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New Sper-Speed

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New Sper-Speed

Postby Archangel Uriel » Wed May 20, 2009 4:14 am

Hi.

With the optimization of the Chained feature of the program (Density, Telephaty, Ecc.) isn' be good to re-program the Super-Speed powers with an Array Structure internally Chained, as it is constructed on UP?
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Postby Colen » Thu May 21, 2009 5:27 pm

That's an interesting idea. I might add this as a kind of 'advanced' option - if you just want basic functionality, you use it as-is; if you want to be able to build complex stuff with Super-Speed, you turn on the ruleset and add stuff to the Array instead.

Thanks for the suggestion!
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Postby Paragon » Fri May 22, 2009 9:22 am

Of course what most people just do if they want to do something complex is to build the components of super-speed separately and avoid the whole issue.
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Postby Archangel Uriel » Sat May 23, 2009 5:41 am

........of course.........
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Postby Colen » Mon Jun 01, 2009 1:50 pm

True, but it would be nice to support this in HL somehow. Any way we can save the players work is good. :)
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Postby Shadowchaser » Tue Jun 30, 2009 12:28 am

It would actually be incredibly helpful to me if you did this with Super-Speed with one additional modification to the Chained Powers features (at least, as I understand it).

I would love to see the ability to reduce the ranks of a given element. With Super-Speed, you have Speed, Quickness, Improved Initiative, and a 2pp Array bundled together. I'd like to see the ability to simply go in and drop the ranks of, say, the Improved Initiative (and the point cost with it) instead of having to build up the different elements individually just to avoid the cost 'overhead' of that element of the power.

If I could only do this, I'd be using that version of the power every time instead of having to build out the power from scratch as it stands now.

I understand that I can 'increase' the individual elements, but clicking 'increase' on 4 out of 5 elements instead of simply clicking 'decrease' on the one... is kinda silly
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Postby Shadowchaser » Tue Jun 30, 2009 12:37 am

Additionally, giving us all the powers chained properly (including the array) would make it possible to build out alternate powers from the array without having to make 'creative' choices for the math to come out right. As it stands, it isn't possible to really do alternate powers for the array without building the power up from scratch.

For example, The Flash often uses 'Air Control' through his Super-Speed by running in circles to create tornadoes (or Counter them). Writing my own Alternate Power for this would require me to build the entire power from scratch in order to have access to the 2pp Array hidden in there. As it stands, I'd have to create an Alternate Power to the whole SuperSpeed power(at PL 10, that's 50pp instead of what should be a 20pp array), which would mean dropping the other elements of Super Speed, which violates the point of the 2pp array being 'inside' the container of Super Speed.

Thus... Super speed as written in the program is next to useless for someone unless they never plan to do anything that isn't already defined in the program.

I would personally prefer to see all the elements chained as they are in Ultimate Powers by default, as long as the 'Ultimate Powers' option is checked in the Rules section.
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Re: New Sper-Speed

Postby Colen » Tue Aug 04, 2009 11:36 am

I'll look into making Super Speed more flexible, although there may be timing issues with doing that (points costs needing to be calculated earlier than they are right now, for example).

I haven't looked at the M&M stuff for a few weeks, so apologies if I'm being obtuse about the Air Control power; can't you just take Air Control as an alternate power of Super Speed, then choose it as the "Special Alternate Power"? That way it has a maximum cost of 2xrank PP, and everything works fine.
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