Strength 2

Combat: Attack +6 Melee +10
Damage Unarmed +10 (dc 25) Snare +10 (dc 20 ref)
Defense 18 (Flat-footed: 13) Initiative +0
Grapple: +16 (Attack - +6,Strength - +10,Size - +0)

Saves: Toughness +12(+0) Impervious 8
Fortitude +0 Reflex +0 Willpower +0

Lifting: 3 tons

Cost Summary:
Ability -10 + Skills 0 (0 Ranks) + Feats 6 + Powers 130 + Combat 24 + Saves 0 = 150 / 150

Created With Mutagen! version 0.8.7a - beta



Resin is an alchemical construct, a dual-phase liquid/solid semi-sentient entity. Made of materials roughly analagous to pine sap, or maybe epoxy, Resin is capable of transitioning from a liquid state into a super-hard solid. It can do this very rapidly…its typical response to melee attacks is to flow and engulf the attacker, binding them in place, suffocating them, and crushing them. When solid, it has slightly sticky feet that make it just a tad harder to move. It has no volition or sense of self. It’s just a vaguely humanoid glob of sticky pine sap that follows Dr. Umbros’ orders.
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Automaton

Postby JackGiantkiller » Wed May 13, 2009 2:03 pm

Automaton

Power Level: 10 (150 power points)

*#Abilities: STR 38(+14) DEX 10(+0) CON --(--) INT --(--) WIS 10(+0) CHA --(--)

Skills:

Feats: Attack Specialization (Unarmed), Dodge Focus 2

Powers:
Anatomic Separation 6
Density 6 (E:Duration (Sustained->Continuous);F:Permanent;PF:Affects Insubstantial 2;Protection 3 (E:Impervious);Immovable 2;Super-Strength 2)
Growth 8 (E:Duration (Sustained->Continuous);F:Permanent)
Immovable 14 (E:Unstoppable) Total 16
Immunity 30 (Save Effect (Fortitude))
Protection 11 (E:Impervious,Reflective)
Super-Movement 1 (Sure-Footed)
Super-Strength 6 total 8

Combat: Attack +4 Unarmed +6
Damage Unarmed +14 (dc 29)
Defense 16 (Flat-footed: 11) Initiative +0
Grapple: +36 (Attack - +6,Strength - +14,Size - +8, Super-Strength - +8)

Saves: Toughness +14(+0)Impervious 14
Fortitude +0 Reflex +0 Willpower +0

Lifting: 2,457 tons

* - includes bonuses from Growth

# - includes bonuses from Density

Cost Summary:
Ability -38 + Skills 0 (0 Ranks) + Feats 3 + Powers 161 + Combat 24 + Saves 0 = 150 / 150

Size: Huge
Description:


Created With Mutagen! version 0.8.7a - beta



This huge mechanical monstrosity seems to be steam powered, and made of a mixture of brass, bronze, and various other metals. It’s 16’ tall, and weighs roughly 8 tons. Its negative to attack and defense due to size are offset by careful construction, making it oddly maneuverable and precise. Like Resin, however, it is strictly a thing, able only to follow Umbros’ orders, with no deviation. Its size, weight, and construction make it nigh unto impossible to move or stop, and its implacable, mechanical strength makes it a terror in a grapple. It has little in the way of tricks…though it rarely needs them.
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Postby MorningKnight » Wed May 13, 2009 4:58 pm

Resin is amazing. Thumbs up!
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Postby JackGiantkiller » Thu May 14, 2009 1:40 pm

Danke schon.
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