Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Libra
Cosmic Entity
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Location: The Green and Pleasent Isle

Postby Libra » Wed May 06, 2009 9:26 am

He has control over density that allows him to reduce the weight of the target of his choice? 8)
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

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MorningKnight
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Joined: Tue May 27, 2008 9:50 pm
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Postby MorningKnight » Wed May 06, 2009 12:38 pm

The Three Storms!

Back when I was still doing conversions for Feng Shui, Kong Kong Action Roleplaying, I did these guys.

Then some wag said "HAH! Now we know your abilities! We can beat them now."

My response - "Even villains get XP's."

Good memories, good builds.

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death tribble
Disciple
Disciple
Posts: 686
Joined: Wed Jun 16, 2004 8:19 am
Location: London.

Postby death tribble » Thu May 07, 2009 5:05 am

I dread the next build. I mean having done Jack Burton and the Three Storms that means one other is to come.
Yes ! The Villainous Lo Han.
I mean it is bad enough when she's all over the papers and the TV but in command of the Three Storms as well and in command of Chinese Black Magic, Lindsey Lo Han would be an almost unbeatable foe.
Dangerous when cute

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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2013

Postby Kreuzritter » Fri May 08, 2009 10:35 am

Image

"What would you do if you were the strongest man in the world, the strongest thing in the world, mightier than the machine?"

Hugo Danner

PL: 9 (135)

abilities: (38)
STR 30 DEX 16 CON 30 INT 16 WIS 14 CHA 12

Combat: (24)
+7 init, +6 ATK, +6 DEF (+3 flat-footed)
+10 DMG (unarmed)

saves: (9)
TOU +10 FORT +12 REF +6 WILL +6

Skills (9/36)
intimidate +6
knowledge: current events +6
knowledge: civics +6
notice +6
search +6
sense motive +6

feats (10)
all-out attack, atk spec: unarmed, beginner's luck, diehard, dodge 2, improved initiative, jack of all trades, move-by action, power attack, takedown attack

Powers (44)
Enhanced STR +10 (10)
Enhanced CON +10 (10)
impervious Tou +8 (8)
leaping +4 (4)
speed +4 (4)
superstrength +4 (8)

costs
abilities 38 + combat 24 + saves 9 + skills 9/36 + feats 10 + powers 44 = 135 pts

Image "One of the first modern 'supermen', Hugo Danner was the product of early attempts at genetic modification, mutated in eutero by his genius father. but despite this power, he proved to be a failure at anything other than war

...

Hey liquid, i thik i found your past life!"
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2014

Postby Kreuzritter » Fri May 08, 2009 2:42 pm

Image

Black Archer

PL: 10 (150)

abilities: (32)
STR 16 DEX 24 CON 16 INT 14 WIS 14 CHA 18

Combat: (30)
+9 init, +15/7 ATK, +14 DEF (+6 dodge, +4 flat-footed)
+3/5 DMG (unarmed/arrows)

saves: (10)
TOU +6/3 FORT +6 REF +10 WILL +6

Skills (23/92)
acrobatics +8
bluff +10
climb +8
concentration +8
disable device +6
intimidate +6
gather info +6
notice +8
pilot +8
search +6
sense motive +6
stealth +6
survival +6

feats (38)
accurate attack, all-out attack, atk spec: bow 4, attractive, defensive attack, def roll 3, diehard, dodge 6, elusive target, evasion, improved aim, improved initiative, improved ranged disarm, improved sunder, luck, move-by action, power attack, precise shot 2, quick draw 2, ranged pin, set-up, taunt, takedown attack, teamwork 2, ultimate aim, uncanny dodge

Powers (15)
device: golden Bow & arrows +5 (15)
- Nauseate "sleeper" +5 (extras: range +1, sleep +0, area: cloud +1) [25]
- ap: Blast "explosive" +5 (extra: area-burst +1) {15}
- ap: dazzle "magnesium arrow" +5 (extra: area-burst +1) {15}
- ap: obscure "smoke arrow" +5 {10}
- ap: blast "rapid shot" +5 (extra: autofire +1) {15}
- ap: blast "golden arrow" +5 {10}

costs
abilities 32 + combat 30 + saves 10 + skills 23/92 + feats 38 + powers 15 = 150 pts

Image "Ah, Eart 217... Imagine my surprise at an entire world so susceptible to mind control, yet blessed with super-powered beings. a veritable army waiting for a suitable ruler, IE, me. of course, i'm not too fond of this "b-Modding" device i've read about. if anybody's going to me messing with god-given brainwaves it's going to be ME!

