MorningKnight wrote:Magnificent mythical weapons.
Danke. I've more planned. Stay tuned. Meanwhile, here's a character for a
PL 6 Victorian-era game:
SIR RICHARD ELLSEWORTH
Quote: "Let me sing you a song."
Power Level: 6
Concept: Shaman
Occupation: Explorer
Height: 5 ft. 8 in.
Weight: 165 lb.
Eyes: Light green
Hair: Brown
Background: Sir Richard Ellseworth was one of Her Majesty's more successful explorers. His travels and discoveries brought honor and glory to the Empire (as well as made it easier for the Empire's agents to exploit the people and resources of those areas Ellseworth had mapped). His travelogues remain bestsellers, especially after his disappearance in the Australian wilderness and subsequent reappearance in London.
Now that Ellseworth has suddenly reappeared in London, his name and experiences during the past five years are a constant topic of conversation. Daily stories in the newspapers speculate about what Ellseworth has been doing (or, more luridly, had to do to survive). Ellseworth himself remains tight-lipped.
Unknown to all but a few, Ellseworth vanished from Australia into the
Altjeringa. He emerged a changed man.
Powers: Ellseworth's powers fall into three groups. First, he has learned a few dreaming songs while in the
Altjeringa. Each song enhances specific abilities while sustained, but Ellseworth cannot be under the effects of more than one dreaming song at a time. Ellseworth can also enter a sleeping person's dreams. He can even "tag" a specific person so that he will enter that person's dreams no matter what the distance between him and that dreamer. Finally, Ellseworth possesses a sixth sense that lets him detect spirits. He can exert some control of these spirits as well as break the effects of mental powers.
STR 12 (+1);
DEX 12 (+1);
CON 12 (+1);
INT 14 (+2);
WIS 14 (+2);
CHA 12 (+1)
TOU +1;
FORT +4;
REF +3;
WILL +4;
INIT +1;
KNOCKBACK -0
MELEE +3;
RANGE +6;
GRAPPLE +4;
DAMAGE +1 unarmed;
DEFENSE +6 (+1 flat-footed)
Skills (Ranks): Diplomacy +7 (6), Handle Animal +7 (6), Knowledge (arcane lore) +10 (8), Knowledge (art) +5 (4), Knowledge (earth sciences) +6 (4), Knowledge (history) +6 (5), Knowledge (theology & philosophy) +4 (2), Notice +7 (5), Perform (singing) +6 (5), Ride +5 (4), Sense Motive +4 (2), Survival +8 (6), Swim +4 (3)
Hobby: Language (8) (Arabic, Chinese, Dutch, French, Hindi, isiZulu, Ngaanyatjarra, Niger-Congo)
Feats: Animal Empathy, Attack Focus 3 (ranged), Benefit (knighted), Connected, Dodge Focus 3, Equipment 4, Ritualist
Powers:
Dreaming Songs
* Healer's Song (
Effect: Enhanced Wisdom 8 and Medicine +8;
Flaw: Duration - Sustained [-1];
Alternate Powers: Searcher's Song (
Effect: Enhanced Intelligence 8 and Search +8;
Flaw: Duration - Sustained [-1]); Stalker's Song (
Effect: Attack Focus [melee] 2, Concealment [visual] 4, Sneak Attack 2, and Stealth +8;
Flaw: Duration - Sustained [-1])
Dream Companion
* Dream Travel 6 (
Power Feats: Triggered)
Spirit Master
* Spirit Control 3 (
Alternate Power: Nullify Mental Effect 6)
* Super-Senses 5 (
Effect: Accurate Acute Ranged Detect Spirits)
Attack/Damage Tradeoff: +0/-0
Defense/Toughness Tradeoff: +0/-0
Abilities 16 + Skills 15 (60 ranks) + Feats 14 + Powers 26 + Combat 12 + Saves 7 = 90