"The Black Archer is a particularly interesting mind. part of the so called 'squadron supreme, this hypocritical 'hero' was a swashbuckling twit prior to a near death experience that made hm relish what he did have with his lover, so much so that he all-but raped her with a B-mod device, progromming her for fanatical devotion. and like any idiot playing with things they can't grasp, he got exactly what he wanted.

"I wonder, would the Archer serve me if I offered to clean up his mess?"
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Kreuzritter
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Posts: 21027
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2015

Postby Kreuzritter » Fri May 08, 2009 2:49 pm

Image

Blue Eagle

PL: 10 (150)

abilities: (40)
STR 18 DEX 24 CON 18 INT 12 WIS 14 CHA 14

Combat: (32)
+11 init, +13/8 ATK, +13 DEF (+3 dodge, +2 sheild, +4 flat-footed)
+4/8 DMG (unarmed/mace)

saves: (10)
TOU +7/4 FORT +7 REF +10 WILL +6

Skills (21/84)
acrobatics +10
bluff +4
computers +4
craft: mechanical +6
disable device +6
intimidate +10
investigate +6
knowledge: current events +6
knowledge: tactics +6
notice +10
search +8
sense motive +8

feats (33)
acrobatic bluff, accurate attack, all-out attack, atk focus: melee 3, atk spec: mace, defensive attack, def roll 3, diehard, dodge 5, elusive target, equipment, evasion, equipment, improved initiative, lightning strike, lionheart, move-by action, power attack, teamwork 2, takedown attack 2, stunning attack, startle, uncanny dodge

Powers (14)
device: gravity Wings +2 (8)
- Flight +4 (feat: moving feint, zig-zag) [10]
device: power mace +2 (6)
- Strike +4 (feats: mighty, improved crit, extra: penetrating +1) [10]

equipment
medium Sheild +2 (+2 block, composite) [5]

costs
abilities 44 + combat 32 + saves 10 + skills 21/84 + feats 33 + powers 14 - drawback 4 = 150 pts

Image "Another example of the hypocrisy of the Squadron, the BlueEagle claims to be a defender of peace and freedom, but my mental probes reveal an almost facistic bent to his persona, willing to subject seemingly innocent teammates to mind control to ensure loyalty. Paranoid? perhaps, but it's what i'd do, and wouldn't you know? he was right.

"today, the blue Eagle's legacy has come full circle, the name of a secret police for a corrupt world government girnding their bootheel into the face of human freedom."
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Kreuzritter
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2016

Postby Kreuzritter » Fri May 08, 2009 2:57 pm

Image

Power Princess

PL: 10 (150)

abilities: (54)
STR 26 DEX 20 CON 26 INT 14 WIS 14 CHA 14

Combat: (32)
+9 init, +10/8 ATK, +12 DEF (+4 Sheild, +4 flat-footed)
+8/10 DMG (unarmed/sheild)

saves: (9)
TOU +8 FORT +10 REF +8 WILL +6

Skills (14/56)
acrobatics +6
diplomacy +8
intimidate +8
knowledge: civics +7
knowledge: philosophy +7
perform: oratory +6
notice +6
search +6
sense motive +8

feats (22)
all-out attack, assessment, atk spec: sheild, atk spec: unarmed 2, attractive, defensive attack, diehard, elusive target, evasion, fast overrun, improved block, improved initiative, improved overrun, improved trip, interpose, move-by action, power attack, stunning attack, takedown attack 2, uncanny dodge

Powers (23)
device: Crystal Sheild +4 (12)
- Blast "sheild throw" +2 (feats: mighty 8, indirect, ricochet, knockback) [16]
- ap: flight +5, strike "sheild bash" +2 (feat: mighty, improved crit) {14} - sheild +4 [4]
immunity +3 (age, disease, poison) (3)
superstrength +4 (8)

drawback
vulnerable: Mind control (common, major) (-4)

costs
abilities 54 + combat 32 + saves 9 + skills 14/56 + feats 22 + powers 23 - drawback 4 = pts

Image "The Squadron's second in command, Zarda is the last of an enclave of eugenic supermen, tasked with bringing peace to the world they abandoned. an idealist, the experiences of the Squadron's rule has hardended her. more to the point, knowing her ideas created a tyrannical oligarchy, you can just imagine the amount of hate boiling in her heart

And like I've said, I can use hate."
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Kreuzritter
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2017

Postby Kreuzritter » Fri May 08, 2009 3:02 pm

Image

Hyperion

PL: 10 (150)

abilities: (36)
STR 38 DEX 14 CON 38 INT 10 WIS 16 CHA 16

Combat: (16)
+6 init, +6/4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+14/12 DMG (unarmed/atomic vision)

saves: (6)
TOU +14 FORT +14 REF +5 WILL +6

Skills (10/40)
knowledge: current events +7
intimidate +8
profesion: cartoonist +6
notice +6
search +6
sense motive +7

feats (10)
all-out atk, atk spec: unarmed, diehard, dodge 2, improved initiative, inspire, move-by action, power attack, takedown attack

Powers (88)
blast "atomic vision" +12 (26)
- DAP: Superstrength +6 (feats: groundstrike, bracing, counterpunch, superbreath, thunderclap) [23]
enhanced STR +18 (18)
enhanced CON +18 (18)
flight +5 (10)
impervious TOU +7 (7)
immunity +9 (life support) (9)

drawbacks (-15)
vulnerable: mind control (common, major) (-4)
power loss (all powers exposed to argonite, common) (-6)
weakness: argonite (Common, Moderate [-1 Constitution], per minute, potentially lethal) (-6)

costs
abilities 36 + combat 16 + saves 6 + skills 10/40 + feats 10 + powers 88 - drawbacks 16 = 150 pts

Image "Arguably Earth-712's most powerful being, Hyperion is obviusly a counterpart to a certain other cape wearing hero. and while by no means a skilled fighter by his own admission, Hyperion's raw, naked power makes him a most useful weapon."
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MorningKnight
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Postby MorningKnight » Fri May 08, 2009 5:04 pm

Delightful Squadron Supreme characters!

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Libra
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Joined: Tue Mar 22, 2005 1:46 pm
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Postby Libra » Sat May 09, 2009 9:50 am

Potentially Terrifying consequences for Our Heroes as they strive to stop the Mad Manipulations of Psycho Mantis!
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!



Rule Brittania! Praise the Hoff and the Grin!



Warning!: May cause Thread Drift.

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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

2018

Postby Kreuzritter » Mon May 11, 2009 11:36 am

Image

Amphibian

PL: 10 (150)

abilities: (40)
STR 34 DEX 20 CON 24 INT 10 WIS 14 CHA 12

Combat: (28)
+9 init, +8/6 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+12 DMG (unarmed)

saves: (10)
TOU +10 FORT +10 REF +8 WILL +6

Skills (20/80)
acrobatics +6
concentration +6
handle animal +8
intimidate +8
knowledge: earth sciences +6
notice +6
pilot +6
search +8
sense motive +6
survival +10
swim +10

feats (14)
all-out attack, atk spec: unarmed, diehard, endurance, environmental adaptation: underwater, improved grab, improved grapple, dodge 2, improved initiative, move-by action, power attack, takedown attack, uncanny dodge

Powers (42)
comprehend +2 (speak to/comprehend animals, flaw: limited to sea creatures -1) (2)
enhanced STR +14 (14)
immunity +3 (cold, pressure, drowning) (3)
protection +3 (extra: impervious +1) (6)
supersenses +4 (direction sense, distance sense, darkvision) (4)
superstrength +3 (6)
swimming +7 (7)

drawbacks
vulnerable: Mind control (common, major) (-4)

costs
abilities 40 + combat 28 + saves 10 + skills 20/80 + feats 14 + powers 42 - drawback 4 = 150 pts

Image "Another of the Squadron, Amphibian is the one my former FOXHOUND colleagues would probably like best, having walked out on his former allies as they became their earth's version of the "La L.." o Them. his rebellion was no more than a hissy fit in the events to cme, but i suppose Liquid would give him pints for intent.

Personally, I'd have tried killing the Squadron in their sleep, but, such is the price of what regular people call morality."
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Kreuzritter
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2019

Postby Kreuzritter » Mon May 11, 2009 3:57 pm

Image

Whizzer

PL: 10 (150)

abilities: (30)
STR 16 DEX 18 CON 18 INT 10 WIS 14 CHA 14

Combat: (28)
+72 init, +12/6 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+3/8 DMG (unarmed/superspeed)

saves: (11)
TOU +7/4 FORT +7 REF +8 WILL +6

Skills (14/56)
bluff +4
concentration +6
diplomacy +6
disable device +6
gather info +6
notice +8
pilot +6
search +8
sense motive +6

feats (25)
atk spec: superspeed 3, def roll 3, defensive attack, diehard, dodge 5, elusive target, endurance, evasion 2, improved defense, move-by action, power attack, seize initiative, teamwork 3, uncanny dodge

Powers (46)
Superspeed +8 (feats: moving feint, deflect, rapid attack, sonic boom, strike, takeaway, wall run, water run, zig-zag) (48)

drawback
vulnerable: mind control (common, major) (-4)

costs
abilities 30 + combat 28 + saves 11 + skills 14/56 + feats 25 + powers 46 - drawback 4 = 150 pts

Image "More than the rest of the Squadron, the Whizzer disgusts me. Not for the vulgarity you tasteless morons associate with his name, but for his naive idealism and concern for those wastes of flesh he calls a family."
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Kreuzritter
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Joined: Wed Jun 15, 2005 4:16 pm
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2020

Postby Kreuzritter » Mon May 11, 2009 4:30 pm

Image

Doctor Spectrum

PL: 10 (150)

abilities: (28)
STR 14 DEX 16 CON 16 INT 14 WIS 14 CHA 14

Combat: (24)
+7 init, +10/4 ATK, +8 DEF (+ dodge, + flat-footed)
+2/10 DMG (unarmed/blast)

saves: (10)
TOU +10/3 FORT +6 REF +6 WILL +6

Skills (18/72)
Bluff +8
computers +6
concentration +8
disable device +6
intimidate +6
knowledge: technology +6
knowledge: physical sciences +6
pilot +8
notice +6
search +6
sense motive +6

feats (13)
accurate attack, all-out attack, atk spec: powers 3, diehard, dodge 2, improved initiative, move-by action, precise shot, power attack, taunt

Powers (63)
Blast +10 (feat: precise, improved crit) (25)
- ap: create object +7 (feat; precise, extra: movable +1) [21]
- ap: telekinesis +10 [10]
- ap: dazzle +10 [20]
flight +5 (feat: moving feint) (11)
space flight +4 (4)
Force feild +7 (extra: impervious +1) (14)
immunity +9 (life support) (9)

Drawbacks (-6)
vulnerable: ultraviolet radiation (uncommon, moderate) (-2)
vulnerable: mind control (common, major) (-4)

costs
abilities 28 + combat 24 + saves 10 + skills 18/72 + feats 13 + powers 63 - drawback 6 = 150 pts

Image "I stand corrected. While Whizzer surrounds himself with weakness, Spectrum here has almost lieral godlike power at his fingertips, but is so bound by petty, human concerns that he barely comprehends what he has."
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Kreuzritter
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Joined: Wed Jun 15, 2005 4:16 pm
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2021

Postby Kreuzritter » Mon May 11, 2009 5:05 pm

Image

Tom Thumb

PL: 10 (150)

abilities: (34)
STR 10 DEX 14 CON 14 INT 30 WIS 14 CHA 12

Combat: (20)
+2 init, +12/6 ATK, +12 DEF (+6 combat pilot, +3 flat-footed)
+0/8 DMG (unarmed/blast)

saves: (11)
TOU +8/3 FORT +6 REF +5 WILL +6

Skills (27/108)
computers +10
concentration +8
craft: chemical +8
craft: electronic +8
craft: mechanical +8
craft: structural +8
disable device +10
knowledge: earth sciences +10
knowledge: physical sciences +10
knowledge: technology +10
notice +6
search +6
sense motive +6

feats (21)
atk focus: range 6, beginner's luck, combat pilot 6, diehard, eidetic memory, improved initiative, improvised tools, inventor, jack of all trades, master plan, move-by action

Powers (37)
device: hoverchair +8 (32)
- datalink +7 [7]
- snare +7 [15]
- Blast +7 {14}
- force feild +5 [10]
- flight +4 [8]
shrinking +4 (feat: innate, extra: continuous +1, flaw: permanent -1) (5)

costs
abilities 34 + combat 20 + saves 11 + skills 27/108 + feats 21 + powers 37 = 150 pts

Image "Of all the Squadron Supreme, Tom Thumb is perhaps the most important to my plans, not as part of my 'security' forces, but for his genius. Almost as naive an idelist as Dr. Emmerich, Dr. Thomas Thompson will prove invauable in retrofitting Metal gear in order to Launch Chuck Norris. Or, if my agents prove useless in procurement, building one from scratch."
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Kreuzritter
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Postby Kreuzritter » Mon May 11, 2009 5:23 pm

Image "I believe that's enough of the squadron for now. I could continue, but this is pretty much the A-List.

"That, and while I've seen things, things that defy any sort of rational thought, such as Ghosts or the disreard for all biological science, there is no CENSORED way you're going to get me to accept something as asanine as magic, so anybody wanting Arcana can Go Jump Off A Cliff."
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